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Everything posted by Mathew322
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Which file are NPC costumes stored?
Mathew322 replied to Mathew322's topic in Tools, Utilities & Downloads
Well I'm mostly trying to figure out how to get into the bin files at the moment, it seems like the place all the goodies would be located. https://wiki.ourodev.com/view/.bin_files -
Which file are NPC costumes stored?
Mathew322 replied to Mathew322's topic in Tools, Utilities & Downloads
Ah, that makes sense. But yeah, OuroDev has a lot of really in depth information but they don't really explain how to get there... -
Which file are NPC costumes stored?
Mathew322 replied to Mathew322's topic in Tools, Utilities & Downloads
I don't know how much more info there is to give, I used Piglet to export the contents and I've narrowed it down to bins, texture, geo, anim, and txt. None of the NPC or Critter files OuroDev claims should be there. What do you mean converted? -
Which file are NPC costumes stored?
Mathew322 replied to Mathew322's topic in Tools, Utilities & Downloads
Hmm, OuroDev is referencing file types I can't seem to find in the PIGG files which is leading me to believe something is being used as an archive, probably the BIN files which I can't just open with a click. >.> -
Which file are NPC costumes stored?
Mathew322 replied to Mathew322's topic in Tools, Utilities & Downloads
Oh no I just meant internally the game is using more colors for generating NPCs than players are allowed to use for their characters, not some sort of advanced Costume Creator. -
Which file are NPC costumes stored?
Mathew322 replied to Mathew322's topic in Tools, Utilities & Downloads
Oh no worries, I'll just dump all piggs in one place and narrow it down. Like I know the files I'm looking for aren't ogg, textures, or geo, as long as the geo is level maps like I think they are, so it shouldn't be impossible to narrow things down from there. -
Which file are NPC costumes stored?
Mathew322 replied to Mathew322's topic in Tools, Utilities & Downloads
Ah, now that's interesting. So this leads me to believe the NPCs are using an expanded internal color palette compared to what the Costume Creator has available. I appreciate the help, it confirms a lot of what I thought would be the case, now I just need to narrow down where the game specifically keeps everyone else when I have some free time. 👍 -
Which file are NPC costumes stored?
Mathew322 replied to Mathew322's topic in Tools, Utilities & Downloads
Either is fine, I am interested in if there's a notable difference in them. -
Which file are NPC costumes stored?
Mathew322 replied to Mathew322's topic in Tools, Utilities & Downloads
Ah, then I'll take a look in the bin files when I can and see if they hold any insight for the remaining NPCs then. -
Which file are NPC costumes stored?
Mathew322 replied to Mathew322's topic in Tools, Utilities & Downloads
So there are .costume files in the .pigg files then? I can certainly find them easily enough if that's the case. As for how I plan to do it, all of the costume pieces and patterns use transparent textures that are combined with the color you select in the Character Creator. My plan is to take those pieces and patterns into GIMP, create a solid background layer of whatever color they're supposed to use, and then merge them so that the transparent details such as shading and depth are applied as close to the way the game does it as I can. -
Which file are NPC costumes stored?
Mathew322 replied to Mathew322's topic in Tools, Utilities & Downloads
Did you get these from the game files or from a different method? I assume if it was in a .costume files like for players, it would use the same method by listing the RGB values right underneath the parts listed. -
Which file are NPC costumes stored?
Mathew322 replied to Mathew322's topic in Tools, Utilities & Downloads
Ah, I'll take a look in there as well, I assumed it might have been a bin file. Well what I'm mainly looking for is the files that decide what NPCs look like for my monuments mod since pretty much all the non-generic statues left are for characters that mostly use the CC with the occasional unique texture. For example the Cyrus Thompson Memorial in Kings Row, Cyrus Thompson appears in the Twilight's Son Task Force, so if I could find what file that mission references to generate him, I could pull those textures and patterns and the RGB value the game calls for and make the textures myself. -
Which file are NPC costumes stored?
Mathew322 replied to Mathew322's topic in Tools, Utilities & Downloads
I don't mind exporting all the pigg files into one place and searching through them so I'll take a look at n_costume when I can. That's pretty much how I was treating them, I noticed some of the pigg contents were way older than others, like 2005 and 2006 while others jumped to 2019 and newer. I'll take a look at PK's content dump to see what might help me. -
I'm looking to figure out which file the games uses to store mission NPC Costumes? I know it's not as simple as the .costume files used for the player avatar, but the game must use a similar costume structure for mission NPCs since so many of them are built using the same character creator pieces and color picking system.
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Look for "Colorized Monuments" on the City Mod Installer and enjoy! Progress so far: I have a few more planned but I still need to test their viability first, but please suggest any you'd like to see!
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Replacement for DeTexturizer?
Mathew322 replied to Lady Victory - The Watch's topic in Tools, Utilities & Downloads
Yeah that's about the conclusion I came to and the hero statues a ton more generic than the Villain statues are, I think the only real Signature Hero statue is Statesman. -
Replacement for DeTexturizer?
Mathew322 replied to Lady Victory - The Watch's topic in Tools, Utilities & Downloads
The Signature Villain textures are located in: texture_library/V_ENEMIES/Signature/ The Signature Villain Statue textures are located in: texture_library/WORLD/V_COV/city_zones/Signature_Statue The villains have extra Bump, Glow, Mask, and Reflect .dds files while the statues don't. -
Replacement for DeTexturizer?
Mathew322 replied to Lady Victory - The Watch's topic in Tools, Utilities & Downloads
I'm replacing the statue textures with their colorized character textures and the villain statues appear to be made of shiny metal while the hero statues are made of matte stone. -
Replacement for DeTexturizer?
Mathew322 replied to Lady Victory - The Watch's topic in Tools, Utilities & Downloads
Sorry to necro this topic but is there a way to remove the reflective effect the game applies to some textured objects? The model I'm retexturing has a minor metallic shine to it by default and while the texture for the model is replaced, the metallic shine is still there. -
Oh that's significantly easier, thanks and I'll have to link this in the appropriate places for other people to find.
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So I'm thinking about seeing how difficult it is to build one or two texture mods for City of Heroes, and am looking into the Piglet Tool available on OuroDev: https://wiki.ourodev.com/view/Piglet And this is going to sound like a fairly inexperienced question but do we need to use Visual Studio 2019 to build the executable for Piglet? How does a program that was last updated 4 years ago not have a pre-compiled executable available for download? Is there a legal reason why I can't just download a .exe?
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And here I was about to install it, thanks for the confirmation! ^.^
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Paragon Dance Party Villain Connection
Mathew322 replied to Mathew322's topic in Suggestions & Feedback
Badge hunting isn't exclusively find every badge, for some players that also have a focus on Role-Playing, thematic consistency, and aesthetics, they could very well play multiple characters with different alignments and only pursue the contacts, missions, badges, and more for that alignment, a Villain Badge Hunter for instance is just as legitimate as an Every Badge Hunter. Unfortunately not, the only similar connection point is the one for Pocket D, of which Cap au Diable and Grandville are the only non-Pocket D Villain zones. -
Ah, well for starters I wasn't aware those were linked threads, it's been a long times since I've been a regular on forum software and I assumed they were simply screenshots. Now onto the matter at hand, while you bring up a valid point, Patrol XP is a victimless is an entirely victimless feature, you can't directly level with it and every benefit it offers for other features like XP and Debt subtract from it. Furthermore, if the only reason that you dislike Patrol XP is that you believe it's unearned for being logged off then that has about as much weight as any other feature that runs while you're logged off of which there are many of them. It frankly sounds like you've been yelling into the void for months hoping for an agreeable outcome but no one else seems to be reciprocating such a desire and anyone else who dislikes Patrol XP just does things like Turn off XP Gain so they can work through the game content at their own pace.
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I just don't see an actual reason, like why do you want to turn off Patrol XP in the first place? It seems like you have a personal vendetta against the feature but you won't explain why you believe there should be a change in the first place and you've been complaining about it for 6+ months, why do you not like Patrol XP?