Rudra
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Everything posted by Rudra
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Must have been hilarious to see! At least the first few times.
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Making the "Weave" power more accessible
Rudra replied to Shiro-Nethermore's topic in Suggestions & Feedback
Those four attacks of which only three can be taken with or without origin bonus have no relevance to the discussion. -
Fury decay rate says you will never get there. The decay rate would also have to be adjusted. Which I'm fine with, I'm just saying.
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That is actually the point/reason of narrative storytelling RP in CoX. To ensure no one interacts with you prior to finishing the scene setting you wanted to convey.
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You don't speak for the Tankers, Lorax. You're right. Especially since I don't play them. Precedent says it would happen though.
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It's things like this we are trying to keep out of the game. Thank you for highlighting it.
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Tankers would complain.
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Except while those that narrative storytell RP may not do that, it is a certainty others will. And that does have to be accounted for. That is why some of the other posters in this thread have said it would be fine if limited to things like team or super group chat, but not to broadcast, help, general, or any other chat channel where such RP would not normally occur anyway. Edit: And honestly I would include local chat for channels where it should be prohibited. Nothing better than trying to talk in say Pocket D for your mission on team chat only for anything you or anyone on your team said to completely disappear under a RP wall of text because others choose to RP in local instead of team chat, and it drives your team's chat out of the window before most anyone on the team even realizes anyone on your team said anything. (Edit again: Maximizing your chat window just to hold a team chat conversation should not be a requirement for players because some RP'ers are throwing their narrative storytelling around rapid-fire. Especially if you're a MM and trying to keep your window from becoming a smear of pets, teammates, random dialogue, and pet control macros.)
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Can enemy created pesudo pets go away on casters death?
Rudra replied to kelika2's topic in Suggestions & Feedback
Those should definitely at the least have timers that triggers a despawn after a while. -
Replace Ms. Liberty as the Atlas Park trainer.
Rudra replied to Star Light's topic in Suggestions & Feedback
If the community really wants one of the Ms. Liberties replaced, which I still don't understand the need or desire for, then why not replace the one giving out the TF? Ms. Liberty remains the public face greeting fledgling heroes to the cause and Dominatrix can take over the TF. That would keep her out of the general public's view since she is a known problem child from Praetoria while also giving her an opportunity to prove herself a hero by leading the investigation (TF), under the watchful eyes of Freedom Corp and the Freedom Phalanx of course. Edit: Like @BrandX, I don't think of any of the NPCs as always just standing at their assigned spots. So I personally have no problems with Ms. Liberty standing tall at Atlas Park, giving out her TF in Independence Port, and still being in Pocket D trying to deal with her "Uncle Stephen". Just like PCs can tackle multiple things at the same time. (How many missions/arcs and tips can we juggle at once again?) Edit again: There is also the consideration that the game is written from a single character perspective. Your character is what the story revolves around. So if a team mate is interacting with a different Ms. Liberty at the same time? That is because from the perspective of their story, she is there and from the perspective of your story she is with you instead. You may be on the same team, but as far as the game is concerned, it is the team leader's perspective that is valid. Not what the team members may also experience. -
Replace Ms. Liberty as the Atlas Park trainer.
Rudra replied to Star Light's topic in Suggestions & Feedback
I'll keep looking, but I can't seem to open the lock on the Life Skills box. 😛 -
Replace Ms. Liberty as the Atlas Park trainer.
Rudra replied to Star Light's topic in Suggestions & Feedback
wow, that one flew over your head. Yep. By at least a few miles. Probably because I saw nothing funny in the comment. -
Because they do narrative storytelling. It lets them ensure they can set up what they want without needing to worry about others interrupting and forcing a change from what they intended. Using emotes the way my friends and I do, which lets us reduce our actual chat to our characters' actual comments while letting our character actions fill in our body language, is more dynamic and prone to interruption. I've seen multiple individuals move to narrative storytelling for their RP because of that.
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RP however you want. It was just a suggestion. One thing I do take exception to though? Is the declaration that using that form of RP in CoX is impossible. I use it. It works. It may not work for you, but that does not make it impossible. Also, as for the emote command? /e <whatever you want to do> The game posts it even if it isn't anything the game recognizes. Example: /e grabs a grenade from his/her/their/its pocket and shoves it down Galactor's mouth. Shows up as: Vengeful Psycho grabs a grenade from his pocket and shoves it down Galactor's mouth. Assuming your character name was Vengeful Psycho and you had typed "his" for the "his/her/their/its" part. You can very much emote anything you want.
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Replace Ms. Liberty as the Atlas Park trainer.
Rudra replied to Star Light's topic in Suggestions & Feedback
What are you talking about? Power creep? For moving an NPC? -
That's not an emote... that's a scene setting.... You could just have had the character walk in, slowly turn the character around until you see the other character you were going to RP with. /e nods at <insert other character name>. Then walk over to the other character. /e <appropriate sit emote to fit on chair> /e glowers at <insert other character name>. Local chat or Tell: I came all this way, I hope you brought what I asked for. Setting up the appropriate emotes on macros you could just tap to expedite and keep the initial flow going helps.
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Replace Ms. Liberty as the Atlas Park trainer.
Rudra replied to Star Light's topic in Suggestions & Feedback
This conversation has me contemplating What Ifs. What if Freedom Corps had taken a page from Nemesis and Crey, and the Atlas Park Ms. Liberty is actually a clone (or automaton) placed there so that the real Ms. Liberty could take over Statesman's duties? (The ones Positron hasn't taken over I mean. The TF.) What if the Atlas Park Ms. Liberty is a look-alike stand-in filling in because the Freedom Phalanx and Vindicators don't want Recluse to be alerted to the fact Ms. Liberty is leading the investigation her grandfather was doing prior to his demise? (The TF.) What if Ms. Liberty was making use of Ouroboros to be in multiple places at the same time? Like the Magic Man tried to do, but without a cursed pocket watch and actively avoiding where she already is to avoid the paradox Magic Man succumbed to? (Which might also explain why she is also in Pocket D for a few weeks?) What if we just didn't worry about it because we have War Witch (who is actually from different time lines/realities), Mercedes Sheldon, and the missions where contacts/trainers are also in the missions with us while our friends are interacting with the contact/trainer and laughing about it in chat with us? ("I'm with Positron now. I won't move from the mission door until you finish training up and get over here." "Okay, but I'm standing right next to Positron in Steel Canyon right now. So how are you with him too but not here?") -
Replace Ms. Liberty as the Atlas Park trainer.
Rudra replied to Star Light's topic in Suggestions & Feedback
I think the last guy to try wound up with a black eye and fractured skull. You go right ahead though. I'm in the will, right? 😜 -
I guess the question to ask would be how much of a speed boost we're talking about here. A max +10% speed boost may not cause players that have difficulty navigating caves or similar much problem. The upwards of +50% boost I see in the OP though? That will have several players either up in arms or forswearing Brutes for the rest of their lives. So while I am still apathetic about this, I would recommend placing a much lower cap on the movement aspect. Let it grow quickly, sure, but to a much lower limit. Edit: I would also reduce the duration to 0.75 seconds. 1 second at max. So you move more or less in sync with your Fury.
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The +recharge part would be, yes. The +movement part though? That would be lateral expansion.
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I'm personally opposed to the +recharge of your suggestion. For the same reason I won't take Hasten. I can build my own +recharge into my builds. Aside from that? I'm rather apathetic.
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Why don't you use emotes for your body language? Even if the emote you use doesn't have an animation for it, the game still posts it. All it cares about is that the emote command is properly used, not what the emote typed into it is. And it conveys body language better in my opinion than flatly stating it in a chat message.
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+2 mag Disorient IO Proc for Stun powers.
Rudra replied to BlackSpectre's topic in Suggestions & Feedback
Maybe instead we change stun so that disoriented critters have their existing queued movement cleared so they also stagger around and expand stun effects to flight? That would require only the underlying mechanic itself to be addressed. Edit: When a flying PC is stunned, our ability to fly is drastically reduced for speed. If that does not apply to mobs as well, I believe it should. -
Making the "Weave" power more accessible
Rudra replied to Shiro-Nethermore's topic in Suggestions & Feedback
I sit corrected. Thanks. -
Making the "Weave" power more accessible
Rudra replied to Shiro-Nethermore's topic in Suggestions & Feedback
I don't think the base damage ever got touched. I would need to see a patch note that states they were dropped. As for the multiple bonus chances like with Inferno, the individual tics used to check to see if they applied. Now, they get applied with 100% chance as long as the target was hit. So that would mean the damage was max'ed out, not reduced. (Edit: Though I think the total number of tics was reduced when they were made 100% chance to trigger, the lost tics were not equal to the number of tics that would routinely fail to trigger prior. For a net overall damage gain. If I remember correctly.)