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Rudra

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Everything posted by Rudra

  1. The Suggestion Engine, of which you can only keep the projector and Arachnos gets the engine itself, is not a confusion ability or other form of mind control. It is strictly a persuasion enhancement device. So if the target is hostile to you and already attacking, it isn't going to help you. You need time to talk to the target to convince the target of what you want. So it isn't a combat usable device. (Edit: Well, I guess you get the Suggestion Engine itself and it is the power supply for it you don't. So, my mistake. It still isn't mind control though. So not a confusion ability.)
  2. Okay, so first, this really needs to be on the Website Suggestions and Feedback forum here: https://forums.homecomingservers.com/forum/63-website-suggestions-feedback/ Second? My recommendation is to ask for the SG thread for each server to be pinned for ready access on their respective forum.
  3. I just tested on Everlasting on a level 50+3 in Peregrine Island. Went out and got stomped by a few monsters out north, and was able to rez at my base normally. Do you have any other information to maybe help troubleshoot what happened to you?
  4. I stay off the beta forums since I don't spend any time on the beta server (which I don't even have access enabled for), so all I have available for reference is this thread. And the very first post on this thread is a complete power set being pitched by the OP asking for feedback. If the author posted actual data for the devs? Great. The fact the set still made it to open beta still tells me either more feedback approved of the set as is or the dissenters failed to include relevant information to sway the devs. Like I said to @Lockely, I avoid the beta forums most times because I don't have a beta presence. And the only feedback I've seen, which I admit is just this thread, is destructive, not constructive.
  5. Here is the thing about this thread and anything players want changed: This thread is all about how the author would have made the set different followed by a request for feedback on what the author created. (Which is why this was moved to the Suggestions and Feedback forum instead of staying where it was. It doesn't address the set as is and may or may not need to be done and why, just what the author wants instead.) The author spends a lot of time on this thread being disparaging about the set. 'Arse this', 'arse that', 'wet, smelly arse'. That is a sure fire way to turn off the author's main targets for influencing: the devs. The author gives just his/her/their opinions on the set, but no reference-able, replicable, actionable data. Without actual data, the devs have no reason to consider what is being said. The set made it to open beta for fine tuning. So either the majority of the testers were pleased with the set, or the majority dissenters failed to provide any data for the devs to review and act on. Things like "this power works well at the availability it is at because testing against these foes in these missions at this difficulty resulted in this outcome" or "this power does not work well at this availability with this configuration because testing against these foes in these missions at this difficulty resulted in this outcome" is much more valuable feedback to the devs and much more likely to get a change implemented than "I would rather have", "I prefer", "I think", "I believe", "I want", or any other iterations of said comments.
  6. *SNIPPED* Looking at this thread in itself: when content gets to the open beta, the devs are looking for fine tuning of what they made. They won't overhaul a set unless it really, really, really needs it. Looking at the comments: I'm not seeing a wide variety of people involved in this thread, and of those I see, there are a surprising number of comments that look to be in agreement with the OP, but more seem focused on sleep effects themselves rather than the set. Looking at my own response: I see statements saying they like the set. There is a good chance there are others that do too, especially if the set got through closed beta and development to get to open beta and fine tuning. Disregarding those comments because they don't line up is also disrespectful and cringe. (Also, please note when I actually joined this conversation. I haven't tried the set so I have no opinion on it. However, the fact it got as far as it did tells me something.)
  7. I don't know if this is doable, but it sure sounds good to me.
  8. Each time you open the editor, the count goes up, then you close it at the new count, re-open it and it goes up again ad infinitum? Then yeah, I sit corrected. That isn't the same thing as what I am used to.
  9. I'm not inclined to get into another 'what constitutes a bug' argument. So all I will say is that the game is designed with a text editor that does not process special characters very well, and using special characters inflates the character count in game text. (Edit: And that players including me have asked for the text editor to get replaced with something more capable.)
  10. That isn't a bug and it isn't limited to double spaces or line breaks. What is going on is that any special characters you use in your bio takes multiple characters for the code for that character. So like a line break takes up four characters for the <br> command. There have been requests to have the format for the bios changed to correct that, but it isn't a bug. (Edit: So what you see when you type in your text is the text you type, but in the background the special characters are being tracked by their commands. Then when you go back into it to edit it, or if you jump around in the bio, or sometimes when you have to shift the display to see the rest of what you are typing, it shows the count including the full command entries; which can seem like artificial increases in character count.) (Edit again: If you do anything in AE, you will see the exact same thing happen in those text blocks too. And is a likely cause of the NPC comments that are cut off when they say them.)
  11. I'm in favor of proliferation of existing alternate animations between same sets. And if Tankers have it, the other melees can too.
  12. When on the beta forums, the devs are looking for feedback on what was done, not what others wished had been done instead. And the quote you cited that you say is 'a way of saying the devs don't want feedback that isn't congratulatory' completely ignores the quote for what it says, like "or I hate X because...".
  13. Take Dark Blast and choose No Skull option, then color it in brighter colors. Now you have a light-looking attack that debuffs the target's ToHit. Go Radiation Blast and color it light, and now you have a light looking attack that is an energy attack that debuffs the target's defense. Same thing with melee options.
  14. Dark Melee and Dark Blast have their equal and opposite reactions. Dark Melee is opposed by Energy Melee and Dark Blast is opposed by Energy Blast. Radiation Melee and Radiation Blast as alternate energy sets also work, and very much look like what I keep hearing players describe for their light sets when they color them in light colors.
  15. Just so you know, you can filter by AT and powers already if you want. Not arguing against the ability to sort, just saying you can search by AT or powers (or name) currently.
  16. I thought it actually could not be done?
  17. Except she's a Blaster and personally, I wouldn't want any existing character to be changed just for the sake of a signature Sentinel character. Just have the devs come up with someone new.
  18. And Red Widow. (Once in actuality and once partially to test Ghost Widow's, though Ghost Widow's was sabotaged so failed.) (Edit again: And Percy and War Witch.) (Edit: And all the times players resurrect each other.)
  19. Agreed with @FupDup. While Positron was changed from a Blaster to a Defender, let's not do that to poor Sister Psyche. You want a Sentinel signature character? Let's have a new character.
  20. The damage I posted from the game is with standard ammo for Dual Pistols, not incendiary, cryo, or toxic. (Though I did the math wrong and had to go back to the post to lower two results and add the missing 4th result.) Common Sentinel nuke damage is 194.59 per what the game says, while standard ammo on Dual Pistols is doing 271.44 damage per what the game says. Though each of the 4 parts has a 60% chance of triggering (so 40% chance of not). Though incendiary ammo does add another 23.23 DoT after the initial damage, which is equal to the standard damage. (Edit: Unless the game is listing its damage twice.)(Edit again: And Dual Pistols weren't even part of your request. It was Full Auto and Rain of Arrows.)
  21. Sure, more weapon options, if we can get them, are good.
  22. No, I don't. Here, let me give the full quote of that statement: I don't know anyone that feels red side is not evil enough, chaotic enough, or selfish enough. I do know several people that aren't happy that you are typically a lackey/go-fer though. And yes, I know many villains are not evil incarnate, but are painted as such because of the extremes they take to accomplish their goals or because their methods clash with what the public is willing to tolerate or because they are simply demonized or any of several other reasons. However, the typical/basic view of anyone that doesn't delve into the philosophies, moralities, and other background information tends to be villain=evil regardless of what may be going on. And there aren't many people that I know of that are willing to jump into playing even a table top game with supers where they are playing the baddies. There are players like that, but most prefer to be the good guys. As for the rest of that quote? No, I have no idea where you are going with it. So precautionary statement: I oppose having PvP added to any PvE zone in any capacity (outside of the arena terminals).
  23. Warhammer 40K is a science fantasy game. (Not even really sci-fi. It's Warhammer Fantasy with spaceships.) So it doesn't fall under the Superhero/Supervillain bit. Are there superheroes or supervillains in GTA? If there is, then it falls under what I was saying and I sit corrected. If there aren't? Then it doesn't. That's actually not what I am saying? I am saying that most people that come to play a superhero game do so to play as superheroes, because they prefer to be called good rather than evil. That gets into the philosophy that most people I know don't want to bother with. It's a game with superheroes and supervillains? Then obviously the supervillains are evil and cruel and ruthless and generally need a good stomping on. That is the view I hear from most people just discussing superheroes and supervillains in general, not just in this game. I'm not sure where you are going with this. However, as I have stated on multiple other threads, keep the PvP out of the PvE zones. There are lots of instances in which heroes go to the Rogue Isles and villains go to Paragon City. They are specific missions on set maps, typically after someone on the other side smuggles you in and gets you to where you need to be so the community of that zone doesn't butcher you. I actually agree with this statement. I don't see any out of game advertising for the game, but if all people see is the game name, they may not think they can play villains too. Once they get into the character creator though, there are two ways for them to find out they can play as a villain; at the start and at the end of making their character. (Edit: Hence my comment being that even new players to the game are not likely lacking in awareness of there being a playable villain side as it is in their faces twice while making characters.)
  24. You're right. It should probably be forearm mounted rather than wrist-mounted.
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