
Rudra
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Everything posted by Rudra
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Accolade for collecting all badges of a holiday event
Rudra replied to Super Atom's topic in Suggestions & Feedback
This will work better: https://n15g.github.io/badger/ -
Accolade for collecting all badges of a holiday event
Rudra replied to Super Atom's topic in Suggestions & Feedback
Which then punishes players late to gather the holiday badges unless the accolade is taken away from players that already have it because additional requirements have been added to it. And if the accolade is taken away from players that already have it for new requirements having been added, you're going to have a very upset badger base. First, those automatic badges are also holiday badges. Second, like you admit, it is only unlikely, not impossible. (Edit: Especially since we keep asking for new content.) And just because you don't see the devs devoting time to making new holiday badges does not mean they won't. So my opposition still stands. -
Accolade for collecting all badges of a holiday event
Rudra replied to Super Atom's topic in Suggestions & Feedback
That is the issue I have with the suggestion though. There was already a suggestion made to have an accolade for getting all the TFs done. Except we already have that accolade. It's called Task Force Commander. Since other TFs were added after the accolade though, there was a push for yet another accolade to mark the same thing. And I see the same thing happening with this suggestion. We get accolades for getting all the holiday badges, then more badges are added, and someone is going to inevitably request an accolade for getting all the holiday badges including the new ones because the previous accolade doesn't have the new badges as a requirement. -
To quote the wiki and in game reference data: modern freighter used by the Family for smuggling. (Edit: And when you're smuggling, you don't want to attract unnecessary attention to the transport/cargo. Adding cannons to a freighter? Is going to get a lot of unnecessary attention, particularly from the port authorities, the Coast Guard, and the Navy. Very much increasing the likelihood of being boarded and searched, and the smuggled goods being found.)
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Freighters don't have cannons.
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Make a character specific or account specific SG. Design the base however you want. Don't make it public and don't invite characters from other accounts into it. When you make a new character on that account, use /altinvite to get that character added to your account SG. Link the different account SGs by coalitions. Ask a friend to help you with that.
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Generate your 9 power trays. Number the ones in the primary tray 7-9. Place the 6 addons where the primary power tray is, stacking them however you want. Place the primary power tray at the top of that stack. You know have wall of power trays arranged the way you are asking.
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Accolade for collecting all badges of a holiday event
Rudra replied to Super Atom's topic in Suggestions & Feedback
While we don't always get new badges for the holiday events each year, we do still get them. So how would that work when new badges are released for the holiday events? -
Fair assessments. (And again, something I didn't think about when I reviewed the set.... *goes stands in corner*) Anyway, I think those are fair trade offs. (I'm not the author, just giving my ha'penny.) I think changing Superior Reasoning to not affect Holds, be a click instead of a toggle, not be enhanceable for recharge or be affected by recharge effects, and changing from protection to resistance or making the Mag protection 1 are all fine. What do you think, @megaericzero? It's your suggestion. (Edit: Though to be fair, I thought the proposer power was only going to be Mag 1 in the first place....)
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Costumes for the cult women in Imperious Task Force
Rudra replied to Display Name's topic in Suggestions & Feedback
Uhm... what cult women in the ITF? Are you referring to the sybils? -
Relentless from the Presence pool. If used while alive, it heals you and applies a HoT. If used after defeated, it rezzes you. https://cod.uberguy.net/html/power.html?power=pool.manipulation.unrelenting&at=scrapper
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And "foes" should be "foe's" as well.
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The proposed Advanced Investigation provides no damage mitigation against exploding objects. It would provide the character bonus damage against destructible objects. (Edit: So you can destroy destructible objects on the map faster, but if they explode and you're in range, it's still going to hit you for normal damage.) (Edit again: The main advantage of the power I see is for stealth characters or other characters trying to grab glowies behind enemies' backs or while under fire. Since you could feasibly grab the glowie between their attacks if the spawn is small enough or go back into stealth sooner if a stealthy character.)
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Aggro overrides -Perception... but if it created a pseudo-pet which taunted, then applied -Perception, it might be functional for masking player character presence. Maybe. Wouldn't a pseudo-pet be necessary just to make a taunt effect at a targeted location rather than the character? (Though to be fair, I'm fine with aggro overriding -Perception. The power is Distraction after all. If you attack the distracted targets, they should immediately ignore the distraction to deal with the obvious threat. Same thing if they are already in combat against you.)
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This doesn't really seem to fit the theme, otherwise the others seems fine. Yeah... I was trying to think of a buff/debuff that would work being fired from a gun, including a pistol-fired grenade for like a concussion grenade, gas grenade, or even web grenade, but couldn't find anything I could reference that made sense. So I figured throw in a utility heal instead. I based that on a few video games and movies where the pistoleer also happened to have some form of first aid available. Most commonly a syringe that recovered them but sometimes an edible. So while it doesn't fit the theme you are presenting, it *could* work as part of the set.
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So how about: 1) Pistols 2) Dual Wield 3) Executioner's Shot 4) Medical Hypo (Heal, affects self if enemy or nothing targeted, heals target if ally in melee range) 5) Deadly Shot (ST*, inflicts bleed effect [Lethal DoT] as secondary effect) *- Attack may be a standard single attack, or maybe a single hit check that inflicts damage twice, or maybe even an attack that checks twice for different hits for applying damage. (Sorry @biostem. Not trying to re-work your idea, just trying to address comments made including my own.)
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I didn't think of that. What about a brief -Perception component instead?
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Power availability levels for non-travel pools are as you have them listed. You can verify with City of Data on any non-travel pool. I was going to say Distraction shouldn't have a -range component, but should instead have a brief -Perception component. Then I got to your description of it. While I still think it should have the taunt component to get targets' attention and I would like it to have a -Perception component to show the targets as distracted and so less likely to notice you/your team, I have to admit your take on it does work well. I don't know if this part of Advanced Investigation can be done. Would be nice if it could though.... Again, I don't know if this part of Superior Reasoning can be done. Especially given how unreliable the current version of this seems to be. Though again, would be nice if it could. I have to say this is a well reasoned power pool. Though there are elements I would do differently, most notably the comment I already made about Distraction, I find the proposed pool interesting and (at least in my personal view) balanced. For what little it's worth, it gets my approval. As a side note, just food for thought, what do you think of Contingency Plan being a self teleport to a preplaced fall back point, a very long recharge unaffected by recharge enhancements/buffs high Mag PBAoE Stun, or a brief Untouchable effect to get out of the fight?
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I disagree with this alteration. Fighting pool has Tough and Weave. There doesn't need to be and there shouldn't be a different power pool that grants the same powers. Travel powers are one thing, but not other powers like Tough and Weave.
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Because obviously only the people that enjoy power sets working the way you like are having fun with the game? How is it that you managed to make a statement I should be in agreement with into something I can't agree with? (Or rather, why did you have to turn a comment I would agree with into an insult to those that don't enjoy the same things you do?)
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Yes! Definitely Please! No circus act shooting for the set. (And maybe even give us non-circus act shooting for the Dual Pistols set? Please?) (Edit: Just steal the animations from the Malta Gunslingers and the Thugs... uhm... thugs....)
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The last part is possible, but would require re-working the map for its objectives into 2 or 3 parts. If there is indeed just 1 generator, then it would be 2 parts: the actual generator and the 6 dummies. There are missions in the game that have a single listed objective consisting of multiple glowies, but only one of those glowies count. So it is doable. If the intel provided was correct and there are 4 generators to destroy, then it would be 3 parts: the actual generator, the 3 emergency backups, and the 3 dummies. In both cases, the player won't notice how many parts because the objective will most likely stay the same and say destroy the 7 generators. If the mission intel was wrong and there actually 7 generators to help ensure WSPDR stays on air after the power grid is shut down to stop them, then there would just be the 1 part we have already. If the devs want to dig that deep into the mission, that's on them. All I'm asking for is the statement we get after each generator to be cleaned up. Sometimes I do, sometimes I don't, sometimes I make a show of smashing the generators and leave 1 or 2 that have no visible health left running so I can claim I did the mission and have no idea why they didn't go off air to Marshall Brass after having signaled to Amanda Vines I'm done attacking generators.
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I don't think you're going to get Swap Ammo from one set to affect any powers from another set. I'm against this. Make it also available to Tankers, Stalkers, and Brutes? And then I will be in favor.
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You are correct. Walk does do that. (Edit: I actually use Walk to do something similar. When I reach my mission door, I toggle then de-toggle Walk to turn off all my currently active movement powers. It doesn't affect Combat Jumping though, but that shouldn't be a concern for your suggestion.)
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Or even go Corruptor. Storm/Cold/Elec'? You've got a weather wizard. Dark, Fire, or Ice/Pain? You have a servant of the appropriate pain deity. (Or death deity with Dark/Pain.) (Edit: Water/Storm Corruptor? You have an Inner Sea or Shackles wizard from Pathfinder.) There are just so many different ways to build wizards, clerics, oracles, druids, psionicists, and other spellcasting classes from fantasy games and literature. And with the Runes aura layered on top of the Magic origin? The only thing really missing are staves and wands as alternate animations.