Rudra
Members-
Posts
7641 -
Joined
-
Last visited
-
Days Won
42
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Rudra
-
Making the Origins section of Character Creation more engaging.
Rudra replied to GreyScribe's topic in Suggestions & Feedback
This statement is false. A person can creatively come up with an idea on their own despite someone else having also had that idea. Yes, creativity is typically using existing ideas and taking them in new directions, combining existing ideas as it were, but also branching out into new directions with that previously existing idea. And the fact something may already exist does not preclude someone being creative and coming up with the idea on his/her/their own. We are not omniscient, so we can't know if someone else has already come up with the idea that just popped into our heads, usually because something we saw or heard triggered that "what if" moment in our heads. If players want ideas for their characters, they can Google it, they can use the preset costumes already available in the character creator, they can talk to their friends about it. There are options for sparking ideas in others. Pigeon-holes are limitations placed upon concepts. They are not for comprehension. Genres give people an idea of what they can expect, but are not pigeon-holes unless someone else decides to pigeon-hole their creativity within the genre. Sci-fi drama? You can expect advanced technology of some type and likely the presence of space ships or star ships, all of which is based on existing or theoretical science, with an emphasis on personal interactions. That advanced technology could just be what is expected in the next 20 or 50 years with no star faring capabilities. It can be cast thousands of years into the far future. That technology can organic in nature. It will always have at least a loose basis on current known or theoretical science with an emphasis on character interactions though. What is a speedster? Someone who is faster than others in some way, shape, or form. Too often understood as being a "Flash" or "Quicksilver" runner with a focus on machinegun punches. It can also mean someone who is a shooter that is trained to be faster than anyone else. It can actually also mean a teleporter that uses precision, rapid teleports to gain the advantage in combat. (A concept where speedster and teleporter overlap for combining both elements.) It can be a flier with pinpoint precision control over their flight re-positioning faster than their opponents can keep up with. So on and so forth. What is a Brute? Someone that uses violence to achieve their goals and is often but not always resilient to the violence (s)he employs. That brute can be the typical bar room tough or a martial artist that uses his/her/their skills to get what (s)he wants. That brute can be a bare fisted fighter, use heavy weapons or light weapons, or even use ranged weapons, though the use of ranged weapons is pretty rare for the trope. Those are guides, not pigeon-holes. When you pigeon-hole something, you place it in a confined space that limits what it can do. This came from the use of pigeon holes for carrier pigeons. It very much explicitly means to constrain, not provide guidance. (So that speedster must run fast and use rapid punches to defeat foes when pigeon-holed. That brute must be a muscle bound near mindless belligerent prone to rage like the original Hulk when pigeon-holed.) It is why everyone I know is opposed to being pigeon-holed for what they can play. "No gentle giant brutes allowed! They are raging engines of destruction only!" "No, rangers can't be urban! They're hunters in tune with their environment. Why would you think they could be attuned to urban environments?" Pigeon-holes suck. -
Make the game look more modern
Rudra replied to The Mighty Paladin's topic in Suggestions & Feedback
Got that from the response, but thank you for the clarification. (Also, as a side note, cel shading is not the addition of an outline, though it often does include one of varying thickness. It is the lack of gradient shading so as to make a flat presentation. So like in comics and art where you have a single shadow color, or two shadow colors, based on the base color to which the shading is being applied to give the picture a sense of drawn depth that lacks a three dimensional appearance/feel. [It even says so in the link provided by @Hyperstrike.] And Champions Online upon launch's use of excessively bright colors with minimal shading resulted in my display having a lot of bleed over leaving an undecipherable blobbish mess. Something they figured out they needed to and eventually did tone down, but also something I never want to experience again. I don't care if actual cel shading is an option, that the game has a video mode that applies an outline to the character, and that others enjoy playing with that outline. More power to them. I just don't want the game to become an unplayable mess of bright colors to me because for some reason it was remade into CO at launch as the set new graphic display. Make it an option for others to use. I don't care. I just never want to be saddled with a display like that again.) -
Make the game look more modern
Rudra replied to The Mighty Paladin's topic in Suggestions & Feedback
Please no cell shading. When CO launched, it was all cell shading and I damn near couldn't see anything in the game unless I went to the edge of the map where everything went grey scale. They either toned down the cell shading or removed it after a while, making the game much more visible as something other than brightly colored garish blobs. but regardless, I would really not have that ever happen in CoX. -
I never saw any recharge inspirations in the game and the only defunct/obsolete ones I can find any reference for are the purples you had to pop before you got mezzed that were replaced with the current breakfrees and a stealth inspiration I never knew existed. Do you have a reference for the recharge ones? https://archive.paragonwiki.com/wiki/Inspirations
-
Make the game look more modern
Rudra replied to The Mighty Paladin's topic in Suggestions & Feedback
As much as I hate these, they do make sense. Whether because you have an item you need to hand over or because the contact doesn't want information leaked over the airwaves. -
https://archive.paragonwiki.com/wiki/Trina_the_Body_Sculptress That would be Trina the Body Sculptress, and she is not an Icon or Facemaker tailor/contact. She is a "freelance tailor", most likely made that way because Pocket D is accessible by all sides/alignments. Edit: Currently, any attempts by me to speak with Rita Mayfair, the Praetorian tailor in Imperial City, with a non-Praetorian crashes my game. So I can't currently check what Rita says when a non-Praetorian talks to her, but I believe it is the same message Praetorians get trying to talk to an Icon or Facemaker tailor. And the only tailors we can place in our bases are Icon and/or Facemaker.
-
Making the Origins section of Character Creation more engaging.
Rudra replied to GreyScribe's topic in Suggestions & Feedback
I have a few characters with battle transformations. Typically rage driven. This can already be accomplished by using the available costume slots and costume change emotes. However, while in animes like you are describing such transformations may be common, in other shows and games and comics that cover the same genre (super-powered martial arts/warriors), the transformations are very much not present. That is the root of my comment. Some characters transform and others do not. Making a paradigm that says 'okay, you are a martial artist type, you have a normal form and a transformed battle form' very much goes against the grain for a very large swathe of the legends/myths/lore of martial artist characters. From the skinny nobody that kicks the bad guy's ass to everyone's surprise, to the wandering monk/ronin, to the random street fighter fighting his/her way through a crime-infested city or to test himself/herself, to the kind-hearted tough looking out for the people, to the vicious enforcer laying down the crime boss' law and so on. Martial artist encompasses a massive array of character concepts of which the transforming fighter is a very small part. Same thing with outsider characters. And every other character type that transforms. (Edit: Even in the examples you give, not all characters undergo transformations into battle forms despite also being martial artists or warriors.) -
I wouldn't. There's already a lot of different inspirations in the game, inspirations are supposed to be that extra push to help you win a fight, boost range is too niche in my opinion and not useful for getting you out of a jam once the fight has started, and movement would exacerbate how poorly pets already keep up with PCs and out-running mobs other than Synapse/Neuron is way easy even without any travel powers. I'm routinely in the minority though.
-
Scrappers, Stalkers, and Brutes are the melee ATs I play. Just as a heads up. (Corruptors, Blasters, Soldiers of Arachnos, Widows of Arachnos, and Masterminds are the non-melees I play. I don't count Soldiers of Arachnos or Widows of Arachnos as melee, because they are either melee, ranged, or hybrid depending on how you build them.) (Edit: I do have Sentinel and Dominator characters too, but they aren't as fun for me. I now have a single Controller, but that character is languishing at very low level.)
-
Hooo boy... the issues I have with this statement.... Sentinels lack damage compared to Blasters because they have their armor to keep them alive. That is also why they have reduced range compared to other ranged ATs. Beyond that, I honestly have no idea how it can be difficult to solo with Sentinels. If you want, I am willing to work with you on that, as I am sure others on the forums would be as well. As for Brutes being OP and that being why most players stick to them? ... I'm leaving this alone before I go off on yet another rant. (Brutes aren't OP. I play them because I hate Tankers. Tankers are very hard for me to get into because their attacks are so slow in coming compared to other melee ATs. Have you tried Stalkers, Scrappers, or Tankers? You want things to die fast? Take a Scrapper. Or a Stalker depending on how you develop the Stalker.) (Edit: I said I was leaving this part alone and yet I delved into it anyway. Apologies. I'm leaving this part alone now.)
-
Like @TheZag said, the simplified pet window is garbage. The advanced window lets you see what the current status of your pets are, something the garbage window, I mean simplified window, doesn't do. It also gives you control over each pet so you can use different commands for different pets as needed. I really have no idea why the simplified window even exists, it is that worthless.
-
First off, this is not a vote against the OP. It's just a question. The icon already changes to the attack symbol when you click the attack command, and it reverts back out to the follow symbol when they drop out of the attack command. So what would changing the color do beyond that? (Edit: Regardless if the color changes or not, you still have to look at the pet window to check the pet status icons to see if the attack command took. Unless you did not disable pet chat, in which case they typically give a chat cue to acknowledge the attack command. And there is already the attack command symbol. [Edit again: As well as the visual indicator of the pets attacking the designated target.] So I'm not following what adding a color change would do.) Edit yet again: I see you are using the simplified pet window. I highly recommend using the advanced pet window. If you don't know how to access it, select "Options" on the pet window and then select the advanced controls. It will make your life as a MM much easier.
-
Enriche is specifically identified as water in the game. Mind control drug-laced water, but still water.
-
I want to say "yes and no". Alcoholic drinks were fine to have in the game. There are bars in the game and obviously alcoholic base props after all. You never see anyone drinking anything that someone could point at and definitively say "That's ALCOHOL!" though. And I'm pretty sure depictions of alcohol in and of itself are actually fine even for a T rating. It's anything that could be seen as "promoting" alcohol that would have been a problem if I understand it correctly. (And I admit it, that is a very, very big "if".)
-
If we make our choices based on personal disposition can i nullify your post with this post? because this is just getting silly. because even if it was not true would your vote actually make the devs do something or is this just a suggestion box and you took this way too far? This is a suggestions forum and none of us are devs. So @SwitchFade's opinion carries as much weight as yours. That is to say none. Because all of us are arguing our personal opinions unless we have empirical data to back us up. All any of us can do is present our opinion and any data we may have in the hopes the devs decide to agree and act upon it.
-
I'm pretty sure it's an alignment thing. Praetorian alignments and primal alignments are not the same thing. So just like you can't invite a Villain to your blue side mission or if you're a rogue on a Hero alignment team and you go in a base, you can get dropped from the team, Praetorians can't be invited to Primal teams except for Pocket D missions and are dropped if they leave Pocket D. As for the costume vendor in your base not working for Praetorian characters, that is because Praetorian characters cannot use Primal tailors. They can only use Praetorian tailors. (Praetorian tailor? Is there just the one?) And Primal characters cannot use the Praetorian tailor(s?). So it's not broken. That is how gold side is designed. Praetorian characters are "The Enemy" until they complete the mission that sends them to Primal Earth with an alignment change to either Hero or Villain. (That is also why even though they can enter Pocket D, they can't leave it except through the Praetorian dance club that I can't currently remember the name of or through the SG base.)
-
No. Hami raids are run like clockwork every day. Getting an HO is easy. Making HOs have a chance to drop as a TF/SF reward takes away the need to either go join one of the many Hamidon raids done daily (and are scheduled to be available for others regardless of when they play) and opens the door to also asking for Hydra Origin, Titan Origin, and D-Sync Origin enhancements to also drop randomly from TFs and SFs. And if players don't want to do Hamidon raids to get HOs? Inf' is not exactly a rare commodity and they can usually be found on the AH. (Edit: Besides, the OP seems to be about getting specific ones rather than just getting them at all.)
-
Do we know if the drop rate is straight random or weighted? if it is already straight random, as in every HO has an equal chance to drop as reward, then I don't see tweaking the drop rates as really doing anything. If it is weighted, then I am of the opinion it really shouldn't be. (Full disclosure: I am of the belief it is straight random chance and not weighted. I've been wrong before though.)
-
I'm discussing a machinegun, which actually exists, and which the proposed power set is trying to emulate. In a game where both super powered and unpowered characters run around saving the day or committing super acts of villainy. And while yes a great many powered characters could do something like that, I contend we also have to account for the unpowered characters also in the game that will also be using the set. Or the argument can be tabled by changing the name from Machinegun to Battle Rifle, since that seems to be what the author is actually portraying.
-
Show me a clip or source where a human being can fire a single shot from a M60 or other LMG. (There is a reason why I was willing to concede speedy characters, but not normal human "supers" which are also played in the game. Show me it is possible, not just theoretical, and I will be happy to concede normal humans can too.)
-
Making the Origins section of Character Creation more engaging.
Rudra replied to GreyScribe's topic in Suggestions & Feedback
Make a new character, do either the Outbreak tutorial or skip the tutorials and go to Atlas Park. Walk into City Hall and go down the stairs. The five origin specific offices are there and the starting character origin specific contacts with their arcs are there, waiting for any player to hit them up. All origins can do all those arcs without constraint. That was a change made back on Live allowing everyone to do all the origin specific starter arcs if they wanted before the new starter arcs starting with Matthew Habashi were added. -
If you select the three dots on the top right corner of the post, there is an option to hide the post. It won't delete it, but as far as anyone being able to see and read it, it may as well be. If you want to specifically address an individual without quoting that person, you can type "@<insert name>". As you type it, the forum will post a popup with names that fit what you have typed so far, and you can just select that person's name. It will show up as " @AspieAnarchy " and that person will get a notice saying (s)he has been mentioned in the post with a link to send them to the post in question.