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Rudra

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Everything posted by Rudra

  1. Granite isn't much of an Oh *%&! button considering it is a toggle and it reduces both your attack speed and damage. More of an armor with lots of penalties.
  2. Same mission: Darrin Wade's Wish List. (I'm seeing a theme trend here....) This time for completing the rogue aligned mission. The chat window clue says Darrin's name is misspelled as Darin.
  3. Same mission: Darrin Wade's Wish List. Except this is where you choose to accept the rogue option. First line: "Darrin Wade has a reputation of using people for his own end -". Unless Darrin is using people to get himself killed, it should probably read more like "Darrin Wade has a reputation of using people for his own ends -"
  4. Did a search for Darrin on this thread and did not see this yet, so.... In the intro to Darrin Wade's Wish List, the first paragraph after the quoted letter says "Darrin Wade, a newcomer to the Isles, is definitely someone who has layers upon layers of plans up his sleeve. These artifacts would probably further them. It's safe to assume all of these plans will lead to him obtaining some sort of immense power, given what you've heard from him." Unless Darrin is running around telling the player his plans for power, to eventually merge with Rularuu, this should likely read "Darrin Wade, a newcomer to the Isles, is definitely someone who has layers upon layers of plans up his sleeve. These artifacts would probably further them. It's safe to assume all of these plans will lead to him obtaining some sort of immense power, given what you've heard of him." instead. Edit: Also, the line "If the artifacts that the Carnies have really aren't genuine, you could try to steal those and sell it to Darrin Wade - " should read "If the artifacts that the Carnies have really aren't genuine, you could try to steal those and sell them to Darrin Wade - ". Otherwise you are going from plural noun to singular.
  5. All the more reason for it to be Nemesis! I mean... Mender Silos! He's got the tech to impersonate Statesman, even if he has to dust it off. He has the knowledge of who, what, where, when, why, and how. Who better? 🤣
  6. I don't really see the Council and Carnival merging. They are antithetical to each other as far as I can tell. And in the incarnate arcs, you start to see more powerful Council without the need for merging disparate groups. Just have the devs expand the incarnate Council or further explore the Paths of the Dark Council.
  7. Thanks. Did not know either of those bits. (Edit: Boo! That means no Infested Tyrant future battle....)
  8. Ooh! Here's a dumb thought! For the Battalion story line, which yes, please continue it, Lord Nemesis in his Mender Silos persona steps up to lead the fight instead of Statesman/Tyrant! We don't know how if Nemesis, I mean Silos, got any new powers as the leader of Ouroboros. And as the one acting as the spearpoint in organizing a defense against Battalion, in his role as the Lead Mender, it would make more sense for him to be The One to lead the fight. Especially since the Freedom Phalanx, Vindicators, Arachnos, et al have no idea he is a far future Nemesis.
  9. This would be my suggestion to improve FF (and Thermal and Cold): Let the player use the powers on himself/herself. The fact some of the powers are ally use only and not self as well is why I refuse to use the set(s).
  10. Except, isn't Tyrant dead for all intents and purposes too? He was reduced to a normal super... because that isn't an oxymoron... anyway, he was stripped of his powers by the Well and left defeated in the Magisterium, right? Assuming he wasn't killed in that battle, he still would be eaten by Hamidon... ... INFESTED-TYRANT!!!!! Anyway, is Tyrant dead or imprisoned according to the lore? And is he not stripped of his Well granted powers? Those answers would determine his ability to step in as Statesman, I would think. Aside from that? Yeah, I don't really see a need for Statesman to come back.
  11. Nice. Thanks.
  12. Considering the condensed time the game uses, a game time clock could be interesting to implement. Something a bit more noticeable for day/time in some zones would definitely be appreciated though. Some zones, I have no idea what time of day it is in game and some street sweep mobs are only available at night. (Looking at you, Grandville, as the worst offender for "What time is it anyway?") Croatoa is pretty easy, when you're in town. Look for the ghosts. Which are the time dependent mobs to street sweep anyway. Regardless, another indicator for day/night cycle would be appreciated for across the zones.
  13. Think they recently did the same thing to Apex. Just, for his sword instead of Maelstrom's pistols... just to be clear....
  14. You keep falling back on that like the use of high level powers and P2W powers is an either/or. If you have P2W powers, you always have access to them, regardless of level. You have access to inspirations regardless of level. You have access to the bonuses provided from your attuned and purple enhancements regardless of level. You do not have access to high level powers regardless of level. So saying you can just substitute powers you always have, even when you're 50 or 1, for powers you can only use in higher level content instead of alongside them which is the actual case, is a misrepresentation. Or a fraud? And power availability has a strong connection to people's ability to race through missions. Regardless of whether it is P2W, temp powers, or chosen power set powers. It is the availability of those higher powers that lets people steam roll or race through missions. It is the lack of powers that causes a need to rely on each other. You have never seen DfB or other content where the team fractures and races to accomplish the objectives before anyone else can get there? Because I sure have. It is not the mission objectives that forces teamwork. Since they removed the synchronous glowy clicks from missions, there are not mission objectives that require teamwork when you have the powers to solo or ignore everything on the map. Your request goes against the request's stated purpose of more teamwork. If anything, the +5 level power availability being removed is what you should be asking for, not even more powers to remove what little incentive for teamwork exists.
  15. Are they even affected by set bonuses?
  16. While we're asking... can we also get some belt weapons? Like a knife/dagger sheathed lengthwise along the back of the belt like it is a backup weapon? Not a usable power... just... a flavor weapon for the costume....
  17. Alternate Rest animations! YES PLEASE!!!! ❤️❤️❤️😄
  18. Maybe it can be treated like base building. I get that LFG would disable it other UIs for fear of causing loading issues, but the enhancement window and costume windows could probably work like the base building interface. You hit "C" and can bring up the chat window while you work. Maybe? Hopefully?
  19. That there is some serious out of the box thinking! Create a new "aura" for back weapons? An out of combat aura instead of an in combat aura? Would be effectively the same thing. The combat flag would enable the combat aura which is a null, and the flag not being present for being out of combat disables the "aura" rendering the weapon on the back again. Or just have a present/not present flag that toggles in/out of combat.
  20. Yep, in the last part or the part just before it, you are free to use some higher level powers. When you start? You are 1st level with 1st level powers. Then next stage? You can fight at level 2 or 3 with those powers! Yay! By the time you can use level 6 powers, the team has already progressed to the point where the added powers don't really change the content by an overwhelming amount, you are basically done with the trial. Like how the flashback system is currently set up.
  21. Except that is a level 6 power and is locked out by DfB.
  22. DfB is a level 1-3 mission. You also seem focused on damage output. When you're 50, you have a lot more powers than just damage dealing ones. You have access to debuffs, buffs, resists, and defenses as well, all of which are beyond the scale of the progressively lower level content. A level 50 /dark corruptor with Dark Servant, Petrifying Gaze, Fearsome Stare, and Shadow Fall (Edit: plus likely Tough, Weave, Maneuvers, etc.) doing low-level content would basically be immune to threat. Then you still have the P2W powers plus your T8 and T9 attacks plus your epics. And all of those (except for the P2W) are fully slotted per your build design with enhancements and you still have all those inspirations to further boost them. As opposed to content level +5 worth of powers plus P2W powers plus enhancements and inspirations. It's not the same thing is what we are trying to tell you. It is a question of layers of powers: offensive, defensive, and support.
  23. Having two of the same weapon (one as costume on back and one as actual weapon being used) requires no more imagination to view the worn item as temporarily not there than it does to imagine it is there prior to you magically pulling the weapon out of thin air like we currently do.
  24. Inspirations are a hard sell for this argument. They can be used regardless. You have all your powers? You can still use those same inspirations to improve them. So they don't really work as an argument for them making P2W powers work better than gained powers. Regardless of level. Inspirations are also consumed when used. So you have to lay in a stock of them (tray or e-mail trick) or replace them as you go. Powers are not consumables. They are always there. And unless P2W powers, they always get the full benefit of their slotted enhancements. Maybe not their set bonuses depending on level, but their slotted bonuses. P2W powers may help speed things along in lower level content, yes. I almost always fail to hit the target when using them, but that is likely just me and my luck. Comparing the availability of P2W powers to level 35+ powers is almost laughable. I feel like a broken record. Gained powers can be improved. (Including with inspirations.) P2W powers cannot (except with inspirations). High level gained powers available for low to mid game content renders the provided opposition moot since they would not be scaled for that. (They aren't scaled for P2W powers either, but you have a cap of 3 of those and they cannot be improved.) For your stated goal of getting the team to work together and have fun rather than race madly to the objectives, your suggestion is counterproductive. With their full set of powers available to them, players Ouro'ing low and mid game content have even less reason to try and work together. Instead they have more reason to split up and just race to the various objectives because they are way over-powered for the content.
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