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Xandyr

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  1. This is how I'd probably build one. This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Radiation Armor Secondary Power Set: Savage Melee Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: Level 1: Alpha Barrier -- UnbGrd-ResDam(A), ImpArm-ResPsi(5), UnbGrd-ResDam/EndRdx(21), Ags-Psi/Status(43), UnbGrd-Rchg/ResDam(46) Level 1: Savage Strike -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(3), Mk'Bit-Dmg/EndRdx(46), Mk'Bit-Dmg/Rchg(48) Level 2: Gamma Boost -- NmnCnv-Regen/Rcvry+(A), PwrTrns-+Heal(3) Level 4: Proton Armor -- UnbGrd-Max HP%(A), UnbGrd-Rchg/ResDam(5), UnbGrd-ResDam/EndRdx(19), UnbGrd-ResDam(19), UnbGrd-ResDam/EndRdx/Rchg(21), ImpArm-ResPsi(50) Level 6: Shred -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Rchg/KDProc(7), SprAvl-Acc/Dmg(7), SprAvl-Dmg/EndRdx(15), SprAvl-Acc/Dmg/EndRdx(17), SprAvl-Acc/Dmg/Rchg(17) Level 8: Fallout Shelter -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(9), UnbGrd-Rchg/ResDam(9), ImpArm-ResPsi(50) Level 10: Radiation Therapy -- FuroftheG-ResDeb%(A), Obl-Acc/Dmg/EndRdx/Rchg(11), Obl-Acc/Rchg(11), Obl-Dmg/Rchg(13), Obl-Acc/Dmg/Rchg(13), Obl-%Dam(15) Level 12: Beta Decay -- AchHee-ResDeb%(A) Level 14: Kick -- Empty(A) Level 16: Vicious Slash -- SprBlsCol-Dmg/EndRdx/Acc/Rchg(A), SprBlsCol-Rchg/HoldProc(23), SprBlsCol-Acc/Dmg(23), SprBlsCol-Dmg/EndRdx(25), SprBlsCol-Acc/Dmg/EndRdx(25), SprBlsCol-Acc/Dmg/Rchg(27) Level 18: Particle Shielding -- Mrc-Heal/EndRdx/Rchg(A), Mrc-Heal/Rchg(29), NmnCnv-Heal/Rchg(29), NmnCnv-Heal/EndRdx/Rchg(46) Level 20: Blood Thirst -- AdjTrg-ToHit/EndRdx/Rchg(A), AdjTrg-ToHit/Rchg(27) Level 22: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(31), ImpArm-ResPsi(50) Level 24: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def(31), ShlWal-Def/EndRdx(31), ShlWal-Def/Rchg(33), ShlWal-Def/EndRdx/Rchg(48) Level 26: Ground Zero -- Arm-Dam%(A), Arm-Acc/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Dmg/Rchg(34), Arm-Dmg/EndRdx(34), Arm-Dmg(34) Level 28: Rending Flurry -- SprMghoft-Dmg/Rchg(A), SprMghoft-Acc/Dmg(37), SprMghoft-Acc/Dmg/EndRdx/Rchg(37), SprMghoft-Acc/Dmg/Rchg(40), SprMghoft-Dmg/EndRdx/Rchg(42), SprMghoft-Rchg/Res%(42) Level 30: Hasten -- RechRdx-I(A) Level 32: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 35: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(36), ShlWal-Def(36), ShlWal-Def/EndRdx(36), ShlWal-Def/Rchg(37), Rct-ResDam%(43) Level 38: Savage Leap -- SprGntFis-Dmg/EndRdx/Rchg(A), SprGntFis-Acc/Dmg/Rchg(39), SprGntFis-Dmg/Rchg(39), SprGntFis-Acc/Dmg(39), SprGntFis-Rchg/+Absorb(40), SprGntFis-Acc/Dmg/EndRdx/Rchg(40) Level 41: Gloom -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/EndRdx(42), Thn-Dmg/EndRdx(43) Level 44: Darkest Night -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/EndRdx(45), DarWtcDsp-ToHitdeb/Rchg/EndRdx(45), DarWtcDsp-Slow%(45) Level 47: Super Jump -- BlsoftheZ-ResKB(A) Level 49: Meltdown -- ImpArm-ResPsi(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Health -- Pnc-Heal/+End(A), Prv-Absorb%(48) Level 1: Hurdle -- Empty(A) Level 1: Stamina -- PrfShf-End%(A) Level 1: Blood Frenzy Level 47: Double Jump ------------
  2. Perhaps even a fire/rad superteam
  3. Eh? What was that sonny? Get off my lawn! Darn whippersnapper with your newfangled Nintendo PlayBox thingy. Back in my day we played with rocks and sticks! That was when the outhouse was right over yonder. Respect your elders sonny, ya hear? Now go on and git!
  4. I have each, and each one is a beast. WP is nice when you don't want to worry about having to click anything other than your attacks. It has a little DDR, which Bio has none. Either one can be built to hit several soft cap Defenses (F/C/E/NE), and while in Form of the Body, at combo level 3, if you use Sky Splitter you will get a nice bonus to your resists (which really helps out Bio while in Offensive). It'd be a toss up between which would be a "clear winner". If you want to do more damage, then definitely go with Bio. If you're afraid of big alpha strikes, go with Bio. More versatility? Again, go with Bio. But if you just wanna log in, have fun, and just go to town and not have to worry about clicking anything but attacks, then go WP. Note my Max HP on my WP/Staff. Once you get Freedom Phalanx/Task Force Commander/Atlas Medallion/Portal Jockey, you'll be right at the Max HP Cap. And with that much Max HP, your regen rate increases....hard to die with soft capped F/C/E/NE defenses, capped S/L resists, all while regenerating a base of 100+ HP/Sec. Fully saturated RttC has gotten me over 200 HP/Sec. WP/Staff This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Willpower Secondary Power Set: Staff Fighting Power Pool: Fighting Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Soul Mastery Hero Profile: Level 1: High Pain Tolerance -- NmnCnv-Heal/Rchg(A), NmnCnv-Heal(3), NmnCnv-Heal/EndRdx(9), Prv-Absorb%(11), Prv-Heal(11), Prv-Heal/EndRdx(13) Level 1: Mercurial Blow -- PndSlg-Acc/Dmg(A), PndSlg-Dmg/EndRdx(13), PndSlg-Dmg/Rchg(50) Level 2: Mind Over Body -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(15) Level 4: Fast Healing -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(5), NmnCnv-Heal/Rchg(5), Mrc-Rcvry+(7), Mrc-Heal(7), RgnTss-Regen+(9) Level 6: Indomitable Will -- LucoftheG-Def/Rchg+(A) Level 8: Rise to the Challenge -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(15), NmnCnv-Heal/Rchg(17), NmnCnv-Regen/Rcvry+(17), NmnCnv-EndRdx/Rchg(19), NmnCnv-Heal/EndRdx/Rchg(19) Level 10: Guarded Spin -- SprMghoft-Dmg/Rchg(A), SprMghoft-Acc/Dmg(39), SprMghoft-Acc/Dmg/Rchg(39), SprMghoft-Dmg/EndRdx/Rchg(39), SprMghoft-Rchg/Res%(40), SprMghoft-Acc/Dmg/EndRdx/Rchg(40) Level 12: Quick Recovery -- PrfShf-End%(A) Level 14: Kick -- Empty(A) Level 16: Eye of the Storm -- SprGntFis-Dmg/EndRdx/Rchg(A), SprGntFis-Acc/Dmg/Rchg(36), SprGntFis-Dmg/Rchg(36), SprGntFis-Acc/Dmg(37), SprGntFis-Rchg/+Absorb(37), SprGntFis-Acc/Dmg/EndRdx/Rchg(37) Level 18: Heightened Senses -- LucoftheG-Def/Rchg+(A), ShlWal-Def(21), ShlWal-Def/EndRdx(21), ShlWal-Def/Rchg(23) Level 20: Staff Mastery Level 22: Tough -- UnbGrd-Max HP%(A), GldArm-3defTpProc(23), StdPrt-ResDam/Def+(34), ImpSki-Status(34) Level 24: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def(25), ShlWal-Def/EndRdx(25), ShlWal-Def/Rchg(33) Level 26: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(27), ShlWal-Def(27), ShlWal-Def/EndRdx(33), Rct-ResDam%(33) Level 28: Tactics -- GssSynFr--Rchg/EndRdx(A), GssSynFr--ToHit/Rchg/EndRdx(29), GssSynFr--ToHit/Rchg(29), GssSynFr--Build%(31), GssSynFr--ToHit(31), GssSynFr--ToHit/EndRdx(34) Level 30: Assault -- EndRdx-I(A) Level 32: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 35: Innocuous Strikes -- Arm-Dam%(A), SprAvl-Acc/Dmg(40), Arm-Acc/Dmg/Rchg(42), Arm-Dmg(42), SprAvl-Acc/Dmg/EndRdx(42), SprAvl-Acc/Dmg/EndRdx/Rchg(43) Level 38: Sky Splitter -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(43), SprBlsCol-Acc/Dmg(43), SprBlsCol-Dmg/EndRdx(45), SprBlsCol-Acc/Dmg/EndRdx(45), SprBlsCol-Acc/Dmg/Rchg(45) Level 41: Gloom -- Apc-Dmg/EndRdx(A), Apc-Dmg/Rchg(46), Apc-Acc/Rchg(46) Level 44: Darkest Night -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/EndRdx(46) Level 47: Serpent's Reach -- Apc-Acc/Dmg/Rchg(A), Apc-Dmg(48), Apc-Dam%(50) Level 49: Super Jump -- BlsoftheZ-ResKB(A) Level 1: Gauntlet Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Pnc-Heal(A), NmnCnv-Heal/EndRdx(31), Pnc-Heal/EndRedux(36), Pnc-Heal/+End(48), Pnc-Heal/Rchg(48), NmnCnv-Heal(50) Level 2: Stamina -- PwrTrns-+Heal(A), PwrTrns-EndMod(3) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 49: Double Jump Level 20: Form of the Body Level 20: Form of the Mind Level 20: Form of the Soul ------------ Bio/Staff This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Natural Tanker Primary Power Set: Bio Armor Secondary Power Set: Staff Fighting Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Power Pool: Leaping Hero Profile: Level 1: Hardened Carapace -- UnbGrd-Max HP%(A), UnbGrd-ResDam(17), UnbGrd-ResDam/EndRdx(19) Level 1: Mercurial Blow -- TchofDth-Acc/Dmg(A), TchofDth-Acc/Dmg/EndRdx(7), TchofDth-Dmg/EndRdx(21), TchofDth-Dam%(50) Level 2: Inexhaustible -- NmnCnv-Regen/Rcvry+(A), RgnTss-Regen+(3), PwrTrns-+Heal(19) Level 4: Environmental Modification -- LucoftheG-Def/Rchg+(A), ShlWal-Def(5), ShlWal-Def/EndRdx(5), ShlWal-Def/Rchg(7) Level 6: Adaptation Level 8: Guarded Spin -- SprMghoft-Dmg/Rchg(A), SprMghoft-Acc/Dmg(9), SprMghoft-Acc/Dmg/Rchg(9), SprMghoft-Dmg/EndRdx/Rchg(11), SprMghoft-Acc/Dmg/EndRdx/Rchg(15), SprMghoft-Rchg/Res%(17) Level 10: Ablative Carapace -- Mrc-Heal/EndRdx/Rchg(A), Mrc-Heal/Rchg(11), NmnCnv-Heal/Rchg(15), NmnCnv-Heal/EndRdx/Rchg(50) Level 12: Evolving Armor -- GldArm-3defTpProc(A), GldArm-ResDam(13), GldArm-End/Res(13) Level 14: Kick -- Empty(A) Level 16: Eye of the Storm -- SprGntFis-Dmg/EndRdx/Rchg(A), SprGntFis-Acc/Dmg/Rchg(21), SprGntFis-Dmg/Rchg(23), SprGntFis-Acc/Dmg(23), SprGntFis-Rchg/+Absorb(25), SprGntFis-Acc/Dmg/EndRdx/Rchg(25) Level 18: DNA Siphon -- Obl-Acc/Rchg(A), Obl-Dmg/Rchg(27), Obl-Acc/Dmg/Rchg(27), Obl-Acc/Dmg/EndRdx/Rchg(29), Obl-%Dam(29), Obl-Dmg(48) Level 20: Staff Mastery Level 22: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResDam/EndRdx(31) Level 24: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def(31), ShlWal-Def/EndRdx(31), ShlWal-Def/Rchg(33) Level 26: Genetic Contamination -- FuroftheG-ResDeb%(A), Erd-%Dam(33), Erd-Acc/Rchg(33), Erd-Acc/Dmg/Rchg(34), ScrDrv-Acc/Dmg/EndRdx(34), ScrDrv-Dmg/EndRdx(34) Level 28: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(46), ShlWal-Def(46), ShlWal-Def/EndRdx(48), Rct-ResDam%(48) Level 30: Tactics -- GssSynFr--Rchg/EndRdx(A), GssSynFr--ToHit/Rchg/EndRdx(37), GssSynFr--ToHit/Rchg(40), GssSynFr--ToHit(43), GssSynFr--ToHit/EndRdx(43), GssSynFr--Build%(43) Level 32: Parasitic Aura -- TchoftheN-Acc/EndRdx/Heal/HP/Regen(A), TchoftheN-Acc/EndRdx/Rchg(45), TchoftheN-Acc/Heal(45), NmnCnv-Heal/EndRdx/Rchg(45), NmnCnv-Heal/Rchg(46), NmnCnv-EndRdx/Rchg(50) Level 35: Innocuous Strikes -- Arm-Dam%(A), Arm-Dmg/EndRdx(36), SprAvl-Acc/Dmg(36), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(37), SprAvl-Acc/Dmg/Rchg(37) Level 38: Sky Splitter -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/Rchg(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg(40), SprBlsCol-Rchg/HoldProc(40) Level 41: Serpent's Reach -- Apc-Acc/Dmg/Rchg(A), Apc-Acc/Rchg(42), Apc-Dmg/EndRdx(42), Apc-Dam%(42) Level 44: Hasten -- RechRdx-I(A) Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 49: Super Jump -- BlsoftheZ-ResKB(A) Level 1: Gauntlet Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Hurdle -- Empty(A) Level 1: Health -- Pnc-Heal/+End(A) Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 49: Double Jump Level 6: Defensive Adaptation Level 6: Efficient Adaptation Level 6: Offensive Adaptation Level 20: Form of the Body Level 20: Form of the Mind Level 20: Form of the Soul ------------
  5. Well, we ALL know that the only powerset that needs to be nerfed is Regen.
  6. @Infinitum stated: 1.* Bio Armor - the asterisk is because it takes a measure of skill to play, and build Bio Armor - and the looming nerf also. Just curious.....did I miss something? I haven't heard anything about a possible nerf to Bio. Anyone hear/know something I don't? - X
  7. Post your current build and ask for help. With so many knowledgeable Tankers ( @Infinitum @Hyperstrike @PLVRIZR and I'd like to think myself too) I'm sure someone could look and perhaps give you another look or idea. I can't speak for them (but I will...because that's what good players and Tankers do 😎), we wouldn't mind a bit to lend a helping hand, or a second set of eyes to go over your build.
  8. I really enjoyed my Bio/Rad. Having 2 damage toggles in nice. Plus another heal.
  9. Here's one I threw together. Here's your debuffs: - 46.6% To Hit Debuff - 40.5% -Defense Debuff - 22.5% -Damage Resistance Debuff - 20% Damage Debuff - 500% Regen Debuff ( -1500% Regen debuff when EMP is used...but it also kills your End Recovery as well...have blues ready when you use EMP) - 75% Recharge/Run/Jump/Fly Debuff - 1000% Recovery Debuff (again, when EMP is used. See note above about using EMP) - 90% Perception Debuff With soooo many debuffs, you can alter any battle you engage in, whether on a team or solo. All of this, coupled with the ability to lock down everything, it's a powerful combo. I always opened with Flashfire, Fire Cages, the dropped RI/EF/LR, jumped in hit Cinders and Smoke, and then just repeated until everything is dead. Fissure is there for another Stun (with little damage...also remember that a Stun/Disorient followed up with an Immobilize such as Fire Cages is effectively the same as a hold....they're stunned and they're not moving). Seismic Smash is there for Damage with the potential for another Hold (2 actually since I slotted the Chance For Hold in it). Rock Armor is mainly just muled for the extra LotG. I threw in 2 pieces of Gift Of The Ancients for the end recovery. It's heavy on the End Bar, so plan to keep some blues with you, or go Musculature Radial for your Alpha (increases Damage/Immobilize/Defense Debuff/To Hit Debuff/End Mod and Run Speed). You can fiddle around and build it several different ways, to achieve close to the same results. It's a fun set, can be a frustrating set sometimes, but I've never ran on a team that didn't appreciate what I was able to bring to the table. And when I wanted to solo, I could. This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Controller Primary Power Set: Fire Control Secondary Power Set: Radiation Emission Power Pool: Leaping Power Pool: Leadership Power Pool: Speed Ancillary Pool: Stone Mastery Hero Profile: Level 1: Char -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(5), BslGaz-Acc/Rchg(5), BslGaz-EndRdx/Rchg/Hold(7) Level 1: Radiant Aura -- Mrc-Heal/EndRdx/Rchg(A), Mrc-Heal/Rchg(7), Mrc-Heal/EndRdx(9) Level 2: Radiation Infection -- HO:Enzym(A), HO:Enzym(9), HO:Enzym(11) Level 4: Accelerate Metabolism -- EffAdp-EndMod/Acc/Rchg(A), EffAdp-EndMod/Rchg(13), EffAdp-EndMod(13), EffAdp-EndMod/Acc(15), EffAdp-EndMod/EndRdx(15), EffAdp-Acc/Rchg(17) Level 6: Super Jump -- BlsoftheZ-ResKB(A) Level 8: Fire Cages -- GrvAnc-Immob/EndRdx(A), GrvAnc-Immob(11), GrvAnc-Immob/Rchg(17), GrvAnc-Hold%(19), GrvAnc-Acc/Immob/Rchg(19), GrvAnc-Acc/Rchg(21) Level 10: Hot Feet -- Arm-Dam%(A), Arm-Dmg/EndRdx(23), FuroftheG-ResDeb%(23), FuroftheG-Acc/Dmg(25), Arm-Acc/Dmg/Rchg(25) Level 12: Enervating Field -- EndRdx-I(A), EndRdx-I(27) Level 14: Flashfire -- SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(A), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(29), SprWiloft-EndRdx/Rchg(29), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(31), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(31), SprWiloft-Rchg/Dmg%(31) Level 16: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(34), ShlWal-Def(37), ShlWal-Def/EndRdx(37), Rct-ResDam%(37) Level 18: Cinders -- SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(A), SprOvrPrs-Rchg/Energy Font(21), SprOvrPrs-EndRdx/Rchg(40), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(40), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(40), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(43) Level 20: Lingering Radiation -- TmpRdn-Acc/EndRdx(A) Level 22: Tactics -- GssSynFr--ToHit(A), GssSynFr--Build%(45), GssSynFr--ToHit/Rchg/EndRdx(46), GssSynFr--Rchg/EndRdx(46), GssSynFr--ToHit/EndRdx(46), GssSynFr--ToHit/Rchg(48) Level 24: Assault -- EndRdx-I(A) Level 26: Bonfire -- OvrFrc-Dam/KB(A), OvrFrc-Dmg/End/Rech(27) Level 28: Choking Cloud -- Lck-%Hold(A), BslGaz-Acc/Hold(50), BslGaz-Acc/EndRdx/Rchg/Hold(50), BslGaz-EndRdx/Rchg/Hold(50) Level 30: Hasten -- RechRdx-I(A) Level 32: Fire Imps -- SlbAll-Build%(A), SlbAll-Dmg/EndRdx(33), SlbAll-Dmg(33), BldMnd-Acc/Dmg(33), BldMnd-Acc/Dmg/EndRdx(34), BldMnd-Acc/EndRdx(34) Level 35: Fissure -- Ann-ResDeb%(A), PstBls-Acc/Dmg(36), PstBls-Acc/Dmg/EndRdx(36), PstBls-Dmg/EndRdx(36) Level 38: EM Pulse -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(39), BslGaz-EndRdx/Rchg/Hold(39), BslGaz-Acc/Rchg(39) Level 41: Seismic Smash -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(42), SprBlsCol-Rchg/HoldProc(42), SprBlsCol-Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/Rchg(43) Level 44: Rock Armor -- LucoftheG-Def/Rchg+(A), GifoftheA-Def/EndRdx(45), GifoftheA-Def(45) Level 47: Smoke -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/EndRdx(48), DarWtcDsp-ToHitdeb/Rchg/EndRdx(48) Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Health -- Pnc-Heal/+End(A) Level 1: Hurdle -- Empty(A) Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3), PrfShf-EndMod/Acc(3) Level 6: Double Jump ------------
  10. My main was a fire/rad troller on Live. I wrote a few guides on it. I solo'd every GM in the game back then. And when HC resurrected our city, i made her again. It's a powerhouse for sure.
  11. Welcome, glad to help. Nature is VERY team oriented, and being an MM, you're always a team.
  12. I'd still LOVE to see Serum replaced with Swap Ammo.
  13. Nature has heals, + Resist, + Regen, + Absorb, + Heal Over Time, + Damage, + To Hit, + End Discount, -Damage, -To Hit debuff, - Regen, - Resist, and more -Damage. Your total - Damage Debuff is -35.63%. Your -Resist Debuff is 18.75%. Regen Debuff is -150%. The "big 3 buffs" in Nature are Wild Bastion, Wild Growth, and Overgrowth. The build I'm running I have Wild Growth perma, and the other 2 are off by 5 and 9 seconds. Nature works great with beasts because they love Melee, your heals are cone facing (no matter who you have targeted, only those in front of you(and yourself) will be healed. You do have to pay a little attention to where your pets are to ensure they get your heals. And Entangling Aura is just...cheating. Nothing better than just jumping into a mob and seeing them get wrapped up in vines and struggle to break free while your pets waylay on them. It's a fun build, and thematic ( if that's your thing). This Villain build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Mastermind Primary Power Set: Beast Mastery Secondary Power Set: Nature Affinity Power Pool: Leadership Power Pool: Leaping Power Pool: Speed Ancillary Pool: Heat Mastery Villain Profile: Level 1: Summon Wolves -- AchHee-ResDeb%(A), SvrRgh-PetResDam(5), BldMnd-Acc/Dmg(5), BldMnd-Acc/Dmg/EndRdx(7), SprMarofS-Acc/Dmg/EndRdx(7), SprMarofS-EndRdx/+Resist/+Regen(9) Level 1: Corrosive Enzymes -- Acc-I(A), EndRdx-I(9) Level 2: Regrowth -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(11), NmnCnv-Heal/Rchg(11), NmnCnv-Heal/EndRdx/Rchg(33), HrmHln-Heal/Rchg(34), HrmHln-Heal/EndRdx/Rchg(34) Level 4: Wild Growth -- GldArm-3defTpProc(A), GldArm-End/Res(34), UnbGrd-ResDam(36), UnbGrd-Rchg/ResDam(36), StdPrt-ResDam/EndRdx(36), StdPrt-ResDam/Def+(37) Level 6: Train Beasts -- EndRdx-I(A) Level 8: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37), GifoftheA-Def(37), GifoftheA-Def/EndRdx(39), ShlWal-ResDam/Re TP(39) Level 10: Spore Cloud -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/EndRdx(39), DarWtcDsp-ToHitdeb/Rchg/EndRdx(40), DarWtcDsp-ToHitDeb/Rchg(40) Level 12: Summon Lions -- CaltoArm-+Def(Pets)(A), ExpRnf-+Res(Pets)(13), SprCmmoft-Acc/Dmg(13), SprCmmoft-Dmg/EndRdx(15), SprCmmoft-Acc/Dmg/EndRdx/Rchg(15), SprCmmoft-Acc/Dmg/Rchg(17) Level 14: Tactics -- AdjTrg-ToHit/EndRdx/Rchg(A), AdjTrg-ToHit/Rchg(31), AdjTrg-ToHit(31), AdjTrg-EndRdx/Rchg(33), AdjTrg-ToHit/EndRdx(33) Level 16: Lifegiving Spores -- Pnc-Heal/+End(A), Pnc-Heal(17), Pnc-Heal/EndRedux(19), Pnc-Heal/Rchg(19), Pnc-Heal/EndRedux/Rchg(25) Level 18: Fortify Pack -- LucoftheG-Def/Rchg+(A) Level 20: Wild Bastion -- NmnCnv-Heal/EndRdx/Rchg(A), NmnCnv-Heal/Rchg(21), Mrc-Heal/EndRdx/Rchg(21), Mrc-Heal/Rchg(23), HrmHln-Heal/Rchg(23), HrmHln-Heal/EndRdx/Rchg(25) Level 22: Assault -- EndRdx-I(A) Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 26: Summon Dire Wolf -- SlbAll-Build%(A), SlbAll-Dmg/EndRdx(27), EdcoftheM-PetDef(27), SprMarofS-Acc/EndRdx(29), SprMarofS-Acc/Dmg(29), BldMnd-Acc/Dmg/EndRdx(31) Level 28: Super Jump -- BlsoftheZ-ResKB(A) Level 30: Hasten -- RechRdx-I(A) Level 32: Tame Beasts -- EndRdx-I(A) Level 35: Entangling Aura -- Lck-%Hold(A), UnbCns-Hold(43), UnbCns-Acc/Rchg(43), UnbCns-Hold/Rchg(46), UnbCns-EndRdx/Hold(46), UnbCns-Acc/Hold/Rchg(46) Level 38: Overgrowth -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit/EndRdx/Rchg(40), AdjTrg-ToHit/Rchg(42), AdjTrg-EndRdx/Rchg(42), AdjTrg-Rchg(43) Level 41: Bonfire -- OvrFrc-Dam/KB(A), OvrFrc-Dmg/End/Rech(42) Level 44: Char -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(45), BslGaz-EndRdx/Rchg/Hold(45), BslGaz-Acc/Rchg(45) Level 47: Call Ravens -- PstBls-Dmg/Rng(A), PstBls-Dam%(48), PstBls-Acc/Dmg/EndRdx(48), PstBls-Acc/Dmg(48), PstBls-Dmg/EndRdx(50), Bmbdmt-+FireDmg(50) Level 49: Rebirth -- Empty(A) Level 1: Supremacy Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Hurdle -- Empty(A) Level 1: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(50) Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3), PrfShf-EndMod/Acc(3) Level 28: Double Jump Level 1: Alpha Howler Wolf Level 1: Howler Wolf Level 26: Dire Wolf Level 12: Lioness Level 1: Pack Mentality ------------
  14. Not sure if I wouldn't build a Beast/Rad like this... This Villain build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Mastermind Primary Power Set: Beast Mastery Secondary Power Set: Radiation Emission Power Pool: Leaping Power Pool: Leadership Power Pool: Speed Ancillary Pool: Leviathan Mastery Villain Profile: Level 1: Summon Wolves -- SprCmmoft-Acc/Dmg(A), SprCmmoft-Dmg/EndRdx/Rchg(5), SprCmmoft-Acc/Dmg/EndRdx/Rchg(7), SprCmmoft-Dmg/EndRdx(7), CaltoArm-+Def(Pets)(9), CaltoArm-Acc/Dmg(9) Level 1: Radiant Aura -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(37), Prv-Heal/Rchg(37), Prv-EndRdx/Rchg(37), Prv-Heal/EndRdx(40), Prv-Heal(40) Level 2: Radiation Infection -- HO:Enzym(A), HO:Enzym(34), HO:Enzym(34), AchHee-ResDeb%(34) Level 4: Accelerate Metabolism -- EffAdp-EndMod/Acc/Rchg(A), EffAdp-EndMod/Rchg(11), EffAdp-EndMod(11), EffAdp-EndMod/Acc(25), EffAdp-EndMod/EndRdx(25), EffAdp-Acc/Rchg(33) Level 6: Train Beasts -- EndRdx-I(A) Level 8: Super Jump -- BlsoftheZ-ResKB(A) Level 10: Enervating Field -- EndRdx-I(A), EndRdx-I(23) Level 12: Summon Lions -- SprMarofS-Acc/EndRdx(A), SprMarofS-Acc/Dmg(13), SprMarofS-Dmg/EndRdx(13), SprMarofS-Acc/Dmg/EndRdx(15), SprMarofS-EndRdx/+Resist/+Regen(15), EdcoftheM-PetDef(17) Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(17), ShlWal-Def(19), ShlWal-Def/EndRdx(19), Rct-ResDam%(21), Rct-Def/EndRdx(21) Level 16: Tactics -- GssSynFr--Rchg/EndRdx(A), GssSynFr--ToHit/Rchg/EndRdx(40), GssSynFr--ToHit/Rchg(43), GssSynFr--ToHit(43), GssSynFr--Build%(46), GssSynFr--ToHit/EndRdx(46) Level 18: Fortify Pack -- LucoftheG-Def/Rchg+(A) Level 20: Lingering Radiation -- TmpRdn-Acc/EndRdx(A), TmpRdn-EndRdx/Rchg/Slow(23) Level 22: Assault -- EndRdx-I(A) Level 24: Hasten -- RechRdx-I(A) Level 26: Summon Dire Wolf -- SvrRgh-PetResDam(A), ExpRnf-+Res(Pets)(27), SvrRgh-Acc/Dmg/EndRdx(27), BldMnd-Acc/Dmg/EndRdx(29), SlbAll-Dmg/EndRdx(29), BldMnd-Acc/Dmg(31) Level 28: Choking Cloud -- Lck-%Hold(A), BslGaz-Acc/Hold(31), BslGaz-Acc/EndRdx/Rchg/Hold(31), BslGaz-EndRdx/Rchg/Hold(33), BslGaz-Acc/Rchg(33) Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 32: Tame Beasts -- EndRdx-I(A) Level 35: School of Sharks -- PstBls-Acc/Dmg(A), PstBls-Acc/Dmg/EndRdx(36), PstBls-Dam%(36), PstBls-Dmg/EndRdx(36) Level 38: EM Pulse -- BslGaz-Acc/Rchg(A), BslGaz-Acc/EndRdx/Rchg/Hold(39), BslGaz-EndRdx/Rchg/Hold(39), BslGaz-Rchg/Hold(39) Level 41: Knockout Blow -- Hct-Dam%(A), Hct-Acc/Dmg/Rchg(42), Hct-Acc/Rchg(42), Hct-Dmg/EndRdx(42), Hct-Dmg(43) Level 44: Shark Skin -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(45), GldArm-3defTpProc(45), GldArm-End/Res(45), StdPrt-ResDam/Def+(46), StdPrt-ResDam/EndRdx(50) Level 47: Call Ravens -- Bmbdmt-+FireDmg(A), Ann-ResDeb%(48), PstBls-Dam%(48), PstBls-Acc/Dmg/EndRdx(48), ShlBrk-%Dam(50), ShlBrk-Acc/EndRdx/Rchg(50) Level 49: Mutation -- Empty(A) Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Supremacy Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(5) Level 1: Hurdle -- Empty(A) Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3), PrfShf-EndMod/Acc(3) Level 1: Alpha Howler Wolf Level 1: Howler Wolf Level 1: Pack Mentality Level 8: Double Jump Level 12: Lioness Level 26: Dire Wolf ------------
  15. I have a few Beast MMs.... Might i add that /Nature has Entangling Aura... Beasts are fun and can be built to be very sturdy.
  16. I see what you did there 😎
  17. Xandyr

    AV/GM killer

    It's pretty awesome that the thread I started 2 ½ years ago is still going! 😁 As far as mine, I went Ill/Dark. He's a beast! I've solo'd numerous AVs/GMs. This combo works great whether solo or teamed up. The only problem.....I have fun with this toon and it is so powerful, I haven't made any other trollers bc I am afraid I will be disappointed.
  18. Again, admittedly, I've not played Savage, so I don't know anything about it. But why does the damage for Hemorrhage just show (-122,1)? And with the Blood Frenzy bar slid over to 5, it shows (-152.9) ? Does that mean that with 5 stacks of Blood Frenzy it will do a total of 152.9 pts of damage? Over time? I just don't understand why it shows the damage as (-152.9). Am I making any sense? Take Rending Flurry...it's a DoT, but it shows up like this:
  19. Here's a few thoughts for you. - Invuln/Dark is a classic "you might hit me, and it won't hurt" tank. VERY survivable. -Stone Armor can be built with soft capped Defenses to all Typed damage (S/L/F/C/E/N.E./Psi) with capped Resists to Fire/Cold). Decent resists to everything else, PLUS a decent amount of Regeneration to boot. All this WITHOUT Granite. I just hit 50 with my Stone/Rad Melee tank, and it's a BEAST. (very end hungry). - Ice Armor is fun. Maybe because I don't see many other Ice tanks? Or maybe because without even trying you absorb ALL the aggro. Not a little. Not some. But ALL. Icicles and Chilling Embrace work together to make sure mobs stay focused on you. Pretty easy to cap your defenses to S/L/E/N.E. VERY hard to hit soft cap to F/C. it *is* possible depending on your secondary and if you want to chase those bonuses. I've ran 1 tank that had Ice Melee. The slows are nice, but on a team, you don't really get to sit back and brag about how slow you made every enemy. It is a nice powerset, and does pack a decent amount of damage. I enjoyed it, but on teams, I really couldn't tell that my slows really impacted my, or my team's, survival. I admit, I've never ran Stone Melee. So I can't comment on it. I would ask yourself if you want a damage toggle or not. If the answer is yes, then that rules out Invuln. Of your choices, and your goal of being survivable and being hit as little as possible, I would recommend either Invuln/Dark or Stone/Dark. Invuln/Dark gets better with the more mobs around you....fueling Invincibility. A fully saturated Invincibilty would give you between +10-16 more Defense To All, and an additional +20% To Hit. This can get you soft capped defenses to S/L/F/C/E/N.E., all while having capped Resists to S/L, and VERY respectable resists to everything else (well, maybe not to Toxic/Psi, unless you specifically chase those bonuses thru IOs. Of course, you should also be able to stack 2 MotT Resist Procs, which would get you capped to all but Toxic/Psi). Couple this with Dull Pain, Siphon Life, and dark's -to hit, and well....you ain't dying. Pretty much the same thought process goes for Stone/Dark. You can already build it with those soft capped Defenses (plus to Psi!). Decent Resists ( S/L around 60+, E/NE 30-35%, Toxic around 75%, Psi 15-20%, and capped F/C). You have Rooted which can give you an extra 10-16 HP regenerated every second, and Earth's Embrace (Heal/Increase Max HP), which furthers your regeneration rate. Stone Armor also has a Damage toggle. Can't go wrong with either one of those combos. Here's a quick build I threw together for invuln. This is 4 mobs fueling Invincibilty, and 1 stack of MotT +Resistance Proc. This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Invulnerability Secondary Power Set: Dark Melee Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Energy Mastery Hero Profile: Level 1: Resist Physical Damage -- ImpArm-ResPsi(A) Level 1: Shadow Punch -- Hct-Acc/Dmg/Rchg(A), Hct-Dmg(42), Hct-Acc/Rchg(50), Hct-Dmg/EndRdx(50), Hct-Dam%(50) Level 2: Temp Invulnerability -- ImpArm-ResPsi(A) Level 4: Shadow Maul -- SprMghoft-Dmg/Rchg(A), SprMghoft-Acc/Dmg(5), SprMghoft-Acc/Dmg/Rchg(7), SprMghoft-Dmg/EndRdx/Rchg(48), SprMghoft-Acc/Dmg/EndRdx/Rchg(48), SprMghoft-Rchg/Res%(48) Level 6: Dull Pain -- Mrc-Heal/EndRdx/Rchg(A), Mrc-Heal/Rchg(7) Level 8: Resist Elements -- UnbGrd-Max HP%(A), UnbGrd-ResDam(9), UnbGrd-ResDam/EndRdx(9), UnbGrd-EndRdx/Rchg(46), UnbGrd-Rchg/ResDam(46), UnbGrd-ResDam/EndRdx/Rchg(46) Level 10: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(11), UnbGrd-Rchg/ResDam(11), UnbGrd-ResDam/EndRdx/Rchg(15) Level 12: Resist Energies -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-Rchg/ResDam(13), UnbGrd-ResDam/EndRdx/Rchg(15) Level 14: Super Jump -- Empty(A) Level 16: Siphon Life -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(17), SprBlsCol-Acc/Dmg(17), SprBlsCol-Dmg/EndRdx(23), SprBlsCol-Acc/Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/Rchg(43) Level 18: Invincibility -- LucoftheG-Def/Rchg+(A), ShlWal-Def(19), ShlWal-Def/EndRdx(19), ShlWal-Def/Rchg(21), ShlWal-Def/EndRdx/Rchg(21), GssSynFr--Build%(23) Level 20: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 22: Kick -- Empty(A) Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(25) Level 26: Tough Hide -- LucoftheG-Def/Rchg+(A), ShlWal-Def(27), ShlWal-Def/EndRdx(27), ShlWal-Def/Rchg(40), ShlWal-Def/EndRdx/Rchg(43) Level 28: Soul Drain -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Acc/Dmg(29), SprAvl-Rchg/KDProc(29), SprAvl-Dmg/EndRdx(31), SprAvl-Acc/Dmg/EndRdx(31), SprAvl-Acc/Dmg/Rchg(31) Level 30: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def(34), ShlWal-Def/EndRdx(37), ShlWal-Def/Rchg(37), ShlWal-Def/EndRdx/Rchg(37) Level 32: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(33), ShlWal-Def(33), ShlWal-Def/EndRdx(33), ShlWal-Def/Rchg(34), Rct-ResDam%(34) Level 35: Dark Consumption -- Erd-Acc/Rchg(A), Erd-Acc/Dmg/Rchg(36), Erd-Acc/Dmg/EndRdx/Rchg(36), Erd-Dmg/Rchg(36) Level 38: Midnight Grasp -- SprGntFis-Dmg/EndRdx/Rchg(A), SprGntFis-Acc/Dmg/Rchg(39), SprGntFis-Dmg/Rchg(39), SprGntFis-Acc/Dmg(39), SprGntFis-Rchg/+Absorb(40), SprGntFis-Acc/Dmg/EndRdx/Rchg(40) Level 41: Focused Accuracy -- AdjTrg-ToHit/EndRdx/Rchg(A), AdjTrg-ToHit(42), AdjTrg-ToHit/EndRdx(42) Level 44: Physical Perfection -- RgnTss-Regen+(A), Prv-Absorb%(45), PrfShf-End%(45), PwrTrns-+Heal(45) Level 47: Taunt -- PrfZng-Dam%(A) Level 49: Hasten -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Health -- Pnc-Heal/+End(A), Pnc-Heal(5), Mrc-Rcvry+(25) Level 1: Hurdle -- Empty(A) Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3), PrfShf-EndMod/Acc(3) Level 14: Double Jump ------------
  20. Appreciate the shout out @Sovera. Not only is Gloom a good ranged attack, it opens up for Darkest Night, which debuffs enemy damage by 30% and debuffs their To Hit by 22.79% (how I have it slotted). I figured To Hit Debuffs are always nice 😎 OTOH, I did run at one time Focused Accy and Physical Perfection. The added To Hit, ACCY, and +Perception is always welcomed. Physical Perfection also becomes a great spot to drop a few Procs in. Can't really go wrong with either way you go.
  21. I've read Hemorrage isn't that good. When I look at your build it shows this... Am I missing something? Also, does the Perfect Zinger proc in AAO fire fairly consistently/reliably?
  22. Ablative and DNA Siphon are too good of powers to skip. With Ablative, not only is it a heal, but it gives you an Absorb "shield". DNA Siphon, likewise, is a Heal, a damaging power, adds End to you, and does -Regen to all it hits. IMO I wouldn't even think about running Bio without these 2 powers. Here's the build I've used on mine forever. This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Bio Armor Secondary Power Set: Radiation Melee Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Power Pool: Leaping Ancillary Pool: Soul Mastery Hero Profile: Level 1: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(11), UnbGrd-Rchg/ResDam(15), UnbGrd-ResDam/EndRdx/Rchg(50) Level 1: Contaminated Strike -- TchofDth-Acc/Dmg(A), TchofDth-Acc/Dmg/EndRdx(3) Level 2: Inexhaustible -- NmnCnv-Regen/Rcvry+(A) Level 4: Environmental Modification -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(5), LucoftheG-Def/EndRdx(7), LucoftheG-Def/Rchg(7), LucoftheG-Def/EndRdx/Rchg(50) Level 6: Adaptation Level 8: Ablative Carapace -- Mrc-Heal/EndRdx/Rchg(A), Mrc-Heal/Rchg(9), NmnCnv-Heal/Rchg(9), NmnCnv-Heal/EndRdx/Rchg(11) Level 10: Kick -- Empty(A) Level 12: Evolving Armor -- UnbGrd-Max HP%(A), UnbGrd-ResDam(13), UnbGrd-ResDam/EndRdx(13), UnbGrd-Rchg/ResDam(15) Level 14: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(17), ImpSki-Status(17) Level 16: Radiation Siphon -- SprBlsCol-Dmg/EndRdx/Acc/Rchg(A), SprBlsCol-Rchg/HoldProc(19), SprBlsCol-Acc/Dmg(19), SprBlsCol-Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/Rchg(23) Level 18: DNA Siphon -- Erd-Acc/Rchg(A), Erd-Acc/Dmg/Rchg(23), Erd-Acc/Dmg/EndRdx/Rchg(25), ScrDrv-Acc/Rchg(25), ScrDrv-Acc/Dmg/EndRdx(27), ScrDrv-Dmg/EndRdx(27) Level 20: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29), LucoftheG-Def/EndRdx(29), LucoftheG-Def/Rchg(31), LucoftheG-Def/EndRdx/Rchg(50) Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(31), ShlWal-Def(31), ShlWal-Def/EndRdx(33), Rct-ResDam%(33) Level 24: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/EndRdx(33), GssSynFr--Build%(34) Level 26: Genetic Contamination -- FuroftheG-ResDeb%(A), FuroftheG-Acc/Dmg(34), Arm-Dam%(34), Arm-Dmg/EndRdx(36), ScrDrv-Acc/Dmg(36), ScrDrv-Acc/Dmg/EndRdx(36) Level 28: Irradiated Ground -- Arm-Dmg(A), SprAvl-Rchg/KDProc(37), SprAvl-Acc/Dmg(37), SprAvl-Dmg/EndRdx(37), SprAvl-Acc/Dmg/EndRdx(39), Arm-Acc/Dmg/Rchg(39) Level 30: Hasten -- RechRdx-I(A) Level 32: Parasitic Aura -- ThfofEss-Acc/Heal(A), ThfofEss-Acc/EndRdx/Heal(46), ThfofEss-Acc/EndRdx/Rchg(48), ThfofEss-Heal/Rchg(48), ThfofEss-+End%(48) Level 35: Devastating Blow -- SprGntFis-Dmg/EndRdx/Rchg(A), SprGntFis-Acc/Dmg/Rchg(43), SprGntFis-Dmg/Rchg(43), SprGntFis-Acc/Dmg(45), SprGntFis-Rchg/+Absorb(46), SprGntFis-Acc/Dmg/EndRdx/Rchg(46) Level 38: Atom Smasher -- SprMghoft-Dmg/Rchg(A), SprMghoft-Acc/Dmg(39), SprMghoft-Acc/Dmg/Rchg(40), SprMghoft-Dmg/EndRdx/Rchg(40), SprMghoft-Acc/Dmg/EndRdx/Rchg(40), SprMghoft-Rchg/Res%(43) Level 41: Gloom -- CldSns-Acc/ToHitDeb(A), CldSns-Acc/Rchg(42), CldSns-Acc/EndRdx/Rchg(42), CldSns-%Dam(42) Level 44: Darkest Night -- DmpSpr-ToHitDeb(A), DmpSpr-ToHitDeb/EndRdx(45), DmpSpr-ToHitDeb/Rchg/EndRdx(45) Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 49: Super Jump -- BlsoftheZ-ResKB(A) Level 1: Gauntlet Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Hurdle -- Empty(A) Level 1: Health -- Pnc-Heal/+End(A), Prv-Absorb%(5) Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3) Level 49: Double Jump Level 6: Defensive Adaptation Level 6: Efficient Adaptation Level 6: Offensive Adaptation ------------ ------------
  23. Admittedly, I rolled my first Savage Melee toon tonight. So....I don't know much about it yet. Just playing around in Mid's, I came up with this build. Soft Capped defenses, a bit better S/L resists (but your other resists are better than mine), and I think this build regens a bit more. I have a Shield Tank, and I did not take Hasten. The reason is that I HATE having to click a mez power, so since only one power can be put on "auto", I have Active Defense set on auto. I know...I know...it would be easy to take Hasten and have it on Auto and just click Active Defense. I *think* this build would do a bit better damage. Again, I am unfamiliar with Savage. Overall, your build looks pretty sturdy. This Villain build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Brute Primary Power Set: Savage Melee Secondary Power Set: Shield Defense Power Pool: Fighting Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Energy Mastery Villain Profile: Level 1: Maiming Slash -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(43), Mk'Bit-Dmg/EndRdx(45), Mk'Bit-Dmg/Rchg(48), Mk'Bit-Dam%(48), Mk'Bit-Acc/EndRdx/Rchg(50) Level 1: Deflection -- Ksm-ToHit+(A), Ksm-Def/EndRdx(43), Ksm-Def/Rchg(43) Level 2: Battle Agility -- GifoftheA-Def(A), GifoftheA-Def/EndRdx(42), RedFrt-Def(42), RedFrt-Def/EndRdx(50) Level 4: Shred -- SprUnrFur-Dmg/EndRdx/Rchg(A), SprUnrFur-Acc/Dmg/Rchg(5), SprUnrFur-Dmg/Rchg(5), SprUnrFur-Acc/Dmg(7), SprUnrFur-Rchg/+Regen/+End(40), SprUnrFur-Acc/Dmg/EndRdx/Rchg(40) Level 6: Blood Thirst -- AdjTrg-ToHit/EndRdx/Rchg(A), AdjTrg-ToHit/Rchg(7), AdjTrg-EndRdx/Rchg(46) Level 8: Vicious Slash -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/Rchg(15), SprBlsCol-Dmg/EndRdx/Acc/Rchg(17), SprBlsCol-Rchg/HoldProc(17) Level 10: True Grit -- NmnCnv-Regen/Rcvry+(A), RctArm-ResDam/EndRdx(11), UnbGrd-ResDam(11), UnbGrd-ResDam/EndRdx(13), UnbGrd-Rchg/ResDam(13), RctArm-ResDam(15) Level 12: Active Defense -- RechRdx-I(A) Level 14: Kick -- Empty(A) Level 16: Against All Odds -- EndRdx-I(A) Level 18: Rending Flurry -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Acc/Dmg(19), SprAvl-Rchg/KDProc(19), SprAvl-Dmg/EndRdx(21), SprAvl-Acc/Dmg/EndRdx(21), SprAvl-Acc/Dmg/Rchg(23) Level 20: Phalanx Fighting -- LucoftheG-Def/Rchg+(A) Level 22: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(23), GldArm-3defTpProc(25), GldArm-End/Res(25), StdPrt-ResDam/Def+(27), ImpSki-Status(46) Level 24: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def(27), ShlWal-Def/EndRdx(29), ShlWal-Def/Rchg(29), Rct-ResDam%(39) Level 26: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39), LucoftheG-Def/Rchg(40), LucoftheG-Def/EndRdx/Rchg(50) Level 28: Grant Cover -- LucoftheG-Def/Rchg+(A) Level 30: Tactics -- GssSynFr--Rchg/EndRdx(A), GssSynFr--ToHit/Rchg/EndRdx(31), GssSynFr--ToHit/Rchg(31), GssSynFr--ToHit(31), GssSynFr--ToHit/EndRdx(34), GssSynFr--Build%(37) Level 32: Savage Leap -- SprBrtFur-Dmg/Rchg(A), SprBrtFur-Acc/Dmg(33), SprBrtFur-Acc/Dmg/Rchg(33), SprBrtFur-Dmg/EndRdx/Rchg(33), SprBrtFur-Acc/Dmg/EndRdx/Rchg(34), SprBrtFur-Rech/Fury%(34) Level 35: Shield Charge -- Arm-Dam%(A), Arm-Dmg/EndRdx(36), Arm-Dmg(36), Arm-Dmg/Rchg(36), Arm-Acc/Dmg/Rchg(37), Arm-Acc/Rchg(37) Level 38: Superior Conditioning -- PrfShf-End%(A) Level 41: Physical Perfection -- Prv-Absorb%(A), RgnTss-Regen+(42) Level 44: Focused Accuracy -- AdjTrg-ToHit/EndRdx/Rchg(A), AdjTrg-ToHit(45), AdjTrg-ToHit/EndRdx(45) Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 49: Super Jump -- BlsoftheZ-ResKB(A) Level 1: Brawl -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(48) Level 1: Hurdle -- Empty(A) Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3), PrfShf-EndMod/Acc(3), PwrTrns-+Heal(46) Level 1: Blood Frenzy Level 49: Double Jump ------------
  24. Bio, on a Tank, is sturdy. VERY Sturdy. You can soft cap most of your defenses, especially if you are in Defensive Stance. Every power in Bio is pretty much a must have. You'll also wasnt to chase recharge so you can get your 3 main "clickie" powers back ASAP. Check my sig for a quick explanation for Bio I wrote up some time back.
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