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Everything posted by Xandyr
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Not at my computer (on phone), but here's a few things to consider. Nature needs recharge, and lots of it. You want wild growth, wild bastion, and overgrowth up as often as possible. Same for Soul Extraction. Your pets will benefit from some end reduction. Not sure about the Achilles in Grave Knights (not sure how often it could proc) The Pet IOs will help tons (2 + resists, 2 + defense, and the other Superior...can't remember the name). Even if slotted in Soul Extraction, all your pets will get the benefit. You can slot Resist Damage IOs in Enchant. It will give your pets more Resist. I usually put between 2-4 pieces of Unbreakable in it, and the Steadfast +res/Def there. Dark Empowerment...I've learned that if you slot the Panacea, Numina's, etc procs in it, your pets will receive the benefit of it (but not you). Helps to keep them healed up (health and end). Lich....I always throw a Cloud Senses proc in him. About every power he uses has a chance to proc it. He doesn't do much damage at all, so might as well put To Hit Debuff there, and/or a 1/2 of the Pet Uniques. That's just what I can think of off the top of my head. When I can, I'll get on my pc and look a bit closer and maybe throw a build together to give you ideas. I myself was really close to rolling necro/nat, but instead decided to give Force Fields a shot.
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memorial Join us in memory of @Amerika aka DaphyDoodle/Lady Sheriff
Xandyr replied to mega's topic in Fallen but not Forgotten
/em holdtorch -
Check link in my sig.
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So, I just respec'd my Necro/Thermal (haven't played it in forever, and had to respec since the changes took place on page 5). Now, I admit, I'm not the best MM player, and I know there are many more players out there that are better than I am (I believe @StrikerFox is one of the best?) Having said that, here is the build that I put together. Am I missing anything, or are there better ways to slot? Thanks in advance for any and all critiques/ideas/suggestions/feedback. I also have a Necro/EA and a Necro/Dark, but the /Thermal is the one that I've played the least. Trying to get a feel for which of the 3 performs best. This Villain build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Mastermind Primary Power Set: Necromancy Secondary Power Set: Thermal Radiation Power Pool: Leadership Power Pool: Speed Power Pool: Leaping Ancillary Pool: Heat Mastery Villain Profile: Level 1: Zombie Horde -- OvrFrc-Dam/KB(A), SprCmmoft-Acc/Dmg(5), SprCmmoft-Dmg/EndRdx(5), SprCmmoft-Acc/Dmg/EndRdx/Rchg(7), SprCmmoft-Acc/Dmg/Rchg(7), EdcoftheM-PetDef(9) Level 1: Warmth -- Prv-Absorb%(A), Prv-Heal/Rchg(9), Prv-EndRdx/Rchg(11), Prv-Heal/EndRdx(11), Prv-Heal(13), Prv-Heal/Rchg/EndRdx(13) Level 2: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(33) Level 4: Cauterize -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(34), Pnc-Heal/Rchg(34), Pnc-Heal/EndRedux/Rchg(34), Pnc-Heal(50) Level 6: Enchant Undead -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), GldArm-3defTpProc(36), GldArm-ResDam(36), UnbGrd-Rchg/ResDam(46) Level 8: Life Drain -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/EndRdx(37), Thn-Dmg/EndRdx/Rchg(37), Thn-Acc/Dmg/Rchg(37) Level 10: Plasma Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-Rchg/ResDam(39), UnbGrd-ResDam/EndRdx/Rchg(39) Level 12: Grave Knight -- TchofLadG-%Dam(A), SprMarofS-Acc/EndRdx(40), SprMarofS-Acc/Dmg(40), SprMarofS-Acc/Dmg/EndRdx(40), SprMarofS-Dmg/EndRdx(42), SlbAll-Build%(42) Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(15), LucoftheG-Def(15), LucoftheG-Def/EndRdx(17), Rct-ResDam%(17) Level 16: Assault -- EndRdx-I(A) Level 18: Soul Extraction -- SvrRgh-PetResDam(A), CaltoArm-+Def(Pets)(19), CaltoArm-Acc/Rchg(19), CaltoArm-Acc/Dmg/Rchg(21), CaltoArm-EndRdx/Dmg/Rchg(21), ExpRnf-+Res(Pets)(31) Level 20: Tactics -- GssSynFr--Rchg/EndRdx(A), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--ToHit/Rchg(48), GssSynFr--ToHit(48), GssSynFr--ToHit/EndRdx(50), GssSynFr--Build%(50) Level 22: Lich -- SprMarofS-EndRdx/+Resist/+Regen(A), SprMarofS-Dmg(23), CldSns-%Dam(23), CldSns-Acc/ToHitDeb(25), BldMnd-Acc/EndRdx(27), BldMnd-Acc/Dmg/EndRdx(31) Level 24: Forge -- RctRtc-ToHit/Rchg(A), RctRtc-ToHit(25) Level 26: Dark Empowerment -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(27) Level 28: Heat Exhaustion -- Acc-I(A), RechRdx-I(29), RechRdx-I(29), EndRdx-I(31) Level 30: Melt Armor -- ShlBrk-DefDeb(A), ShlBrk-Acc/DefDeb(45), ShlBrk-Acc/Rchg(45), ShlBrk-Acc/EndRdx/Rchg(45), ShlBrk-%Dam(46), ShlBrk-DefDeb/EndRdx/Rchg(46) Level 32: Hasten -- RechRdx-I(A) Level 35: Bonfire -- SuddAcc--KB/+KD(A), PstBls-Dmg/Rchg(43) Level 38: Gloom -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/EndRdx(42), Thn-Dmg/EndRdx/Rchg(43), Thn-Acc/Dmg/Rchg(43) Level 41: Power of the Phoenix -- Artl-Dam/End(A) Level 44: Thaw -- StdPrt-ResDam/Def+(A) Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 49: Super Jump -- Empty(A) Level 1: Supremacy Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Hurdle -- Empty(A) Level 1: Health -- Mrc-Rcvry+(A) Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3), PrfShf-EndMod/Acc(3) Level 49: Double Jump Level 50: Musculature Radial Paragon Level 50: Diamagnetic Radial Flawless Interface Level 50: Support Core Embodiment Level 1: Zombie Level 12: Grave Knight Level 22: Lich ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1725;738;1476;HEX;| |78DA75945B4F1361108667BB5D110A422967DA02450A1429E20F50226A8CB68608A| |25E359B76818D3DA52D89FC0D2FF4424DD478008F57DEA87844E385FC0413512F40| |414D84E85D1D763A3294B0C926CF37EF373BEF373BBBE1F387CAE73F840640A91A8| |CEBD96C24AC677346266126635A581F37A32AE05582B77B43890C4F2612A964F084| |11CDA4127A323AD526C483936363C191095CE9F1C8493D66EA39339584CAA1542A1| |E0C197ACCC86427CC7499B51E4E1B46AC9CA5B4991C77588B2371737C22D778386D| |4683470D3D57F0351519CEE9F17346A6011DF9F19ED6405E795C2EA0E57E3BD8618| |EE12DC10E78CFF08E60272C6152A71D9E546C79CC0A6FF94E5006DF189608CA6191| |6199E0293E4651361EA32AB04A4A2BAC31FC61F84BF00C9354916457C14D4A1B781| |8BC0C2D04FDD04A7017AD6A325BE392ED5CB21DF631F411F4B2897B985D220D97C0| |55B094DD709DE106C3358259345C2A934AB9A49F4BFAB9809F4F791F2B394492E68| |0799BA574C2697B014619CE1074C3298641DAECC451AC90C7AD805AC55276C171B5| |003514A9822A86DF24556376A5C8864AECA8A53C407B4E69CF096BA454C3672CED5| |9878F0435F0896181C00BAB64CF85055C1B1390D75C7087943EB8CD708BE1A6ADF0| |2EA71966081EA29B5A398EB570961A5107230C8B54BB01BE1234C13239F6C20AC14| |B7C51F5E2504A3D5CC1BDAEF5A4CB048FB052A3DCD2086DD4AB2618A5EEBDC2A734| |CBD7DD8C9AA5B8A1A708BCDCCFD798E49127F080A25A36F7808D4165D0087A61078| |39DC087FD6C912FAC852BB99C003E69DC075FA83301784C5B66F06C1DD278070F77| |370F7780873BC0C3FD1C8D77C98A5D809FD4BAF202951EA9F458CD459775E832289| |5200F653D2A7B451B7091C70BC2F6CDFF9BBCBB2860057163689BF810C615195728| |BE520652F8BFFFC736F19F5BE3C714EB97F8AB48C179B944D369830B0C1709E6029| |B8F990FB9302E03B3C58137BEA2C0FE40514B0E60C021030381CD5F45FE1F39B7EF| |EA| |-------------------------------------------------------------------|
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If Ice/Dark fits your theme, then I say roll one! Energy Absorption is EASY to keep perma, and you can build to have capped Defenses to S/L/F/C/E/NE fairly easily. While your Resists won't be the greatest, you can take Melee Core Embodiment to really push up your Resists (and your Regen!). Your DM Attacks will debuff To Hit by 5.25% each (if not slotted for To Hit Debuff), and it'd be easy to keep a minimum of that on your enemy...essentially increasing your survivability. Siphon Life can be used as a "ghetto" Heal every (roughly) 3 seconds, with Hoarfrost backing it up. If you went Soul Mastery for your Epic, you could take Gloom (6 slot Superior Winter's Bite) to pump up your Fire/Cold Defenses (since they're the hardest to get to caps). Plus, it's a really good attack. Then, to top it off, take Darkest Night. Slot 3 Dark Watcher's Despair in it, and you're looking at another -22.79 To Hit Debuff...PLUS a 30% Damage Debuff...which stacks with Chilling Embrace's -Damage Debuff(which is 14%). Combined, you're going to be dubuffing an enemy's To Hit by a minimum of 28% AND their Damage by 44% (obviously their Defense Debuff Resistances may affect your To Hit Debuff...) Musculature Radial would be a perfect fit for your Alpha. It will boost your Damage,To Hit Debuffs, and End Mod. Downside to Ice/Dark....Resists (as mentioned earlier). Also, it looks like it would be/can be very end hungry. Luckily you have Energy Absorption and Dark Absorption to offset that. I played an Ice/Electric tank, and it was pretty sturdy and fun. Heck...I think I might roll one now. Curse you! 😆
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Sonic (because you love music, it motivates you, and you listen to it too loud) Or Pain. You've been hurt and that pain manifested and you're tryingturn use your pain to help others. Just a couple of thoughts.
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I always try to slot an Achilles' Heel: Chance for -Res in Soldiers. They have so many powers that can trigger it, you're almost guaranteed to always have the -20% Resist on your target.
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No Might of the Tanker IOs? What's the empty slot in Mystic Flight for? Another piece of Winter's Gift for a set bonus?
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Hey all! I admit, I haven't really given Doms a try. So, I figured it's time to change that. I'm looking at Earth/Sonic and was wondering if there's any tips into playing it? I like the idea of locking down opponents, then moving in with Disruption Aura (reducing their Resistance) and then laying some smack down. Any one play either of these sets and can give advice/what to expect? Appreciate it! - X
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After reading my guide (in sig, and @PLVRIZR linked it ), if you have any other questions, feel free to reach out. -X
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So, your 2 ways are the only ways to slot a power? Keep in mind that many people chase set bonuses, which may be why they slot powers the way they do. The beauty of this game is that 2 people can have the same powers, slot them differently, and practically be totally different.
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I really enjoyed my Beast/Time.
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I enjoy reading everyone else's stories. Great stuff!
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Yep. You're right. I didn't look past the S/L values. My bad. But I still think the + To Hit or +Accuracy would thematically fit the power.
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Greetings, After playing and respeccing my WP Tank (numerous times), something dawned on me. Why is it that I can delve into the Fighting Pool and pick up Weave, and get MORE defense (to all btw), than a PRIMARY POWER (Heightened Senses) gives? This makes no sense. While I appreciate the fact that Heightened Senses also gives +Perception, the Defense it gives is approximately 2.7% LESS than Weave. Slotted with the EXACT same IOs, Heightened Senses give 5.2% Defense (S/L/F/C/E/N.E) while Weave gives 7.9% Defense to ALL. Is the extra 500' of Perception worth it? If your Perception is increased that much, shouldn't it affect your Accuracy or To Hit? I propose that Heightened Senses stay as is, with the exception of offering +4% (or +6%) to To Hit or +8% (or +10%) to Accuracy. OR, bump up the base Defense values of Heightened Senses from 3.3% to 5% to match Weave's numbers (after all, shouldn't a PRIMARY power have better values than a Power Pool?). Personally, I like the added To Hit or Accuracy myself. Thoughts? - X
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How are the new mercenaries? Also, recommended secondaries?
Xandyr replied to Aisynia's topic in Mastermind
If you loved Mercs before, then you'll be enamored with them now. Take Serum and slot it, Equip takes Resistance IOs now, and Upgrade takes Defense. I have respecced my Mercs/FF and /Pain. It's amazing how much better they are. I also have Mercs/Nature, /Storm, /TA, /Nature, and /EA. I haven't respecced those yet. Perhaps in the future. -
Hey all. So, looking around this forum, and the other ATs", I see a recurring theme...people coming on here and asking the same question. " What is THE BEST sets?" While at one point in time, I, too, wanted to only play THE BEST. The most damaging, the most OP'd, the most UBER, etc etc. And then came along MY best. Willpower/ Staff Yes, you read that right. MY best is my WP/Staff tank. 🤔🤨 Oh, you're still reading? Great. I'm sure you're wondering why on God's green earth do I believe that WP/Staff is the best. Well, it's not. BUT to me, it's MY best. See....I can picture myself as this character. Practically all natural. I can see myself AS this toon. Especially once you understand his Bio... My toon's name is Rastus. As a kid, my dad would call me that. Unfortunately, I lost my Dad back in 2014 to cancer. I lost my Mom in 2019 (she had/beat cancer, but it was her heart that gave out). And here's where my character's bio develops. Brian "Rastus" Fury watched as his parents were slowly succumbing to cancer while he was in his prime. He volunteered to be a guinea pig for Dr. Vaz,who promised his experimental drugs could help. These drugs were meant to boost one person's immune system to the point that a blood transfusion from the subject could seek out and destroy cancerous cells in another. The side effect was that Brian's body was able to regenerate so quickly at the molecular level, that wounds were almost healed instantly. Brian KNEW he could save his parents! However ,Dr. Vaz couldn't keep an IV in Brian long enough before his cells repaired themselves. Unfortunately, Brian's parents ended up losing their battle because of this. Although he couldn't save his parents, he knew he could save others. Brian is now a hero for those that can't fight for themselves, even as he fights his own personal demons and deals with his loss. There ya go. THAT is what makes MY WP/Staff Tank MY BEST. It's personal. An extension of me. So, go ahead and calculate, to the .0001 how fast your attacks are, how much damage each attack does, how long that power takes to execute, how many Procs you can fit into each power, what the absolute "best" slotting is, etc etc. Your toon will never be as "good" as mine. And when the day comes that I, too, pass on, I hope that my fellow Heroes in game will /em torch , and tell stories/remember the advice/builds I've attempted to give (mainly in the Tanker forums), and perhaps say "He was a good man". And continue to fight the good fight. Thank you, and Merry Christmas. - X
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^ ^ v v < > < > b a select start
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I've not tried the new BA. However, here's a build to give you some ideas. This Hero build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Radiation Armor Secondary Power Set: Battle Axe Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(5), ImpArm-ResPsi(45) Level 1: Chop -- Hct-Dmg(A), Hct-Dmg/Rchg(5), Hct-Dmg/EndRdx(40), Hct-Dam%(42), Hct-Acc/Dmg/Rchg(43), Hct-Acc/Rchg(45) Level 2: Gamma Boost -- NmnCnv-Regen/Rcvry+(A) Level 4: Super Jump -- BlsoftheZ-ResKB(A) Level 6: Proton Armor -- UnbGrd-Max HP%(A), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(17), UnbGrd-ResDam/EndRdx(17), UnbGrd-EndRdx/Rchg(43) Level 8: Radiation Therapy -- ScrDrv-Acc/Dmg(A), ScrDrv-Acc/Rchg(9), ScrDrv-Dmg/Rchg(9), ScrDrv-Acc/Dmg/EndRdx(13), ScrDrv-Dam%(15), Erd-%Dam(15) Level 10: Fallout Shelter -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(11), UnbGrd-Rchg/ResDam(11), UnbGrd-ResDam/EndRdx/Rchg(13), ImpArm-ResPsi(45), UnbGrd-EndRdx/Rchg(50) Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 14: Beta Decay -- AchHee-ResDeb%(A) Level 16: Taunt -- PrfZng-Dam%(A) Level 18: Particle Shielding -- Prv-Heal(A), Prv-Heal/EndRdx(19), Prv-EndRdx/Rchg(19), Prv-Heal/Rchg(40), Prv-Absorb%(46), Prv-Heal/Rchg/EndRdx(46) Level 20: Pendulum -- SprGntFis-Dmg/EndRdx/Rchg(A), SprGntFis-Acc/Dmg/Rchg(21), SprGntFis-Dmg/Rchg(21), SprGntFis-Acc/Dmg(39), SprGntFis-Rchg/+Absorb(39), SprGntFis-Acc/Dmg/EndRdx/Rchg(40) Level 22: Ground Zero -- ScrDrv-Acc/Rchg(A), ScrDrv-Acc/Dmg(23), ScrDrv-Acc/Dmg/EndRdx(23), ScrDrv-Dmg/Rchg(37), ScrDrv-Dam%(37), Erd-%Dam(39) Level 24: Swoop -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Acc/Dmg(25), SprBlsCol-Dmg/EndRdx(25), SprBlsCol-Acc/Dmg/EndRdx(27), SprBlsCol-Acc/Dmg/Rchg(27), SprBlsCol-Dmg/EndRdx/Acc/Rchg(37) Level 26: Kick -- Empty(A) Level 28: Axe Cyclone -- SprMghoft-Dmg/Rchg(A), SprMghoft-Acc/Dmg(29), SprMghoft-Acc/Dmg/Rchg(29), SprMghoft-Dmg/EndRdx/Rchg(34), SprMghoft-Acc/Dmg/EndRdx/Rchg(34), SprMghoft-Rchg/Res%(34) Level 30: Cleave -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Acc/Dmg(31), SprAvl-Rchg/KDProc(31), SprAvl-Dmg/EndRdx(31), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33) Level 32: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(33), ImpArm-ResPsi(46) Level 35: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def(36), ShlWal-Def/EndRdx(36), ShlWal-Def/Rchg(36) Level 38: Hasten -- RechRdx-I(A) Level 41: Focused Accuracy -- AdjTrg-ToHit(A), AdjTrg-ToHit/EndRdx(42), AdjTrg-ToHit/EndRdx/Rchg(42), GssSynFr--Build%(43) Level 44: Physical Perfection -- RgnTss-Regen+(A) Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(48), ShlWal-Def(48), ShlWal-Def/EndRdx(48), Rct-ResDam%(50) Level 49: Build Up -- AdjTrg-ToHit/EndRdx/Rchg(A), AdjTrg-ToHit/Rchg(50) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Health -- Pnc-Heal/+End(A) Level 1: Hurdle -- Empty(A) Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3) Level 4: Double Jump ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1607;716;1432;HEX;| |78DA75945B4F134114C7FFED6E454A2B628582DC11286DA5523F8011054C9026448| |DAFCD06D6D258DBA66D0CE8ABF77801D4F8A280BEE967F0C5C4477DF5FE01BC8128| |E0E5693DECD983530D9BCCE6B73367CEF9CF7F66273139E07BF17CE4005CBE4319A| |3584C1E37B2A7CC822761A4D263587F2AA8B5706F72C03C69668B66ECA8319E364A| |E95C36D95F389D2B049DE1849931CDD841A354CA98C9FE4913BED15C2E131B318D7| |C3A9BF2DB1F43E9D44489BEBCF6D7B1BC698E574BD4B859284EA4F381C17C7A2C36| |98350BA9A964C22896CCC2543DA968A37635442F17E4B13460955A5C871B6B0C3A7| |E32EC419822433A962AA13E9607E8763BB1218610220C61441922E8714B1A862761| |2AADD4261D275CF648904CD29402F4F19EE75C23BD1E658EC783DFAC6E8BC8DC222| |BD88E5F02CE5222F8C17083D254B836166E792A7006F6C8564C094C32F87096611B| |CE092C919A661DD7294DA5AAA6526A7BA5A45764F944CD868D71515347CBAD528DA| |8422D1B71930AF8159DF0E329950EE858A63DA856E754A3C8164DD39C1A55540D3E| |709D1DF828F04973B6E933432F1605BE30AC518180BAC9015CD2ED919DB8287081A| |11BE705AEE84EE2CB0C33A4A65655532B06D789E5756270A758DE294E778BD3DF49| |4D505513C41D2E508F698119865D9815B8A53BF96E33B8C9E906F56035C0A2072B9| |4BE5155D988576C43135E0ABC6668C71B81B702EF1856294DB3AAB2190B5CB805F7| |041E08DC6768C39CC03C83462A5B1535EE56ECD39C90A0CBF6A3570E914EB11DEA0| |FDC2167673786350786040E3374D0A42EF5F07421CA862F5040CFDF9FD2D27A3027| |3FF2438105F9A31F313CF60351355D14FB59660D158A29237A4CD4EDC511CD81610| |147661C2B0CDFC8CE3EC54E579F948E639EA1492FBF8AD6DBFA8686F5F27BCD1AD9| |24705457E3EC4BC8EE5FF4962790F8AFFFF7B7B3DAA54D662CFFD34F78D7ED5CB1B| |30CCF22E5F79DF507B714DD3D| |-------------------------------------------------------------------|
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There is a difference in performance vs popularity. Maybe they go hand in hand? I dunno. Now...do I want to do SR or Ice? Paired with Claws or DB? HMMM...
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@Darkir I think you're right. there is a difference
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Just based on my own experience.... I see the least amount of the following: PRIMARIES SR WP Elect Dark Ice SECONDARIES Stone Melee DB Kinetic Katana Broadsword I actually can't remember the last time I saw: Super Reflexes Kinetic Melee Stone Melee DB
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I agree...it's hard to say there's a "bad" primary. I guess "sub par" would be better? Haha I actually like WP. One of my favorite tanks is my wp/staff. Oh, and I refuse to play Kinetic Melee or TW. As slow as they are, I hate em. I hardly ever see DB on a tanker, so I thought about that.
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I wanna try something different... What do you think are the "worst 3" primary and secondary powers? I want to roll a new tank, but with a twist. Everyone always wants to know what the "best" is. Well, I wanna know the worst. I plan on trying take what most people don't play/don't like and turn it into something "good". Maybe as a challenge I guess? So...lay it on me! -X