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Xandyr

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Everything posted by Xandyr

  1. Bio, on a Tank, is sturdy. VERY Sturdy. You can soft cap most of your defenses, especially if you are in Defensive Stance. Every power in Bio is pretty much a must have. You'll also wasnt to chase recharge so you can get your 3 main "clickie" powers back ASAP. Check my sig for a quick explanation for Bio I wrote up some time back.
  2. Here's my WP/Staff Tank. I went with Staff for a few reasons, one of which is at combo level 3, in Form of the Body, if you use Sky Splitter you gain a fairly nice boost to your Resistances. I was able to softcap my Defenses to F/C/E/N.E. With 1 mob fueling RttC, I regen 103.54 HP/Sec. Fully saturated I'm at 161.13 HP/Sec. With these Defenses and Resists, and healing that much per second, it's hard to take down. Against AVs, you can drop Darkest Night to further your survivability. This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Willpower Secondary Power Set: Staff Fighting Power Pool: Fighting Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Soul Mastery Hero Profile: Level 1: High Pain Tolerance -- NmnCnv-Heal/Rchg(A), NmnCnv-Heal(3), NmnCnv-Heal/EndRdx(9), Prv-Absorb%(11), Prv-Heal(11), Prv-Heal/EndRdx(13) Level 1: Mercurial Blow -- PndSlg-Acc/Dmg(A), PndSlg-Dmg/EndRdx(13), PndSlg-Dmg/Rchg(50) Level 2: Mind Over Body -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(15) Level 4: Fast Healing -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(5), NmnCnv-Heal/Rchg(5), Mrc-Rcvry+(7), Mrc-Heal(7), RgnTss-Regen+(9) Level 6: Indomitable Will -- LucoftheG-Def/Rchg+(A) Level 8: Rise to the Challenge -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(15), NmnCnv-Heal/Rchg(17), NmnCnv-Regen/Rcvry+(17), NmnCnv-EndRdx/Rchg(19), NmnCnv-Heal/EndRdx/Rchg(19) Level 10: Guarded Spin -- SprMghoft-Dmg/Rchg(A), SprMghoft-Acc/Dmg(39), SprMghoft-Acc/Dmg/Rchg(39), SprMghoft-Dmg/EndRdx/Rchg(39), SprMghoft-Rchg/Res%(40), SprMghoft-Acc/Dmg/EndRdx/Rchg(40) Level 12: Quick Recovery -- PrfShf-End%(A) Level 14: Kick -- Empty(A) Level 16: Eye of the Storm -- SprGntFis-Dmg/EndRdx/Rchg(A), SprGntFis-Acc/Dmg/Rchg(36), SprGntFis-Dmg/Rchg(36), SprGntFis-Acc/Dmg(37), SprGntFis-Rchg/+Absorb(37), SprGntFis-Acc/Dmg/EndRdx/Rchg(37) Level 18: Heightened Senses -- LucoftheG-Def/Rchg+(A), ShlWal-Def(21), ShlWal-Def/EndRdx(21), ShlWal-Def/Rchg(23) Level 20: Staff Mastery Level 22: Tough -- UnbGrd-Max HP%(A), GldArm-3defTpProc(23), StdPrt-ResDam/Def+(34), ImpSki-Status(34) Level 24: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def(25), ShlWal-Def/EndRdx(25), ShlWal-Def/Rchg(33) Level 26: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(27), ShlWal-Def(27), ShlWal-Def/EndRdx(33), Rct-ResDam%(33) Level 28: Tactics -- GssSynFr--Rchg/EndRdx(A), GssSynFr--ToHit/Rchg/EndRdx(29), GssSynFr--ToHit/Rchg(29), GssSynFr--Build%(31), GssSynFr--ToHit(31), GssSynFr--ToHit/EndRdx(34) Level 30: Assault -- EndRdx-I(A) Level 32: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 35: Innocuous Strikes -- Arm-Dam%(A), SprAvl-Acc/Dmg(40), Arm-Acc/Dmg/Rchg(42), Arm-Dmg(42), SprAvl-Acc/Dmg/EndRdx(42), SprAvl-Acc/Dmg/EndRdx/Rchg(43) Level 38: Sky Splitter -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(43), SprBlsCol-Acc/Dmg(43), SprBlsCol-Dmg/EndRdx(45), SprBlsCol-Acc/Dmg/EndRdx(45), SprBlsCol-Acc/Dmg/Rchg(45) Level 41: Gloom -- Apc-Dmg/EndRdx(A), Apc-Dmg/Rchg(46), Apc-Acc/Rchg(46) Level 44: Darkest Night -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/EndRdx(46) Level 47: Serpent's Reach -- Apc-Acc/Dmg/Rchg(A), Apc-Dmg(48), Apc-Dam%(50) Level 49: Super Jump -- BlsoftheZ-ResKB(A) Level 1: Gauntlet Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Pnc-Heal(A), NmnCnv-Heal/EndRdx(31), Pnc-Heal/EndRedux(36), Pnc-Heal/+End(48), Pnc-Heal/Rchg(48), NmnCnv-Heal(50) Level 2: Stamina -- PwrTrns-+Heal(A), PwrTrns-EndMod(3) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 49: Double Jump Level 20: Form of the Body Level 20: Form of the Mind Level 20: Form of the Soul ------------
  3. I think WP/Katana would work for a Jedi. Here's one that has soft capped Defenses to Lethal/F/C/E/NE/Melee, with capped Resists to S/L. All while having over 3k HP and regenerating right at 94 HP/Sec with one foe in range (a fully saturated RttC would yield amost 152 hp/Sec). Once you get the Freedom Phalanx, Portal Jockey, Task Force Commander, and Atlas Medallion Accolades, you'll be looking at 3389 HP, and a fully saturated RttC getting you 170.6 HP/Sec. That's pretty darn tough to beat. This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Willpower Secondary Power Set: Katana Power Pool: Fighting Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Soul Mastery Hero Profile: Level 1: High Pain Tolerance -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(25), NmnCnv-Heal/Rchg(27), UnbGrd-ResDam(27), UnbGrd-ResDam/EndRdx(33), NmnCnv-Heal/EndRdx/Rchg(33) Level 1: Sting of the Wasp -- PndSlg-Acc/Dmg(A), PndSlg-Dmg/Rchg(23), PndSlg-Dmg/EndRdx(23), TchofDth-Dam%(25) Level 2: Mind Over Body -- UnbGrd-Max HP%(A), UnbGrd-ResDam(19), UnbGrd-ResDam/EndRdx(21), UnbGrd-Rchg/ResDam(21) Level 4: Flashing Steel -- Erd-Acc/Rchg(A), Erd-Acc/Dmg/Rchg(17), Erd-Acc/Dmg/EndRdx/Rchg(19) Level 6: Fast Healing -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(7), NmnCnv-Heal/EndRdx(9), NmnCnv-EndRdx/Rchg(9), NmnCnv-Heal/Rchg(15), NmnCnv-Heal/EndRdx/Rchg(17) Level 8: Indomitable Will -- LucoftheG-Def/Rchg+(A) Level 10: Rise to the Challenge -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(11), Prv-Absorb%(11), Prv-Heal(13), NmnCnv-Heal/Rchg(13), Prv-Heal/EndRdx(15) Level 12: Quick Recovery -- PrfShf-End%(A) Level 14: Kick -- Empty(A) Level 16: Tough -- GldArm-3defTpProc(A), GldArm-End/Res(33), StdPrt-ResDam/Def+(34), ImpSki-Status(34) Level 18: Heightened Senses -- LucoftheG-Def/Rchg+(A), ShlWal-Def(34), ShlWal-Def/EndRdx(37), ShlWal-Def/Rchg(40), ShlWal-Def/EndRdx/Rchg(43) Level 20: Build Up -- AdjTrg-ToHit/EndRdx/Rchg(A), AdjTrg-ToHit/Rchg(43) Level 22: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def(43), ShlWal-Def/EndRdx(45), ShlWal-Def/Rchg(46) Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(46), ShlWal-Def(46), ShlWal-Def/EndRdx(48), Rct-ResDam%(50) Level 26: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/EndRdx(50), GssSynFr--Build%(50) Level 28: The Lotus Drops -- SprMghoft-Dmg/Rchg(A), SprMghoft-Acc/Dmg(29), SprMghoft-Acc/Dmg/Rchg(29), SprMghoft-Dmg/EndRdx/Rchg(31), SprMghoft-Acc/Dmg/EndRdx/Rchg(31), SprMghoft-Rchg/Res%(31) Level 30: Assault -- EndRdx-I(A) Level 32: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 35: Soaring Dragon -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/Rchg(36), SprBlsCol-Dmg/EndRdx/Acc/Rchg(37), SprBlsCol-Rchg/HoldProc(37) Level 38: Golden Dragonfly -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Rchg/KDProc(39), SprAvl-Acc/Dmg(39), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx(40), SprAvl-Acc/Dmg/Rchg(40) Level 41: Divine Avalanche -- Hct-Acc/Dmg/Rchg(A), Hct-Acc/Rchg(42), Hct-Dmg/EndRdx(42), Hct-Dam%(42) Level 44: Gloom -- Apc-Acc/Dmg/Rchg(A), Apc-Acc/Rchg(45), Apc-Dmg/EndRdx(45) Level 47: Darkest Night -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(48), DarWtcDsp-ToHitDeb/EndRdx(48) Level 49: Super Jump -- BlsoftheZ-ResKB(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Health -- Pnc-Heal/+End(A), Pnc-Heal(5), Pnc-Heal/EndRedux(5), RgnTss-Regen+(7) Level 1: Hurdle -- Empty(A) Level 1: Stamina -- PwrTrns-+Heal(A), PwrTrns-EndMod(3), PrfShf-End%(3) Level 49: Double Jump ------------
  4. That's solid. One thing that I see is it looks like you only have 4 pts of KB protection. If you are in Form of the Body, and at Level 3 fire off Sky Splitter, it gives you a boost to your damage resistance. This, coupled with the MotT proc will EASILY cap all your resistances. Your lowest resistance will be Toxic, and it's still at 96.12% . You might be able to swap out and put 3 pieces of Gladiator's Armor for the KB protection. Or Drop 1 Shield Wall (End/Recharge) from Cloak of Darkness and put in the Karma: Knockback Protection.
  5. I'm not sure if I wouldn't build a Bio/Dark like this... I'd take Ageless for the DDR (on any Bio tank). This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Bio Armor Secondary Power Set: Dark Melee Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Ancillary Pool: Soul Mastery Hero Profile: Level 1: Hardened Carapace -- StdPrt-ResDam/EndRdx(A), UnbGrd-ResDam(5), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(7) Level 1: Shadow Punch -- Hct-Dam%(A), Hct-Acc/Dmg/Rchg(9), Hct-Acc/Rchg(9), Hct-Dmg/EndRdx(11) Level 2: Inexhaustible -- NmnCnv-Regen/Rcvry+(A) Level 4: Shadow Maul -- SprMghoft-Dmg/Rchg(A), SprMghoft-Acc/Dmg(11), SprMghoft-Acc/Dmg/Rchg(13), SprMghoft-Dmg/EndRdx/Rchg(13), SprMghoft-Acc/Dmg/EndRdx/Rchg(39), SprMghoft-Rchg/Res%(39) Level 6: Environmental Modification -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(40), LucoftheG-Def/Rchg(40), LucoftheG-Def/EndRdx/Rchg(40) Level 8: Adaptation Level 10: Super Jump -- Empty(A) Level 12: Ablative Carapace -- Mrc-Heal/EndRdx/Rchg(A), Prv-Heal/Rchg/EndRdx(25), Mrc-Heal/Rchg(42), Prv-Heal/Rchg(42) Level 14: Evolving Armor -- UnbGrd-Max HP%(A), UnbGrd-ResDam(15), UnbGrd-ResDam/EndRdx(15), UnbGrd-Rchg/ResDam(37) Level 16: Siphon Life -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(17), SprBlsCol-Acc/Dmg(17), SprBlsCol-Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/Rchg(37) Level 18: DNA Siphon -- Erd-Acc/Rchg(A), Erd-Dmg(19), Erd-Dmg/Rchg(19), Erd-Acc/Dmg/Rchg(23), Erd-Acc/Dmg/EndRdx/Rchg(34), Erd-%Dam(36) Level 20: Touch of Fear -- FuroftheG-ResDeb%(A), FuroftheG-Acc/Dmg(21), CldSns-Acc/ToHitDeb(21), CldSns-ToHitDeb/EndRdx/Rchg(23) Level 22: Kick -- Empty(A) Level 24: Tough -- GldArm-3defTpProc(A), GldArm-End/Res(25), ImpSki-Status(34) Level 26: Genetic Contamination -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Acc/Dmg(27), SprAvl-Rchg/KDProc(27), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33) Level 28: Soul Drain -- Erd-Acc/Rchg(A), Erd-Dmg/Rchg(29), Erd-Acc/Dmg/Rchg(29), Erd-Dmg(31), Erd-%Dam(31), Erd-Acc/Dmg/EndRdx/Rchg(31) Level 30: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(43), ShlWal-Def(43), ShlWal-Def/EndRdx(43), Rct-ResDam%(45) Level 32: Parasitic Aura -- TchoftheN-Acc/Heal(A), Mrc-Heal/Rchg(34), TchoftheN-Acc/EndRdx/Rchg(37), Mrc-Heal/EndRdx/Rchg(45) Level 35: Dark Consumption -- Erd-Acc/Rchg(A), Erd-Acc/Dmg/EndRdx/Rchg(45), Erd-Acc/Dmg/Rchg(50) Level 38: Midnight Grasp -- SprGntFis-Dmg/EndRdx/Rchg(A), SprGntFis-Acc/Dmg/Rchg(46), SprGntFis-Dmg/Rchg(46), SprGntFis-Acc/Dmg(48), SprGntFis-Rchg/+Absorb(48), SprGntFis-Acc/Dmg/EndRdx/Rchg(48) Level 41: Gloom -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/EndRdx(42), Thn-Dmg/EndRdx/Rchg(46) Level 44: Darkest Night -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(50), DarWtcDsp-ToHitDeb/EndRdx(50) Level 47: Hasten -- RechRdx-I(A) Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Health -- Pnc-Heal/+End(A), RgnTss-Regen+(5) Level 1: Hurdle -- Empty(A) Level 1: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(3), PwrTrns-EndMod(3) Level 8: Defensive Adaptation Level 8: Efficient Adaptation Level 8: Offensive Adaptation Level 10: Double Jump ------------
  6. WP is another strong powerset.
  7. I've sung the praises of Bio since day 1, and people thought I was crazy. 🤪
  8. The only scrapper I have is an Energy Melee/Ninjitsu. It is a solid choice. With Energy Melee, it's mainly ST damage, but WOW! The crits are insane! And while it's mainly ST, Ninjitsu gives you enough defense to dodge most attacks while you're slaughtering mobs one by one. The Heal and the +end recovery are Godsends, as they recharge just quick enough that you'll have them up when needed. The most fun part about this combo is seeing when ET or TF crit, and you brag to your teammates about doing 1200-1500 points of damage (or more). It's flashy enough to keep your interest, but not a "I'm the absolute best ever and nothing will kill me". It's nice having a bit of a challenge. It keeps the blood pumping. Will you die? Maybe. But IF you do, you can guarantee that you made it difficult for the enemy to do so, and you took several baddies with you. I've been thinking about making another scrapper. However I'm almost afraid I'll be disappointed in any other combo. global name is Scarlett Angel
  9. Does Irradiated Ground (Rad Melee) interact with Fury?
  10. My main is a WP tank. If I were you, I'd try to fit in the Impervious Skin: Status Resistance/Regen. That alone will give you an extra 25% to your Regeneration rate. Also, the Unbreakable Guard: +Max HP greatly benefits WP also. You could drop Stamina down to just 2 slots (I have Power Transfer: Chance to Heal Self and Power Transfer:End in mine). This will give you a chance to heal some of your hit points, plus give you +6 % to your regen rate). Strength of Will only had a duration of 120 seconds, and recharges in 300 seconds. I did not take it on my Tank. You could mule it and put the Unbreakable Guard: +Max HP and the Impervious Skin: Status Resistance/ Regeneration in it. Soul Mastery works well with WP. Have you thought about taking it instead of Mu? Gloom is a solid attack, and when things get rough, you could drop Darkest Night on a target. If you slotted it with 3 pieces of Dark Watcher's Depair, that'd give you an extra 22.29 HP, +2.5% End Recovery, and debuff the enemies' damage by 21% and their To Hit by -15.95% ( which would really help WP out). Just a few things I saw at first glance. On my tank, I focused on Max HP, Regen, Defenses. Off the top of my head, I believe he has soft capped Defenses to F/C/E/NG, close to capped S/L resists, and a fully saturated RttC gets my Regen rate up to 205 HP/Sec. WP definitely benefits from the accolades that give +Health. - x
  11. So, I'm making a Corr, and decided on /EA (hoping to team). I'm unsure what primary to go with. Dark seems like a good idea with the -to hit, but seems like poor damage. Archery...mainly just for RoA (and I haven't played it since it first came out on Live). Ice because of Blizzard mainly. I thought about Seismic bc I haven't played it, but I'm not sure how well it will scourge. Input anyone?
  12. The other thing? Which one you talkin' about? 😜
  13. Rub it in why don't ya? 😁
  14. Debating on pulling the trigger on a Dark/EA. Thoughts on this combo?
  15. Looking over TA, and it seems like a great addition to a team. Especially since Acid Arrow lowers the enemies' resistances to debuffs. Interesting... And even thought I have /EA on a couple of MMs....can never go wrong with it.
  16. Thanks @Bill Z Bubba. I've been following that thread as well. I already rolled a /Poison, but someone told me that it sucks (have to be in melee to benefit from the T9, and a Corr couldn't survive in melee). I love EA on my MM. Not sure if i want to have an /EA Corruptor since i have 2 MMs with it.
  17. Hey all. Looking into rolling a Corruptor. I've always liked debuffs, but I'm hearing with the new "hard" mode, buffs are better. Thoughts on that? And if I did want to roll a toon that would offer the best debuffs (especially for the extreme hard mode), what would you recommend? TIA - X
  18. I'm in the process of doing a Poison/DP defender. On paper it seems like Chem rounds would stack perfectly with Poison. Cryo rounds would also to an extent. Throw out your debuffs, jump I'm the middle so the T9 will neuter them, fire off HoB with Incindery rounds, hop back a little, switch to Cryo, shoot a few times. So now the enemies have their resistance, to hit, damage, and recharge all debuffed. They're practically sitting ducks. On paper. Haven't gotten to really test it, but it sounds fun (and active).
  19. Started on Justice, but switched to Freedom. Scarlett Angel Neo Lightning Can't even remember all the others, but those were usually what I played.
  20. Your build is pretty solid to begin with. GJ ! I (quickly) threw a build together. I toggled OFFENSIVE on, and you'll see that you're not capped to S/L resists....HOWEVER, you should EASILY be able to get 2 stacks of MotT, so that'll cap those resists, plus raise all your others. I also didn't turn on any Accolades or Incarnate powers...those would just be icing on the cake. This build you've got capped F/C/E/NE defenses in Offensive (with Storm Kick). Bio is really flexible....you can build for more HP/Regen, or Defense, a mixture, and then add in Adaptation and you can really focus on Damage, or extremely solid defense numbers backed up by decent/respectable resist numbers. Again, here's a build I threw together in just a couple of minutes, although your build appears to be solid as is. This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Natural Tanker Primary Power Set: Bio Armor Secondary Power Set: Martial Arts Power Pool: Flight Power Pool: Leadership Power Pool: Fighting Power Pool: Speed Hero Profile: Level 1: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(5) Level 1: Thunder Kick -- Hct-Acc/Dmg/Rchg(A), Hct-Acc/Rchg(7), Hct-Dmg/EndRdx(7), Hct-Dam%(9), Hct-Dmg(50) Level 2: Storm Kick -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(9), Mk'Bit-Acc/Dmg/EndRdx/Rchg(15), Mk'Bit-Acc/EndRdx/Rchg(34), Mk'Bit-Dam%(36) Level 4: Inexhaustible -- NmnCnv-Regen/Rcvry+(A), PrfShf-End%(36) Level 6: Cobra Strike -- SprMghoft-Dmg/Rchg(A), SprMghoft-Acc/Dmg(36), SprMghoft-Acc/Dmg/Rchg(37), SprMghoft-Dmg/EndRdx/Rchg(37), SprMghoft-Acc/Dmg/EndRdx/Rchg(37), SprMghoft-Rchg/Res%(39) Level 8: Hover -- LucoftheG-Def/Rchg+(A) Level 10: Environmental Modification -- LucoftheG-Def/Rchg+(A), ShlWal-Def(11), ShlWal-Def/EndRdx(11), ShlWal-Def/Rchg(13), ShlWal-Def/EndRdx/Rchg(13) Level 12: Adaptation Level 14: Ablative Carapace -- Mrc-Heal/EndRdx/Rchg(A), Mrc-Heal/Rchg(15) Level 16: Evolving Armor -- UnbGrd-Max HP%(A), UnbGrd-ResDam(17), UnbGrd-ResDam/EndRdx(17), GldArm-3defTpProc(34), GldArm-End/Res(34), StdPrt-ResDam/Def+(48) Level 18: DNA Siphon -- Erd-Acc/Dmg/Rchg(A), Erd-Dmg(19), Erd-Acc/Rchg(19), ScrDrv-Acc/Rchg(33), ScrDrv-Dmg/Rchg(33), ScrDrv-Acc/Dmg/EndRdx(33) Level 20: Dragon's Tail -- Arm-Dam%(A), Arm-Dmg/EndRdx(21), Arm-Dmg(21), Arm-Dmg/Rchg(25), Arm-Acc/Dmg/Rchg(31), Arm-Acc/Rchg(31) Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(23), ShlWal-Def(23), ShlWal-Def/EndRdx(25), ShlWal-Def/Rchg(48), Rct-ResDam%(50) Level 24: Tactics -- AdjTrg-ToHit/EndRdx/Rchg(A), GssSynFr--Build%(42), AdjTrg-ToHit(46), AdjTrg-ToHit/EndRdx(48) Level 26: Genetic Contamination -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(27), SprAvl-Acc/Dmg/EndRdx(27), Erd-%Dam(29), FuroftheG-ResDeb%(29), SprAvl-Acc/Dmg/EndRdx/Rchg(31) Level 28: Fly -- BlsoftheZ-ResKB(A) Level 30: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A) Level 32: Parasitic Aura -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(42), Prv-EndRdx/Rchg(42), Prv-Heal/EndRdx(43), Mrc-Heal/EndRdx/Rchg(43), Mrc-Heal/Rchg(43) Level 35: Crippling Axe Kick -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45), SprBlsCol-Acc/Dmg(45), SprBlsCol-Dmg/EndRdx(45), SprBlsCol-Acc/Dmg/EndRdx(46), SprBlsCol-Acc/Dmg/Rchg(46) Level 38: Eagles Claw -- SprGntFis-Dmg/EndRdx/Rchg(A), SprGntFis-Acc/Dmg/Rchg(39), SprGntFis-Dmg/Rchg(39), SprGntFis-Acc/Dmg(40), SprGntFis-Rchg/+Absorb(40), SprGntFis-Acc/Dmg/EndRdx/Rchg(40) Level 41: Boxing -- Empty(A) Level 44: Hasten -- RechRdx-I(A) Level 47: Tough -- ImpSki-Status(A) Level 49: Focus Chi -- AdjTrg-ToHit/EndRdx/Rchg(A), AdjTrg-ToHit/Rchg(50) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Health -- Pnc-Heal/+End(A) Level 1: Hurdle -- Empty(A) Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3), PrfShf-EndMod/Acc(3) Level 12: Defensive Adaptation Level 12: Efficient Adaptation Level 12: Offensive Adaptation Level 28: Afterburner ------------
  21. I'm not on my PC, but I'll pull your build up when I can. I agree with the aforementioned "drop conserve power". Maybe pick up Focused Accuracy instead? If you can 2 slot that with (the name escapes me...I'm hot and tired an can't think), you can pick up an extra couple percentage points of damage. In Inexhaustible, I put the Numina's proc and a Performance Shifter proc in it. That might be an idea for you. I wrote a guide to Bio a while back. Still need to link it in my sig. And yes, Bio LOVES recharge. You can soft cap your F/C/E/N.E defenses alone...throw in the +Defense from MA, and it should be absurd. That's a good power combo.
  22. Donated. I appreciate you all!
  23. Oh yeah. Sovereign Right is a level 25-50 IO, and Expedient Reinforcement is level 30-50.
  24. Ya know...I wrote a small informative guide on Bio. It's one of my favorite tank sets. Holler if you have any questions or wanna bounce ideas back and forth. - X
  25. Not counting the ATOs, there are 4 IOs...2 give +5% Defense and the other 2 give +10% resistance.
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