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Everything posted by Xandyr
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haha I feel ya. Just remember to run in Offensive, and when you start getting a little overwhelmed, switch to Defensive. You hit the nail on the head....Bio is "spread out". It hits SEVERAL different things, but doesn't necessarily excel at 1. All 3 things work together in unison, and when they do, it's a sight to behold.
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You're welcome. Before I start, make sure your "sliders" are set the same on DNA Siphon/Parasitic/Evolving, and that Incarnate powers are turned off. That's one thing I hate about opening someone else's build... "I have capped defenses and resists and can't die and kill everything just by looking at them!"....only to find out that they have all the Incarnate powers turned on, any slider bars turned to max, BU/Aim/Gaussian's turned on, etc etc. When I build my toons in Mids, I keep any sliders turned to just 1 (like Evolving Armor...yeah, the more you're surrounded, the higher your resists go. But I always calculate it with just 1 foe in range). I never turn on Incarnates, turn off Gaussian's if I have it slotted) etc. This way I can TRULY see where I'm standing. Regen IS a big part of Bio's strength. However, I feel with the higher Defenses/Resists, a lower Regen rate will be OK because you're not getting hit as often, and when you do, you're taking less damage. Plus, with more recharge, you can fire off Ablative/DNA Siphon/Parasitic even faster....thus increasing your survivabilty.
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Is it truly "petless" if you have Spectres? Imagine how much better the damage and holding aggro/CC would be if you had pets... 🤣
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With only 1 foe in range of Evolving Armor, and 1 stack of MotT proc, IN OFFENSIVE, you've got capped S/L Resistances, and capped F/C/E/NE defenses. Ablative is up every 32 seconds, DNA Siphon every 29 seconds, and Parasitic every 90 seconds. The Blistering Cold IO set works perfectly in Chain Induction, as the proc has a chance to proc on EVERY enemy it chains to. IF by some chance you see that your End is sucking (remember that DNA Siphon will give you some End every 29 seconds) you *could* turn off Focused Accy. Mids does NOT take into consideration the Performance Shifter Proc, or the Panacea proc. But I don't think you'll have any issue whatsoever (especially since /Electrical Melee has a chance to transfer some End to you with each attack). With Tactics and Focused Accy, you shouldn't have any problems at all with hitting the bad guys. Since the new Power level changes, I would take Havoc Punch over Charged Brawl. For the Alpha, I would consider Agility Core mainly for the Recharge bonus (although the reduce End cost might help as well). For Hybrid, I strongly encourage Melee Core, and Destiny I'd take Ageless (for the DDR).
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I'm not sure if I wouldn't build it like this.... This Hero build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Science Tanker Primary Power Set: Bio Armor Secondary Power Set: Electrical Melee Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Power Pool: Leaping Ancillary Pool: Energy Mastery Hero Profile: Level 1: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(9), UnbGrd-Rchg/ResDam(11), UnbGrd-ResDam/EndRdx/Rchg(15) Level 1: Charged Brawl -- PndSlg-Acc/Dmg(A), PndSlg-Dmg/Rchg(3), PndSlg-Dmg/EndRdx(3) Level 2: Inexhaustible -- NmnCnv-Regen/Rcvry+(A) Level 4: Jacobs Ladder -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Rchg/KDProc(46), SprAvl-Acc/Dmg(46), SprAvl-Dmg/EndRdx(46), SprAvl-Acc/Dmg/EndRdx(48), SprAvl-Acc/Dmg/Rchg(48) Level 6: Environmental Modification -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(7), ShlWal-ResDam/Re TP(7), ShlWal-Def(9) Level 8: Adaptation Level 10: Ablative Carapace -- Mrc-Heal/EndRdx/Rchg(A), Mrc-Heal/Rchg(11), Mrc-EndRdx/Rchg(50) Level 12: Evolving Armor -- UnbGrd-Max HP%(A), UnbGrd-ResDam(13), UnbGrd-ResDam/EndRdx(13), UnbGrd-Rchg/ResDam(15) Level 14: Kick -- Empty(A) Level 16: Thunder Strike -- SprMghoft-Dmg/Rchg(A), SprMghoft-Acc/Dmg(17), SprMghoft-Acc/Dmg/Rchg(17), SprMghoft-Dmg/EndRdx/Rchg(19), SprMghoft-Acc/Dmg/EndRdx/Rchg(19), SprMghoft-Rchg/Res%(21) Level 18: DNA Siphon -- Erd-Acc/Rchg(A), Erd-Acc/Dmg/Rchg(21), Erd-Acc/Dmg/EndRdx/Rchg(23), Mrc-Heal/EndRdx/Rchg(23), Mrc-Heal/Rchg(45), Erd-Dmg/Rchg(50) Level 20: Tough -- GldArm-3defTpProc(A), GldArm-End/Res(43), StdPrt-ResDam/EndRdx(43) Level 22: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40), LucoftheG-Def/EndRdx(42), LucoftheG-Def/Rchg(42), LucoftheG-Def/EndRdx/Rchg(48) Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25), LucoftheG-Def/EndRdx(25), Rct-Def/EndRdx(37), Rct-ResDam%(43) Level 26: Genetic Contamination -- Arm-Dam%(A), Arm-Dmg/EndRdx(27), FuroftheG-ResDeb%(27), ScrDrv-Acc/Dmg(36), ScrDrv-Acc/Dmg/EndRdx(37), ScrDrv-Dmg/EndRdx(37) Level 28: Chain Induction -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(29), SprBlsCol-Acc/Dmg(29), SprBlsCol-Dmg/EndRdx(31), SprBlsCol-Acc/Dmg/EndRdx(31), SprBlsCol-Acc/Dmg/Rchg(31) Level 30: Tactics -- GssSynFr--Rchg/EndRdx(A), GssSynFr--ToHit/Rchg/EndRdx(34), GssSynFr--ToHit/Rchg(34), GssSynFr--ToHit(34), GssSynFr--Build%(36), GssSynFr--ToHit/EndRdx(36) Level 32: Parasitic Aura -- TchoftheN-Acc/EndRdx/Heal/HP/Regen(A), TchoftheN-Acc/EndRdx/Rchg(33), Mrc-Heal/EndRdx/Rchg(33), Mrc-Heal/Rchg(33), Mrc-EndRdx/Rchg(50) Level 35: Hasten -- RechRdx-I(A) Level 38: Lightning Rod -- SprGntFis-Dmg/EndRdx/Rchg(A), SprGntFis-Acc/Dmg/Rchg(39), SprGntFis-Dmg/Rchg(39), SprGntFis-Acc/Dmg(39), SprGntFis-Rchg/+Absorb(40), SprGntFis-Acc/Dmg/EndRdx/Rchg(40) Level 41: Focused Accuracy -- AdjTrg-ToHit/EndRdx/Rchg(A), AdjTrg-ToHit/EndRdx(42), RctRtc-ToHit(45), RctRtc-Pcptn(45) Level 44: Taunt -- PrfZng-Dam%(A) Level 47: Super Jump -- BlsoftheZ-ResKB(A) Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Health -- Pnc-Heal/+End(A) Level 1: Hurdle -- Empty(A) Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5), PrfShf-EndMod/Acc(5) Level 8: Defensive Adaptation Level 8: Efficient Adaptation Level 8: Offensive Adaptation Level 47: Double Jump ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1659;730;1460;HEX;| |78DA75955B4F534110C7E79C9E5A2985524B5B102A3791AB157CD67803442C9104E| |36BD394B59C58DBE694A8F8ECF54DF1F6A0281AAFDFC347091AE3DD4FA0224640C0| |4B8ED33367600B6193437FBB3BB33BFF99DDA5FF4C9767F245742F289E03A9782E1| |73B1A4F9F10866B30A18B744240BEB9F0ABA5F15897382ED23911D9AF6762478C64| |3CAD2762FB8C9319236C1BF48B941091EE94488C187A229EA2012819C86452911E3| |D393CA2A7935EAB1715F12161E486F5ACDBEA0F668518F2F05416EDFCDD593D11E9| 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It's been a while since I've played my Bio tank....and unfortunately I've not done any of the Hard Mode content (the group I run with always wants me to bring a buffer/debuffer instead since there's one dude that only has 1 level 50...a stone tank). In everything else, I've not had much of a problem at all. I stay in Offensive most of the time. Then, if things do start to go sideways, I'll switch to Defensive for a bit. I think I've only died two or 3 times on that tank? And that's because I wasn't paying any attention or was absolutely pushing my boundaries.
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This....hits home. I feel ya.
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See link in my sig if you have questions about Bio. Might help.
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I shelved my Necro/Dark and Necro/EA once I hit 50 with them several months ago. now, with these changes, I'm torn between which I should play again. What's your vote? -X
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Wish they'd fix the sound. Blows my ears every time I zone. That's the only thing keeping me from playing Necro. How are you all planning on slotting the upgrades since they take resistance and defense now?
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Now that it's Live, how are you planning to slot your MMs affected by the changes? More specifically, how are you going to slot Mercs? - X
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Mark me down as scared and ......
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Focused Feedback: Force Fields Revamp
Xandyr replied to The Curator's topic in [Open Beta] Focused Feedback
For Repulsion Field, the description states that by slotting a KB2KD will disable the Repel. That is working as intending, but it is NOT causing any KD at all. I've stood in the middle of numerous mobs with it on (and slotted with a KB2KD), and they do not Repel, and they do NOT KD. -
Focused Feedback: Mercenaries Revamp
Xandyr replied to The Curator's topic in [Open Beta] Focused Feedback
Correct. I just thought it should be listed as well. -
Focused Feedback: Mercenaries Revamp
Xandyr replied to The Curator's topic in [Open Beta] Focused Feedback
In the description for Equip Mercenary, it doesn't show anything about Resistances (Tactical Upgrade DOES show the Defense buffs it gives). Is this a bug or an oversight? -
Focused Feedback: Mercenaries Revamp
Xandyr replied to The Curator's topic in [Open Beta] Focused Feedback
Would it be possible to add, like, a reticle/cross hairs, on the MM's target once he/she lands a hit to "spawn" Focus Fire? -
Trying to find the easiest build for an impaired player
Xandyr replied to sutasafaia's topic in Tanker
@sutasafaia, I would recommend WP, then followed by SR. I have a WP/Staff tank that is VERY durable. I lost the tip of my left index finger, so sometimes it is a little struggle for me to use that finger. You could pair it with Staff, Radiation Melee, or perhaps Spines? I mention those last 2 because of their damage aura. Staff can give you +Defense and +Resistance. Broadsword/Katana can also give you a little +Defense. Claws would give you +Damage in Follow Up. I thoroughly enjoy my WP/Staff. You hit EVERYTHING and it's just a fun set. WP is also "set and forget", allowing you to focus on your attacks. Holler at my in game if you want/need any help with anything . I'm on Excelsior. @Scarlett Angel -
Replace Serum with Swap Ammo! I want my Mercs to be firing Incendiary, Cryo, or Chemical Rounds!
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I'm in the process of leveling a Water/FF Corruptor. I saw some in LFG channel recruiting for PI radio missions. So, I sent said person a Tell, stating I was FF'er and didn't get a response. Spent the next 30 minutes trying to find a team, and when I mentioned I was a FF'er, I was ignored. No love for Force Fields. Maybe I should just drop my toon. I remember back in the day, people loved FF (course that was before IO's and all). Kinda disheartening that nobody wants to team with a Force Fielder. Anyone else experiencing the same? Or being ignored because of your primary/secondary powersets?
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Staff can add Defense AND some resistance (when you use Sky Splitter at combo 3 while in form of the body). I love my WP/Staff tank.
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Yeah, I respec'd out of it for hard mode content. Picked up Spirit Ward instead. I was just curious what others were doing. Appreciate it!
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Infrigidate This one power is (base) -31.25% Defense Debuff AND -37.5% Damage Debuff. Benumb -62.5% Damage Debuff , -500% Regen Debuff, and pretty much lowers the target's effectiveness when it comes to...well...everything ( -74.5% strength to mez, defense ,to hit, healing). And can be made perma. Now, throw in Sleet on top of this, and you're looking at a base of -61.25% Defense Debuff and -30% Damage Resistance Debuff, and a -124.5% Run/Fly/Jump Speed Debuff. Throwing in Heat Loss will get you ANOTHER -30% Damage Resistance Debuff and another -30% Run/Fly/Jump Speed Debuff. Oh, and you can also provide around 36-37% Defense to your team (assuming Shields/Maneuvers/Artic Fog). This is why, IMO, Force Field is almost irrelevant. Sure, FF can bring roughly 43-45% Defense, but has NO debuffs and no absorption (Frostwork from Cold).
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I like Entangling Aura. How effective is it on Hard Mode ITFs/Dr Aeon? I dropped it when I respec'd into more of a build geared towards these extreme difficult TFs.
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Admittedly, I don't "proc bomb" my attacks. Sure, I'll put maybe 1 proc in an attack, but I don't put 3-5 procs in one attack. I'm one of those that chases the bonuses instead. Plus, I'm always afraid that "Procageddon" will come and ruin it. ANYway....here's an idea for you. You said you wanted to proc bomb, wanted Fly, and Mu Mastery. Was able to cap resists to all except Cold and Psi. This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Radiation Armor Secondary Power Set: Dark Melee Power Pool: Flight Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Mu Mastery Hero Profile: Level 1: Alpha Barrier -- GldArm-3defTpProc(A), GldArm-ResDam(3), GldArm-End/Res(3) Level 1: Shadow Punch -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(5), TchofDth-Acc/Dmg(43), TchofDth-Dam%(46) Level 2: Gamma Boost -- NmnCnv-Regen/Rcvry+(A) Level 4: Shadow Maul -- SprMghoft-Dmg/Rchg(A), SprMghoft-Acc/Dmg/Rchg(5), SprMghoft-Acc/Dmg(7), SprMghoft-Dmg/EndRdx/Rchg(7), SprMghoft-Acc/Dmg/EndRdx/Rchg(9), SprMghoft-Rchg/Res%(9) Level 6: Proton Armor -- UnbGrd-Max HP%(A), UnbGrd-ResDam(11), UnbGrd-ResDam/EndRdx(11), UnbGrd-EndRdx/Rchg(13), UnbGrd-Rchg/ResDam(13), UnbGrd-ResDam/EndRdx/Rchg(15) Level 8: Fallout Shelter -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(15), UnbGrd-Rchg/ResDam(17), UnbGrd-ResDam/EndRdx/Rchg(17) Level 10: Radiation Therapy -- FuroftheG-ResDeb%(A), TchoftheN-%Dam(19), Erd-%Dam(19), Obl-%Dam(21), ScrDrv-Dam%(21), PrfZng-Dam%(23) Level 12: Fly -- Frb-Stlth(A) Level 14: Beta Decay -- AchHee-ResDeb%(A) Level 16: Siphon Life -- SprBlsCol-Dmg/EndRdx/Acc/Rchg(A), SprBlsCol-Rchg/HoldProc(23), SprBlsCol-Acc/Dmg(25), SprBlsCol-Dmg/EndRdx(25), SprBlsCol-Acc/Dmg/EndRdx(27), SprBlsCol-Acc/Dmg/Rchg(27) Level 18: Particle Shielding -- Mrc-Heal/EndRdx/Rchg(A), Mrc-Heal/Rchg(29), Mrc-EndRdx/Rchg(50) Level 20: Touch of Fear -- ScrDrv-Acc/Rchg(A), ScrDrv-Acc/Dmg/EndRdx(29), ScrDrv-Dmg/Rchg(31), Obl-Acc/Dmg/Rchg(31), Obl-Acc/Dmg/EndRdx/Rchg(31) Level 22: Kick -- Empty(A) Level 24: Tough -- StdPrt-ResDam/EndRdx(A), StdPrt-ResDam/Def+(33), ImpSki-Status(33) Level 26: Ground Zero -- Arm-Dam%(A), Arm-Acc/Dmg/Rchg(33), Obl-%Dam(34), ScrDrv-Dam%(34), Erd-%Dam(34), TchofLadG-%Dam(36) Level 28: Soul Drain -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Rchg/KDProc(36), SprAvl-Acc/Dmg(36), SprAvl-Dmg/EndRdx(37), SprAvl-Acc/Dmg/EndRdx(37), SprAvl-Acc/Dmg/Rchg(37) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39), LucoftheG-Def/Rchg(39) Level 32: Hasten -- RechRdx-I(A) Level 35: Taunt -- PrfZng-Dam%(A) Level 38: Midnight Grasp -- SprGntFis-Dmg/EndRdx/Rchg(A), SprGntFis-Acc/Dmg/Rchg(40), SprGntFis-Dmg/Rchg(40), SprGntFis-Acc/Dmg(40), SprGntFis-Rchg/+Absorb(42), SprGntFis-Acc/Dmg/EndRdx/Rchg(42) Level 41: Electrifying Fences -- Ann-ResDeb%(A), Ann-Acc/Dmg(42), Ann-Acc/Dmg/Rchg(43), Bmbdmt-+FireDmg(43) Level 44: Ball Lightning -- SprFrzBls-Acc/Dmg/EndRdx(A), SprFrzBls-Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/Rchg(45), SprFrzBls-Acc/Dmg(45), SprFrzBls-Rchg/ImmobProc(46), SprFrzBls-Dmg/EndRdx/Acc/Rchg(46) Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(48), ShlWal-Def(48), ShlWal-Def/EndRdx(48), ShlWal-Def/Rchg(50), Rct-ResDam%(50) Level 49: Hover -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Health -- Pnc-Heal/+End(A) Level 1: Hurdle -- Empty(A) Level 1: Stamina -- PrfShf-End%(A) Level 12: Afterburner ------------