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Your build is pretty solid to begin with. GJ ! I (quickly) threw a build together. I toggled OFFENSIVE on, and you'll see that you're not capped to S/L resists....HOWEVER, you should EASILY be able to get 2 stacks of MotT, so that'll cap those resists, plus raise all your others. I also didn't turn on any Accolades or Incarnate powers...those would just be icing on the cake. This build you've got capped F/C/E/NE defenses in Offensive (with Storm Kick). Bio is really flexible....you can build for more HP/Regen, or Defense, a mixture, and then add in Adaptation and you can really focus on Damage, or extremely solid defense numbers backed up by decent/respectable resist numbers. Again, here's a build I threw together in just a couple of minutes, although your build appears to be solid as is. This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Natural Tanker Primary Power Set: Bio Armor Secondary Power Set: Martial Arts Power Pool: Flight Power Pool: Leadership Power Pool: Fighting Power Pool: Speed Hero Profile: Level 1: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(5) Level 1: Thunder Kick -- Hct-Acc/Dmg/Rchg(A), Hct-Acc/Rchg(7), Hct-Dmg/EndRdx(7), Hct-Dam%(9), Hct-Dmg(50) Level 2: Storm Kick -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(9), Mk'Bit-Acc/Dmg/EndRdx/Rchg(15), Mk'Bit-Acc/EndRdx/Rchg(34), Mk'Bit-Dam%(36) Level 4: Inexhaustible -- NmnCnv-Regen/Rcvry+(A), PrfShf-End%(36) Level 6: Cobra Strike -- SprMghoft-Dmg/Rchg(A), SprMghoft-Acc/Dmg(36), SprMghoft-Acc/Dmg/Rchg(37), SprMghoft-Dmg/EndRdx/Rchg(37), SprMghoft-Acc/Dmg/EndRdx/Rchg(37), SprMghoft-Rchg/Res%(39) Level 8: Hover -- LucoftheG-Def/Rchg+(A) Level 10: Environmental Modification -- LucoftheG-Def/Rchg+(A), ShlWal-Def(11), ShlWal-Def/EndRdx(11), ShlWal-Def/Rchg(13), ShlWal-Def/EndRdx/Rchg(13) Level 12: Adaptation Level 14: Ablative Carapace -- Mrc-Heal/EndRdx/Rchg(A), Mrc-Heal/Rchg(15) Level 16: Evolving Armor -- UnbGrd-Max HP%(A), UnbGrd-ResDam(17), UnbGrd-ResDam/EndRdx(17), GldArm-3defTpProc(34), GldArm-End/Res(34), StdPrt-ResDam/Def+(48) Level 18: DNA Siphon -- Erd-Acc/Dmg/Rchg(A), Erd-Dmg(19), Erd-Acc/Rchg(19), ScrDrv-Acc/Rchg(33), ScrDrv-Dmg/Rchg(33), ScrDrv-Acc/Dmg/EndRdx(33) Level 20: Dragon's Tail -- Arm-Dam%(A), Arm-Dmg/EndRdx(21), Arm-Dmg(21), Arm-Dmg/Rchg(25), Arm-Acc/Dmg/Rchg(31), Arm-Acc/Rchg(31) Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(23), ShlWal-Def(23), ShlWal-Def/EndRdx(25), ShlWal-Def/Rchg(48), Rct-ResDam%(50) Level 24: Tactics -- AdjTrg-ToHit/EndRdx/Rchg(A), GssSynFr--Build%(42), AdjTrg-ToHit(46), AdjTrg-ToHit/EndRdx(48) Level 26: Genetic Contamination -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(27), SprAvl-Acc/Dmg/EndRdx(27), Erd-%Dam(29), FuroftheG-ResDeb%(29), SprAvl-Acc/Dmg/EndRdx/Rchg(31) Level 28: Fly -- BlsoftheZ-ResKB(A) Level 30: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A) Level 32: Parasitic Aura -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(42), Prv-EndRdx/Rchg(42), Prv-Heal/EndRdx(43), Mrc-Heal/EndRdx/Rchg(43), Mrc-Heal/Rchg(43) Level 35: Crippling Axe Kick -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45), SprBlsCol-Acc/Dmg(45), SprBlsCol-Dmg/EndRdx(45), SprBlsCol-Acc/Dmg/EndRdx(46), SprBlsCol-Acc/Dmg/Rchg(46) Level 38: Eagles Claw -- SprGntFis-Dmg/EndRdx/Rchg(A), SprGntFis-Acc/Dmg/Rchg(39), SprGntFis-Dmg/Rchg(39), SprGntFis-Acc/Dmg(40), SprGntFis-Rchg/+Absorb(40), SprGntFis-Acc/Dmg/EndRdx/Rchg(40) Level 41: Boxing -- Empty(A) Level 44: Hasten -- RechRdx-I(A) Level 47: Tough -- ImpSki-Status(A) Level 49: Focus Chi -- AdjTrg-ToHit/EndRdx/Rchg(A), AdjTrg-ToHit/Rchg(50) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Health -- Pnc-Heal/+End(A) Level 1: Hurdle -- Empty(A) Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3), PrfShf-EndMod/Acc(3) Level 12: Defensive Adaptation Level 12: Efficient Adaptation Level 12: Offensive Adaptation Level 28: Afterburner ------------
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I'm not on my PC, but I'll pull your build up when I can. I agree with the aforementioned "drop conserve power". Maybe pick up Focused Accuracy instead? If you can 2 slot that with (the name escapes me...I'm hot and tired an can't think), you can pick up an extra couple percentage points of damage. In Inexhaustible, I put the Numina's proc and a Performance Shifter proc in it. That might be an idea for you. I wrote a guide to Bio a while back. Still need to link it in my sig. And yes, Bio LOVES recharge. You can soft cap your F/C/E/N.E defenses alone...throw in the +Defense from MA, and it should be absurd. That's a good power combo.
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Donated. I appreciate you all!
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Tried a new mm (for me) Thugs/Electrical Affinity (currently 16)
Xandyr replied to Diantane's topic in Mastermind
Oh yeah. Sovereign Right is a level 25-50 IO, and Expedient Reinforcement is level 30-50. -
Ya know...I wrote a small informative guide on Bio. It's one of my favorite tank sets. Holler if you have any questions or wanna bounce ideas back and forth. - X
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Tried a new mm (for me) Thugs/Electrical Affinity (currently 16)
Xandyr replied to Diantane's topic in Mastermind
Not counting the ATOs, there are 4 IOs...2 give +5% Defense and the other 2 give +10% resistance. -
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If I were doing a Bio/BS tank, I might build mine like this.. This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Bio Armor Secondary Power Set: Broad Sword Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Power Pool: Leaping Ancillary Pool: Soul Mastery Hero Profile: Level 1: Hardened Carapace -- UnbGrd-Max HP%(A), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(5) Level 1: Hack -- SprBlsCol-Dmg/EndRdx/Acc/Rchg(A), SprBlsCol-Rchg/HoldProc(7), SprBlsCol-Acc/Dmg(7), SprBlsCol-Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/Rchg(11) Level 2: Inexhaustible -- NmnCnv-Regen/Rcvry+(A), PrfShf-End%(11) Level 4: Environmental Modification -- LucoftheG-Def/Rchg+(A), ShlWal-Def(13), ShlWal-Def/EndRdx(13), ShlWal-Def/Rchg(17) Level 6: Adaptation Level 8: Ablative Carapace -- Mrc-Heal/EndRdx/Rchg(A), Mrc-Heal/Rchg(17) Level 10: Kick -- Empty(A) Level 12: Evolving Armor -- GldArm-3defTpProc(A), GldArm-ResDam(19), GldArm-End/Res(19), GldArm-RechRes(21) Level 14: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResDam/EndRdx(15), ImpSki-Status(15) Level 16: Parry -- CrsImp-Acc/Dmg(A), CrsImp-Acc/Dmg/EndRdx(21), CrsImp-Dmg/EndRdx/Rchg(23), CrsImp-Dmg/EndRdx(23), CrsImp-Acc/Dmg/Rchg(48) Level 18: DNA Siphon -- Erd-Acc/Rchg(A), Erd-Dmg/Rchg(25), Erd-Acc/Dmg/Rchg(25), Erd-Acc/Dmg/EndRdx/Rchg(27), FuroftheG-ResDeb%(27), FuroftheG-Acc/Dmg/End/Rech(29) Level 20: Build Up -- AdjTrg-ToHit/EndRdx/Rchg(A), AdjTrg-ToHit/Rchg(29) Level 22: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def(31), ShlWal-Def/EndRdx(31), ShlWal-Def/Rchg(31) Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(34), ShlWal-Def(34), ShlWal-Def/EndRdx(37), Rct-ResDam%(40) Level 26: Genetic Contamination -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-Acc/Dmg/Rchg(42), ScrDrv-Acc/Dmg(42), ScrDrv-Acc/Dmg/EndRdx(43), ScrDrv-Dmg/EndRdx(43), ScrDrv-Dam%(43) Level 28: Whirling Sword -- SprMghoft-Dmg/Rchg(A), SprMghoft-Acc/Dmg(45), SprMghoft-Acc/Dmg/Rchg(45), SprMghoft-Dmg/EndRdx/Rchg(45), SprMghoft-Acc/Dmg/EndRdx/Rchg(46), SprMghoft-Rchg/Res%(46) Level 30: Hasten -- RechRdx-I(A) Level 32: Parasitic Aura -- Prv-Absorb%(A), Prv-EndRdx/Rchg(33), Prv-Heal/Rchg(33), Prv-Heal/Rchg/EndRdx(33), Prv-Heal(34), Prv-Heal/EndRdx(50) Level 35: Disembowel -- SprGntFis-Dmg/EndRdx/Rchg(A), SprGntFis-Acc/Dmg/Rchg(36), SprGntFis-Dmg/Rchg(36), SprGntFis-Acc/Dmg(36), SprGntFis-Rchg/+Absorb(37), SprGntFis-Acc/Dmg/EndRdx/Rchg(37) Level 38: Head Splitter -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Rchg/KDProc(39), SprAvl-Acc/Dmg(39), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx(40), SprAvl-Acc/Dmg/Rchg(40) Level 41: Gloom -- Apc-Acc/Dmg/Rchg(A), Apc-Acc/Rchg(42), Apc-Dmg/EndRdx(50), Apc-Dam%(50) Level 44: Darkest Night -- DmpSpr-ToHitDeb(A), DmpSpr-ToHitDeb/EndRdx(46), DmpSpr-ToHitDeb/Rchg/EndRdx(48) Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 49: Super Jump -- BlsoftheZ-ResKB(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(48) Level 1: Hurdle -- Empty(A) Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3) Level 6: Defensive Adaptation Level 6: Efficient Adaptation Level 6: Offensive Adaptation Level 49: Double Jump ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1415;678;1356;HEX;| |78DA6594594F13511886CF4CA722504444280865C7B2484B8DD7AE88066924C1783| |B4EDA4399583BCD14C4E5D6F54E41833BF80F8CF127F81B1497C45B65512320E236| |7E9DF79B14C324D3A7F3EDE79D73267EA12F3032D27F50288123692397D34F1999B| |3D2F6C78D949910F9AB88EE2658F53E3922333919396C5AFA493B6564CC847EC83E| |67D9351C109769496EDB3292FAF084652745D99065A523FD666A74CCCCA4CADDA74| |16924A59D1B35B325EEF37056CA64C07365292E78346B26A8CEF898D487ADF1B41E| |377263D2BE5843C3B4D2FD2DFFA3B8F3393EB1EE1322A6097505D456996BE054587| |897E3177734D7B8E52EF316B8F53673122C990297A993C29D14E5B402E7B4EA7285| |9C3E6F0C5F159C8101B40DF483DB8F81AB14ECE76067BD15CABA658B8E93399C8F0| |455F214B353143B74899F145FAAB84B767CA57B51714794190377EE037D945FC69D| |D4B220FD0B69625B353304DE2355CAB989567E46A04212AC964C038C26C05F34460| |59477FC15F3AA5BA96681B908EE5A621EC038F5FBC169EA58E9ADB9721612D6CF80| |1ACD5CE54959C55236B0940D2C65034B5941C1410ED6821CDC7C02CE664E6AE3A4F| |032F89B66AFE5247FAD83B69D7F99E7B1C0AE4BCC09E665F03ECD5EE725D7BD46C5| |3DAF9873CC3760CF5BE63BB085C60D71B20875A3E21F1AA7D193B27109914DF3CC0| |5E622AFE92318FB043EA4715ABC2DDD721D5BB5F51AF32AF30AD8769379037C40C9| |ED5E72FB2C8CBB9F321F311F83E127CC193041037478EFA923C2EA45C1582F33067| |E0808D1CD9DD4EE6730F6BC00A3CFC16A5227E2A913E197192463AF77047ADFF35E| |D10A07397F88E85C746A850F8133B8D93FA4796E3229AE69A9A490C2515F369814D| |10C8DA30338289F37C77FFD2F9E3F06EA24B8963FE7DCD2F9BEF1E1C7C62FC0CBAE| |C20A9D7F4529E549| |-------------------------------------------------------------------|
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With your criteria in mind, I'm not sure if I wouldn't roll a RadArmor/WM tank. Here's an end game build I just threw together. This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Radiation Armor Secondary Power Set: War Mace Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Power Pool: Leaping Ancillary Pool: Soul Mastery Hero Profile: Level 1: Alpha Barrier -- GldArm-3defTpProc(A), GldArm-ResDam(3), GldArm-End/Res(19), GldArm-RechRes(46), ImpArm-ResPsi(50) Level 1: Bash -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(3), Mk'Bit-Dam%(48) Level 2: Gamma Boost -- NmnCnv-Regen/Rcvry+(A), PrfShf-End%(46) Level 4: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(5), ImpArm-ResPsi(15), UnbGrd-ResDam/EndRdx/Rchg(17), UnbGrd-Max HP%(50) Level 6: Fallout Shelter -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(13), UnbGrd-EndRdx/Rchg(48), ImpArm-ResPsi(50) Level 8: Radiation Therapy -- ScrDrv-Acc/Dmg(A), ScrDrv-Acc/Rchg(9), ScrDrv-Dmg/Rchg(9), ScrDrv-Dmg/EndRdx(11), FuroftheG-ResDeb%(11), FuroftheG-Dam/End/Rech(13) Level 10: Kick -- Empty(A) Level 12: Beta Decay -- AchHee-ResDeb%(A) Level 14: Tough -- StdPrt-ResDam/Def+(A), ImpArm-ResPsi(15), Ags-Psi/Status(17) Level 16: Taunt -- PrfZng-Dam%(A) Level 18: Particle Shielding -- Mrc-Heal/EndRdx/Rchg(A), Mrc-Heal/Rchg(19) Level 20: Whirling Mace -- SprMghoft-Dmg/Rchg(A), SprMghoft-Acc/Dmg(21), SprMghoft-Acc/Dmg/Rchg(21), SprMghoft-Dmg/EndRdx/Rchg(36), SprMghoft-Acc/Dmg/EndRdx/Rchg(36), SprMghoft-Rchg/Res%(36) Level 22: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def(23), RedFrt-Def/EndRdx(23), RedFrt-Def/EndRdx/Rchg(34) Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(25), ShlWal-Def(25), ShlWal-Def/EndRdx(34), Rct-ResDam%(34) Level 26: Ground Zero -- ScrDrv-Acc/Dmg(A), ScrDrv-Acc/Dmg/EndRdx(27), ScrDrv-Dmg/EndRdx(27), AnlWkn-DefDeb/EndRdx/Rchg(33), AnlWkn-Acc/Rchg/EndRdx(33), AnlWkn-Acc/Rchg(33) Level 28: Clobber -- SprBlsCol-Dmg/EndRdx/Acc/Rchg(A), SprBlsCol-Rchg/HoldProc(29), SprBlsCol-Acc/Dmg(29), SprBlsCol-Dmg/EndRdx(31), SprBlsCol-Acc/Dmg/EndRdx(31), SprBlsCol-Acc/Dmg/Rchg(31) Level 30: Tactics -- GssSynFr--Rchg/EndRdx(A), GssSynFr--ToHit/Rchg/EndRdx(37), GssSynFr--ToHit/Rchg(37), GssSynFr--ToHit(37), GssSynFr--Build%(39), GssSynFr--ToHit/EndRdx(39) Level 32: Hasten -- RechRdx-I(A) Level 35: Shatter -- SprGntFis-Dmg/EndRdx/Rchg(A), SprGntFis-Acc/Dmg/Rchg(39), SprGntFis-Dmg/Rchg(40), SprGntFis-Acc/Dmg(40), SprGntFis-Rchg/+Absorb(40), SprGntFis-Acc/Dmg/EndRdx/Rchg(42) Level 38: Crowd Control -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Rchg/KDProc(42), SprAvl-Acc/Dmg(42), SprAvl-Dmg/EndRdx(43), SprAvl-Acc/Dmg/EndRdx(43), SprAvl-Acc/Dmg/Rchg(43) Level 41: Gloom -- Rui-Acc/Dmg(A), Rui-Acc/Dmg/Rchg(45), Rui-Dmg/EndRdx(45) Level 44: Darkest Night -- DmpSpr-ToHitDeb(A), DmpSpr-ToHitDeb/Rchg/EndRdx(45), DmpSpr-ToHitDeb/EndRdx(46), DmpSpr-ToHitDeb/Rchg(48) Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 49: Super Jump -- BlsoftheZ-ResKB(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Health -- Pnc-Heal/+End(A) Level 1: Hurdle -- Empty(A) Level 1: Stamina -- PrfShf-End%(A) Level 49: Double Jump ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1379;677;1354;HEX;| |78DA6594D96F127110C77F0BBBADA5D04A91426D69016D29A585626C62B4C6ABA2D| |19234D6E823D9C00FBA1681B0545B9FBDE3D1C3E3C533F17C53E3A32F26FE01EA83| |77E25FE091783FADD39DF985926E583EBB33F39DDFCCEC6F37393D62CF66135B996| |4DF9157753DB55F2D4CF2B29254735A9A2D1EF57076A23535C2B3BCA0F3E83E35A3| |A915AD58486D2B1F2E96DDE44EF23CE7D1832A5CA969CE1C63C5623E9AD0721315A| |D906B36EF46B99AE1657D422BD9CCFBF112E719BB709520CEB3B3A4A5A3DBCB5315| |9E1A2F4EE521975EE1E5192FD4E187F36C08FE24B3344366EBAC8CC5656689215BE| |2C881F5C878182243321BB25545169665A6D17208199B443E0B430C0549D2010933| |5DB5983C07CB5AC9A9587F627AF917F10FB289965BF99796FF873C0F6245881512D| |791B88EC47612C57ED7D67E21643E04C914D71F61A673C50C711A693B4ADC42C986| |6930A06C60B8326B30E06017215FA384F958E37368CF25332BC439C4801C1EB8F22| |D69670867B101A6D84C41AC59C7C1CC423AA7989A73372A5A76213781C2251A77BD| |C59A56BD21BE43AE794FFC40FC4853859ADC24B6BADD58436B13D1860C38904E08F| |6886DE1A160EF5ECCE4DD830C24883F9073507B9B28AF8D46BBFA189146EA7F858D| |FA5F135F2237426FED345AA5FD926C1A3B2E1367919D73C479E202D205E5FA70B31| |98AEF3E665C7B8F78977807D9F390F80019047197780E5D112C7318CA098A7282A7| |70999E93C8D009E271E21964F834723388BB85B8FB16396F13AF21FBAE136F106F2| |2D330CC5EB1777AE7F165EABF425C407EB63316A115AC9147D848FF13E4C05364EC| |31B2151A8C8A06A3F4303D601C145B79F0134676C84C1C06FC16F77758AEBEEBC6E| |872FF982CDC60924CD397259F078AFA56630AE07EF9BA3CEE7B8D893E162FFAAAA5| |1AFF01567DD3BC| |-------------------------------------------------------------------|
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Here's mine... This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Bio Armor Secondary Power Set: Radiation Melee Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Power Pool: Leaping Ancillary Pool: Soul Mastery Hero Profile: Level 1: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(11), UnbGrd-Rchg/ResDam(15), UnbGrd-ResDam/EndRdx/Rchg(50) Level 1: Contaminated Strike -- TchofDth-Acc/Dmg(A), TchofDth-Acc/Dmg/EndRdx(3) Level 2: Inexhaustible -- NmnCnv-Regen/Rcvry+(A) Level 4: Environmental Modification -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(5), LucoftheG-Def/EndRdx(7), LucoftheG-Def/Rchg(7), LucoftheG-Def/EndRdx/Rchg(50) Level 6: Adaptation Level 8: Ablative Carapace -- Mrc-Heal/EndRdx/Rchg(A), Mrc-Heal/Rchg(9), NmnCnv-Heal/Rchg(9), NmnCnv-Heal/EndRdx/Rchg(11) Level 10: Kick -- Empty(A) Level 12: Evolving Armor -- UnbGrd-Max HP%(A), UnbGrd-ResDam(13), UnbGrd-ResDam/EndRdx(13), UnbGrd-Rchg/ResDam(15) Level 14: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(17), ImpSki-Status(17) Level 16: Radiation Siphon -- SprBlsCol-Dmg/EndRdx/Acc/Rchg(A), SprBlsCol-Rchg/HoldProc(19), SprBlsCol-Acc/Dmg(19), SprBlsCol-Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/Rchg(23) Level 18: DNA Siphon -- Erd-Acc/Rchg(A), Erd-Acc/Dmg/Rchg(23), Erd-Acc/Dmg/EndRdx/Rchg(25), ScrDrv-Acc/Rchg(25), ScrDrv-Acc/Dmg/EndRdx(27), ScrDrv-Dmg/EndRdx(27) Level 20: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29), LucoftheG-Def/EndRdx(29), LucoftheG-Def/Rchg(31), LucoftheG-Def/EndRdx/Rchg(50) Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(31), ShlWal-Def(31), ShlWal-Def/EndRdx(33), Rct-ResDam%(33) Level 24: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/EndRdx(33), GssSynFr--Build%(34) Level 26: Genetic Contamination -- FuroftheG-ResDeb%(A), FuroftheG-Acc/Dmg(34), Arm-Dam%(34), Arm-Dmg/EndRdx(36), ScrDrv-Acc/Dmg(36), ScrDrv-Acc/Dmg/EndRdx(36) Level 28: Irradiated Ground -- Arm-Dmg(A), SprAvl-Rchg/KDProc(37), SprAvl-Acc/Dmg(37), SprAvl-Dmg/EndRdx(37), SprAvl-Acc/Dmg/EndRdx(39), Arm-Acc/Dmg/Rchg(39) Level 30: Hasten -- RechRdx-I(A) Level 32: Parasitic Aura -- ThfofEss-Acc/Heal(A), ThfofEss-Acc/EndRdx/Heal(46), ThfofEss-Acc/EndRdx/Rchg(48), ThfofEss-Heal/Rchg(48), ThfofEss-+End%(48) Level 35: Devastating Blow -- SprGntFis-Dmg/EndRdx/Rchg(A), SprGntFis-Acc/Dmg/Rchg(43), SprGntFis-Dmg/Rchg(43), SprGntFis-Acc/Dmg(45), SprGntFis-Rchg/+Absorb(46), SprGntFis-Acc/Dmg/EndRdx/Rchg(46) Level 38: Atom Smasher -- SprMghoft-Dmg/Rchg(A), SprMghoft-Acc/Dmg(39), SprMghoft-Acc/Dmg/Rchg(40), SprMghoft-Dmg/EndRdx/Rchg(40), SprMghoft-Acc/Dmg/EndRdx/Rchg(40), SprMghoft-Rchg/Res%(43) Level 41: Gloom -- CldSns-Acc/ToHitDeb(A), CldSns-Acc/Rchg(42), CldSns-Acc/EndRdx/Rchg(42), CldSns-%Dam(42) Level 44: Darkest Night -- DmpSpr-ToHitDeb(A), DmpSpr-ToHitDeb/EndRdx(45), DmpSpr-ToHitDeb/Rchg/EndRdx(45) Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 49: Super Jump -- BlsoftheZ-ResKB(A) Level 1: Gauntlet Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Hurdle -- Empty(A) Level 1: Health -- Pnc-Heal/+End(A), Prv-Absorb%(5) Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3) Level 49: Double Jump Level 6: Defensive Adaptation Level 6: Efficient Adaptation Level 6: Offensive Adaptation ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1419;701;1402;HEX;| |78DA65945B4F135110C7CF5E2A520AA51428480B94FBB5824F86685444344A2311E| |28389693665291B6BDB6C8B8ACF5EDF1435BEA889890FFA6214FD087E06EF892F1A| |8D11355C04BC649DEE7F364539C9EE2F3367FEE7CCCCD9B3D133439EC9C9E1DD42F| |2EC4D6AD96C6C5C4B9DD04D57544B1871911F45F434C21B1BD227F554568F0C1AE9| |D86133A1A58C786C8F79326D063920AA27753D72449B30B49C914EC116A5A3E9743| |2326C24A672462AE1B5AD115D9BD0CDEC949171DBF65846D7273CCE5486E202FB32| |463C32684EE7F4D8587A3A198B6AD99C6ECED45042CDF42CE45F929DA3A58825458| 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|-------------------------------------------------------------------|
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You forgot the best....mercs!
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No BU, and Hail Of Bullets is one of the lowest damaging "nukes". I guess the tradeoff is having Swap Ammo (for different secondary effects), the Defense boost you get from HoB, and a faster recharge. And yes...Ki Push, then shooting them as they slowly fly away from you NEVER gets old.
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Yep...mine has soft capped defenses. My fire/ninja is soft capped too. However, the DP/Martial is a lot more fun (less damaging, but more fun).
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The size of the Demons, and the annoying sound of Necro every time you zone.
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I don't know how common it is, but I will say it is a VERY fun build.
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Here's the first real Invuln tanker I made. Haven't had any problems with him so far. One stack of ATO gives capped resists to S/L, 81.27% F/C, 81.12% E/N, and Toxic at 58.02% with Psi sitting at 50.7%. With only 4 foes in range of Invincibility, I hit soft capped Defenses to all but Psi. This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Science Tanker Primary Power Set: Invulnerability Secondary Power Set: Radiation Melee Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Power Pool: Leaping Ancillary Pool: Soul Mastery Hero Profile: Level 1: Resist Physical Damage -- ImpArm-ResPsi(A) Level 1: Contaminated Strike -- Hct-Acc/Dmg/Rchg(A), Hct-Dmg/EndRdx(3), Hct-Dam%(45), TchofDth-Acc/Dmg(46), Hct-Acc/Rchg(48), TchofDth-Dmg/EndRdx/Rchg(48) Level 2: Temp Invulnerability -- GldArm-3defTpProc(A), ImpArm-ResPsi(3) Level 4: Dull Pain -- Mrc-Heal/EndRdx/Rchg(A), Mrc-Heal/Rchg(5) Level 6: Resist Elements -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(7), ImpArm-ResPsi(11), ImpArm-ResDam(48) Level 8: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(9), UnbGrd-Rchg/ResDam(9), ImpArm-ResPsi(11) Level 10: Kick -- Empty(A) Level 12: Resist Energies -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(13), UnbGrd-Rchg/ResDam(13), UnbGrd-EndRdx/Rchg(15), UnbGrd-ResDam/EndRdx(15), UnbGrd-ResDam(17) Level 14: Tough -- StdPrt-ResDam/Def+(A) Level 16: Radiation Siphon -- SprBlsCol-Dmg/EndRdx/Acc/Rchg(A), SprBlsCol-Rchg/HoldProc(17), SprBlsCol-Acc/Dmg(19), SprBlsCol-Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/Rchg(21) Level 18: Invincibility -- LucoftheG-Def/Rchg+(A), ShlWal-Def(23), ShlWal-Def/EndRdx(23), ShlWal-Def/Rchg(25), ShlWal-Def/EndRdx/Rchg(25), GssSynFr--Build%(27) Level 20: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def(40), ShlWal-Def/EndRdx(42), ShlWal-Def/Rchg(43), ShlWal-Def/EndRdx/Rchg(43) Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(34), ShlWal-Def(34), ShlWal-Def/EndRdx(34), ShlWal-Def/Rchg(37), Rct-ResDam%(43) Level 24: Tactics -- AdjTrg-ToHit(A), AdjTrg-ToHit/EndRdx(50), AdjTrg-ToHit/EndRdx/Rchg(50) Level 26: Tough Hide -- ShlWal-Def/EndRdx/Rchg(A), ShlWal-Def(27), ShlWal-Def/EndRdx(33), ShlWal-Def/Rchg(33) Level 28: Irradiated Ground -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(29), SprAvl-Acc/Dmg/EndRdx(29), Arm-Dmg(31), Arm-Dmg/EndRdx(31), Arm-Dam%(31) Level 30: Hasten -- RechRdx-I(A) Level 32: Taunt -- PrfZng-Dam%(A), PrfZng-Taunt(33) Level 35: Devastating Blow -- SprGntFis-Dmg/EndRdx/Rchg(A), SprGntFis-Acc/Dmg/Rchg(36), SprGntFis-Dmg/Rchg(36), SprGntFis-Acc/Dmg(36), SprGntFis-Rchg/+Absorb(37), SprGntFis-Acc/Dmg/EndRdx/Rchg(37) Level 38: Atom Smasher -- SprMghoft-Dmg/Rchg(A), SprMghoft-Acc/Dmg(39), SprMghoft-Acc/Dmg/Rchg(39), SprMghoft-Dmg/EndRdx/Rchg(39), SprMghoft-Acc/Dmg/EndRdx/Rchg(40), SprMghoft-Rchg/Res%(40) Level 41: Gloom -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/EndRdx(42), Thn-Dmg/EndRdx(42) Level 44: Darkest Night -- DmpSpr-ToHitDeb(A), DmpSpr-ToHitDeb/Rchg/EndRdx(45), DmpSpr-ToHitDeb/EndRdx(45) Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 49: Super Jump -- BlsoftheZ-ResKB(A) Level 1: Gauntlet Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Hurdle -- Empty(A) Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(5), NmnCnv-Regen/Rcvry+(46), Prv-Absorb%(46) Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(50) Level 49: Double Jump ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1388;677;1354;HEX;| |78DA65944B6F125114C7EFC02085828808B41628602B2F195A572E34315AA9AD256| |9C4B8702119E1D24E2403E161ECDEE74EABC68D25EACE8DD1DA9D5B3F818F3ED4C4| |4F5035BE5DE1E99C7303B1930CBFB9E7DCFFB9E7DC732FB9CB138E72397B94498EE| |315B5D1289C51F58BBC6ECD1735AE1739DB7AACF086D05E98E065AE37B832A55F6A| |55745E572F6815ADB91020778E5738574EAB254D6D6A551DC7CC395BAD5694AC363| |7DFD4F43997319AE16A89D71BF35ACD6E8CF335CE4B0EE1AAC13CFF899A56548ED5| |5B4D5EC8575B95424E6D34797D6100D209C3FBDA063F92916187B1047CC564F634D| |6355A58DCC4D8B8CC4C49E48114327D8E199333091C67CEE3F80D4494482C4907CD| |28A6C86FC16966E4349F44A33C897C074E0B2965CB0F54EEF849FC8DB453A44C1CF| |932017B4B22B395447D24EAFB4F64822ED8687966EBC0C3D660DC2F6AEDFF8BF31D| |7F88A4DFF98B487177D13A6688E714BBE7F4C3575066CF61F75CB488C5755746C53| |DE4EE5BC4DBC83D8BC43BC87548C72D19FBD7B1B8BD9261F44DE372BE2C72609238| |85DCFB045B20433A1EB1811E12C7489C207192C44912BB41E4151BE02551E4143A2| |3248E90784488BF233D20F693D8E46F631AE38F890F911B50D3A068D1A0C8992287| |297298227F8B333624D2197A80BB125822B691A14318397498780419857482A21FC| |114338C2BD08F6171E6861B3833AC2397C11915CD8A5EC7F0FBAE11AF12AF20476E| |126F205F807854E43ABA8605EC5F25AE133790B1F7C40FC822204E2B9BE24BCC383| |B8947C436F29383B19498947A46377099B882F441D58AA85AA10EFAC138268EFAD8| |479C9990BB17BB139099783A5B63B80C33DB4DB3B2508049324C9BF6DEFF0CC3F47| |9BBE94B8FC9CC2258B43C8D17317D16B34C6FA2FD6BCF6489DDA7F3B3887C95EC96| |D2F907590BD941| |-------------------------------------------------------------------|
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My main tank is Bio/Rad, so I can attest that this combo is ridiculously stupid strong.
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I've never had any end issues with Staff. It is not the most damaging set, but it IS one of the most fun IMHO. You feel like you're hitting everything around you. I'd recommend either Bio or Stone, followed by Electric. Bio will help pump out more damage in Offensive stance.
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But...but...but...Storm is PRETTY!
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Hey all. Just wondering if there's any other demo /EA mms out there that can offer some insight. I currently went with Raluuru (sp?) mainly because I never used them before. Wondering if there'd a better Lore pet to take. I'm kinda leaning towards Storm Elementals for the extra -recovery, plus I just think they look good. What do you all take? And yes, I know it's all up to me and whatever theme I'm going after, but was just looking at what would best compliment them or plug any holes/make them even more survivable or increase damage. Appreciate it! - X
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Defender Dark/DP. Just a fun set. Blaster Toss up between Water/TA and DP/Martial. MM Man....I don't think I could narrow it to just one. I really like my Beast/Time, but I also enjoy playing my Mercs/TA (and Mercs/Nature, and Demon/EA) Tank Again...so hard to deecide. My first tank was Bio/Rad, so it'll always hold a special place. All of my Staff tanks are just hella fun (wp/staff, rad/staff, stone/staff). These are the ATs that I play the most.
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Maybe like this? This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Bio Armor Secondary Power Set: Spines Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: Level 1: Hardened Carapace -- GldArm-3defTpProc(A), GldArm-ResDam(3), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(5) Level 1: Barb Swipe -- CrsImp-Acc/Dmg(A), CrsImp-Acc/Dmg/EndRdx(5) Level 2: Inexhaustible -- NmnCnv-Regen/Rcvry+(A), PrfShf-End%(9) Level 4: Spine Burst -- SprMghoft-Dmg/Rchg(A), SprMghoft-Acc/Dmg(9), SprMghoft-Acc/Dmg/Rchg(11), SprMghoft-Dmg/EndRdx/Rchg(11), SprMghoft-Acc/Dmg/EndRdx/Rchg(13), SprMghoft-Rchg/Res%(13) Level 6: Environmental Modification -- LucoftheG-Def/Rchg+(A), ShlWal-Def(15), ShlWal-Def/EndRdx(15), ShlWal-Def/Rchg(17) Level 8: Adaptation Level 10: Ablative Carapace -- NmnCnv-Heal/Rchg(A), NmnCnv-Heal/EndRdx/Rchg(17), NmnCnv-EndRdx/Rchg(50) Level 12: Evolving Armor -- UnbGrd-Max HP%(A), UnbGrd-ResDam(19), UnbGrd-ResDam/EndRdx(19), UnbGrd-Rchg/ResDam(21) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 16: Ripper -- SprGntFis-Dmg/EndRdx/Rchg(A), SprGntFis-Acc/Dmg/Rchg(21), SprGntFis-Dmg/Rchg(23), SprGntFis-Acc/Dmg(23), SprGntFis-Acc/Dmg/EndRdx/Rchg(25), SprGntFis-Rchg/+Absorb(25) Level 18: DNA Siphon -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-%Dam(27), Obl-Dmg(27), Obl-Acc/Rchg(29), Obl-Dmg/Rchg(29), Obl-Acc/Dmg/Rchg(31) Level 20: Hasten -- RechRdx-I(A) Level 22: Kick -- Empty(A) Level 24: Tough -- StdPrt-ResDam/EndRdx(A), StdPrt-ResDam/Def+(31) Level 26: Genetic Contamination -- FuroftheG-ResDeb%(A), FuroftheG-Acc/Dmg(31), Arm-Dmg(33), Arm-Dmg/EndRdx(33), ScrDrv-Acc/Dmg/EndRdx(33), ScrDrv-Acc/Dmg(34) Level 28: Impale -- SprWntBit-Dmg/EndRdx/Acc/Rchg(A), SprWntBit-Rchg/SlowProc(46), SprWntBit-Acc/Dmg(48), SprWntBit-Dmg/Rchg(48), SprWntBit-Acc/Dmg/EndRdx(50), SprWntBit-Acc/Dmg/Rchg(50) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx(34), LucoftheG-Def/Rchg(37) Level 32: Parasitic Aura -- ThfofEss-Acc/Heal(A), ThfofEss-Acc/EndRdx/Heal(40), ThfofEss-Acc/EndRdx/Rchg(43), ThfofEss-+End%(43) Level 35: Quills -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Acc/Dmg(36), SprAvl-Rchg/KDProc(36), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(37), SprAvl-Acc/Dmg/Rchg(37) Level 38: Throw Spines -- Bmbdmt-+FireDmg(A), Bmbdmt-Acc/Dam/Rech(39), Bmbdmt-Acc/Dam/Rech/End(39), Bmbdmt-Acc/Rech/End(39), Bmbdmt-Dam(40), Bmbdmt-Dam/Rech(40) Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(42), ShlWal-Def(42), ShlWal-Def/EndRdx(42), Rct-ResDam%(43) Level 44: Tactics -- GssSynFr--Rchg/EndRdx(A), GssSynFr--ToHit/Rchg/EndRdx(45), GssSynFr--ToHit/Rchg(45), GssSynFr--ToHit(45), GssSynFr--Build%(46), GssSynFr--ToHit/EndRdx(46) Level 47: Focused Accuracy -- AdjTrg-ToHit/EndRdx/Rchg(A), AdjTrg-ToHit/EndRdx(48) Level 49: Physical Perfection -- Mrc-Rcvry+(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Health -- Pnc-Heal/+End(A), RgnTss-Regen+(7) Level 1: Hurdle -- Empty(A) Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(7) Level 8: Defensive Adaptation Level 8: Efficient Adaptation Level 8: Offensive Adaptation ------------
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I have a WP/Staff Tank, but not a Brute. If I were to make a Brute, I'd prolly do something like this.... This Villain build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Brute Primary Power Set: Staff Fighting Secondary Power Set: Willpower Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Energy Mastery Villain Profile: Level 1: Precise Strike -- PndSlg-Acc/Dmg(A), PndSlg-Dmg/EndRdx(25) Level 1: High Pain Tolerance -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(21), NmnCnv-Heal/Rchg(21), Prv-Heal(23), Prv-Heal/EndRdx(23), NmnCnv-Heal/EndRdx/Rchg(25) Level 2: Guarded Spin -- SprUnrFur-Dmg/EndRdx/Rchg(A), SprUnrFur-Acc/Dmg/Rchg(3), SprUnrFur-Dmg/Rchg(3), SprUnrFur-Acc/Dmg(17), SprUnrFur-Acc/Dmg/EndRdx/Rchg(19), SprUnrFur-Rchg/+Regen/+End(19) Level 4: Mind Over Body -- UnbGrd-Max HP%(A), UnbGrd-ResDam(5), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(17) Level 6: Eye of the Storm -- SprBrtFur-Dmg/Rchg(A), SprBrtFur-Acc/Dmg(7), SprBrtFur-Acc/Dmg/Rchg(7), SprBrtFur-Dmg/EndRdx/Rchg(9), SprBrtFur-Acc/Dmg/EndRdx/Rchg(9), SprBrtFur-Rech/Fury%(15) Level 8: Staff Mastery Level 10: Fast Healing -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(11), NmnCnv-Heal/EndRdx(11), NmnCnv-EndRdx/Rchg(13), NmnCnv-Heal/Rchg(13), NmnCnv-Heal/EndRdx/Rchg(15) Level 12: Indomitable Will -- LucoftheG-Def/Rchg+(A) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50) Level 16: Rise to the Challenge -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(27), NmnCnv-Heal/Rchg(27), Prv-Absorb%(29), Prv-Heal(29), Prv-Heal/EndRdx(31) Level 18: Serpent's Reach -- SprWntBit-Dmg/EndRdx/Acc/Rchg(A), SprWntBit-Rchg/SlowProc(45), SprWntBit-Acc/Dmg(45), SprWntBit-Dmg/Rchg(46), SprWntBit-Acc/Dmg/EndRdx(46), SprWntBit-Acc/Dmg/Rchg(46) Level 20: Quick Recovery -- PrfShf-End%(A), PrfShf-EndMod(50) Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(37), ShlWal-Def(39), ShlWal-Def/EndRdx(40), Rct-ResDam%(40) Level 24: Tactics -- GssSynFr--Rchg/EndRdx(A), GssSynFr--ToHit/Rchg/EndRdx(40), GssSynFr--ToHit/Rchg(42), GssSynFr--ToHit(43), GssSynFr--Build%(43), GssSynFr--ToHit/EndRdx(43) Level 26: Innocuous Strikes -- Arm-Dam%(A), Arm-Dmg/EndRdx(36), Erd-Acc/Rchg(36), Erd-Acc/Dmg/Rchg(36), Erd-Acc/Dmg/EndRdx/Rchg(37), Erd-Dmg(37) Level 28: Heightened Senses -- LucoftheG-Def/Rchg+(A), ShlWal-Def(31), ShlWal-Def/EndRdx(31), ShlWal-Def/Rchg(34) Level 30: Assault -- EndRdx-I(A) Level 32: Sky Splitter -- SprBlsCol-Dmg/EndRdx/Acc/Rchg(A), SprBlsCol-Rchg/HoldProc(33), SprBlsCol-Acc/Dmg(33), SprBlsCol-Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/EndRdx(34), SprBlsCol-Acc/Dmg/Rchg(34) Level 35: Kick -- Empty(A) Level 38: Tough -- GldArm-3defTpProc(A), GldArm-ResDam(39), StdPrt-ResDam/Def+(39), ImpSki-Status(50) Level 41: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def(42), ShlWal-Def/EndRdx(42), ShlWal-Def/Rchg(45) Level 44: Superior Conditioning -- PrfShf-End%(A) Level 47: Physical Perfection -- RgnTss-Regen+(A) Level 49: Super Jump -- BlsoftheZ-ResKB(A) Level 1: Brawl -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Health -- Pnc-Heal/+End(A), Pnc-Heal(48), Pnc-Heal/EndRedux(48), Pnc-Heal/Rchg(48) Level 1: Hurdle -- Empty(A) Level 1: Stamina -- PrfShf-End%(A) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 8: Form of the Body Level 8: Form of the Mind Level 8: Form of the Soul Level 49: Double Jump ------------
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We have Demon Summoning....why can't we have Angel Summoning? I would need to think about how to suggest it. Obviously, there's different types of Angels (Seraphim, Cherubim, Thrones, Dominations, Principalities, Powers, Virtues, Archangels, Angels), and different powers that could be utilized. A part of me thinks that there would be some type of inherent ability... perhaps a small self (or small AoE) heal with each succesful hit, or maybe a -to hit debuff( since the enemy would be "overwhelmed" with the Angels). Maybe the tier 3 pet could be an ArchAngel (which from my quick search-fu states are the most powerful Angels), and it could be more of a "controller"....dishing out holds/fears/ -to hit/ Heals and some damage). Anyway...the idea of Angel Summoning came to me while I was tinkering with my Demon MM, and thought I'd throw that out there. Anyone else have any ideas?