The Calendar and Events feature has been re-enabled
×
-
Posts
150 -
Joined
-
Last visited
Reputation
35 ExcellentRecent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
Two cents here. "Angel" minions could be used by villains, without doing anything contrived or stupid. (though I do argue letting people do whatever they like is fine) If you can bind a Demon to your service without it's consent, surely you might be able to do so (at least in a Comic Book styled universe) to an Angel. Hell that might make such a villainous character extra evil, forcing angels to commit wicked deeds in his service. Keep in Mind CoH does not seem to use any given gods or cosmology beyond its own. What it does borrow from is mostly Greek, and Celt and even then it does it's own thing with it. These "Angels" could simply be the Good counterpart to Demons, so them being bound or enslaved to a villain could easily work. Simply add that note. There are also some villain groups in game that have goons with an Angelic Appearance, the Furies have their Sirens for example (I think those are the names) so it could just be that the Villain is summoning something that only appears angelic, but is very much not. I'd also call them celestial, not angels, just to avoid getting too specific in what they are intended to be. (and minimize dumb arguments between angry busybodies.) So all you'd have to do is lampshade the other possibilities in the powers flavor text, like so; “The Mastermind may call upon the aid of otherworldly beings, who resemble Heavenly Messengers. These beings may truly be benevolent spirits who hail from a higher plane of existence, or only superficially appear as such. Regardless these spirits heed the Mastermind either out of genuine loyalty, or supernatural compulsion.” All of this is coming from someone who hates the trope in media where they twist angels into being evil, or agents of elemental order, or any sort of other contrived nonsense. There are ways to do this without devolving into what I'd personally consider pure stupidity.
-
Thanks! For the Feedback. I guess all that matters is whether or not it works in game.
-
Ok, so here's the deal. I have a Street Justice + Shield Defense Scrapper I really enjoy, and have been working on him for a while. I am having trouble deciding whether I should Take Body Mastery for Conserve Power & Physical Perfection, or Blaze Mastery for Char & Melt Armor. Now I feel like Body is the better option as far as optimization goes, but honestly I am not having energy problems, and frankly I was trying to build a Scrapper with some mild group support features, I.E. Buff's and Debuff's , Yes I am fully aware this is stupid, but it's what I wanted to do with the character. So heres the question. In a Group of 3 or more (As I have a consistent Group I play with) is Melt Armor worth the investment to add a smidge more damage during the groups Nova Phase, or is it a waste of an investment. If it is, should I consider anything else from Blaze Mastery. If not, are there any other Mastery Set's I should consider for this weird build priority? If not, what would you suggest fir me to take that might make up for something I would be lacking with a Street Justice + Shield Defense Scrapper. (As it really feels like I am not lacking for anything. At least ATM.)
-
That could work, but Empathy does not have a cooldown reduction power. Pain might, but I can't remember if it effects you... Ill is hard enough to spec for. Have been considering Mind/Pain Controller. Might not be the most thematic but it makes sense with the intended powers. Anyone know if that's any good/fun? I am not super familiar with Mind Control.
-
So I have a concept for a Hero with a Clown them who uses the power of joy and laughter to aid his allies. (Essentially a complete inversion of the Evil Clown Trope) Wanna run Empathy (Though Pain Dom in not out of the question) but have no idea what AT or other power I want to run. So I am looking for suggestions that fit the theme and sound like fun to play. Help me Homecoming Community, your my only hope.
-
Pbuckley818 changed their profile photo
-
Looks interesting. Not really a fan of the Stalker playstyle, perefer Scrappers added toughness to the Stalkers Sneak/Backstab gameplay. Also Rib Cracker was a big draw to the power which I'd loose on a Stalker. Was thinking about going Body for better Endurance management (and maybe Lazer Vision with an Achilles Heel Proc) or Blaze for more AoE and AoE -Rez. (With a Patriotic Red and Blue theme) is the extra defense and Luck of the Gambler necessary for double Active Defense? Or can I still get away with one of the other two?
-
The Holy Trinity isn't. Advice for veterans of other MMOs
Pbuckley818 replied to Zolgar's topic in Archetypes
Technically CC is it's own thing, older MMORPG's from back when people knew how to make them, had four roles not 3. CC is the forgotten forth pillar of the quaternity, and it's presence or lack there of in an MMO can be one of the single most important indicators of actual quality. As it's absence means tactics beyond tank & spank are likely not going to be a meaningful element of gameplay. -
So I made a SJ/Shield Scrapper, and have been enjoying it. (Tried the combo on Tank but the Damage Numbers kind of sucked the fun out of it) The Idea being I wanted to make a more Selfless/Supportive Melee. The Two combined have some solid Enemy Debuffs and Group Buffs, even if their a bit weak values wise. In a sense it's kind of a "I can't believe it's not VEAT" (Except it most certainly is not a VEAT) except it actually fun to play, rather than a chore. The character is kind of a Captain America by way of Cybernetics concept wise. What I want to do Is to continue with this idea a bit, but I really don't want to screw the pooch to much. I still want to build a solid scrapper with good damage, (Otherwise why play a Scrapper?), I just want to see how far I can take this without screwing the pooch, and was looking for some suggestions, Sense Scrappers have poor numbers on leadership, that seems to be a bad option, (Despite it thematically fitting the character) Force of Will looks interesting as it does have that debuff (Though I heard it got nerfed sense I last used it), having a heal could be nice but from what I understand Medicine is not very good, is the Experimentations heal better (Is trying to grab a heal even worth it? Doubtful). Is Confront worth taking for the utlity? (Dividing Damage output D&D style), even if it's a bit niche and I cant (Or should not) use it to take heat off of a tank? Could I use to to help pull stray enemies to the tank? Or would a good Tank not need that? Obviously it might be good in 2-4 mans with no tank, but is that worth a power slot? So can I get some feedback? Please keep the "this is a dumb idea and your stupid for even trying it" nonsense. I would prefer to keep the conversation constructive, if it's a stupid idea, I will figure it out on my own.
-
My latest idea for a Melee/Buff AT and Why It Won't Work
Pbuckley818 replied to Wavicle's topic in General Discussion
I had a similar idea, to your Demoralize I called it Goad also had them get a power called Faint (In place of Build Up) which is like a Placate that make the enemy more susceptible to attack. The idea being that it's like a Build Up for the whole party not just you, and can be used to take a bit of threat off you in a pinch. -
A Minimalist Take on a Support/Melee AT
Pbuckley818 replied to Replacement's topic in Suggestions & Feedback
Honestly the more I have thought of how to build a such an AT like this. The more it resembles something like this. So I am all for it. I have actually worked on one a bit, using a combination of Idea's and powers from shield, and the Buffed Leadership toggles from VEATS. It was basically the proof of concept power for a more "Defense Oriented" support power, though it could easily be tooled to be more of a pure support power, as that was the goal. I think a Captain America type is really what a lot of people who are interested in this concept would want to play overall. Who'd of thunk people who want to support their team while punching their enemies in the face would be the type huh? 😉 On the Taunt conundrum, the way I had rigged powers in my own theoretical concept was like this, Instead of Getting Taunt they got a they got a Confront called Goad that debuffed the target's Damage and/or Accuracy and instead of Build Up they got a Placate called Faint that debuffed a Targets Resist and/or Defense. I liked the idea that they could use Goad to take pressure off of the Tank, or to peel enemies off of squishies and bring them to the tank, and the idea of them having what essentially amounted to a group wide Build Up that went off a bit less often. -
I can agree that their are reasons to remove Gender-Locked Badges. But I am cuorious to know your rational for wanting to get rid of Alignment locks? That seems a bit odd/sad.
-
I actually have a Bane I enjoy. But I have played both VEAT's but I really don't like how passive their support feels. Anways So I ended up going Time/Duel Pistols Defender (I know I had dismissed Duel Pistols as an option, but like I said I wanted this to be a character first and I had an Idea) So I am Playing M1nut3 Man a Gun Toting Patriotic Superhero with Time Manipulation powers. Been using the Fighting Pool attacks and it's actually been doing some solid damage consitstanly dealing more Damage than my Duel Pistol powers even, and Time really seems to make for a scrappy defender. I will keep you appraised of my progress.
-
Someone has actually finished the Primalist and some servers are getting ready to launch it on their test servers. No information on whether or not Homecoming wilkl be implementing it, If I had to guess it won't be implamented for a while. They will want to make sure it's up to their quality standards after all. Though I think a lot of that will have more to do with the interest from the server population and difficulty it takes to implement. I'd love to have some kind of official poll for this, though maybe after we see the AT in action. It's also a Melee Support AT, so that might make those demands settle down a bit here on the forumns (I doupt It will kill them entirely, but you never know) Though we don't know too much at this point, for all we know this AT is the king of jank and totally and incurably OP or UP, in which case I doubt we will ever see it implemented on Homecoming (and for good reason).