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Neiska

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Everything posted by Neiska

  1. Did you take force field generator into account too? Think thats a bit more. Im not sure what the softcap is, but the discussion on discord was you want to focus on resist more than defense, due to how it works mechanically with BG mode? TLDR is its sort of like double dipping the chip? I would like to be able to solo, but still be able to team with friends.
  2. Kay, thank you DR_Mechano, Well I am home now, and here is the build i am currently running after talks on discord. Credit goes to Ardarel for the help and specific chats we had, and this build as posted is theirs. Im still leveling up incarnates and saving for IOs, but i have roughly have of them so far. Shes more or less a fresh 50 incarnate wise, think I only have her t1 alpha. Personally I am thinking about dropping trap mine and maybe field medic. I dont like how trap mine works and I never use field medic. So pondering my options, but so far this one is working great otherwise! Mastermind_-_Robotics_-_Traps Ardael's.mxd
  3. If a new MM pet set would be considered, personally I would like it to be something not currently covered to open up more lore/rp/affilication choices. Currently we have - Animals, Undead, Robots, Demons, Thugs, Mercinaries, and Ninjas. I just think we might get more long term milage out of pets types that arent currently covered such as - Plants, Reptiles, Dinosaurs, Midevil Knights/Squires, Elementals, Angels, Aliens, Drones, Cultists, Spirits, Mythical Creatures, Clones/Copies, Pirates, Mutants, any of these could be fun and fantastic new additions that would also open up new sorts of characters.
  4. @DR_Mechano - another quick question, regarding heat mastery. Is there any particular reason why you took Fire Blast and not fire ball? Fire ball is another AoE that you could add, and they do roughly the same amount of damage. If you swapped a few powers around, you could make it work and keep the same enchancement slots on the same powers if im not mistaken?
  5. Thank you for the feedback. I also got some advice from the discord channel, which was nice. I did hit 50 this weekend, and did my first rebuild. After some guidance from those in discord I did make several changes, I would post it but I'm at work atm and dont have access to my build file. My current build does have provoke, but I dont use it nonstop. I more or less use it to pull mobs off a robo if it gets to half health, but most often I use it to taunt runners. Sometimes it works, sometimes it doesnt. But if it does, the enemy stops, turns back around and comes right back, making runners much easier to deal with. @TheSpiritFox- No offense taken! I expected it to be a sort of a mess! Thats why I posted about it. ^.o About tankerminding, So far (with the new build) I have been doing pretty well with it. I'm not spamming provoke nonstop, but it is a nice option to have and has saved my robos more than once. But often enough, once I run in, drop my acid motor, mortar, and caltrops mostly I can hang back and watch, provoking and healing where necessary, but often enough I've found I didnt need to do anything at all. Also you are right my powers were all out of order, and it was meant as a "respec" build, as that would be pretty hard to level with, a well as figuring out what slots can go where at what levels. I have trip mine, and I am sort of experimenting with it, but personally I am not a huge fan. It doesnt seem to hit hard enough to validate the long setup time, which can get interrupted which makes it tricky to use when you are focusing the mobs off your robos. I am using the proc IOs though, mostly on caltrops and a few other powers. Personally I like seeker drones, because its fire and forget, auto targeting. But the main two powers I like to use is Acid Trap and Mortar, and use Caltrops as filler when herding stuff. You are also right about the triage beacon, it alone isnt enough to keep you and your robos healty. To that end I did pick up the medicine pool, with aid self and other which heal for a good bit and are quickly off cooldown. @DR_Mechano- that is an interesting take on robo MMs! Cant say Ive seen it before. Sometimes I do play alone but if given a choice I do perfer to play with friends. And it would be nice to bring more to the table, and yes AoE damage seems to be most of the content. I might have to look into that one. I do worry about your setups defenses/resistances though. I am not sure what difficulty you play on but I am hoping to be able to play on max difficulty. I am still learning about softcap/hardcap values and whatnot, and you say barrier is enough defense, but doesnt that only last so long and have a cooldown peroid? It cant be "constantly" up? There isnt any peroids of defense gaps? Anyway, will post the build I am using currently once I get home. It was recommended to me, and I am still testing things out. I may make tweaks here or there on it, as its still a work in progress and far from perfected for my personal tastes and values. Thank you for the imput! It is appreciated. Will post an updated version of what I am using now when I can.
  6. Hello everyone, I would like a critique from the experts on a Robo/Trap Tankermind setup I have. I doubt this is optimized, so by all means if I missed something or should change stuff point it out. Thanks bunches in advance! http://www.cohplanner.com/mids/download.php?uc=1480&c=683&a=1366&f=HEX&dc=78DA6593DB4E13511486F79E19A82D605BA11C4A3994533959A868BCD488871B9A105BBD2523143AB1CCD44E9B583C00EA0328687C0005F5C60730C6A03144EFD5F80C2A876B3CD4C5FC2B6993366DBECEBFF65AFBDF6BD68EDF3C5FFFFAD2EA19217D9319DDB667E2BA9D4FE5160D73CE934CCDA64D2B632D1455218437A99BD711E94E18A6ED222D585E3D93282C2E5A66F4B275CDCA1BB376A02274AE303F1F4DE6F4AC2D1AA62D2B13BD682CA4F386B9E0719E12D9546ACEEBFC9D4AE973A99C9D36B27EE739AE9B46B690D1F38665862E648DD968E58E5621C37E8BADE466807E6F6A047F4A35E20721A609E527A8FD62EE80B5BBCC3DB0A855E43E948E76E411730DF4AC331F83F54FC025CA95C895F2B482D804788B62AA445DB54B75B4A39DCC30E84BA28E2F011EBB024A6A338E54023555F490E662CDE587769BF670B377B7A49A1D5443019B54A60636D7306B413F15AB833FA5CE8F7D5B03CC2650A5350D58231B5AA493173C01EF77686F2FE77B797D90F3435CAF91F2FDDC03FF73F425B401766E325F305F82DDAFC0BB54BF1167D31A0F38F645713C747F05C3DF98DF418DF60BB0DF007B0AB3A720C55AB8572D26EAF55ACC2CF306D89763DAE05B7A096DDCFBB630E66699FCB573BDF615ECD1B70A0EDC632E33EF839107E03BAAD7C17DE9E0798DF0BC46785E87785E87784E87786EB728B78B73BB26E16FF82CF313DECDF06770F423731B5C21CF3DECB9E7377246FF80C7FF32FF314BE09840EE7BDAB79F7BD0EFC2FC6D5168105EC4E0299C6DBF5E8811BE13234BD0C68A602FE545797DD48DFA1FA8C638D62BE3CF70C6D80673130C95EF287DE92386AB94F12A2556A54C542927AB94A94345562AF1B2529A2EDF78219DA8DB270E3BE444773C149595D1BDB222E555EE06DFF2DDAAD5FB654591EBE88FB206C69E8207CD0476F31FFE48F6C4
  7. This is probially a long shot, but it got me once too. But I did try two things that seemed to work when it did. 1. - make a new character on a different server. I have no idea why/how this worked, but when i went back to my "first" server and made a new character, the crabby pack was gone. (maybe a memory sort of issue? Not very computer savvy here when it comes to that stuff.) 2. - have you tried making a costume for said Non-SoA character WITH the pack, and then tried taking it off in the costume/tailor menu? Sorry these are both shots in the dark. It was a weird issue for me too when I was playing a crabber, but trying a different server seemed to help IIRC. Hope it helps. 😕
  8. Okay, thank you DR Mechano and Sovera. I didnt know about the hide effect. Will take a look when I get home at that. @Sovera - by Barrier I assume you mean taking Barrier as the Destiny incarnate (Core for duration and not Radial I would guess?) to smooth out Defense and Resistance. I havent gotten to the Incarnate part yet, as I wasnt sure what sort of holes would need patched. But I was leaning towards - Alpha - Muscleature or possibly Agility. Not sure which would be needed most or if i will have an END problem. Destiny - Typically I took Ageless, for an on demand END refill. But Bio also has some nice END recovery abilities, and this slot I am planning on taking barrier as is strongly suggested. Judgement - I was planning Ion. I know people say this is the best anyway, but my character is a sort of Cyborg sort, so it makes sense for her to have it. (its also why i went electrical melee as a primary.) Interface - I am thinking Diamagnetic here, for the tohit penalty to add to "effective" defense, and the regen debuff could be a nice help for AVs/Bosses. But Reactive might be nice too for more offensive option. Lore - Warworks, because they fit the theme and "cybernetic" feel of the character. Hybrid - Probially take Assualt here, Core embodiment for that 5 stack damage buff.
  9. Okay, here is attempt #2 at my Electric melee/Bio. (Thanks to @Sovera for the superior ENH slotting suggestions and pointing out the things i missed.) Looking at the sheet numbers, I think it will be a bit on the tougher side for a stalker, which is more or less what I am going for. I swapped a few powers around, and still stuck with the powers that I liked (Shadow Meld and Parasite Aura.) It sneds up with 45ish % defense to most, 78% to AoE. Still ends up with 66.5% resistance to S/L, but still has the energy/negative/psi holes, but I dont think thats a suprise to anybody. With Shadow Meld on the defense jumps way up to 76% defense vs most, and 109%(wtf) defense. Pretty sure that goes way past cap though, but its still nice to see on a sheet. And this is without taking things like barrier/incarnate stuff into account. Plus with Sovera's suggestions I think this stalker will still hit pretty hard. Not sure how to test that by looking at it, but, feeling pretty good about this one. Anyway, comments and critiques are always welcome! (sorry Sovera, I dont know how to do the spoiler tag bit. But I think this data link works? If not let me know.) Thanks bunches in advance! http://www.cohplanner.com/mids/download.php?uc=1512&c=712&a=1424&f=HEX&dc=78DA6594594F135114C7EFED4CC59656406413281484620B2D555F5C890A9A2844128CEB4353CBB54C1C3BCDB426E0F2E0834F2E11D4F8205FC017BF876F8AFA15941D8C2F262EF574CE9FC5CC4D9ADFBD673F67EEEDC8E460E0DDD9870342064F9BE9422135564C9BB794EDBFA8321339CBB4B2539A10A26AC854891B86D50E7505C942D8A74694A9549C2C3245DBC8A44D168437D483EAA6CA1554FC9461A52ED8D974CEC8A44EDAB72D5B04462DCB8C0FAB74DEC865FDCE612CAFD478D5867C5CD98509231F74CE678CEC44910C9B86F24626BE117DCCBA4309D385A2B2A71AA9AA18FD1EFB0456C92B5284882E22D3BA10495DEC9F015F802F99D157CCAF9D642F1D5F29EAA4238B8484C3273EA828AEFCA03932CF47708EA90BB0E471583DC0E76F1457E3B85E2D249D9A426DCCDE7630CCEC3BC03EC9063AB7EAE229E5F5C2D7FB85753B3E839F988128E7DB15435EF45D4F9FAA827D3D156B6CBBF33CF883B940B5F960E343CFFE55D6F9E1D341712AB9775919E37904C079F20F6266C1D7A86386B948BA2AD6959E531F35985FCD039EF7EEFBE03D66F75D708A199964AE529C5AF8D6AE704D7B96C12566E322B8C0EC9E67D650ED75E8AF0EFDD5A3BF7AF427C9A681E38B86122D314DD53661EA4DBFB89BBDBFC13FCC96BF20BEF6BE47CC35AAB619D19A9D68CF285A2B4BB4D6B76C15C2FC426FE85CAB8BF02C73866CDB90B9ED38DBB61F068F804799E1632032AF53E60ECCA9E33DF7DA799D759DD7C0CBA8F60A7895F99D7CBB38AFE83AC177AF3CC21E74D233CB77EA6780DF59799E31CCB30FF3ECC33C359A679C636971DCF704EE7B02F73D81FBAE936D3FBE4F3FE225112F8978CDFAE69B2EB56CEDCB479A6ED425E97749922EC94197E4904B32EC928CEA9BFF02423A125FB528BF7AA7B6153F69E576EDDA96C423C3DC4DF41277D97B8E27B0EAF25ADF9248893715C59B2AFDBF96CB4F0CE997B6ED57B6EDFF01FAB91AD1
  10. Hehe, sorry, still learning acyronyms, meant Luck of the Gambler - global recharge. I was asking you need haste, with a reduction IO, plus 5 Gamblers to max your cooldown. I havent really done many Task Forces. Most of playtime has been playing normal missions on +3 or 4/8 difficulty. And as far as my goals? Not looking to solo AVs and whatnot (though that would be pretty neat). Mostly just hoping to be able to play on max difficulty, at least radio/normal missions, finish ouros, badge hunting, max my incarnates. Anything after that is a bonus. And I havent gotten to really join up with the big missions like ITFs or Mothership (whatever that is. keep hearing it mentioned.)
  11. One thing I think worth mentioning is one part of the game that I don't think has really been discussed yet, but I think its linked to the whole PL thing. Some people get great enjoyment in pushing builds, redlining the engine, going as far as they can. I haven't done this in CoH myself yet, as I am still learning powersets and whatnot, but I have done it in other games. To some players, its this part of the game that they get the greatest pleasure from. However, there really isnt a way to test them (at least as far as I am aware. I heard mutterings of test servers but I have never seen links or directions to one.). So for people like me that enjoy the math and game mechanics behind build philisophey and how it all comes together, leveling a character the old way could take weeks of time, not counting the farming for enchancements, badges, accolades and everything else. Only just to get to the end and find out "well, that didnt work." You could be talking weeks if not months of lost time. And if it took this much time to "try" ideas or new play styles "each" time, then people might very quickly get burned out, which would could lead to a massive drop in community numbers. And that is something I think we all agree is bad, no matter what side of the PL fence we are on. I am not defending either side here, or saying one way is better than another. I am only saying that if a tool or playing option wasn't meant to be allowed, then it wouldn't be in the game, or they would remove it. Homecoming has been out for a bit now, and I think the AE is here to stay for the time being. So if you like it, then use it. If you don't, then don't. I still stand by the "live and let live" angle. If person A wants to give person B infamy for a powerlevle, thats between them. Or even if its a powerlevel between friends just to help them catch up, or just to spend time playing together. And while I appreciate the passion and angle of the "get rid of ways to PL" opinion some people have, its a valid option for those that want to utalize it. No one is forcing them or you to use it, or not use it. Its all personal choice. If they want to powerlevel quckly to get to the endgame, then thats their choice. If you or them also want to go "hardcore" and use solely story missions to grind up the levels, thats fine too. Honestly I wish there was a roleplay reward system in place. Some games have such systems, where you could actually level up by hanging out and roleplaying or performing more mundane jobs like bartending or whatever. Just saying, as a newish player, I still think more options are better for the overall enjoyment and longevity of the community as a whole. Not everyone will like, agree, or support each option or style of play. But thats okay! To be expected in fact. But I think splitting hairs about which is "right" and which is "wrong" only ends up dividing an already aged community, when in a game this old we should stick to our guns. I mean the game only just came back. Do we really want to see a mass exedous of players because some people didnt like X way to play? Just my 2 cents!
  12. Okay, then some further questions then, and thank you for being patient and helpful to a new player. 1. - I actually like the idea of perming shadow meld. I assume this takes 5 Rog's with the global reduction and perma haste? (not sure on how the math works on that). 2. - When I messed with tanker and scrapper, genetic and parasitic were the great abilities to have, its what let my TW/Bio scrapper clear everything ive attempted on 4/8. But if genetic and parasitic are "meh" on a stalker, or situational, why do people say Bio is one of the top defensive sets for stalkers? My limited experience so far with /bio was its the combination of regen, recovery, and absorbtion that made it so good. It was like an extra layer of defense that other sets dont get, IE - an "outside the box" layer of defense. So the set isnt so much about front loading defense/resistances, though those of course help. Anyway, point is if you arent relying on the regen/absorb from /bio, why take it on a stalker? Just for the offensive stance for more damage? I mean, there are other sets you could take that might offer better surviveability. Again, new player, so just going off what i have read/heard, not personal experience. 3. So far I have heard two things about bio stalkers, that they are tough nuts to crack like scrappers/brutes, but some here said you still have to be careful and not get swarmed. So which is it? It cant really be both, or does it come down to playstyle and preferance? @Sovera- I do appreciate the advice! I am looking to combine my power selections with some minor tweaks, but with your superior enchancement selections and spacing. (my biggest picks are swapping out the flying pool for soul mastery and parasite aura.) - Shadow Meld looks too good to pass up as an extra emergency button (would be better if you could perma it!) on top of Barrier, and I still would like parasite aura, as I am simply too used to having it when playing a /bio than not having it. Would like to say that threads like this is one thing that makes the community awesome, older players helping newer ones. Sure people dont always agree but thats okay! (and i think a good thing.) But thats far cry better than some games where the reply always is "suck it up" or "git gud" etc. Thanks bunches again! Will be tweaking my planned build again when I get home.
  13. Splitting hairs at this point in the conversation. 😄
  14. Thank you for the feedback Sovera, i definately missed some things. Your loadout does look better than mine for sure. My single complaint is its missing parasite aura, isnt that a big one to have from Bio armor? I mean thats the other absorb/super recovery tool there, and ive always had it. Unless it sucks on stalkers?
  15. Hello again everyone, Well I made her first sort of mock up for the number crunch. I wouldn't mind any critiques or input, or if any veteran stalkers want to point out any misteps I made. (shes my first one). I sort of made her with defenses in mind, she ends up with 32ish defenses vs most things, and 70% S/L res. It has low energy and negative res though. But she does have a shadow shield she can push to go super turtle mode when things get hairy. Would welcome any input! (hope this is linked right) http://www.cohplanner.com/mids/download.php?uc=1507&c=704&a=1408&f=HEX&dc=78DA7D94594F135114C7EFB4534A4B0BADD0B2AF0544902E1113D71815F441884011637C686A19DA0963A799D6045C1E7C564170FB02AE2F7C16D7AFA0B8B0185F4C5CC6D3F91FA009C4499ADFBDFF73EEDCFF39776E4766073DCB676F9F1092F7B496CCE713F142529B510CF78492CA64754D4FCFD9851055439A12B9A2EA6D1C7692D6C2E3C488A2294A98325205434D253508ED9BE141655AC9E695F029554F9C37D2C9AC9A4A9C34AEEA86F08EEABA163EA3A63305359BF658B3612599A349D5E6644A31F21935E7B6E6F19CA24CD50FE5D45478F3ED71FD1A6D98CC171463AE8E5CF5D0EF8E4BF063DAC40C21260BDB34D89D013F8688929523C439BBA5DD75B1244C8774DC66697B8F310F81BD87C1FE2360E428F889DE67C7FB6CF63A1A34CBA2B216F405C115CA7120C7E19894AC759E0B60E504D816073BC7C1EE31F01E7973F25AE707F82D7FCF7C0DBADF30DF829E77A044C7859698C265D223E6695AC19556BC4205C19760F70BAEF839B8EF19187B0A7EA62ABC5CA9F70776F0AD81C175F00BE55421C7B4D3EE7ECEF71F44357B06985150A69C6ACEA90E40ABA961FAC005F21CE02A027D38C5FBA4D542936B47091DB2A81B638E832D71E604B8486BEAB9F67A01BF0D266A6BF80536FD66FE055BFE806B5457237B68B43AB94E4A33147BF33CB2420B60E743E6237089766EE59D5B6FC938EF9BCC59B07D8E799D79030C52873AB8431DDCA1107728C41D5AA162BAD85DD722AADD08E14E14FDF54CF2895E665EE46FFA12F89D72FBD85F5F0D3AB33FC00C321FF0F7CFB5F53F06FDE42FCCFEC2EC2FC2BE22ECF3A7478828DFCB28E7C43816F3838DF2D6DD359BB6C7C52975BB775B914439762E7382D15D62368EC54A63ACC99C7360975819C706FEB36E7887BB5179EBFF434896E2F289E2176655B3EAA6A8541A5D2F55DAD1DFB51D591BDB8A243DE1135B02BF15EF19BFFF6BC978B564FC0FF5FDEF44
  16. - what i meant by this is that they are in no way the "top most kiss elbow bestest most enhanced that's mathematically possible", what i meant was that they are 50, they have the enhancements that i personally want for them, and thus i consider them "finished". Could they be better? Sure! But as me their creator I am satisfied with where they are at and what I have done with them, and have moved onto new characters. Sorry for not being clear, like i said, new player.
  17. Newish player here, so take that how you see fit. Personally, I go by the live and let live. If person A wants to pay person B for a power level, I'd say that's between them. It doesnt really affect my personal gameplay or enjoyment. Have I been power leveled? Sure, I've tagged along with friends on AE's and Radio missions. I'm not usually much help if I am lower level, so I try to make it entertaining at least with jokes or commentary, or even roleplay. Have I paid a stranger for a power level? No, and I really don't think I would. Based on my limited experience with the game, this seems very much a "story of the journey" sort of game. I only have 2 50's who are properly slotted out, and there seems to be a lack of endgame content. After you hit 50, grind out your incarnates, and get your enchancements, whats after that? Far as I know its badge hunting or playing missions for completition. I am sure theres more content than that, but I haven't gotten to try it yet. Anyway, just as a new player, if people want to speed to the end, I say let them. If others want to take their time and whatnot, thats fine too. I don't think theres a "wrong" way to play, and I think thats a big part of why the game is still active and has such a decidated community after all this time. The freedom to do as you like, play what you like, explore as you like, and play with whom you like. Take that away and well, I personally think the game would loose much of its shine. Just my two cents as a newish player!
  18. Hello everyone, Thank you all for the imput! I decided to go electric melee/bio. Staff looked interesting but it wouldn't have really suited the character. Strangely there doesnt seem to be as many referance builds for stalkers, or at least as many as other AT's. I assume this is because during live the AT was percived as being "weak"? (just guessing on my part). Anyway, thanks bunches for the replies. It is appreciated! And I am still learning stuff about the game. Powers I understand, its power slotting that gets confusing. Game seems a bit complicated to min/max. But its something to shoot for!
  19. isnt ice for tankers though? its not listed on the wiki as a stalker power
  20. Hello everyone, I just wanted some imput on stalkers. I am planning on trying out a stalker with the bio secondary, (mostly because its my favorite powerset). Is there any primary stalker that pairs well with bio? Or is it pretty much anything? I was thinking maybe broadsword or savage, but I have zero experience with most of the stalker powersets. Ususally play a crabber or tankermind. Case its important, my goals for her will mainly be solo play, and would like to be able to do as much of the content as possible, including incarnate stuff. Thanks bunches in advance!
  21. not sure why my link isnt working, i only installed mids less than a month ago?
  22. Hello everyone, Looking for some feedback on a build I am tinkering with. She isnt 50 yet, but shes moving up there. I have played robots/time before, but I wanted to give Necro/Dark a try too. But I don't have a end build planned yet, so any imput/guidance would be appreciated! The build - http://www.cohplanner.com/mids/download.php?uc=1439&c=674&a=1348&f=HEX&dc=78DA6594CB4F135114C6EFB43362298F968280BC04E42148A1EA5A145013A14882A0680C9994A14CA42D692191A5FF821BFF05517919DF6E44C1C7C2A5CFA52B5111176E8C8B7ADAEF0B349949A7BFCE77CFB9F7BBE7CC6DF85A5FC1D299EBDD4AF3F54E9BA9D478D84CCD5AC9981D9F30C266D48EB8955C797257EF8E8C0FCFC562897870D08A241331331E99AFCA19EC999B9C0CF699C9ABE361DB4CC54C553C94484C07072C73C24AA6A6EC196FF6F9F4B41D9D9ACDCFFE1E9EB1AC8942C819D58E4703A766EC48B077CA4C462D9A9AAF101B4D72DF32E44BCB184B1BEAB84BA990AE5CDD640FA8F79227C13D27C0115DF192DC6F6E8C6D827BBF933FC0FC2DF227B86070599556DAA29ED546056ECEE75ED4B29A6F096C5C060FAE90ABE43DF082E41ACC359EC15FCB13F0D063F211F9106C7B0ADE36D0968C97BC7A95D5EE88E6A1E65995B81A5DDD15CDCB35BCE7E1B960845C939880AE8A46F15C7411F4BDC31A99C742E616F673FDB3E40078384C9E2307C131C92D468FB4E27ED4AFA30CFB5E144F7ECCEBF6FF417CC957F82DD914B94557A563F0724910A087C017E4977E02F77D263F82151FC0D07BD02F052AE37B52C6B52B4AC17A1F5942FAD9B300E891DC72FA2FDF86FFC65FE092F8AFA4A7CAB7D0F6BF21D7C1EA0DF21558FB1ABC2CFBA9A2A7AA0DECB1761D3CF09C5C235F822D2FC006F154434F35EDE8792DB92C9EEAD8FB3A6A2E896FA0D690964B5DD17182447135ADA0F2CDF7F9E63D00DD92D58A555CAD47E03AF497CC9444BAA44B4C3B77D1CECA76B0B21DAC60272BDBC9CA76B2E25EC90DD255F01FB480685D984F752DC047F5EE49954FC67D9B43E97228218772D4A11C7328030E25ACEFFCC7A487F49C739F1DF5F8764E7D7A2B5F46B5DCD1ED5D45D3EA51B9E651ECF49723FA776EF44DF6E406F81F0E69EEA6 Checklist/goals - - All 4 defensive aura IOs - Chance for build up on tactics - Decent defense/ -to hit debuffs Notes - Not really sure which pet slotting would be best for necro/dark. Ideally I am focusing on debuffs like speed and -to hit with healing to make the undead pets decent enough for 4/8 endgame. Incarnates - Alpha - Musculature (For pet damage and improved debuffs) Judgement - Ion Interface - Diamagnetic (more to hit and regen debuff) Lore - Some sort of undead (if possible) Destiny - Barrier (pet support) Hybrid - Support Core (improved bonus for pets) Thanks bunches in advance for anyones time looking over my build and any advice or guidance! P.S. - In case this is a "bad" build, and people need to know what my goals are, they are - 1. Durable/effective pets. 2. Strong debuffs and CC (fear/gaze/tarpatch) presence 3. I am hoping that combined this will let her be able to complete +4/8 endgame content.
  23. Hello everyone, Just wanted to post an update! First off, I made the following changes - I swapped my Hybrid Incarnate from Assualt to Support - It seems the support hybrid really is overall best, as not only do the pets benifit from the double effect itself, but it also increases your leadership and tacitcs toggles, for an overall higher net gain. (it feels like doubble dipping the chip). Next, I tried both t3 powers of Rebirth and Barrier. Both seemed good, but Barrier seems overall more effective. The rebirth heal is nice, but if you want to full on stop your pets from getting thrashed, then barrier was working better for me. Lastly, I did try to run this with various alpha slots - Agility, Musclature, and Cardio. Agility felt the the best overall, when mixed with both support hybrid and barrier destiny. I would post my pets numbers but I dont have access to that right now. But what I will say is support alone made a huge difference, to the point where I can actually use pets in +4/8 missions, both in AE as well as normal missions. Sure, they still take damage and die now and then, but they dont immediately die either. Most of the time they are still up when the powers come off cooldown. The only time my pets seem to have difficulty now is if I end up engaging 2-3 groups at once on an AE mission, but in a normal mission they do just fine. So thanks for the advice and guidance! I am still fine-tuning and tweaking, but its been a vast improvement.
  24. Thank you both for your imput and advice, So for pet improvements I will try out - Swapping Hybrid from Assualt core to Support core (For pet bonus effects), Swapping Destiny from Ageless to Rebirth or Barrier - (im leaning toward barrier, as i have zero way to heal pets at the moment.) I will have to swap my Alpha from Muscle to Cardio though, as i was using ageless mainly for the END recovery. For damage improvements I will - Add in proc onhit effects, frankenslotting them where necessary. My current attack rotation is - Electric Fences - Venom Grenade - Suppression - Ball Lightning, repeat. For single targets i focus on Channelgun, usually using it every other attack as it recharges very quickly, and hits the hardest for my single hitting power. Will contemplate a rebuild adding in Omega Maneuvers for the taunt, possible taunt aura, and freg grenade (For the KD) Did i miss anything else? Thanks again!
  25. @OP -I am a new player as well and I can say is that I have had an overwhelmingly positive experience. Yes, I have had a few bumps with other players, but I consider those to be rare. 99% of the time, players have been friendly, helpful, and eager to have fun as well. 1. The forums and wiki has both been very helpful. The scope of the game can be intimidating at first, as well as a lot of the gameplay or mechanics just aren't common knowledge such as caps and things. But with a little research you can look things up, and people both ingame and on the forums have been helpful with questions and explaining things. I usually try to find the answers myself before posting or asking the help channel, but when I do I've pretty much always gotten an answer. The game is old, but thats in no way a bad thing. I am still finding out something new pretty much every day even after a month of playing. 2. One thing I have learned is this game is pretty open to "play your way", which can be both good and bad, depending on the sort of player. This much freedom might be new to some players. And some people like having the freedom to do whatever they like, and others like having a roadmap/step by step process to high levels. Both ways are fine! Some players like having an endgame goal to strive for, and thats fine too! Personally I do my own thing, and let other people do theirs. 3. Players here can be both passionate and opinionated, which I see as a good thing because it means they care about the game itself. Sure some peoples messages could be presented better, but most of communication is actually nonverbal - tone of voice, body posture, so on. Online you miss those cues. So its hard to tell if people are using passive voice, being snarky, or just messing around. Or if they really are just being mean. Myself I take most things with a grain of salt, because unless I desire someones opinion on something then good or bad it really doesnt affect me either way. But thats just what works for me. 4. You are going to find rude people everywhere, both online and in real life. Its pretty much unavoidable. But I do think our community is far better than some others out there, such as Wow, Diablo, CT, and so on. I haven't really seen much ingame trolling and that sort of thing in 2 months of playing. Sure there has been a few bumps, but thats only to be expected. But the positive experiences vastly outnumber the bad ones, and thats what keeps me logging in every day after work. I just pretty much do my own thing and play the game my way. I may do missions, or farms, or whatever. Whatever I am in the mood for. Fun and enjoyment is my main motovator, moreso than having the most mathmatically effecient build, or the most statistically strong character. Some people like the number crunch game, I get it. And thats great! Because its usually those folks who are on the cutting edge of game mechanics, knowledge and even undocumented effects and so on. Just my thoughts on things as a fairly new player! Thanks for reading!
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