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the1egend1ives

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  1. I think you're misreading what I'm suggesting. I'm not saying you should roleplay your character having a cybernetic eye if she slots the +ACC enhancement. I'm saying that that the SO/DO system can be followed as a baseline to understand the difference between each origin. A character like IRON MAN would be more likely to have a cybernetics upgrade than DOCTOR STRANGE, who would be more likely to use magic relics than SPIDER-MAN or HULK, who are both science-origin because they were exposed to radiation. Using your technology-origin scrapper as an example, many of the single-origin tech enhancements ARE nanites in the bloodstream. She follows the baseline that the SO/DO system gives us. I don't much about Liberty Star's powers/background, but I'm guessing she has some kind of training to be a natural superhero in Paragon City. Even it's not from time spent in the military. I think you're caught in the semantics of the naming convention. Military training, or beginner martial arts, it's all training. That's the idea behind a natural origin. Even guys like Superman, who are natural by being from another planet, get their training from being experienced superheroes.
  2. You want to use enhancement boosters on any generic IOs, so definitely use them on the recharge IOs in Hasten. They will boost the recharge of Hasten quite a bit. I can't speak for everyone, but using boosters on set IOs is a waste. 5-6 set IOs is usually going to max at their soft-cap. And you won't get the set bonuses if you play lower level TFs or Ouroboros mission. That's why most people attune set IOs.
  3. If this is a question regarding what origin you should take, Technology or Natural, a handy guide I like to follow involves looking at Single-Origin and Dual-Origin enhancements and asking myself what makes the most sense ICly for this character to equip. SOs and DOs have a short bio about what they are, so you can craft some head-canon around them, and they can inform you about the origin of your character. For Natural characters, you can have the option of Gadgets (Natural/Technology), Relics (Natural/Magic), and Techniques (Pure Natural). If all of these sound like something your character has on their belt, I would say that you're a Natural origin. For Technology characters, you can have the option of Inventions (Science/Technology), Gadgets (Natural/Technology), and Cybernetics (Pure Technology), so if your character has all these in their repertoire, go with a Technology Origin. If we were going to go with Batman as an example, he's clearly known for his fighting style, as well as his gadgets, and he has been known to carry magical artifacts. He doesn't really use inventions or cybernetics. What are inventions or cybernetics? To find out, we can look at the description of any invention DO or cybernetic IO and find out what it says. Here's an example of a cybernetic. Here's an example of an invention Why does this guide work? Because the only thing that your origin does for you is decide what kinds of enhancements you can use. Beyond that, origin serves no other purpose. I like to follow the same train of thought as the game's creators, so I use the SO/DO method.
  4. They appear in alignment and morality missions. A lot of the villains become heroes, and vice-versa.
  5. And to be fair, CoH's mechanics were what every major MMO did at the time. (and still does) The only MMO I know that does it differently is The Old Republic, but that's just a Single Player RPG with MMO flavoring.
  6. One of my biggest gripes about City of Villains. Mind you, these kinds of missions CAN be fun if you're actually a supercriminal rather than an outright supervillain. You're looking for a quick payday, and that's alright. Lots of comic book villains fall under that umbrella. Batman and Spider-Man's villains, especially. But if you're trying to be Doctor Doom, Mister Sinister, Magneto, Lex Luthor, or any other villain with bigger aspirations than simply hitting it big, you're gonna have a bad time. To be fair though, CoV at release simply followed the formula that most MMO questing followed, which was simple, reactive story telling. Someone tells you to do something, and you go do it. It did not set out to break new ground in the story department. I think that the writers of CoV caught onto the complaints being made by players, and started introducing story arcs in newer issues that gave your villain more of a commandng role in the story. Villainous tips also add more ambition to your character. There are LOTs of restrictions in the costume editor that shouldn't be there. One thing that Thunderspy did right is add more Head Detail slots, so you can have sunglasses with horns.
  7. Contact missions contain story arcs that let you explore the lore of Paragon City. I highly recommend them. You'll discover lots of tidbits about various factions, their history, and their motives in the world. Most groups in the game have really rich, detailed lore that's ingrained in US and World history. You'll bust up gang wars, foil terrorist plots, interrupt demonic rituals, and disarm doomsday devices. You may even come face-to-face with the archvillain of the whole dang enterprise. One of the most memorable moments for many a new player is fighting Dr. Vahzilok in a level 20 story arc. Contact missions can be very fun if you immerse yourself in the story. But to do that you have to read the mission dialogue and all the clues that come in from completing missions, and reading isn't enjoyable for everyone. The writers in City of Heroes put in a lot of effort to make story arcs a journey full of twists and surprises. It can be just like reading a novel.
  8. If you don't want to go through the lengthy process of levelling a fire farmer to 50, getting incarnates, and geting IOs, your second best option is to just run task forces starting with Positron and going all the way to Numina, then doing ITFs from 35 to 50. You're going to want to do all the TFs anyway to get the Task Force Commander accolade. I've done it and I've gotten my blaster all the way to 40 in a single night. The caveat is you have to form the task forces yourself. Don't wait on others to do it.
  9. I've gotten characters all the way to level 50, only to remake them with the same powersets, albeit on a different AT, because I discovered they were more powerful.
  10. A lot of players in this community are extremely rude when responding to feedback on the current state of the game. Last week, I posted to the Suggestions forum that the devs should consider a name release policy for Supergroups. The level or snark and sass I got in the replies was absurd. If the logistics are too complicated to implement, explain why and don't say anything more. Don't tell me to "pick up a thesaurus", just because I prefer "The Menagerie" for the name of my VG instead of "The Menagerie of Crime". This isn't limited to the Homecoming forum. On the CoH subreddit, I've been given lip because I don't like the graphics and sound effects of the new power sets. I don't have to be an animator to think the animations look poor. I would rather efforts go towards creating new storylines and new content instead of stitching together powers out of recycled sprites in the game. The costume creator in Homecoming is still extremely limited compared to Thunderspy. But instead, the devs gave us a cyclone on Whirling Axe. Who asked for that? Years ago, I posted on the forum AND the subreddit that the game needed a harder difficulty setting. I was met with unreasonable amounts of hate. Some players spoke up after recognizing how the overall community was treating me for politely expressing my opinion. And guess what? My idea was looked at because 4-star TF/SFs have become a huge part of the Homecoming server.
  11. Plant Control/Time Manuplation Controller - Thyme-Lord
  12. If we're still adding suggestions, can we get an AE portal for supergroup bases? I think it would be way more immersive for RP in between missions to take place inside the base as opposed to inside an AE building. It always reminds me that I'm playing a video game.
  13. Right now, there's nothing for sale with Prismatic Aether that would interest me. If I had the ability to buy ONE weapon to holster on my toon for 250 Prismatic Aether, I would grind itrials from now until Christmas. I have a weapon master who would look perfect carrying knives as well as bow. Or maybe she want pistols to go with the assault rifle on her back? I think the potential for this would be insane.
  14. Trick Arrow is a pretty defenseless secondary for MMs, and beasts benefit massively from +defense. So to mitigate damage, I took power boost + flash arrow. My goal is to get permapower boost on this build so that all my debuffs melt enemies into pudding I also proc'd the shit out of Ice Arrow and Acid Arrow. Ice Arrow hits like a sniper attack, and Acid Arrow does decent pbaoe damage to tightly packed groups. I have a lockdown in EMP arrow which fires pretty reliably on every target it hits. Poacher - Villain Mastermind Build plan made with Mids' Reborn v3.7.4 rev. 9 ────────────────────────────── Primary powerset: Beast MasterySecondary powerset: Trick ArrowPool powerset (#1): SpeedPool powerset (#2): FightingPool powerset (#3): LeadershipPool powerset (#4): ConcealmentAncillary powerset: Mace Mastery ────────────────────────────── Powers taken: Level 1: Summon Wolves A: Achilles' Heel: Chance for Res Debuff3: Touch of Lady Grey: Chance for Negative Damage3: Superior Command of the Mastermind: Recharge/Pet +AoE Defense Aura5: Superior Command of the Mastermind: Damage/Endurance5: Superior Command of the Mastermind: Accuracy/Damage7: Superior Command of the Mastermind: Accuracy/Damage/Recharge Level 1: Entangling Arrow A: Gravitational Anchor: Immobilize/Recharge7: Gravitational Anchor: Immobilize9: Gravitational Anchor: Immobilize/Recharge/Accuracy9: Gravitational Anchor: Recharge/Accuracy11: Gravitational Anchor: Immobilize/Endurance Level 2: Flash Arrow A: Cloud Senses: ToHit Debuff15: Cloud Senses: Accuracy/ToHitDebuff17: Cloud Senses: Accuracy/Recharge17: Cloud Senses: ToHit Debuff/Endurance/Recharge Level 4: Glue Arrow A: Ice Mistral's Torment: Accuracy/Damage/Endurance/Recharge19: Ice Mistral's Torment: Chance for Cold Damage19: Ice Mistral's Torment: Damage/Slow21: Ice Mistral's Torment: Damage/Recharge50: Ice Mistral's Torment: Endurance/Slow Level 6: Train Beasts A: Invention: Endurance Reduction Level 8: Call Ravens A: Annihilation: Chance for Res Debuff21: Touch of Lady Grey: Chance for Negative Damage23: Impeded Swiftness: Chance of Damage(Smashing)23: Shield Breaker: Chance for Lethal Damage25: Ice Mistral's Torment: Chance for Cold Damage25: Positron's Blast: Chance of Damage(Energy) Level 10: Ice Arrow A: Gladiator's Net: Chance of Damage(Lethal)27: Ice Mistral's Torment: Chance for Cold Damage27: Ghost Widow's Embrace: Chance of Damage(Psionic)29: Neuronic Shutdown: Chance of Damage(Psionic)29: Unbreakable Constraint: Chance for Smashing Damage31: Superior Entomb: Accuracy/Hold/Endurance Level 12: Summon Lions A: Superior Mark of Supremacy: Accuracy/Damage/Endurance31: Superior Mark of Supremacy: Endurance/Pet +Resist +Regen31: Superior Mark of Supremacy: Damage/Endurance33: Superior Mark of Supremacy: Accuracy/Damage33: Call to Arms: Defense Bonus Aura for Pets33: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 14: Hasten A: Invention: Recharge Reduction34: Invention: Recharge Reduction Level 16: Poison Gas Arrow A: Fortunata Hypnosis: Recharge/Accuracy34: Fortunata Hypnosis: Sleep34: Fortunata Hypnosis: Sleep/Recharge36: Fortunata Hypnosis: Sleep/Recharge/Accuracy36: Fortunata Hypnosis: Sleep/Endurance Level 18: Fortify Pack A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 20: Acid Arrow A: Annihilation: Chance for Res Debuff36: Achilles' Heel: Chance for Res Debuff37: Bombardment: Chance for Fire Damage37: Positron's Blast: Chance of Damage(Energy)37: Touch of Lady Grey: Chance for Negative Damage39: Shield Breaker: Chance for Lethal Damage Level 22: Summon Dire Wolf A: Soulbound Allegiance: Chance for Build Up39: Soulbound Allegiance: Damage/Endurance39: Soulbound Allegiance: Damage40: Soulbound Allegiance: Damage/Recharge40: Sovereign Right: Resistance Bonus40: Edict of the Master: Defense Bonus Level 24: Disruption Arrow A: Synapse's Shock: EndMod/Increased Run Speed Level 26: Tame Beasts A: Invention: Endurance Reduction Level 28: Oil Slick Arrow A: Ragnarok: Damage42: Ragnarok: Damage/Recharge42: Ragnarok: Damage/Recharge/Accuracy42: Ragnarok: Damage/Endurance43: Ragnarok: Recharge/Accuracy Level 30: EMP Arrow A: Unbreakable Constraint: Hold/Recharge/Accuracy43: Unbreakable Constraint: Hold/Recharge43: Unbreakable Constraint: Hold45: Unbreakable Constraint: Recharge/Accuracy45: Unbreakable Constraint: Hold/Endurance45: Lockdown: Chance for +2 Mag Hold Level 32: Boxing (Empty) Level 35: Tough A: Gladiator's Armor: TP Protection +3% Def (All)46: Steadfast Protection: Resistance/+Def 3%46: Steadfast Protection: Resistance/Endurance Level 38: Weave A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 41: Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed46: Kismet: Accuracy +6%50: Luck of the Gambler: Defense Level 44: Tactics A: Invention: Endurance Reduction Level 47: Scorpion Shield A: Luck of the Gambler: Defense/Increased Global Recharge Speed48: Luck of the Gambler: Defense/Endurance48: Luck of the Gambler: Defense48: Shield Wall: +Res (Teleportation), +5% Res (All) Level 49: Power Boost A: Invention: Recharge Reduction50: Invention: Recharge Reduction ────────────────────────────── Inherents: Level 1: Supremacy Level 1: Brawl (Empty) Level 1: Sprint (Empty) Level 2: Rest (Empty) Level 1: Swift (Empty) Level 1: Hurdle (Empty) Level 1: Health A: Panacea: +Hit Points/Endurance11: Numina's Convalesence: +Regeneration/+Recovery13: Miracle: +Recovery Level 1: Stamina A: Invention: Endurance Modification13: Performance Shifter: Chance for +End15: Invention: Endurance Modification Level 1: Pack Mentality Level 1: Alpha Howler Wolf Level 1: Howler Wolf Level 12: Lioness Level 22: Dire Wolf https://api.midsreborn.com/legacy/download?uc=1707&c=740&a=1480&f=HEX&dc=78DA7594DB4E13511486FFE94CA9500AD4528EAD9C8A2048A1A05E7AE07C684D1544F0868CA5C0444A495B546E3DEB0BF8063E03B7C64362222FE1315E08DE786362EA62D62CD9D6304D9B6FFF7BED7FADBDF6EE24EE8E56EEBE8F5F845633B26EE6F34B09335F48E732D6C6B2E7B259D8CA99EB3A004F326BA6D6D2390F71CB61C8D2EC562693DD880EA74972966E372BF3C35B2B2BD1B99C95BAB5742997CBDE4145329B5D8FCE6EA6D3CB3E1BC7ADD5B582B5B15A6D8FE26973399DCBAF599B7E7B3CB571DBCA5B37AD75ABB01D1ADBB45251C53C61A6D292B4910A8BD077AC817E34FAF05374032F5D40C0800BBB04B10378A7DB60E08DC06B8632BC65B867D836F2146978C5E58424198EE1AAC02C4305E618EE53B8A6ACD6357CA499B0812A7C62A8C167812F0C0F6891AEA6D4E173DB76C75125E065A84505430CE50C13B46F370E57D3A00DF6CC24CD78145FB7075F75C7C5E9481D5E68760D7528D36D6890940DD8619B87545EB96A538E31B66992D82664341B4230D92F8429CE7002AF0C1BA6A81AAF7A3E5E2C184EC8A2C0358656CC0B7CE01EB522C819DAE922FA946A341F7AB9CE368147B4B65AED6735165D4EC8BCC075860E2C08DC6098A63AFD4A9DF04BEAC7E41B501B11907E76C8558BC0C51D8948F722D2EA93D2E1194A10541B11C488840C0B9C67E8C205819F70E01B6C9B27544DBD520DEAB1CF4D8B53824675A6516EC4530A6856521BCD1864FF5318123823708EA10767199ED1EAB0BAFF30C625644C6094E134260426057E316874822DEA856D41911EE8A4B72BF6AE760C727BFBEC8D860FA08EC1A0D84E758B9D72487E9AE956DC5DDD32D387DFDCB9186A5909506CAFEAD22B8DDAA1C451F57F1C15977ED408D40ACC70997B95C0807A3507E446C6041206D4A7580C9508B648CD881FA1270DF5ED44BAC6FAF78A7F5F5B12BF7784BE5FA2D3D1B4E9CEBB6C9EF7558969822E033FFE8F6D8513F29CCFB44A94584FC9060758F87BE58AFDA5C220095E55182221A80A7F0057C1DB8D
  15. Wow only 45%? Ok, I should definitely pull back on my ranged defense and shore up melee and AoE. Thanks a bunch!
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