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Jawbreaker

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Everything posted by Jawbreaker

  1. Excellent design. Bravo!
  2. I'm loving my new Dom, she's becoming a top 5 favorite alt. I feel like her build could be tweaked a bit though, not sure if i need more defense or resist, or if I should try to add a self-heal. Any suggestions? Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Halloween girl 2: Level 50 Mutation Dominator Primary Power Set: Darkness Control Secondary Power Set: Energy Assault Power Pool: Speed Power Pool: Concealment Power Pool: Sorcery Power Pool: Fighting Ancillary Pool: Soul Mastery Hero Profile: Level 1: Dark Grasp -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(3), BslGaz-EndRdx/Rchg/Hold(3), BslGaz-Acc/EndRdx/Rchg/Hold(5) Level 1: Power Bolt -- FrcFdb-Rechg%(A) Level 2: Living Shadows -- SprAscoft-Rchg/+Dmg%(A), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(5), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(7), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(7), SprAscoft-EndRdx/Rchg(9), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(9) Level 4: Hasten -- RechRdx-I(A), RechRdx-I(13) Level 6: Possess -- Prp-Acc/Conf/Rchg(A) Level 8: Power Push -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg(13), Thn-Dmg/EndRdx(15), Thn-Dmg/Rchg(50), Thn-Acc/Dmg/Rchg(50), Thn-Acc/Dmg/EndRdx(50) Level 10: Power Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(15), SprWntBit-Acc/Dmg/EndRdx(17), SprWntBit-Acc/Dmg/Rchg(17), SprWntBit-Dmg/EndRdx/Acc/Rchg(19) Level 12: Fearsome Stare -- CldSns-%Dam(A), CldSns-Acc/EndRdx/Rchg(19), CldSns-ToHitDeb(21), CldSns-Acc/ToHitDeb(21), CldSns-Acc/Rchg(23), CldSns-ToHitDeb/EndRdx/Rchg(23) Level 14: Heart of Darkness -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(25), Stp-Acc/EndRdx(25), Stp-Acc/Stun/Rchg(27), Stp-KB%(27), Stp-Stun/Rng(29) Level 16: Stealth -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(29), Krm-ResKB(42) Level 18: Haunt -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(31), ExpRnf-Dmg/EndRdx(31), ExpRnf-Acc/Dmg/Rchg(31), ExpRnf-+Res(Pets)(33), ExpRnf-EndRdx/Dmg/Rchg(33) Level 20: Whirling Hands -- Arm-Dmg(A), Arm-Dam%(33), Arm-Acc/Dmg/Rchg(34), Arm-Dmg/EndRdx(34), Arm-Acc/Rchg(34) Level 22: Mystic Flight -- BlsoftheZ-ResKB(A) Level 24: Power Up -- RechRdx-I(A) Level 26: Shadow Field -- Lck-Acc/Hold(A), Lck-Acc/Rchg(36), Lck-Rchg/Hold(36), Lck-EndRdx/Rchg/Hold(36), Lck-Acc/EndRdx/Rchg/Hold(37), Lck-%Hold(37) Level 28: Total Focus -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg(37), Mk'Bit-Dmg/EndRdx(39), Mk'Bit-Dmg/Rchg(39), Mk'Bit-Acc/EndRdx/Rchg(39), Mk'Bit-Acc/Dmg/EndRdx/Rchg(40) Level 30: Boxing -- Empty(A) Level 32: Umbra Beast -- SlbAll-Build%(A), ExpRnf-Dmg/EndRdx(40), ExpRnf-Acc/Dmg(40), ExpRnf-Acc/Dmg/Rchg(42), ExpRnf-EndRdx/Dmg/Rchg(42) Level 35: Sniper Blast -- StnoftheM-Dam%(A), StnoftheM-Acc/Dmg(43), StnoftheM-Dmg/EndRdx(43), StnoftheM-Dmg/ActRdx/Rchg(43), StnoftheM-Dmg/EndRdx/Rchg(45) Level 38: Power Burst -- Apc-Dmg(A), Apc-Dam%(45), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(46), Apc-Dmg/EndRdx(46) Level 41: Dark Embrace -- GldArm-3defTpProc(A) Level 44: Soul Drain -- GssSynFr--ToHit/Rchg(A), GssSynFr--Rchg/EndRdx(46), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--Build%(48), GssSynFr--ToHit/EndRdx(48) Level 47: Tough -- StdPrt-ResDam/Def+(A) Level 49: Weave -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(11), NmnCnv-Regen/Rcvry+(11) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) Level 1: Quick Form ------------
  3. I used them once. Once.
  4. Ogrekill, Dimension-hopping, hyper-intelligent TW/WP Ogre with an insatiable thirst for books and battle
  5. I love outside the box thinking with the character creator. Well done!
  6. Thank you! Now all I need are dual hand auras to be implemented
  7. Strangehands, magic blaster, dark/rad ( recolored to yellows and blues). Once an explorer, archaeologist and tomb raider, he got his hands stuck in a trap in an ancient temple while trying to steal some magical gems. ( He chose...poorly)
  8. Stone/Ice brute!
  9. Not at all, inspiration from others is a big part of the character creator! She looks great!
  10. All of them. All of them
  11. I came across a bug while trying to decide which shield/mace combo I liked best on my scrapper, Swingarm. Only two people on my team could see the double shield effect though.
  12. I've used that once, maybe twice
  13. It's the malaise pattern, one of the new releases from a couple months back. The colors blend in odd ways depending on what you pick, it's fun to play with
  14. Reborn from live, The Distortionist. Illusion/Time controller
  15. 50/50 pattern for chest and legs. We have it for the face, I can't understand how they never implemented that one back in the day.
  16. I'm just looking for a general idea of how each combo works performance-wise. My main goal is always fun, which for me, breaks down to performance/survivability, then the way the sets feel during game play. Off that's rough for /Ice. I know filling the psi hole isn't easy, or at least wasn't back in the day
  17. Simple one, the 50/50 pattern for chests and lower body. We have it for faces, never understood why it wasn't implemented for the other two
  18. What are the options you've never used and never see a reason to use? My #1 selection are the Gunslinger shoulders and gloves. Just...no.
  19. Which do you play, and why? Hopefully because it's a fun and satisfying combo. I have a concept but can't quite decide on which combo of fire and ice I want to use
  20. Glitch, Elec/Shield, an anomaly in our world, trapped here after a lightning strike at Steve Job's house.
  21. Fallow, Plant/Savage Dom who is an envoy of the Avatar of the Winter Solstice.
  22. Blinq, teleporting Psy/Shield scrapper
  23. Re the blue numbers the total enhanced numbers from the base damage? Is that what the cap is represented by? thanks for any info
  24. Wow really? Can anyone confirm this?
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