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Removing changeling with no massive buffs to compensate would put them at "worse than Sents" territory. I agree with the sentiment of removing form specific powers and buff the base kit to compensate with Nova and Dwarf having juiced scalers to make up for only being able to use the ranged and Melee attacks respectively. Maybe even a scaling buff that improves Nova and Dwarf damage the longer they camp the form.
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What the hell are you babbling about?
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I know it's a small thing, but I absolutely love the new Laser Beam Sweep animation for Energy Torrent! It looks great, and I hope we see more alternate animations done in this style. Was not sure if I was going to go with Energy or Leviathan on my Brute build but after seeing this it's Energy 100%.
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I just want to see some larger tails. Like, 2-3 times the size of the animated ones we have, they are too tiny, especially on Huge characters.
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Add Claws costume options to Savage Melee
dangeraaron10 replied to Rivener's topic in Suggestions & Feedback
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Pretty much what Rudra said. Epics are meant to give you power types not normally accessible by your AT. Some MM Epic pools are real stinkers, I'll give you that. One of the standouts is Fire Mastery (or is it something like Pyre or Heat Mastery? It's Fire attacks) for additional attacks and also Bonfire, with proper slotting is amazing control. I'd like to see some of the lackluster Epic pools buffed across every AT, along with adding more Epic pools.
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Every game I play that uses this feature generally enables the same behaviors. I'm afraid I can't support DPS meters.
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New Powerset idea: Integrated weaponry
dangeraaron10 replied to biostem's topic in Suggestions & Feedback
Love it. Anything similar to Champions Online Power Armor is good in my book. -
New Powerset idea: Integrated weaponry
dangeraaron10 replied to biostem's topic in Suggestions & Feedback
All about it. I'd love a power armor/integrated weapon set, War Machine style. Support -
Well it's not so much a /Blast secondary but is more of Manipulation with ranged attacks instead of melee attacks. Plus or minus a few things. So definitely a Melee DPS AT with more built in survivability than a Blaster but not as much as a Scrapper. Personally, as someone that follows Tanker vs Brute vs Scrapper balancing act, I think adding another AT on that sliding scale of DPS vs survivability but on a Scrapper vs Blaster vs Sentinel axis is a bit of a headache in the making. An AT like this would live and die by a really clever inherent. The most interesting thing I think the AT cam offer is more power theme combos. So something like Martial Arts and Assault Rifle/Devices style combo.
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Eeeehhh Less passionate about Kick and just trying to make lemonade out of a lemon. Most often yeah I write it off and it's just kinda there. Always fun to kick Hellions, though! But you're kind of missing the point. If no power had a prerequisite power, then people would just load up with all the best powers. By breaking that dichotomy, then you'll find some builds get unintentionally stronger, even if it's just a bit. Look, if I wake up tomorrow and there's a patch that lets you pick Tough without any prereqs and Weave only needed Tough, I would be just fine. I'll gladly take the extra "fun" power elsewhere. But I acknowledge a non negligable number of people who feel building characters is enhanced by having a sense of investment and choice rather than having your primary, secondary, and all the same meta powers in every build with no filler.
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To be fair, that is heavily nerfing procs. Most abilities that use them have 3 to 5 in a given power. Either way, it's gonna be a wave of respecs. Edit: I'm glad Fiery Melee got buffed but god I wish Breath of Fire got buffed like originally planned. Breath attacks across the board need love, I love them for theme but they're almost always bad except for Mako patron breaths.