Dreamkeeper
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Concept Toon Build Assistance: Street Fighting / Regeneration
Dreamkeeper replied to Dreamkeeper's topic in Scrapper
Thank you all for the feedback @Koopak and @StrikerFox especially the regen calculator, will spend some time reviewing feedback and your posted build in more detail later this week when i get back on my computer with mids! -
Dreamkeeper started following Critique My Build - Katana/Invul , Concept Toon Build Assistance: Street Fighting / Regeneration , Silencing/Modifying specific game sounds and 1 other
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Concept Toon Build Assistance: Street Fighting / Regeneration
Dreamkeeper posted a topic in Scrapper
Hi Everyone, I'm working on a concept/RP character and am looking for help to perhaps further optimize my build. Because this is a RP toon, most of the power choices are set and am okay with this not being a "top performer." My Goals for this build are: 1. Have as high regen as possible (currently at 778%) 2. Have nearly capped S/L or melee defense (currently at 39.5% S/L) 3. Have permanent dull pain (currently permanent) 4. Keep all of the power choices I have in place with the exceptions below 5. Have as many hit points as possible (currently at 2409 w/ DP) I am open to changing the following powers and am fine not having a travel power: - Mystic flight - Arcane Bolt - Stealth - Moonbeam - Am open to making this toon a stalker instead if you think it would work better at meeting goals (just am generally unfamiliar with stalkers) Are there any slotting optimizations you all would suggest? And thank you in advance for any feedback Build below & attached as image if link doesn't work: View This Build In MRB -
Apologies if this already exists somewhere and I overlooked it, but does anyone know the file names to silence the "pain yelps" the wolves in beast mastery let out when they are hit?
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Focused Feedback: Power Level Availability Changes
Dreamkeeper replied to The Curator's topic in [Open Beta] Focused Feedback
I think this is major quality of life win and hope this change goes live! I really think this will add much improved enjoyment for those of us who level lock characters at times--there's so much fun content pre-level 30 that can feel like a slog with limited powers and I think this will make running Ouro arcs a lot more enjoyable too for the same reason. p.s. while i know this is off topic, would love to see contacts level range expanded beyond 4levels before you out level them someday! -
Focused Feedback: Holstered Weapon System
Dreamkeeper replied to The Curator's topic in [Open Beta] Focused Feedback
This is such an exciting and welcome addition, thanks for adding this ! Just flagging that the "retro rifle" seems to float above the character whereas all of the other versions i tried looked perfectly flush. Just flagging since iirc this was an issue that was fixed with the melee weapons in the previous patch. Screenshot attached for reference and I tested this on both Blaster and Mastermind archetypes both with and without a "backpack" costume piece added. -
Focused Feedback: Force Fields Revamp
Dreamkeeper replied to The Curator's topic in [Open Beta] Focused Feedback
Overall he new FF set plays fine. I love the bomb animation speed up, changes to force bolt, and while I don't think it thematically makes sense, don't mind the -res added to some of the powers. However I think the loss of Force Bubble is pretty terrible. Dampening field is cool in that it provides debuff resistance, but replacing repulsion field with this power is a better choice than replacing Force Bubble which provided absolute safety to melee attacks as well as positioning and soft control. Even thematically, Force Bubble feels like a great and powerful t9 power (though i may be in the minority). Repulsion field is such a small area of effect and a poor replacement for Force Bubble (not to mention the distracting and nauseating animation), you can no longer use it to the same degree you could Force bubble to protect teammates/pets. If nothing else, is it not possible to give Force Bubble and Dampening field the same treatment as Master and Practiced Brawler that sentinels have where you can only choose on or the other? -
Focused Feedback: Robotics Revamp
Dreamkeeper replied to The Curator's topic in [Open Beta] Focused Feedback
I think @Neiska really summed up the issues well with the Bots changes here. Playing bots has become extremely endurance intensive and tight on power slots. I understand and agree with other posts that yes you can still solo AVs/GMs with these Bots changes but it is undoubtedly more difficult to do so with the loss of (what I consider) a premier element of the Assault Bot (the -regen) and the greatly increased endurance costs of attacks, compounded by the player needing to now use more personal attacks to apply -regen. Lastly, I'd add that I don't agree with the AVs/GMs being such a small part of the game considering what a larger part they are in TFs, at lvl 50, and on Redside especially. Sure most AVs can be downgraded to EBs, but for many of us they are a core feature throughout leveling a character. -
Focused Feedback: Robotics Revamp
Dreamkeeper replied to The Curator's topic in [Open Beta] Focused Feedback
I did some initial testing with my bots/time MM and I have to echo what @gameboy1234 and @Mr. Apocalypse said, the Protector Bots and Assault Bot use significantly more endurance when compared to live and ran out of it quickly causing them to idle and do nothing. I also disagree with removing -regen from the Assault Bot and adding it to the blasts, it forces the player to select powers which are low on damage and heavy on endurance just to keep -regen in the build. I could understand dropping the Assault Bot's -regn to 300-400% but outright removing it seems overly punitive simply for the fact it forces the player to select subpar powers to maintain the -regen in the primary. While /Time and many other secondaries offer -regen not all of them do, this accompanied by the changes to repair (now maintenance drone) seem like far to many changes to a set that was already performing more than fine. The changes made to necro, mercs, and ninjas all seem like nice added perks that can only help existing builds, these changes to bots do not entirely follow that theme. -
Has anyone had success silencing the explosion sound effects of Force Field Generator when it expires? I created the appropriate folders listed in this thread (Weapons and V_Explo) I renamed the corresponding files listed with my silenced .ogg and it still makes the loud explosion noise. I tested modding other sounds to ensure it wasn't a setup issue (i.e. hasten, dog barks) and silenced all of those without issue, but the Force Field Generator still explodes loudly. Any help or guidance is greatly appreciated!
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issue 27 Focused Feedback: Symphony Control
Dreamkeeper replied to The Curator's topic in [Open Beta] Focused Feedback
Echoing a comment already made, while the set seems really exciting (did some quick tinkering), a version without the music notes animations would help a lot with creativity/make the set feel a bit less "specific" to certain character themes. -
I'd recommend dark miasma or radiation if you want to be useful on teams and effective solo (though I'm a firm believer anything can solo if built for it!) Those two sets can use the same build for both team and solo play though (depending on power pics). Dark Miasma offers: -regen, -dmg, -to hit, and -resistance, along with aoe heals for the team and a good amount of control powers (aoe fear, aoe stun, ST hold), and a pet that debuffs Rad offers: -regen, -dmg, -to hit, -def, -resistance, +end recovery, +rech, +dmg, along with heals, and a holding toggle power. I am probably missing quite a few things in both sets, additional options are Cold Domination, Time Manipulation, & Storm; though I personally found time boring on a defender and think it's more fun on trollers/mms and storm has a good amount of "non-team friendly" powers with the KB but is insanely fun to play. Cold Domination is incredibly powerful and gives lots of -def, -res, slow, and def buffs to teams, just be mindful that the shields layer ice on top of players, so it may be best to recolor them to make them look as invisible as possible to avoid any complaints. As far as secondaries go, I like dark blast & rad blast since they have a good amount of opportunities to add procs for more dmg in your attacks. I really don't think you can go wrong though as long as you have fun, hope this helped a bit!
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As some others have said, I really like this idea. I think i'd say 5/10 or 4/10 would be better, but I think this would add a lot of diversity to end game content and builds. I'd even be okay with some type of diminishing returns for incarnates i.e. first two T4 powers will work at 100%, 3rd T4 power at 80%, 4th at 60% or something like that. Overall I think Alpha slots work well and don't push many toons grossly over the edge (no more so than a high end IO build) and I think some Destiny powers work well (like Clarion) while others could have the scale of their buffs reduced a bit so it's more even overall and not as high on initial activation.
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Hey Six Six, did my solution above work for you?
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Hey SuperDan, it was my pleasure I love making builds! And that is correct w/r/t the hasten slotting, keep in mind it only makes about 1sec difference, but it frees up another slot for you to use! Another option is to go with the agility alpha for more rech, def, and end mod instead of musculature, which (for this build) really only offers you more dmg (the defense debuff is wasted given your already incredibly high acc). I don't have my comp with mids on it on me right now, but if you do opt to go for agility for more def/rech, you could go degenerative in your interface slot which will help you shred through enemies even more quickly.
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Hey Super Dan, I have two builds for you to look at below. The first is a build that I think respects your original, it has all of the same powers except for one--I got rid of fly since that seemed like a throw away and you can buy a temp power for flying in the game. It seemed like a waste to have the jumping, speed, and fly sets. I've summarized my feedback on your original build and my changes below. LMK your thoughts, happy to help further Original Build - overslotted in some areas i.e. you don't need the tier 6 set bonus on golden dragon fly since you can cap s/l without that and hasten can have a slot removed, boosting the recharge enhancements in them gets the recharge down to 135sec (mine) vs 136sec (yours) - can swap out unbreakable guard sets for cheaper IOs that offer more defense - little to no psi resistance at all - over indexed on accuracy/accuracy bonuses - key IOs (steadfast and gladiators armor) come too late - a bit more recharge can be squeezed in Revised Build - has slightly more recharge, better defenses (43.9% s/l/fire/cold and 40% energy/neg) - 40% psi resistance - Loses some resistance in all all dmg types but s/l/psi - Overall should be quite survivable but is a bit more streamlined than your original - added force feedback proc for more recharge - added preventive medicine proc for absorb - added panacea proc for passive heal and more +end http://www.cohplanner.com/mids/download.php?uc=1434&c=671&a=1342&f=HEX&dc=78DA65935B53525114C7F78183048A808A62060828C82584B2976E965A4D2933CE38D3AB1D618767860106A889C71E7A6BBAA8D54BBD95D54B1FA4DBE72893EA0B34B438EB0FD69C3330BF73D66DAFF5DF7BE7EFAD0C7DB8767F5128C3CB65ADD1D8DC28D4B55A4DD66D79ADA41744F7B1D3DFD7B36FE66559CACCAAD6D42ADA74DFBA226FCB4A4366AE57EEDE2957645DDBD2CB7AB3259CEBD56A39B35193B23864BCAE49ADA6574A2EE3E3AA5EDA6ED297BBE72ACA7A635BAF79AFD4F44266A95A6C6DE6B54653D65B7EEA6196FE0FED024FC7269EA942E45431B0C73CB60BEE309D4FC127CC73DD5CC5C8B58804BDC455317ECA6AF8FC13F41D50C5233B42444755DA16C33673C88C1D30932FB95EFA15F33CE558B9AE6A8D70DDB12018C63A21E649AC1BA11C1BE728B61421E71003E038F9ECE8D3EE538C35E657B9CFDC1F61F47081621CD0C1F1837D4307E02173B80D7E678E7C633EA6DC41E40EBEB518B6C43EF81E7CC74CBE015F33A394EBE25CE19AE27AFB0921DC98DF8DF93D98DF83F94730FF3CE6DFA13A5EE8EC85CE71E81C87CEE945AE9F3ECBBC4839A3BC8E75F40CEBE25F6046B3CC9EBE9728D687581F6266103393FB3F56A1D809CC34D1A147EC9265120A4D1678978F6F8192192E821A337A8B799972A714C5D8BD29ECDE0917E8645A292680EE02502C08C582502C08C5F62836845E429F5989E92FE057F01333FC11A7E401EFD612E54670CA22E8253AC654C9378B53360B5F0CFDC5D0EF06959B833273C6E9A4DDA6ED4F719E48BDE075BC542B835A99DE8945ADDC30739962B2A8954D410FB57F9BE9D7553EA4F6EF682769F2664D969CC972DA64593059D64C9675B57FEF8562581C1EBAD56CE9B49DE455FEF5FE3AB2589430ABAEDEE4A9E23778E77E9AB27E1F59AC0AB4B33C077798EA2EF32F6FA0DEB7 My Build for my Katana/Invuln Toon This is the build I'm going to use for my Katana Invuln once I finish getting some other toons to 50, It has capped defense to all dmg types except psi, 5sec recharge on hasten, 41.5% psi resist. I realize the epic power pool may break your toon's theme, but I think it's worth considering (works for my toon) http://www.cohplanner.com/mids/download.php?uc=1456&c=682&a=1364&f=HEX&dc=78DA65934D4F13511486EF7C944A69F9B494CF96566869A1A5554C8C8028A246A1094913B738944B1999B44D5B8C2C5DB85411505726BA3171E30F51A3BFC195A2A02E8D9B7A98F7504C66D2C9D379CF7DCF3DE7DCDCECFD79EFBB1B0F6685D27AD532AAD5E55CBE6294CBB2E2CA1A05332F8E1E37BDFE637D392B2D29530B46CD281A430D755EAEC96255A66E16EF6D5A455931564CCBAC6D09CF52A964A572652957BDF6DF456994CD62C1677F5C370BEB35FAEAB0BFC86B564D187BAF95CD7C2A5733AC0DCA9E2B6D5ACB59A35A9395AD1EAA264AEF23B7E0A7EE121B848C2E7AEE324D30B80E860B60720D9C3AF22AB6571567355B5303240CEA62224E8CE9E2B19B9788BAAECCA85873013C35CD9C023D17C169F268C8AB6B11E4D183CC30D814028FF78990C7058FE21A437D4DCC6E8AB939E6F62BB636BE807AB729D66C575877353FD351C71E787A97B903763F656E8333E46DE1D9B5FC403EEF21F33BD87AC0DC073BBF8101F2FAE015BE7E686FE242B471DF6DDC773BF7DBCEFD7772DFC3DCF70EE5E9E01A3A0E547BF6C387CC7D30368BFCB12FE0441FE6F284BC5D5C43D75BCCFE12697E9E959FF7488E82972916404C0B9CC71CCF4C32D34CF6ECD2DA5EAEAB378F79F549E60A185C651A60E60E7885BCFD8A7D266A3F9FD78087D90A2AB466906B1FACD323F64809F18EA1CFE874E813F33DF32318FEC07C88AEE7C81BE1AE23BC6332882969141BE1AE47F854A27C1A513E9D289F8A4E6B47F9468C729E38571EF7815F69EB31D4A98EBDC61EE32F99AFC03F5E2152DC5DAA053E1FE54E73EE34E7CE70EE0CE71ED01BB7997E475309E98D3B5A4F38A26987927128E71CCAA4435974284B7AE3DE0BC5569ADBE95643A91F7A28AAFC1FFD75A2A84A18A793B88DAE12B730DD9F0ED7EF1345535EE02C633B607C174C3C07FF76137812FF003F5DE453