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HachiMan2015

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Everything posted by HachiMan2015

  1. Thank you for the response. Yes I use those ones and find them great for controlling each tier. I remember reading somewhere (maybe on these forums but I cannot find it now) that you could create a bind or macro using the "name" you give each pet?
  2. If there a specific set of binds, or better yet based on my hand agility, macros, that divide your pets up so specifically? Very interesting read! And a compelling argument for trying the combo out. Thank you!
  3. That's just awesome thank you @Force Redux! I hope this encourages other would be MM's to try dark out. I never realized how fun it is. And safe, well so far, at level 46.
  4. Ok, that's good to know that time bomb is still not worth it even with fold space. That helps a lot, even just to get scorpion shield.
  5. So I've been reading on here how good fold space is with traps now. I've been mixing and matching builds and I have a question. I am finding it difficult to fit 3 teleport powers in unless I get rid of the epic pool, or the fighting pool as I want so many powers from the primary and secondary as the 28 and 32 powers are good solo with fold space. If I can still achieve soft cap(which i like) is it worth it then to not have an epic pool? Thanks for any advice you can give.
  6. No problem! You're doing me a favour so take all the time you need. Please don't feel pressure to do it. Whenever is good.
  7. That would be awesome, if you have the time. Thank you.
  8. I don't know how I didn't come across this post sooner. Amazing amount of quality information, thank you @Force Redux. I am using your guide for the dark portion of slotting, but I am unsure about beasts(which is the way I'd like to go). I read somewhere that their attacks are more useful then the other sets so that means less choice of powers elsewhere. Also, you can't slot the defense and resistance uniques in their level 18 ability so I am unsure what to take out of each of the beasts slots to make room for it. Should one consider taking the attacks or would you be "fine' skipping them on beasts? And where is the best place for the uniques? Maybe that's too many questions lol. Sorry. It's my first real attempt at a mastermind because this guide inspired me, especially the little intro for beasts/dark.
  9. That sounds rather refreshing actually. And thank you for posting an updated build. That was cool of you.
  10. I'm a little lost. Would Hjarki's build need to change because if the TA buffs? Wouldn't it be fine slotted as in but just "better" now?
  11. Hi there, I stepped away from the game for a bit and came back to dust off my Dark/Staff Tanker. He was built using the posted build. I found it on the forums last year and I *think* the original build creator was @Justaris? I just saved it to my mids folder so I cannot for sure remember. Anyway, with the "new" damage and and AOE range changes with tanks, is there any tweaks that could be made to this build? I love it to pieces, and taking it for a test drive he performed well, but thought I would ask the tanker community if some of the AOE attacks should be slotted differently now? I know Dark is very tight with its slots. Again, it is NOT my build..I just stole it...... Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! DarkHoleandStick: Level 50 Magic Tanker Primary Power Set: Dark Armor Secondary Power Set: Staff Fighting Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Power Pool: Leaping Hero Profile: Level 1: Dark Embrace -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(3), Ags-ResDam/Rchg(7), Ags-ResDam(7), Ags-EndRdx/Rchg(9), StdPrt-ResDam/Def+(9) Level 1: Mercurial Blow -- Acc-I(A) Level 2: Murky Cloud -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(11), Ags-EndRdx/Rchg(11), Ags-ResDam/EndRdx/Rchg(13), Ags-ResDam(15), StdPrt-ResKB(31) Level 4: Guarded Spin -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(19), SprMghoft-Acc/Dmg/Rchg(21), SprMghoft-Dmg/EndRdx/Rchg(21), SprMghoft-Acc/Dmg/EndRdx/Rchg(23), SprMghoft-Rchg/Res%(23) Level 6: Obsidian Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(15), Ags-EndRdx/Rchg(17), Ags-ResDam/EndRdx/Rchg(17), Ags-ResDam(19), GldArm-3defTpProc(36) Level 8: Dark Regeneration -- ThfofEss-+End%(A), TchoftheN-Acc/Heal(13), TchoftheN-Acc/EndRdx/Rchg(36), TchoftheN-Acc/EndRdx/Heal/HP/Regen(36) Level 10: Taunt -- Taunt-I(A) Level 12: Precise Strike -- Acc-I(A) Level 14: Death Shroud -- Erd-Acc/Dmg/Rchg(A), Erd-Acc/Dmg/EndRdx/Rchg(43), Erd-%Dam(43), OvrFrc-Dam/KB(43) Level 16: Eye of the Storm -- Erd-Acc/Rchg(A), Erd-Acc/Dmg/Rchg(48), Erd-Acc/Dmg/EndRdx/Rchg(50), FrcFdb-Rechg%(50) Level 18: Cloak of Fear -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(31), CldSns-Acc/Rchg(37), CldSns-ToHitDeb/EndRdx/Rchg(42), CldSns-Acc/EndRdx/Rchg(45), CldSns-%Dam(50) Level 20: Staff Mastery Level 22: Cloak of Darkness -- LucoftheG-Def/Rchg+(A), Krm-ResKB(25), Rct-ResDam%(25), LucoftheG-Def(33), LucoftheG-Def/EndRdx(34) Level 24: Kick -- FrcFdb-Rechg%(A) Level 26: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-Rchg/ResDam(27), UnbGrd-Max HP%(29) Level 28: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(31), RedFrt-EndRdx/Rchg(33), RedFrt-Def/EndRdx/Rchg(33), RedFrt-Def(34), RedFrt-EndRdx(34) Level 30: Serpent's Reach -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(46), Thn-Dmg/Rchg(46), Thn-Acc/Dmg/Rchg(46), Thn-Acc/Dmg/EndRdx(48), Thn-Dmg/EndRdx/Rchg(48) Level 32: Hasten -- RechRdx-I(A) Level 35: Innocuous Strikes -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(37), ScrDrv-Acc/Rchg(37), ScrDrv-Acc/Dmg/EndRdx(40), ScrDrv-Dam%(42), SprGntFis-Rchg/+Absorb(42) Level 38: Sky Splitter -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(39), Mk'Bit-Dmg/Rchg(39), Mk'Bit-Acc/EndRdx/Rchg(39), Mk'Bit-Acc/Dmg/EndRdx/Rchg(40), Mk'Bit-Dam%(40) Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 44: Combat Jumping -- LucoftheG-Def/Rchg+(A), BlsoftheZ-ResKB(45), LucoftheG-Def/EndRdx(45) Level 47: Soul Transfer -- AbsAmz-Stun/Rchg(A) Level 49: Assault -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(5), NmnCnv-Regen/Rcvry+(5), Prv-Absorb%(29) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 20: Form of the Body Level 20: Form of the Mind Level 20: Form of the Soul Level 0: Freedom Phalanx Reserve Level 0: Task Force Commander Level 0: Portal Jockey Level 0: The Atlas Medallion Level 50: Cardiac Core Paragon ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1579;733;1466;HEX;| |78DA65944B6F125114C7EF3083088542690BF45DFAB06F0A6DF74D637D444B4252E| |3CE90910E7404810051AB2B172EDCBA71E5F303B8F51DBF85EF8DF1D16A6CABB6B5| |AD9BF130E7DF76122681DF99FF3DAF7BB897F89559F7A313D7A785E43E9A53CBE5E| |419359FD54AF6B89AD153821EDFAC5ACA9E2CE43435BF305FD1535907892DEC959C| |D5D25ABEAC45AA3EC999D2C542A90D2B712DA76991F98A9A4E278FEB99C58A9ECF0| |84FA250C845F65E5DE6DB7C51D316BCA639A7A90B5AA9BCA817DD7BEF45F26B3C56| |D4539199528AAA27E36AB9A2959642D444943E4F9CF42555FB34EC224A464C11B64| |9E6A11838C53C3C0106891D8A580F0B3C8610ADC25C7B4AF924E49390CF853C2EC4| |BB91BF7E8AF3748698BF299F8C58F9B56CFAF8DF309BDE82EF9881F7E0872A9DE21| |9D5B523D68EBAF5A8EB435D1FEAFAB19FDE09CEF19C621D66D386ECF0CB662FEE66| |5EEB0D8201E61FEAD1893D3B63BCE75FA4D541ABC31C1E939387FB913D3F6D66CEE| |155700DFCC4393728DE0B5FEF0F5E1B474C0C31B11B36D3F725E56DC03E1B3EF35A| |E71766DF57E6D037E6E8326257989B54A791638D1794A7996DA5B96AD00C433BC2F| |40B6D705FDD4DAC877D4C1B9DDC20C78820FA91496B41EF2D9B1CD7BA056E33DB77| |990AF9B6A1F73617E7ECAC6376BBF937E9F6A0663DE865EE50EF1D3C637BC71D9EF| |1D85DF01E789F39FE007CC8ECA1BA5DE8BB6B4498F976295F0F7AE9B9C47E7D97C1| |25E6C055E6D035F0A662F21FC5F623B63FCD6B4732E022A823C70530CB6CA05E06D| |1CB20E61E206D8435DB08B4D18F3CDF51CCFE15FD5E119CB1C8695EF33BF80E57B5| |6898F3B72B963B69D0238694FD1B6E0CD7AC466B94588D3259A34CD52873354A424| |15952245371FAE87EB362ACBAF6FF278434C6BDAF1F68B214C6993945C200F12C9F| |8FF655D6D7ACF183B887079A24DDE219D96E339703FBFD192B16FBBBC5DEAADE0FD| |87F2DF6B6C54EB8CC1D9AB66AB1CF59ECF3167B9A026398FE7F44E70947| |-------------------------------------------------------------------|
  12. HachiMan2015

    ?/EA

    Thank you, the more I level him the more I understand what you are talking about. Especially as I just got to fissure last night...very solid.
  13. HachiMan2015

    ?/EA

    You're right, doing a search on these forums yields very little info on this particular combo. Thank you for posting this build as well as you're analysis of it. A couple questions if I may? Do you find the stone attacks necessary for the build? As in your damage output was poor without them? Have you tried proccing the single target hold? I did mine and it's seems like it does good damage but I'm not super skilled in builds. Also, what about mace mastery for the shield? Or have you found your defense enough in combination with darks - to hit and would the shield be way over kill? Thank you for your input.
  14. Hi Omega, I am using this build to the letter and so far has been pretty good. Not sure if you have since updated it or not? I have a question about channelgun. Its not really slotted and doesn't play a large role within the attack chain, so for concept purposes would it be a big deal to change it t the melee attacK? And if so what 3 IO's would be the best fit? Thank you for all your crabber input these past months!!!
  15. Thank you good sir...I just hit 30 with the ninjas and I have a concept I like for them so will plug along. I have plunked in your IO's thus far (minus the purples of course, i replaced them with their "lesser" equivalents), so may as well take it to 50 and see. Thank you for your contributions...... however, if I may, would necro be a good fit? I have a concept for that as well. Aren't they resist based? a good fit with electric i mean
  16. So you would not recommend this particular build for exemping down?
  17. And I, for one, cannot wait to profit off of your hard work....and madness 🤣🤪
  18. This is quite a good thing for MM no? Especially ninja lovers?
  19. Whirlwinds with more cow bells in the whirlwinds dealing smashing damage!!!!
  20. so in the meantime, does this look a little better as I adventure and gather influence? Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Dominator Primary Power Set: Mind Control Secondary Power Set: Martial Assault Power Pool: Leadership Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Ancillary Pool: Psionic Mastery Villain Profile: Level 1: Levitate -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg/EndRdx(3), Thn-Acc/Dmg(3), Thn-Dmg/EndRdx(5), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(7) Level 1: Shuriken Throw -- Dvs-Acc/Dmg(A), Dvs-Acc/Dmg/EndRdx/Rchg(7), Dvs-Acc/Dmg/Rchg(9), Dvs-Dmg/Rchg(9) Level 2: Dominate -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(11), SprAscoft-EndRdx/Rchg(11), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(13), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(13), SprAscoft-Rchg/+Dmg%(15) Level 4: Maneuvers -- LucoftheG-Def/Rchg+(A), EndRdx-I(15) Level 6: Boxing -- Empty(A) Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 10: Super Speed -- BlsoftheZ-ResKB(A) Level 12: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(48) Level 14: Tough -- StdPrt-ResDam/Def+(A), EndRdx-I(17) Level 16: Envenomed Blades -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19) Level 18: Weave -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(21), LucoftheG-Def/EndRdx/Rchg(21) Level 20: Dragon's Tail -- Obl-Dmg(A), Obl-Acc/Rchg(23), Obl-Dmg/Rchg(23), Obl-Acc/Dmg/Rchg(25), Obl-Acc/Dmg/EndRdx/Rchg(25), Obl-%Dam(27) Level 22: Total Domination -- Lck-Acc/Hold(A), Lck-Rchg/Hold(27), Lck-EndRdx/Rchg/Hold(29), Lck-Acc/EndRdx/Rchg/Hold(31), Lck-%Hold(31) Level 24: Confuse -- MlsIll-Dam%(A), MlsIll-Acc/Conf/Rchg(31), MlsIll-Acc/Rchg(33), MlsIll-EndRdx/Conf(33), CrcPrs-Conf%(33), MlsIll-Conf/Rng(34) Level 26: Terrify -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(34), PstBls-Dmg/Rchg(34), PstBls-Dmg/Rng(36), PstBls-Acc/Dmg/EndRdx(36), PstBls-Dam%(36) Level 28: Trick Shot -- Dcm-Build%(A), Dcm-Acc/EndRdx/Rchg(29), Dcm-Acc/Dmg/Rchg(37), Dcm-Acc/Dmg(37), Dcm-Dmg/EndRdx(37), Dcm-Dmg/Rchg(39) Level 30: Tactics -- EndRdx-I(A) Level 32: Mass Confusion -- MlsIll-Dam%(A), MlsIll-Acc/Conf/Rchg(42), MlsIll-EndRdx/Conf(42), MlsIll-Acc/EndRdx(42), MlsIll-Conf/Rng(43), MlsIll-Acc/Rchg(50) Level 35: Masterful Throw -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(39), StnoftheM-Acc/ActRdx/Rng(40), StnoftheM-Dmg/ActRdx/Rchg(43), StnoftheM-Dmg/EndRdx/Rchg(43) Level 38: Explosive Shuriken -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/Rchg(39), Thn-Acc/Dmg/EndRdx(40), Thn-Dmg/EndRdx/Rchg(40), Thn-Dmg/EndRdx(45), Thn-Dmg/Rchg(45) Level 41: Link Minds -- LucoftheG-Def/Rchg(A), LucoftheG-EndRdx/Rchg(46), LucoftheG-Def(46), LucoftheG-Def/Rchg+(46) Level 44: Indomitable Will -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(45) Level 47: Mind Over Body -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(48), Ags-EndRdx/Rchg(48), GldArm-3defTpProc(50), Ags-ResDam(50) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Prv-Absorb%(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) Level 50: Support Core Embodiment Level 50: Diamagnetic Core Flawless Interface Level 50: Ageless Core Epiphany Level 50: Cardiac Core Paragon Level 50: Ion Core Final Judgement Level 1: Quick Form ------------
  21. I guess I'll just team and muddle through until I wrack up enough for a more expensive build.
  22. • Hi and thank you for the reply. I should have been more explicit in my post, this is not a leveling build. This toon is already 50. I just through the powers in whenever but slotted how I wanted. • I can put an end redux in tactics but where should I put the build up proc? Or is it unnecessary? • Where would you suggest the slot be taken from to add to envenom? • Any suggestions on where to put the ATO set then, if not in terrify?
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