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HachiMan2015

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Everything posted by HachiMan2015

  1. So you would not recommend this particular build for exemping down?
  2. And I, for one, cannot wait to profit off of your hard work....and madness 🤣🤪
  3. This is quite a good thing for MM no? Especially ninja lovers?
  4. Whirlwinds with more cow bells in the whirlwinds dealing smashing damage!!!!
  5. so in the meantime, does this look a little better as I adventure and gather influence? Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Dominator Primary Power Set: Mind Control Secondary Power Set: Martial Assault Power Pool: Leadership Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Ancillary Pool: Psionic Mastery Villain Profile: Level 1: Levitate -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg/EndRdx(3), Thn-Acc/Dmg(3), Thn-Dmg/EndRdx(5), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(7) Level 1: Shuriken Throw -- Dvs-Acc/Dmg(A), Dvs-Acc/Dmg/EndRdx/Rchg(7), Dvs-Acc/Dmg/Rchg(9), Dvs-Dmg/Rchg(9) Level 2: Dominate -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(11), SprAscoft-EndRdx/Rchg(11), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(13), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(13), SprAscoft-Rchg/+Dmg%(15) Level 4: Maneuvers -- LucoftheG-Def/Rchg+(A), EndRdx-I(15) Level 6: Boxing -- Empty(A) Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 10: Super Speed -- BlsoftheZ-ResKB(A) Level 12: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(48) Level 14: Tough -- StdPrt-ResDam/Def+(A), EndRdx-I(17) Level 16: Envenomed Blades -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19) Level 18: Weave -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(21), LucoftheG-Def/EndRdx/Rchg(21) Level 20: Dragon's Tail -- Obl-Dmg(A), Obl-Acc/Rchg(23), Obl-Dmg/Rchg(23), Obl-Acc/Dmg/Rchg(25), Obl-Acc/Dmg/EndRdx/Rchg(25), Obl-%Dam(27) Level 22: Total Domination -- Lck-Acc/Hold(A), Lck-Rchg/Hold(27), Lck-EndRdx/Rchg/Hold(29), Lck-Acc/EndRdx/Rchg/Hold(31), Lck-%Hold(31) Level 24: Confuse -- MlsIll-Dam%(A), MlsIll-Acc/Conf/Rchg(31), MlsIll-Acc/Rchg(33), MlsIll-EndRdx/Conf(33), CrcPrs-Conf%(33), MlsIll-Conf/Rng(34) Level 26: Terrify -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(34), PstBls-Dmg/Rchg(34), PstBls-Dmg/Rng(36), PstBls-Acc/Dmg/EndRdx(36), PstBls-Dam%(36) Level 28: Trick Shot -- Dcm-Build%(A), Dcm-Acc/EndRdx/Rchg(29), Dcm-Acc/Dmg/Rchg(37), Dcm-Acc/Dmg(37), Dcm-Dmg/EndRdx(37), Dcm-Dmg/Rchg(39) Level 30: Tactics -- EndRdx-I(A) Level 32: Mass Confusion -- MlsIll-Dam%(A), MlsIll-Acc/Conf/Rchg(42), MlsIll-EndRdx/Conf(42), MlsIll-Acc/EndRdx(42), MlsIll-Conf/Rng(43), MlsIll-Acc/Rchg(50) Level 35: Masterful Throw -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(39), StnoftheM-Acc/ActRdx/Rng(40), StnoftheM-Dmg/ActRdx/Rchg(43), StnoftheM-Dmg/EndRdx/Rchg(43) Level 38: Explosive Shuriken -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/Rchg(39), Thn-Acc/Dmg/EndRdx(40), Thn-Dmg/EndRdx/Rchg(40), Thn-Dmg/EndRdx(45), Thn-Dmg/Rchg(45) Level 41: Link Minds -- LucoftheG-Def/Rchg(A), LucoftheG-EndRdx/Rchg(46), LucoftheG-Def(46), LucoftheG-Def/Rchg+(46) Level 44: Indomitable Will -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(45) Level 47: Mind Over Body -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(48), Ags-EndRdx/Rchg(48), GldArm-3defTpProc(50), Ags-ResDam(50) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Prv-Absorb%(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) Level 50: Support Core Embodiment Level 50: Diamagnetic Core Flawless Interface Level 50: Ageless Core Epiphany Level 50: Cardiac Core Paragon Level 50: Ion Core Final Judgement Level 1: Quick Form ------------
  6. I guess I'll just team and muddle through until I wrack up enough for a more expensive build.
  7. • Hi and thank you for the reply. I should have been more explicit in my post, this is not a leveling build. This toon is already 50. I just through the powers in whenever but slotted how I wanted. • I can put an end redux in tactics but where should I put the build up proc? Or is it unnecessary? • Where would you suggest the slot be taken from to add to envenom? • Any suggestions on where to put the ATO set then, if not in terrify?
  8. Hi guys, wondering if some of you are willing to take a peek at my Mind/Martial build and critique based on my goals. Goals are: 1) Budget friendly, around 250 million or less 2) No purples for now although I do have one ATO (non superior version) in there, but will work towards superior as well as purples. 3) Recharge focused with the knowledge that I will not hit permadom with out purples or incarnates, but still recharge focused 4) Defense at 32+% for ranged, although I do have one melee attack in there Let me know your thoughts and/or possible improvements Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Dominator Primary Power Set: Mind Control Secondary Power Set: Martial Assault Power Pool: Leadership Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Ancillary Pool: Psionic Mastery Villain Profile: Level 1: Levitate -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg/EndRdx(3), Thn-Acc/Dmg(3), Thn-Dmg/EndRdx(5), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(7) Level 1: Shuriken Throw -- Dvs-Acc/Dmg(A), Dvs-Acc/Dmg/EndRdx/Rchg(7), Dvs-Acc/Dmg/Rchg(9), Dvs-Dmg/Rchg(9) Level 2: Dominate -- NrnSht-Hold/Rng(A), NrnSht-Acc/EndRdx(11), NrnSht-Acc/Rchg(11), NrnSht-EndRdx/Hold(13), NrnSht-Acc/Hold/Rchg(13), NrnSht-Dam%(15) Level 4: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(15) Level 6: Boxing -- Empty(A) Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 10: Super Speed -- BlsoftheZ-ResKB(A) Level 12: Hasten -- RechRdx-I(A), RechRdx-I(17) Level 14: Tough -- StdPrt-ResDam/Def+(A), Ags-ResDam/EndRdx(17), Ags-ResDam/EndRdx/Rchg(19), Ags-EndRdx/Rchg(19) Level 16: Envenomed Blades -- RechRdx-I(A) Level 18: Weave -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(21), LucoftheG-Def/EndRdx/Rchg(21) Level 20: Dragon's Tail -- Obl-Dmg(A), Obl-Acc/Rchg(23), Obl-Dmg/Rchg(23), Obl-Acc/Dmg/Rchg(25), Obl-Acc/Dmg/EndRdx/Rchg(25), Obl-%Dam(27) Level 22: Total Domination -- Lck-Acc/Hold(A), Lck-Rchg/Hold(27), Lck-EndRdx/Rchg/Hold(29), Lck-Acc/EndRdx/Rchg/Hold(31), Lck-%Hold(31) Level 24: Confuse -- MlsIll-Dam%(A), MlsIll-Acc/Conf/Rchg(31), MlsIll-Acc/Rchg(33), MlsIll-EndRdx/Conf(33), CrcPrs-Conf%(33), MlsIll-Conf/Rng(34) Level 26: Terrify -- SprAscoft-Rchg/+Dmg%(A), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(34), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(34), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(36), SprAscoft-EndRdx/Rchg(36), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(36) Level 28: Trick Shot -- Dcm-Build%(A), Dcm-Acc/EndRdx/Rchg(29), Dcm-Acc/Dmg/Rchg(37), Dcm-Acc/Dmg(37), Dcm-Dmg/EndRdx(37), Dcm-Dmg/Rchg(39) Level 30: Tactics -- GssSynFr--Build%(A) Level 32: Mass Confusion -- MlsIll-Dam%(A), MlsIll-Acc/Conf/Rchg(42), MlsIll-EndRdx/Conf(42), MlsIll-Acc/EndRdx(42), MlsIll-Conf/Rng(43), MlsIll-Acc/Rchg(50) Level 35: Masterful Throw -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(39), StnoftheM-Acc/ActRdx/Rng(40), StnoftheM-Dmg/ActRdx/Rchg(43), StnoftheM-Dmg/EndRdx/Rchg(43) Level 38: Explosive Shuriken -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/Rchg(39), Thn-Acc/Dmg/EndRdx(40), Thn-Dmg/EndRdx/Rchg(40), Thn-Dmg/EndRdx(45), Thn-Dmg/Rchg(45) Level 41: Link Minds -- LucoftheG-Def/Rchg(A), LucoftheG-EndRdx/Rchg(46), LucoftheG-Def(46), LucoftheG-Def/Rchg+(46) Level 44: Indomitable Will -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(45) Level 47: Mind Over Body -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(48), Ags-EndRdx/Rchg(48), Ags-ResDam/EndRdx/Rchg(48), Ags-ResDam(50), GldArm-3defTpProc(50) Level 49: World of Confusion -- Ccp-Dam%(A) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Prv-Absorb%(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) Level 50: Support Core Embodiment Level 50: Diamagnetic Core Flawless Interface Level 50: Ageless Core Epiphany Level 50: Cardiac Core Paragon Level 50: Ion Core Final Judgement Level 1: Quick Form ------------
  9. Agreed!!! However, never together! They go with everything separately, *Holds whipcream in left hand and beer in right, shakes head* Never.... Together 😢
  10. I've read through this entire discussion and was hoping for an answer to the OP's question as well, but I don't think it has been. I know that dimensions shift was changed to a toggle that affected an area where you can fight a mob in peace while you are both intangible. It has niche uses but nothing amazing AFAIK. I can't answer your other question, not that great a Dom player but also wouldn't mind hearing some tips and tricks. 😁
  11. That's......about as awesome a response as one can get. Thank you. It did help a ton. I need to use scream and nado more. I'm not melee preferred, I just thought I was supposed to be 😜 on this build. More the fool me. Thank you for your detailed answers!!
  12. I've leveled 2 Dom's to 50 so far, a Plant/Savage and a Mind/Martial and I am just not feeling either of them. The plant savage is the better of the 2. I think the reason is I have always longed to try electric and I'm not sure why I haven't. So, how is this build working for you? Have you changed it? And is it just as effective without the purples in it? Edit: well obviously it won't be JUST as effective, but will it work if I just switch out the purples for a less costly set for now?
  13. I copied and pasted and then just changed the path to what is on my computer. I didn't use notepad++, I just right clicked in binds and chose "create new text document" EDIT: NVM, using notepad worked..thanks for the tips!!
  14. So I am admittedly not computer language smart. When I try your method Sovera the game just keeps saying "Unable to read in keybind file: C:/CoH/Binds/Forward.txt" whicj is the location of my game. any ideas what I am doing wrong?
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