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Neogumbercules

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Everything posted by Neogumbercules

  1. What is a wet target? How do you make someone wet? That is not a status I'm aware of. Do targets get wet from water blast or something like freezing rain? Maybe I've been missing something since issue 4?
  2. A classic fantasy magic themed control set (think Harry Potter and LotR wands and wizardry). You could have a variety of magic wand and staff abilities. Unique effects could be shrinking enemies so they are tiny, transforming them into toads, tossing them into the air, etc...
  3. My favorite is Cloaking Device. I've actually really enjoyed playing Devices and with this upcoming patch it's getting even better.
  4. Okay how about this for Arsenal Control to give it a "signature" kind of power that feels fun...Swap the position of smoke canister and sleep grenade. Adjust smoke canister to be an appropriate T2 ability. Alternately, replace flashbang with this. If you replace sleep grenade or Flashbang call it Riot Control Grenade and have it do something like this: "You lob a specialized non-lethal riot control grenade at your enemies. Riot Control Grenades deploy a variety of compact control modules that are designed to induce panic, distraction, and confusion among rioters. Opponents affected by Riot Control Grenade will randomly be effected by one of the following effects: Immobilize Confusion Disorient Hold (lower chance on the hold) Targeted AOE - 60 second cooldown. Mag 3 on the controls, 100% chance to to trigger containment and domination. My idea behind this power is to give the set something that is unique, powerful, mechanically interesting, and doesn't feel like something that was just picked off an NPC or a copy of some other power.
  5. I wanna try this out on a traps Corr with caltrops. Finally gonna keep those baddies from escaping my Acid Mortar (which makes enemy AI run like flipping crazy).
  6. I'm looking forward to getting the kids to bed so I can play this but from looking at this at face value, cryo should really be T2, sleep grenade sounds interesting now that I know it re-applies and has slow/-recharge, but I'd MUCH rather have an AOE immob like wide-area web grenade, and I think it should go in cloaking devices' slot. Cloaking device seems kinda...bleh. I could take it or leave it. Maybe if it was a team cloak (like shadow fall from dark Miasma without the res buffs). Gun drone is boring. If it had more attacks with useful soft control secondary effects it would be a lot more exciting, but having a clone of a blaster power is very underwhelming.
  7. I can't believe Munitions Mastery got a buff. That was only 20 years in the making 😄 I want to play so many dominators and blasters now.
  8. Secret cow level? The Diablo fan in me can only dream.
  9. Don't threaten me with a good time.
  10. So this is great news but I do have a question to follow-up on the announcement: Does this being out of the way mean that you guys will be able to focus on getting updates out more regularly? Powerset reworks, new content, costume stuff, balance changes, QOL updates? Things have been mighty quiet on that front for a while now. I gotta assume the uncertainty of this issue probably had something to do with it.
  11. I did a Storm/Dark Corr and it was really fun BUT I did give myself full incarnate powers. I used the auto-slot feature though so I'm sure the build was garbage. That said, I liked playing the set but I didn't feel like a god or anything.
  12. Personally I would take a longer cooldown on FA if I could hit more targets. I'd be able to keep the pressure up on foes that I've knocked down with M30. I understand the reasoning relating to wanting to maintain the sets identity, I guess I just don't agree. But...such is life.
  13. Can we discuss increasing the target cap of Full Auto to 16 to bring it in line with other T9 attacks from similar sets? What are some of the arguments against? Too many other cones?
  14. What's killing me, and I've seen others comment as well...it doesn't need to be this difficult. Buffing AR should basically be a lay up. Example, increasing the cone on FA. Easy. More targets please, but yes. We're just getting bigger numbers there which is all it needed. We don't need to re-invent the wheel here. It's kinda wild.
  15. If any power needs to be deleted in favor of Aim it's Buckshot. No one gives af about Buckshot. It's a mediocre cone on a set full of better AoEs, all of which would be improved by the inclusion of Aim and it's Gaussian's potential. I'd gladly give up buckshot to get a 162.5% damage boost to an M30>Full Auto wombo-combo.
  16. Just tested. No defiance boost on beanbag.
  17. Actual feedback from playing: Storm Blast There's something not quite right with the sound effects. They are way too quiet and seem to get lost in other sounds or have the wrong audio priority if that even makes sense. Really makes the set feel weak even though.... This set is great! I love the visual effects and the snipe is truly awesome. Jet Stream seems okay inside of a storm cell Storm cell follows way too slowly but with a very high recharge build I can see it being useable most of the time when needed. Chain Lightning seems to pull aggro before the power effect actually hits the enemy. Seems like it shouldn't do that? Assault Rifle Ignite just feels weird. I can't quite put my finger on it but it just feels kinda broken with the way it leaves the patch and the enemy goes running. I get this is the intended effect, but I think it plays bad...The patch being tiny really does make it hard to effectively use against more than the initial target, which is not different than before, and I don't think losing the ability to place it manually is worth what we got. Something should happen to ignite, but this ain't it. As other's have suggested, making it a mini Incendiary Swarm Missiles would be A LOT better, then take the damage out of Beanbag because nobody cares about ST damage on AR. Just let AR be the big AOE damage set and leave it that. There is literally no need to overcomplicate things. Is the game going to be broken if AR is actually good at something? It's been an F-tier blast set for damn near 20 years now. Beanbag's animation is awful. Shooting out that blob, that loud fart sound effect, it just seems weird. I know this is how it's always been, it's always been awful. If you want to make beanbag better, start by replacing the sound effect and doing something about that arcing slow-motion hackey sack that it blorts out at dudes. Kinda want aim back. Beanbag's stun seems to be delayed. I hit an enemy with it and it takes a second or two for the stun effect to happen. Full Auto with a massive cone is nice but it seems wasted when you only have a 10 target limit. This is the penultimate AR attack. Like other nukes, it should have a 16 target cap, yes I know it's a cone. I don't care.
  18. Have you considered adding a chain effect to the the enemies nearby to the target? It would be kinda fun to watch the other enemies catch on fire and start running around (maybe add a chain to them so they run into other enemies and start them on fire)? This is starting to make me sound like a psycho.
  19. I just realized that Scramble Minds is a lot like the "Truth Bomb" power I suggested for the "Braggadocious" powerset a few months back 😄
  20. After seeing a lot of the comments here and thinking about this for a while, I'd have to say that I agree. Ignite should remain mechanically similar but with the annoying parts about it removed. I've previously suggested something like Incendiary Grenade, basically being a mini-version of the Assault Bot Incendiary Missiles attack. Bigger AoE, fast cast, leave it to the player to find ways to keep enemies put. Another idea I mentioned in the general feedback thread is to keep this change but give the DoT the chaining mechanic so it spreads to nearby foes. As it stands is seems pretty whelming, but after work I'll get on and test it out for real instead of humming and hawing.
  21. As someone who's been advocating for buffs to AR since live, I love to see them here. Most excited for the Sniper update tbh as it's painfully slow compared to my other ranged guys. Personally, I would argue for a target cap increase on Full Auto as well but with that massive cone increase it'll be way easier to hit more foes anyway, and it's gonna feel so much better. For Ignite/incinerate, I would love to see the "chaining" tech employed here to spread a dot to nearby foes as well. It would make the power really unique and I think the effect would be cool. For bonus points, add a -def debuff to Full Auto so you can have some synergy in the set between these two updated powers.
  22. I don't know what you might name this power pool but I woke up with the idea in my head and wanted to write it down. The powerset would be representative of an annoying overconfident heroic/villainous stereotype. This overconfidence will actually manifest through psionic buffs, debuffs, and control impairing effects. Deep insult: You unleash an insult against a single target that cuts so deep, it does actual psionic damage to them. Foes are rendered helpless while they process how to move on from such an insult. Attacking the effected target will snap them out of it and they may retaliate. Machines are mostly unaffected by this power, but may momentarily become passive while their logic circuits process what you just tried to tell them. Damage Moderate, foe Fear, foe stun(machines only). Swagger: You exude a presence of smug overconfidence that enrages foes around you, incentivizing them to focus their attacks against you. Such is the level of annoyance you exert, foes will actually receive a buff to the recharge of their powers, however because of their heightened emotions, their accuracy is reduced. Machines will notice your presence and perceive you as a greater threat, however, they will not be affected by the accuracy debuff, as they don't have emotions (hopefully). This power is not powerful enough to override the taunt effect from a Brute or Tanker, even though you think it should be. Toggle, PBAoE taunt, foe +recharge, foe -ToHit (machines unaffected by -ToHit) Celebrity Entourage: You selfishly believe your allies exist only to boost your own optics. Somehow, you psionically extend this self-important notion back to them. Any ally standing within a 5' radius of you has their damage resistance and damage output increased, as they are bolstered by your presence. Toggle, PBAoE, Ally +Reistance to all Damage, +Damage. Selecting Celebrity Entourage Unlocks: Share The Spotlight: When you are standing amongst other celebrities, you become your own entourage! The radius and effects of Celebrity Entourage double when another celebrity is within range. However, sharing the spotlight can be difficult on one such as you, so only 2 other celebrities can add to this effect. If a celebrity leaves, the radius and effects will shrink. The maximum buffs will be 30' Radius +15% Resistance (all), +30% Damage with 3 celebrities present. Auto: Boosts Celebrity Entourage Truthbomb: You unleash a blast of truth on a group of foes. Whether you are convincing them of the evil of their ways, insulting their intelligence, bragging about yourself, or trying to override their logic with infinite loop overflows, foes affected by this power will have random control impairing effects applied to them. Because each person is different, there is a 10% chance that any one of the following effects may apply: Knockdown, Stun, Confuse, Fear, Terrorize, Hold, Immobilize, No Effect, self-destruct (machines only). Some weaker foes may actually accept the truth of your statements and either switch sides, or simply throw down their weapon and leave (despawn). Machines are unaffected by most of these controls, but logic overflows may result in them self-destructing when they are unable to resolve the input provided. Targeted Ranged AoE. Recharge Long. Alternate last power Summon Followers: You use your mobile device to call out on social media for assistance from your deeply annoying but sometimes useful fanbase. Dozens of sycophantic civilians and opportunistic paparazzi appear on the scene to photograph you and beg for an autograph. The influx of people, flashing cameras, noise, and extra bodies will confuse a group of enemies around you. Civilians can be targeted by foes, so some may be defeated by enemy attacks. Don't worry though, they all have medi-porters, probably. Targetted summon - Multiple civilian critters are summoned. Each one has a small confuse aura around them. They can be targeted and defeated by foes. Civilians will follow you for about 30 seconds. Recharge Very Long.
  23. Does anyone have a macro that targets the oil slick and executes a power against it? Been experimenting but I can't quite get there. So far I've come up with this. /macro_image "PowerBlast_Explosion" "Explode Oil Slick" "powexec_name "Explosive Blast"" target_name Oil Slick
  24. Regarding Burn, Of course the knee jerk reaction to that recharge change is strong, I think one kinda has to really consider the burn flames inheriting AT mods, Caps, and modifiers, as well as a cast time increase and increased radius as pretty big buff especially for scrappers who aren't holding aggro and in non-farm situations where mods are more spread out. However I would love to take this opportunity to request a create a taunt aura IO (perhaps by modifying an existing Resistance set IO) that can be slotted by the likes of Dark Armor or Firey Aura Scrappers since their sets rely on enemies being close to be most effective.
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