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Neogumbercules
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Everything posted by Neogumbercules
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I was wondering why some ATOs had sold for like 12,000 inf.... Posting up 3k converters 10 at a time sure is tedious.
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I'm posting all of my ATOs on the AH for 6.5 mill and my Converters for 70k even. All you ebil people can use that information as you please.
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Normalizing content in ESO was the best change they ever made in that game so its a yes from me. Remove enhancement levels and scale all as attuned. Remove levels from enemies and con them to players accordingly. It'd be a positive change for the game, but obviously it would bring up issues like why am I, a time traveling demigod, being challenged by this pos hellion in Atlas Park. To which my answer is... Just roll with it! One shot him with Energy Transfer and move on.
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I'm not saying let's prioritize it over actual content but one of these days let's throw a bone out there to all of us suffering from Clickitis. I'm looking forward to selling all these ATOs now...
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Claim all on character items.
Neogumbercules replied to Neogumbercules's topic in Suggestions & Feedback
Claim all on your selection not everything in there. So like Brain Storm Ideas or Reward Merits. -
Claim all on character items.
Neogumbercules replied to Neogumbercules's topic in Suggestions & Feedback
I swear my wife was gonna throw a book at my head last night. Click click click click click click x300. -
When you buy super packs the items you get go to your email tab on a special menu called character items. When you buy 100 super packs you get many many hundreds of stacked items. You have to claim each one of them one.click.at.a.time. A claim all button would be cool.
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Ah that makes sense. I'll give it a shot with those if I do make profit after all this selling. They have GOT to put a "Claim All" button on stacked character items.
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OK the results.... 1780 Brain Storm Ideas 17 Enhancement Boosters 16 Enhancement Catalysts 159 Enhancement Converters 121 Enhancement Unslotters 1225 Reward Merits 126 Archetype Enhancements 104 Special Inspirations A bunch of shitty temp powers, respecs, and tailor sessions From the Brainstorm Ideas and Reward Merits I made 89 Rare Salvage 3660 Converters Not counting the ATOs I'm thinking of posting the rare salvage all for 450k each and the converters for 70k maybe so from that I'll get (not counting AH fees) 40,050,000 for the salvage 267,330,000 for the converters I think I'm pretty much guaranteed to turn a profit once I get through all these.
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Should I catalyze the Brute IOs? I'd have to spend some unslotters.
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What's the difference?
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OK so I capped out my influence and couldn't decide on what build I wanted to spend all that money on (thinking my DB/DA scrapper) but I'm always so indecisive so I decided instead I would play around. I emptied out my inventory, took 1 billion influence and... Spent it all on Heroes/Villians packs. Later on when I have the chance I'll open them all up and find out what I got!
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Blaster Primary Comparison: Standard Environment Testing
Neogumbercules replied to Galaxy Brain's topic in Blaster
I have been making the same suggestions about AR for... A decade. I think I even have a thread about it here. I don't want to sound like a broken record so I won't go on a tangent. I really hope we get an update on that powerset. -
I don't get why this is so much better than CO
Neogumbercules replied to Warpstarr's topic in General Discussion
This is gonna sound super weird but to me CoH has an aspect to it that I can really only compare to Dark Souls. The slower, more mechanical, more deliberate combat is just appealing to me VS a more action oriented game like CO or ESO where you can spam abilities while running around like a maniac. Then that formula is blended with the "nuke the world" style of ARPG combat found in games like Diablo 3 where you're just a God blasting off spectacular attacks and destroying dozens of enemies at a time. Mixed with good art and an interesting world and TONS of replayability and it's a recipe for success. And damn the power icons and UI are just so slick. -
I was thinking about this as reading then you mentioned it. I think this would be an incredible idea. It would open up a ton of build variety.
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I think people who are shitty to other players about kb are toxic idiots and need to chill out, unless the kb'er is intentionally trolling or legitimately playing horribly by causing wipes and refusing to listen to good advice. I think KB can be controlled and used for good by good players. But this argument isn't even about that. Yes you can play like trash and make KB awful, or you can play well and make it okay. That's not the point. Allowing a global KB reducer would not change that at all. Use it or don't use it, no one cares. I obviously can't provide empirical data to back up this claim but it's my observation that this has been one of the most requested features of any server, and if my memory hasn't failed me yet, even back on Live it was one of the most requested features. The live devs even introduced the Overwhelming Force set with the unique KB2KD IO. Sudden Acceleration is good but it does take up a slot, and I'm just not convinced that very minor balance concerns should get in the way of anyone having a good time. I'm not saying we turn on God-mode for everyone, but I'm not seeing how giving players this option will somehow have some huge negative impact on the game as it stands right now. I mean the meta of this game is about building a character that is capable of dodging 95% of almost every attack in the game that any enemy is capable of using against you. Letting players toggle on a global KB2KD is peanuts compared to that. One of my favorite characters right now is my Energy/Devices blaster and you bet I have those SA procs in Energy Torrent and Explosive Blast. It's extremely useful because it provides great crowd control and makes it easy to follow up with additional AoEs. I also use Bonfire with SA. It's a great combo and basically turns me into a kind of Blast-troller. Call it selfish but I'd love to replace those SA procs with damage procs, or better yet, force feedback chance for +Recharge. I could just do that, and learn to love the KB but I just don't want to. Call it lazy, or whatever you want, but I don't want to deal with KB and I don't see how giving me the option to turn it off for myself globally would hurt anyone.
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I went from almost 0 to 2 billion in about 4 weeks, taking one week off mostly, using the strats outlined above. It's very easy, just a lot of clicking.
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Scrappers have slightly less ST damage than Stalkers but generally have way better AoE (some sets tip the scales towards Stalker anyway like Elec/Shield which is just plain better than Scrappers) and higher HP. I think of all the ATs, Scrappers are the okay-est.
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The recent thread about DB got me making a DB/DA scrapper, which is a re-roll of my main. Claws/DA was the first character I ever made and I really enjoyed it. This was back during I4 when DA super sucked compared to the likes of Regen and Invul. Anyway, I wanted to focus on the BF>Attack Vitals Chain and there were a few points I wanted to stick to: S/L/M soft-cap without incarnates Both scrapper sets in the attach chain Force Feedback proc in Vengeful Lots of recharge Enough endurance to survive S/L Resist cap and high resist to everything else Gaussian's in BF. Anyway I think I've hit most of those goals but I just wanted to post it here and see if anyone else had any ideas. I know /DA isn't the be-all, end-all of sets in this game but I have a soft spot for it and really wanted to remake my main and do him justice (Claws was just maybe getting boring for me). Hero Plan by Mids' Reborn : Hero Designer 2.6.0.2 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Scrapper Primary Power Set: Dual Blades Secondary Power Set: Dark Armor Power Pool: Leaping Power Pool: Leadership Power Pool: Speed Power Pool: Fighting Ancillary Pool: Mu Mastery Hero Profile: Level 1: Nimble Slash -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(19), KntCmb-Dmg/Rchg(19), KntCmb-Dmg/EndRdx/Rchg(21) Level 1: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(3), UnbGrd-ResDam/EndRdx/Rchg(5) Level 2: Ablating Strike -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(5), SprScrStr-Acc/Dmg/Rchg(17), SprScrStr-Dmg/EndRdx/Rchg(21), SprScrStr-Acc/Dmg/EndRdx/Rchg(25), SprScrStr-Rchg/+Crit(46) Level 4: Murky Cloud -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-EndRdx/Rchg(7), UnbGrd-ResDam/EndRdx/Rchg(9) Level 6: Typhoon's Edge -- Arm-Dam%(A), Arm-Dmg/Rchg(13), Arm-Acc/Dmg/Rchg(23), Arm-Acc/Rchg(23), Arm-Dmg/EndRdx(27) Level 8: Blinding Feint -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(9), KntCmb-Dmg/Rchg(15), KntCmb-Dmg/EndRdx/Rchg(25), GssSynFr--Build%(34) Level 10: Obsidian Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(11), UnbGrd-Rchg/ResDam(11), UnbGrd-ResDam/EndRdx/Rchg(15) Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(13) Level 14: Super Jump -- BlsoftheZ-ResKB(A) Level 16: Dark Regeneration -- ThfofEss-+End%(A), ThfofEss-Acc/EndRdx/Rchg(17) Level 18: Vengeful Slice -- Hct-Dam%(A), Hct-Dmg/Rchg(36), Hct-Acc/Dmg/Rchg(37), Hct-Acc/Rchg(37), Hct-Dmg/EndRdx(37), FrcFdb-Rechg%(39) Level 20: Cloak of Darkness -- LucoftheG-Def/Rchg+(A) Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(27), LucoftheG-Def/Rchg(36), LucoftheG-Def(36) Level 24: Hasten -- RechRdx-I(A) Level 26: Sweeping Strike -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(40), SprCrtStr-Rchg/+50% Crit(43), SprCrtStr-Acc/Dmg/Rchg(48), SprCrtStr-Dmg/EndRdx/Rchg(50), SprCrtStr-Acc/Dmg/EndRdx/Rchg(50) Level 28: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(29), KntCmb-Dmg/Rchg(29), KntCmb-Dmg/EndRdx/Rchg(48) Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31), UnbGrd-ResDam(31), UnbGrd-ResDam/EndRdx(31), UnbGrd-ResDam/EndRdx/Rchg(33), UnbGrd-Max HP%(33) Level 32: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33), LucoftheG-EndRdx/Rchg(34), LucoftheG-Def/EndRdx/Rchg(34), LucoftheG-Def(46) Level 35: Zapp -- Apc-Dam%(A), Apc-Dmg/EndRdx(39), Apc-Dmg/Rchg(39), Apc-Acc/Dmg/Rchg(40), Apc-Acc/Rchg(40) Level 38: Oppressive Gloom -- Acc-I(A) Level 41: Ball Lightning -- Rgn-Dmg/Rchg(A), Rgn-Knock%(42), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(42), Rgn-Dmg/EndRdx(43) Level 44: Death Shroud -- Obl-Dmg(A), Obl-Acc/Rchg(45), Obl-Dmg/Rchg(45), Obl-Acc/Dmg/Rchg(45), Obl-Acc/Dmg/EndRdx/Rchg(46), Obl-%Dam(50) Level 47: Assault -- EndRdx-I(A) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(48) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(43) Level 50: Cardiac Core Paragon Level 50: Void Radial Final Judgement Level 50: Ageless Core Epiphany Level 50: Melee Core Embodiment Level 50: Reactive Radial Flawless Interface ------------ Totals without incarnates. | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1522;693;1386;HEX;| |78DA6D944B6F12611486BFAF0CA5A5B4945B69E90DA89516CA00B66ABCA551AB265| |A922A895B1CE1B325C5960C3451A3C62EFC036EFA1BDCF803FC095EB72E5CBAF5B2| |50ABF18267E6BCA54DC609E481F79C33E79C773E28DE59F23DBBB4BD28E4C0F9BAD| |16C964B15D3683494E92E1AABB58AB02E0FBD637B7AB9A8EA4AE94B5B46BD7CAE6E| |545573B4135A52B7D446938286B95E3E6BDEDE34856F6573B3AE2F2BA351DB58F5E| |F7DA92AB3B9566B78EDEFA58652D57EFBE3C5DAEA5A8B12A3171AB58A5E6A19F575| |ABE356B968345BCABC3B4C93E8F4BEE711B8DA2EB142486A227815BCC60C9798B35| |6AE44EE579710054D747D037799DA0FE67D0F5245DB2D5F20F69239F88A197ECD1C| |7EC3CCBE6566A8D6853E2EF4E9469FEEEFCC1EF47940B96EEEA3B9CF74D99AEF047| |3E824788A193BCD7CE8B19E84B46B3CD8B9073B0F60E761EC9C78CA357354D38B99| |7A3193173379B1FB00661AA2DC3ECE957D11C9335DE1589462FD3CAFE87FCFF7CE9| |2E697F63CD21FA4BC71F228C07C44B1007C0C64387F2AC53C3403CE8269E6E1C74C| |9D6A433C8708618E006911EC1181161B644E05C0303349B951D44733C2D6B6491B6| |1CD3D7243B3B594C14C2B66EE26B35001ABCC2EAA1DC5591B85EF63F07D0CBEE7E0| |BB8B72C7D167DC1A82BC9838C21E4EC0FF09F81F87EFF19FC4149D33AA9DE45A6D1| |23BC6B1632208869859ECFA814A933847C9027CCC8359664A0773CC3CF599863FD3| |31F667D727C40CEE3333CF79B3C7C105F028337D0CA4FB64B06BE617CEDB6FF00FF| |81767A5CD2C08DE3948B53A66D0133C4398B43CCE583EC2DE8D699DDF39BDE81293| |5AE7D7DC4E3BA27987527028F30E65C1A12C3B9415ADF3CF20A4ADF40E0A6B1B7B9| |28F5E8ACA83D1CFFB8A9497A5FD8473D7F9A97D72647F3998BD037F9F301743046C| |3C17DEFFBC63E9E8FFBFEB79723FFEEE40EE3FBDEF01E7| |-------------------------------------------------------------------|
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Can someone point me to a budget Fire/Fire Build?
Neogumbercules replied to FunstuffofDoom's topic in Blaster
Just as a little aside, if you're interested you can hop in the test server, instant-50 yourself, then slot out to your hearts content with the pop-menu. You can make your budget build, your dream build, and anything in-between. See what works for you, then go back to live and try to build it there. Might help you decide what's worth spending on and what isn't. -
As you're using regular attacks you'll see Assassins Focus stacks building in the buff bar. Once you have 3 stacks, Assassins Strike is guaranteed to critically hit/Assassinate when used IN combat. You'll see an orange circle appear around AS in your powers tray when it's ready for a guaranteed strike. This is when you want to use AS. As others have stated, you need to open up with your most powerful regular attacks and work AS into your attack chain when that circle appears. The "old slow" AS still has some limited use cases, for example when you're fighting Malta you might benefit from Assassinating Sappers at the start of combat. Same thing with Night Widows.
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I would like an option for players to disable the stealth effect, client side, graphics only. The actual stealth mechanics will remain the same. You will still be stealthed to other players, especially in PVP. You will be stealthed to NPCs, just like always. I am not asking for a gameplay change. Like many other games with a "hide helmet" option, I would like to still be able to see my own character without making a change to the gameplay or my equipped IOs or power choices. That's pretty much it. Clarifying that this will only effect your character. Other friendly players or NPCs that are supposed to appear stealth will not be affected by your settings, nor will your appearance be affected from their perspective. You are literally just disabling transparency on your character only, and only for you.
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I just rolled a DB/DA version of my Claws/DA and so far I'm really enjoying it. I played a DB Brute back in the day and enjoyed the build IIRC.
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Please revert the Rage change.
Neogumbercules replied to MalphiteMeIRL's topic in Suggestions & Feedback
I was just thinking if they are open to the idea of changing the crash if someone comes up with a different mechanic I figured heck, may as well come up with something. My idea isn't perfect but it at least adds something that's more than just having to wait for it to be over. You might WANT to dive into that next group of enemies now so you do get attacked and have the duration shortened. Defense based characters will still have around 25% defense assuming they're soft-capped so they won't get hit as much even during the crash, which is a similar offset of a resistance based character basically taking every hit. It would average out to a resistance character taking more damage during the crash but having a shorter crash and a bigger absorb shield, where as the defense based character will take less damage because they still have some defense, but a longer crash and a smaller shield when they come out of it with their 95% dodge capability. If they are unlucky or not soft-capped their crash will be very short, and if they survive they'll come out of the crash with a big absorb shield, to help them survive the battle against any lucky hits that penetrate their post-crash restored defense. You're still vulnerable during the crash and can be defeated, but if you play it right you'll come out stronger and have a chance to heal up or just not die while that absorb shield is up.