There is one change to COH that has always been a lament for me... the aggro cap. I’d like it removed, severely increased, or otherwise altered to make herding a worthwhile skill again. It was always hard to keep the aggro on you as a tank, and it took skill and frantic adjusting to do so. I really miss it.
One of the the things I loved about COH were HUGE battles with mobs just piling on you. It was so chaotic, so frantic, and the conglomerate of super powers being discharged equaled any big special effects movie. It was awesome.
After the aggro cap we were limited to about 10-17 mobs... on a team of 8, that’s only 2 mobs per hero. Pffft! Pitiful... boring... and not fun.
I understand the potential for an unlimited aggro cap to be used for evil, but there are other safeguards that could be put in place to avoid griefing other than a cap. A cap was just the easiest way to prevent abuse.
I admit to herding Ing the entire zone of Perez Park back in the day, but I did that not to grief others but because it was a challenge! It was not easy to keep all that aggro on you. And it was an amazing feat when accomplished. I only did it once. Why? Because it was just to see if I could. It was nothing short of a rousing triumph when I accomplished it.
That aside, I do really miss the huge battles inside missions with a multitude of bad guys just piling on me. It was awesome. Please bring that experience back.
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Along the same lines... kinda... updating the combat system to be a little more modern would be a mind blowing change for the better. After playing modern games like Warframe or Destiny, combat and movement in COH seems to me to be very slow. In order to compete with those other games, I think a mechanics overhaul would make COH a contender against any other.
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And just saying, even if no changes were made, I’m just very grateful to be able to play COH again. :)