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Everything posted by BlackSpectre
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So... not sure if these count as "typos" but they are certainly text that needs correcting... The lists generated by: /cmdlist /window_names /option_list Also the list of slash commands found in the Help Window--> User--> Slash Commands looks like it's 20 years old with many obsolete commands. I'd guess the whole help window should probably be reviewed. This might seem like a lot of work, but I've already done most of it (not the Help Window though). Check out the pages for those commands at the Wiki. All the info is there. I am still working on the slash commands at the wiki, but I should be done in less than a week. Some decisions need to be made, such as how complete do you want these generated lists to be? Personally, I would include ALL the working window names. Options... just copy the options.txt file, basically. Slash commands... might need a little more thought and decision making. I can give you the cmdlist with obsolete commands removed, or I can give you the working commands in the cmdlist and other cherry-picked commands that are worthy and useful, or I can just give you a complete listing of all known working commands. It's really up to you and how much thought you want to put into it all. Frankly, if you update these lists with any of the information I have, they would be greatly improved... whether they're complete or not. Lastly, I can help out in a couple different ways. If you want, I can send you the lists that I have in the format you prefer. Then you can just copy and paste. Or, I can send you a list of items that are no longer available or new items not found in the lists. Whatever is easier. 🙂
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Nope. I can't find one. The /nojumprepeat command might impact auto-jump binds such as ++autorun$$++up, but how it helps is beyond me. The /nojumprepeat command suppresses or prevents jumping, after the first jump, from repeating when /autorun is turned on, but it does NOT turn off autorun. Nor does it cancel the previous /up command. When /nojumprepeat is disabled, the previous jump command resumes, as does jumping. I imagine a use for this might be to pause jumping for a moment, maybe to move under bridges or other obstacles where jumping would be difficult, without stopping forward momentum. As such, the most useful binding for this command would be +nojumprepeat. This would allow you to hold down a key to prevent jumping, and then release the key when you want to resume jumping again (assuming you have an auto-jump bind active). However, disabling the /up command serves the exact same purpose and is much more responsive. Perhaps this command was meant to work with flight to take a running jump like Superman and then fly? I got excited when I thought abut this, but nope. Although a single jump does occur, the /up command is still in effect when flying, forcing the character to gain altitude. So this command doesn't work for that either. So what does it work for? What good is it? Why was it even made???
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Personally, I didn't have any problem with the Dev's proposed changes to AE. I get more than enough empyrean merits farming incarnate trials. So much so, that when I run out of threads to craft incarnate powers, I use my emp merits and convert them to threads. So the loss of emp merits or threads would not have impacted me in the slightest. The one thing I use the AE for concerning incarnates the Devs left alone... earning veteran XP to unlock incarnate ability slots. It takes longer to unlock all the abilities than it does to gather all the resources to make the abilities. Besides, my first incarnate ability is always a Lore pet so that I can be more useful while tagging along on entry level incarnate trials (especially BAF). It takes far too long to unlock the Lore slot the normal way, so once they reach level 50, I take every toon into the AE and farm XP for 30 min to unlock Lore. And this ability the Devs left alone. Thankfully. But now I guess it's moot, and not a big deal either way. ***************************************** Oddly, I tend to avoid the AE in general. For some reason, whether or not a story is part of the "official" lore turns out to be important for me. It's the same thing that happens in many time travel movies... lots of trials and tribulations, but in the end it never happened and doesn't matter. Meh.
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I'm working on improving the descriptions for all of the movement commands at the Wiki... I fix one after the other, and then I tackle /autorun. I read what's there, and say to myself, "Wow. This page is really well written! Everything is clear and understandable, and the layout is very nice. Maybe I should change what I'm doing to match this? I look at the editing history for that page in the wiki, and do you know who wrote that page? Me! 4 days ago! ROFL I completely forgot. Funny though.
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That is great work, Sir! Looking forward to your future releases! 🙂
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A few more base editing commands and such... /attach_cycle Toggle object placement attachment (Floor, Wall, Ceiling, Surface) while in the SG base editor. (F5) /base_lighting_type number Sets lighting type while in the supergroup base editor. 0 = Indoor, 1 = Outdoor sky lighting, 2 = Outdoor with shadows /base_redo Reverse your last Undo and/or repeat action while in the SG base editor. (Ctrl-Y) /base_select Select base object. (left click) /base_undo Reverse your last action while in the SG base editor. (Ctrl-Z) /center Centers view on current x/y." At mouse cursor location /center_view /centersel Center on current selection. /drag Drag a base item. /grid_snap_cycle Cycles through object placement grid sizes while in the SG base editor. (F1) /mousedrag Start a mouse drag. /quit Used to stop base editing, but now unselects items and cancels drags while editing the base. (ESC) /room_clip_cycle Toggle wall clipping on and off while in the SG base editor. Alias: /room_clip. (F3) /rotate Rotate Selection. (RIGHT-CLICK) /select Select a base item. /select_last Select previous visible detail (SHIFT+TAB) /select_next Select next visible detail (TAB) /sell Sell a base item. (DEL) /zoom /zoomin /zoomout In all honesty, @Impish Kat gave us the bulk of what we need to edit a base. These additional commands can come in handy if something in the editor is giving you trouble. Otherwise, you can totally get by without them. I figure it's good to know they're there, though. Some additional default bindings while base editing... esc "quit" leftdrag "+mousedrag" leftclick "baseselect" leftdoubleclick "center" R "rotate 0" RightClick "rotate 0" delete "sell" TAB "select_next" CTRL+Y "base_redo"
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I thought this was a new thread! Serves me right for not looking carefully! 😉
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It’s been there for a few years now! Search the Wiki, it’s there. 😀
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How to search the old COH forums at the WayBackMachine?
BlackSpectre replied to BlackSpectre's topic in Help & Support
Yes please!!!! I’ll send you a PM. As far as helping out, I’d be happy to! -
New Window Names Page at the Wiki... Suggestions?
BlackSpectre replied to BlackSpectre's topic in General Discussion
No, sorry. It's possible the window might be one of the "unknown functionality" names, but keep in mind not every window was exposed to players. There are many, many more windows used in the game than just the 145 window names I found in the configuration files. -
New Window Names Page at the Wiki... Suggestions?
BlackSpectre replied to BlackSpectre's topic in General Discussion
Kind of defeats the purpose of a Wiki, but I get you. Hmmmmm. I'll think about it. Now that I've been going through and updating the wiki for a while, I've got to say that we (anyone currently updating the wiki) are standing on the shoulders of giants. Many of those pages contain so much information and presented in such a professional and engaging manner that it's astounding to me. The amount of time that went into some of them is just inspiring. Unsung Heroes for certain. -
New Window Names Page at the Wiki... Suggestions?
BlackSpectre replied to BlackSpectre's topic in General Discussion
Razer still makes a Naga mouse, so I would assume so. Here's a great guide from a very enthusiastic player 🙂 -
New Window Names Page at the Wiki... Suggestions?
BlackSpectre replied to BlackSpectre's topic in General Discussion
Well, I haven’t gone though and linked it all over the place yet. Wanted to get some feedback first. So just link it to the Player Guide section? Is that what you mean? -
Hey all, I just finished writing up a complete list of window names to be used with slash commands. All of the previous lists have been incomplete at best and lacking descriptions. What do you think? Good enough? https://homecoming.wiki/wiki/Window_Names_List Many of the window names are really obscure, and took a lot of detective work to figure them out. I did my best though.
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I know many of you are aware of this bug, but I've been working on the problem and it looks suspiciously like the problem is a typo in the syntax for the command (or it's being pointed to the wrong place). I've been looking over this parsed game file here, https://github.com/odasm/coh-server-original/blob/master/Game/UI/uiEmail.c. There is a check the game does to determine if the recipe exists in the inventory or if the recipe is of a non-tradeable type (I.e., incarnate). If either of those conditions exist, it's supposed to return "recipe is not tradeable". Instead the flag marking the recipe as not tradeable is occurring for every recipe. I suppose it's possible that the problem could be more complex, but since recipes are handled the same way as salvage, and attaching salvage works... donno. Here's the wiki page I wrote for more info on the slash command... https://homecoming.wiki/wiki/Emailsendattachment_(Slash_Command)
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Mouse Not Working Correctly in Base Editor
BlackSpectre replied to BlackSpectre's topic in Help & Support
Just wanted to say thanks. I got it working. Right before I was going to reinstall the game, I decided to look over on a 3rd computer I have, a windows laptop. That copy of COH seemed to work fine. So, definitely not an account issue. So I decided to save wdw, options, chat, and binds. Then I copied ALL of the files in my "live" folder to my other computer and replaced its files with these new ones from my laptop. gfx.json, client.json, keybinds.txt, options.txt, wdw.txt, and chat.txt. Loaded them all in, and then restarted the game. Magic. Everything was A-OK! I still don't know exactly what the problem was, but I'll try to figure that out in a couple weeks when I have time. I've saved all the old files so I can compare them. For the record, a reinstall of the game would have definitely worked. And @wanderingaries, your files should probably have worked too (not sure why they didn't yet). Thanks for trying to help. 🙂 -
Mouse Not Working Correctly in Base Editor
BlackSpectre replied to BlackSpectre's topic in Help & Support
You might be onto something. I'll try a fresh install. Would a Custom Window affect the base editing at all? -
Mouse Not Working Correctly in Base Editor
BlackSpectre replied to BlackSpectre's topic in Help & Support
Thanks. I loaded both of your files up, binds and options, and still the same problem. 😞 -
Wow, I actually need help for myself for a change! I guess all of the slash command testing I've been doing lately has messed things up. I can select a base item but as soon as I try to drag it, it deselects. The editor itself also seems sluggish. I tested it out an a different computer, and I get the same results. So it seems like it's somehow account-wide. Even so, I did reset my binds to no avail. I loaded another player's binds... while both outside and inside the base editor. Nothing. Any ideas?
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What???? Another super genius?!! FANTASTIC!!!! Thank you so much for figuring this out, Veracor! Michiyo beat you out of most of them, but I'm glad you could get one. That's 50 MILLION INF!!! CONGRATUALTIONS!!! YOU ARE OFFICIALLY A SUPER GENIUS! Send me your global name in game, either here as a PM or send me an email in game... my global is @blackspectre. A check will be in the mail for 50 mil inf! You can claim your Superheroes Inc. Base tour at any time. Just let me know. Or if you'd like to poke around yourself instead, feel free! Our base passcode is si-7230. Just to let you know, there are many hidden things made to look like normal, everyday items... but they're totally functional! I'm not sure you'll discover them all on your own. Wait a minute... with your hugemungous brain... ah forget about it! You'll figure everything out! Anyway, all are welcome to come visit. Congratulations again! That's some mighty fine thinking there! Mighty fine.
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Wow! I NEVER would have guessed those words! I was trying numbers! LOL Score!!! That's 50 million inf for you, Michiyo! Of course it does! It works in Windows, but I'm on a Mac (mostly) and it doesn't seem to work on a Mac. I noticed on Windows the /exitlaunch command doesn't seem to like .lnk shortcuts or to open a file and let windows open the parent app. Maybe it will only look for .exe files? You know, I'll give it to you! It works in Windows at least! That's another 50 mil, that makes 100 million inf total! That was my guess as well. Thank you for confirming it! That's now 4 commands... Ka-ching!!! You're up to 200 million inf!!! I was starting to surmise it was an internal command, but thanks for letting me know it was meant to give souvenirs and other stuff to characters FROM contacts! That fills in all the gaps. Totally makes sense now! That's another 50 mil, for a total of 250 million! Alright then! I haven't worked at all on this command, so that's good enough for me! 300 million inf now! I guessed they were internal commands. In what way would a player mark a power "open" or "closed"??? Maybe start and stop, or on and off, or execute and abort, enable or disable... but mark??? Yeah, they had to be an internal commands. Thank you for confirming that! You now have... 400 MILLION INF!!!! CONGRATULATIONS!!! YOU ARE OFFICIALLY A SUPER GENIUS! Send me your global name in game and I'll send you an email with 400 million inf! You lucky dog!! You can PM me here or just send me an in game email. My global is, of course, @blackspectre. Just let me know when and if you'd like a tour of the Superheroes Inc SG base. Or if you'd like to poke around by yourself without a guide, feel free. Our base passcode is si-7230. All are welcome to take a peek. I think it's pretty cool, but you know... I'm biased. Wow. Amazing work, my friend. Amazing.
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I just announced a new contest, check it out!
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CONTEST IS CLOSED. CONGRATULATIONS TO ALL OUR WINNERS! ---------------------------------------------------------------------------- ... that's right... PER COMMAND!!! For every command below that you figure out how to use, you'll get an award of 50 MILLION INFLUENCE! Win up to 450 Million Inf! SHOW OFF YOUR GENIUS! The winners will also be highlighted here in this post, be officially designated a "Super Genius," and win a free tour of the Superheroes Inc. SG base! What could be better than that??? Here's are the list of slash commands and their descriptions (if available)... /mailview Sets which view to use when on the mail tab /markPowClosed Mark power closed /markPowOpen Mark power open /mmscrollsetToggleRegion Toggle a region open /mmscrollsetViewList Open the scroll selector /enterdoorvolume <string> /exitlaunch <string> set program to run when game exits /teamtask <int> <int> <int> Give the user the specified souvenir clue "Mystery Command" TIP#1: Slash commands can be a little finicky. In many cases, unless you type in the exact number and kind of argumnts (I.e., variables) that it takes, the game will give you an error "Unknown Command"... until you figure out the right combination. Then it's all green roses.. er... green text! TIP#2: Some slash commands only work if a certain condition is met, such as a specific window or menu being open, used in a bind, while in the base editor, etc. Usually, but not always, if the game does not give an error or any response when the command is used, it might mean that there is a condition that is not being met. TIP#3: Don't be fooled by erroneous descriptions. There are numerous instances where the text in the game incorrectly describes the command. The command could be anything! TIP#4: Don't give up too quickly. It often takes time for our minds to process the problem, and time to discover new information that points us toward the solution. TIP#5: Lastly, feel free to private message the Managing Founder of Superheroes Inc, Black Spectre, for assistance or just conversation. Sometimes two heads are better than one. GOOD LUCK TO EVERYONE! Disclosure: Superheroes Inc. is a 501(S)(3) nonprofit corporation organized for the mutual benefit of its members and the community of which it serves, Paragon City and the world at large. There is no time limit for this contest. Solutions can be offered, and awards granted at any time, into perpetuity. Expert knowledge gained from this contest will be immediately documented at the Unofficial Homecoming Wiki to give the public free and unlimited access to the information. All proceeds from this contest will go toward the benefit of the City of Heroes and people everywhere. Call 1-800-SUPERS. Together, we can save the world!
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I thought you guys would like to know... look under the "A"s for "Architect. Feel free to update the Wiki pages if you discover any more detailed information. 🙂 https://homecoming.wiki/wiki/List_of_Slash_Commands /architect_save_compressed_costumes Toggle save file output to show compressed or uncompressed. /architectexit Return to the mission maker (opens the mission architect window) /architectfixerrors Fix Errors /architectrepublish Republish mission /architectsaveandexit Save mission being edited and test /architectsaveandtest Save mission being edited and return to search window
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