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It took me years dealing with the finickiness of the /interact command to come up with a way to make it work more consistently and smoothly. The problem has been that it often doesn't affect whatever you want to interact with even though your character is the right distance away from what you want to interact with and facing the correct direction. So I've been double-clicking the X key (the key I bound the command to) all this time to get it to work... but I didn't have to. The solution is to make a "toggle bind". That's a bind that has the "+" appended to the beginning of the bind string like so: /bind X "+$$interact" The plus prefix forces the command to execute on key press AND again on key release. Now, instead of double-clicking, all I have to do is tap the key once and it works. Finally! I guess I was just willing to deal with the annoyance until tonight when I finally got fed up with it and asked myself "OK, what can I do about this /interact problem?" LOL
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How to access Clubs when on mobile?
BlackSpectre replied to BlackSpectre's topic in Website Suggestions & Feedback
ROFL Sorry, your comment just tickled my funny bone... but yes, on a computer it is in the upper left corner of the main page. Click Browse --> Clubs. At least I knew that (but I admit it wasn't obvious originally). Which makes me wonder whether or not it would be a good idea to make a new group for Clubs at the bottom of the main forums pages (like it is on the mobile version)? I dunno, just throwing it out there... -
Flyposes not working while Ninja Reflexes is active.
BlackSpectre replied to Ryhner's topic in Help & Support
So a power animation that doesn't affect the character's body, such as Shadow Fall that animates an aura underneath the character, will also cancel out the fly pose animation??? Or is THAT a bug? -
How to access Clubs when on mobile?
BlackSpectre replied to BlackSpectre's topic in Website Suggestions & Feedback
OMG!!! Sometimes I can be so dense! I saw some links at the bottom and didn't realize they were club links instead of links to other websites. LOL Thanks, GP. 🙂 -
I’ve been poking around my phone and for the life of me I can’t find a way to access the Clubs section of the forums. Is there any way to do it other than a bookmark, or should this be a suggestion to add a link to Clubs? P.S. I’m on the latest iPhone.
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Price of Super pack : Lords of winter
BlackSpectre replied to Snakyta's topic in Suggestions & Feedback
They could also give every player a coupon for a certain number of WOs at discounted prices. That would stay in the holiday spirit and preserve balance. -
Would it be possible to copy over the alternate special effects to the villain version of Dark Embrace? I forget what it's called, but the alternate darkness aura cast by the Dark Mastery version is way, WAY cooler than the original tendril version. If I remember correctly, I originally chose Soul Mastery specifically to get the alternate aura for the Dark Embrace power. It's that much more awesome! Then the alternate version was moved to the Dark Mastery's Dark Embrace... so I RESPECed and took Dark Mastery to get the aura. Now I'm back with Soul Mastery for a specific power, but sadly no alternate special effects. Since I created the character 20 years ago, I've wanted a costume aura like the alternate special effects of Dark Embrace. Since I basically have Dark Embrace on all the time, it's functionally equivalent. But a new costume aura could be an option. Thanks.
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Hello all! I've been running across wiki pages lately (they might have been around for a long time) that use light gold text against a light gray background. It's very difficult to see. There's not enough contrast between the color of the text and the background. Can we change this practice, and may I correct it when I see it? Here's what a page looks like now... Some options could be to italicize the notes like so: or maybe change the text color to a dark blue like so: Looks like the gold color used is part of a template {{gold|}}. To change it to dark blue all that would have to be done is to change the color "gold" to "dark blue". To italicize, I could create a templated named "em" to make it easy to italicize things. So what do you think? UPDATE: the "em" template is now made!
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Teleport Bind Player Orientation
BlackSpectre replied to SeraphimKensai's topic in General Discussion
I did discover Combat Teleport doesn't change player position when used, if that helps at all? -
Teleport Bind Player Orientation
BlackSpectre replied to SeraphimKensai's topic in General Discussion
Not that I know of. The command that you'd want is /playerturn, but the animation for Teleport is too long for /playerturn to take effect. You could always bind /playerturn to another key, and press it after every teleport... -
/noParticles is good, but you can also adjust the particle count in Options by degrees. Also you might play around with the Bloom Amount setting in Options--> Graphics and Audio tab--> Advanced Graphics Settings. You can right-click on the power’s buff icon under the Health bar and cancel the buff/power.
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ATC's Badge List PopMenu
BlackSpectre replied to AboveTheChemist's topic in Tools, Utilities & Downloads
Does anyone have any directions on how to use that site? Cuz, how to do it aint on the Badger site... What the heck is an "export string"? and where do you get it? -
It happens a lot. On my initial survey and testing, I come up with zeros. Then, I scratch my head and think, "It could be anything!" Then I ask at the forums... and wait. But it's IMPATIENCE that drives me to continue to look around at random things until I land on something that might be a clue. In this case, it was the file names of some images at the wiki... crazily enough. LOL But of course! Sharing knowledge is what I'm all about. And thanks. 🙂
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Already added to wiki! 🙂 https://homecoming.wiki/wiki/Macro_image_(Slash_Command)
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There were rumors... that Paragon studios had planned on bringing Statesman back, but not the real Statesman. He's dead. Emperor Cole, living in Primal Earth, decides to take up the hero's mantle...
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Nevermind! I figured them out! Hero - Align_Status_Hero Villain - Align_Status_Villain Vigilante - Align_Status_Vigilante Rogue - Align_Status_Rogue And the Praetorian ones: Resistance - Align_Status_Resistance Loyalist - Align_Status_Loyalist There are also Tips variations that have a slightly different design and are a tiny bit larger. Hero - Tips_Hero_Small Villain - Tips_Villain_Small Vigilante - Tips_Vigilante_Small Rogue - Tips_Rogue_Small And the Praetorian ones: Resistance Members - Tips_Resistance_Small Loyalist Members - Tips_Loyalist_Small
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Does anyone know the internal names for the 4 alignment icons: hero, vigilante, rogue, and villain? So we can use them in macros?
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I really like the icons you put in your popmenu! They're nice. The idea for the popmenu is also nice. It will save a lot of space! A couple thoughts... Some accolade powers have different internal names depending on if they're from the villain side or the hero side. For example, the Vanguard Medal has an equivalent by a different name, Megalomaniac, and its internal name is "temporary_powers.accolades.megalomaniac". Some players might have Megalomaniac and some might have the Vanguard Medal power. Are you planning to have your popmenu use both the hero and villain versions? Nevermind. For both the hero and villain equivalents to appear, you just have to change your alignment back and forth, then they both pop up in the power list. Cool. https://homecoming.wiki/wiki/Accolade_Powers P.S. This should work for the Architect Comlink... LockedOption { DisplayName "Architect Comlink" Command "architect$$em MATablet" Badge ArchitectAccolade Icon Architect_Accolade_Power }
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Thanks for the answers guys. I vaguely remember one player doing something in game, and for the life of me I can't remember was it was. So I know there's yet another way to do it in game. Frustrating.
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If we were talking to a computer illiterate person who knows nothing about file paths... what would be some ways for them to find out? I know 2, but am wondering if there is another way to do it from in game? Here's the ones I know... In the Homecoming Launcher, click Settings and the install directory will be shown right there in that first page. In game, type /bindloadfile \ in the chat line and look at the generated error. It tells you the location of the default or working folder C:\games\homecoming\settings\live\ but it also shows you the installation directory C:\games\homecoming\ if you follow the path to the left. Is there another way, or a better way to find out the install directory while in game?
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Because you shared this with all of us, I added what I hope will be a little clarification to the wiki page. Hopefully no one else will go down that rabbit hole now.
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Yes, of course I agree. You know now that I think about it… One place homecoming might be able to get some volunteer artists is by advertising with digital art schools to give students some work experience on using 3-D modeling and all the other art related stuff that the game needs. Many young artists are very talented. Maybe offer internships?