Jump to content

Arklide

Members
  • Posts

    16
  • Joined

  • Last visited

Reputation

7 Neutral

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I reset a total of 8 times and I encountered the same 2 issues with it in every time. Logging out to character screen or even to desktop did not help. It took a push from GM to complete. 1) If The Ghoul King was in middle of room I could give him the cure but instead of triggering the ambush he would just fall down and go into next dialogue. The mission objective would never move past saying "Talk to Ghoul King" event though I had now done both. 2) I would find him off to the side already kneeling and he completely skips the beginning dialogue, going straight into thanking me for saving him. Again the mission objective never going past "Talk to Ghoul King".
  2. Debuff heavy content like ITF, Carnies, Malta, IDF (lotsa these endgame, especially incarnate content), Rularuu, etc can be especially rough unless you're chugging insp or have allies to buff you. I have used this build to tank many TFs even endgame with the previously mentioned stuff. I set up a couple of keybinds that help me keep Hasten and Dull Pain up at all times without me having to think about it. That's made life as a Regen brute a lot easier. 1- Ageless Destiny always refills blue bar, which is just a nice perk for teams in general. Core also has a +recovery buff, but Radial instead gives debuff protection. So things like defense debuffs from ITF or tohit debuffs from Circle Death Mages wont hurt as much. IDK the exact numbers off top of my head, but in game you can right click an incarnate and check the details to see exactly how much it gives you at any given time. 2-Once you have Barrier to T4(max) you can always have at least 5% defense/resistance more than normal, when casting them obviously give a lot more that diminishes over time to the 5%. 3-Alpha incarnates are coded to be treated like enhancements, not a global bonus. One example is Hasten. You put your enhancements in it to lower its recharge, that's an enhancement bonus. But activating Hasten gives you a 70% global recharge bonus (just like set bonuses or Luck of the Gambler IOs). Procs in powers calculate their odds of going off based on the base recharge of a power vs the amount of enhancement bonus in it. So putting recharge reduction into a power will lower it's chance to proc, but a global bonus will not. CoH has a lot of weird math going on under the hood lol. 4/5-You are correct tohit is a more powerful bonus than straight accuracy, you could easily swap Vigor Alpha for something like Musc Radial. Vigor starts giving heal and endurance reductions as you get up the tree. The heal bonus would buff the heal/regen buffs from your powers since the game uses heal enhancements for both. You can just as easily take Focused Accuracy instead of Superior Conditioning for better overall accuracy instead of relying on Vigor. That's totally up to you. 6-See 1 7-It means that the buff gives a higher value for that first enemy vs the others. Fake math example-You are surrounded by 5 enemies. 1 enemy would give you 10% defense/resistance and the others 4 only give 3%. Like how Rise to the Challenge from Willpower or Invincibility from Invuln work. That way even in 1-1 fights you're still getting a decent boost. 8-Fruit Salad
  3. Congrats on your first 50! Love the inspiration. Bad news is the build you posted would fold very quickly in serious endgame content. Sadly regen needs *a lot* of help to hold it's own at high levels so you can still feel super. Especially when you dont have allies at your back. You need some degree of defense and resistance bc regen just cannot keep up otherwise. But all is not lost! I modified my own regen brute for ya to keep it as close to your theme as possible and still save the day with plenty of gusto. One of regen's bigger flaws is the severe lack of debuff resistance/protection. Ageless Radial Destiny is the perfect for you bc it offers recharge and debuff res. This also lets you use a different alpha bc the alpha incarnate is treated as an enhancement bonus, so any procs in your attacks are getting their chances to go off drastically lowered using spiritual. Tho at first glance spiritual is a great option, but we can do better. Vigor will ensure you have maximum accuracy vs +4 mobs, give you even more HP/regen (with it you'll be camping at HP cap regenerating over 100hp/sec just standing around), and a little endurance reductions never hurts when running street justice. Interface and hybrid can be largely to taste and preference. Degenerative and reactive are excellent damage boosters if you solo a lot. But you have some flexibility. Running any that dont have a dmg component is usually just a waste of potential. The others have debuffs you would barely notice to be honest. I went assault radial bc I often run with kins or nature toons who are already buffing my damage, so I get more bang for buck running the doublehit over the +dmg. If you wanna embrace full bulk mode the melee hybrids are amazing. This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Lucent Arklide: Level 50 Magic Brute Primary Power Set: Street Justice Secondary Power Set: Regeneration Power Pool: Flight Power Pool: Fighting Power Pool: Speed Ancillary Pool: Energy Mastery Hero Profile: Level 1: Initial Strike (A) Superior Brute's Fury - Damage/Recharge (3) Superior Brute's Fury - Recharge/Fury Bonus (3) Superior Brute's Fury - Damage/Endurance/RechargeTime (5) Crushing Impact - Accuracy/Damage (39) Crushing Impact - Accuracy/Damage/Endurance Level 1: Fast Healing (A) Numina's Convalesence - +Regeneration/+Recovery (5) Numina's Convalesence - Heal (7) Numina's Convalesence - Heal/Recharge Level 2: Reconstruction (A) Preventive Medicine - Heal (7) Preventive Medicine - Heal/Endurance (9) Preventive Medicine - Endurance/RechargeTime (9) Preventive Medicine - Heal/RechargeTime (11) Preventive Medicine - Heal/RechargeTime/Endurance (11) Preventive Medicine - Chance for +Absorb Level 4: Fly (A) Flight Speed IO Level 6: Quick Recovery (A) Performance Shifter - Chance for +End (15) Performance Shifter - EndMod (17) Performance Shifter - EndMod/Recharge Level 8: Rib Cracker (A) Superior Unrelenting Fury - Accuracy/Damage (17) Superior Unrelenting Fury - Damage/RechargeTime (19) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime (19) Superior Unrelenting Fury - Damage/Endurance/RechargeTime (21) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime (46) Superior Unrelenting Fury - RechargeTime/+Regen/+End Level 10: Dull Pain (A) Panacea - Heal/Endurance (21) Panacea - Endurance/Recharge (23) Panacea - Heal/Recharge (23) Panacea - Heal/Endurance/Recharge (25) Panacea - Heal Level 12: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (25) Reactive Defenses - Scaling Resist Damage (27) Kismet - Accuracy +6% (33) Shield Wall - Defense (50) Shield Wall - Defense/Endurance Level 14: Kick (A) Empty Level 16: Integration (A) Panacea - Heal (27) Panacea - Heal/Endurance (29) Panacea - Endurance/Recharge (29) Panacea - Heal/Recharge (31) Panacea - Heal/Endurance/Recharge Level 18: Spinning Strike (A) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge (31) Superior Brute's Fury - Accuracy/Damage (31) Superior Brute's Fury - Accuracy/Damage/Recharge (33) Force Feedback - Chance for +Recharge (33) Annihilation - Accuracy/Damage/Endurance Level 20: Resilience (A) Gladiator's Armor - TP Protection +3% Def (All) (34) Steadfast Protection - Resistance/+Def 3% (34) Impervious Skin - Status Resistance (50) Gladiator's Armor - Resistance Level 22: Tough (A) Unbreakable Guard - Resistance/Endurance/RechargeTime (34) Unbreakable Guard - +Max HP (36) Unbreakable Guard - Resistance (36) Unbreakable Guard - Resistance/Endurance Level 24: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (36) Shield Wall - +Res (Teleportation), +5% Res (All) (37) Shield Wall - Defense/Endurance (37) Shield Wall - Defense/Endurance/Recharge Level 26: Shin Breaker (A) Superior Blistering Cold - Accuracy/Damage (37) Superior Blistering Cold - Damage/Endurance (39) Superior Blistering Cold - Accuracy/Damage/Endurance (39) Superior Blistering Cold - Recharge/Chance for Hold (40) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (45) Achilles' Heel - Chance for Res Debuff Level 28: Instant Healing (A) Panacea - Heal/Endurance/Recharge (40) Panacea - Heal/Endurance (40) Panacea - Endurance/Recharge (42) Panacea - Heal/Recharge (42) Panacea - Heal Level 30: Hasten (A) Recharge Reduction IO (42) Recharge Reduction IO Level 32: Crushing Uppercut (A) Hecatomb - Damage (43) Hecatomb - Chance of Damage(Negative) (43) Hecatomb - Accuracy/Recharge (43) Hecatomb - Damage/Endurance (45) Hecatomb - Accuracy/Damage/Recharge (45) Unbreakable Constraint - Chance for Smashing Damage Level 35: Afterburner (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 38: Moment of Glory (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (46) Recharge Reduction IO (46) Recharge Reduction IO Level 41: Superior Conditioning (A) Power Transfer - Chance to Heal Self Level 44: Laser Beam Eyes (A) Apocalypse - Damage (48) Apocalypse - Chance of Damage(Negative) (48) Apocalypse - Accuracy/Damage/Recharge (48) Apocalypse - Accuracy/Recharge (50) Apocalypse - Damage/Endurance Level 47: Physical Perfection (A) Power Transfer - Chance to Heal Self Level 49: Combat Readiness (A) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 1: Fury Level 1: Brawl
  4. See if this might work for ya. Kept power choices as close as I could but moved some sets and stuff around so you wont feel obligated to just solo/rp with it. You can be a force to be reckoned with on teams too! One small things you can do thats fun (and what Im currently doing) is swap that 2nd dmg proc in terrify for the OWF KD proc to make it knock most of them on their butts and still scare them into submission. This Villain build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Dominator Primary Power Set: Mind Control Secondary Power Set: Energy Assault Power Pool: Flight Power Pool: Sorcery Power Pool: Concealment Power Pool: Fighting Ancillary Pool: Mace Mastery Villain Profile: Level 1: Mesmerize (A) Decimation - Accuracy/Damage (17) Decimation - Damage/Endurance (46) Decimation - Damage/Recharge (50) Decimation - Accuracy/Endurance/Recharge (50) Decimation - Accuracy/Damage/Recharge Level 1: Power Bolt (A) Decimation - Accuracy/Damage (3) Decimation - Chance of Build Up (3) Decimation - Accuracy/Damage/Recharge (5) Decimation - Accuracy/Endurance/Recharge (5) Decimation - Damage/Endurance Level 2: Dominate (A) Superior Ascendency of the Dominator - Accuracy/Control Duration (7) Superior Ascendency of the Dominator - Recharge/Chance for +Damage (7) Superior Ascendency of the Dominator - Control Duration/Recharge (9) Superior Ascendency of the Dominator - Endurance/Recharge (9) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance (11) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance/Recharge Level 4: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (15) Kismet - Accuracy +6% Level 6: Confuse (A) Coercive Persuasion - Confused (17) Coercive Persuasion - Confused/Recharge (19) Coercive Persuasion - Accuracy/Confused/Recharge (19) Coercive Persuasion - Accuracy/Recharge (21) Coercive Persuasion - Confused/Endurance (21) Coercive Persuasion - Contagious Confusion Level 8: Mystic Flight (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance (23) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range Level 10: Stealth (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (23) Luck of the Gambler - Defense/Endurance (25) Luck of the Gambler - Defense/Endurance/Recharge Level 12: Grant Invisibility (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 14: Spirit Ward (A) Preventive Medicine - Heal/Endurance (25) Preventive Medicine - Chance for +Absorb Level 16: Power Up (A) Recharge Reduction IO Level 18: Total Domination (A) Basilisk's Gaze - Accuracy/Hold (27) Basilisk's Gaze - Accuracy/Recharge (27) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold (29) Basilisk's Gaze - Recharge/Hold (29) Essence of Curare - Accuracy/Recharge Level 20: Whirling Hands (A) Armageddon - Accuracy/Damage/Recharge (31) Armageddon - Chance for Fire Damage (31) Armageddon - Accuracy/Recharge (31) Armageddon - Damage (33) Armageddon - Damage/Endurance Level 22: Boxing (A) Empty Level 24: Tough (A) Steadfast Protection - Resistance/Endurance (33) Gladiator's Armor - End/Resist (33) Steadfast Protection - Resistance/+Def 3% (34) Gladiator's Armor - TP Protection +3% Def (All) Level 26: Terrify (A) Positron's Blast - Accuracy/Damage (34) Positron's Blast - Damage/Endurance (34) Positron's Blast - Chance of Damage(Energy) (36) Positron's Blast - Damage/Range (36) Positron's Blast - Accuracy/Damage/Endurance (36) Glimpse of the Abyss - Chance of Damage(Psionic) Level 28: Total Focus (A) Hecatomb - Accuracy/Damage/Recharge (37) Hecatomb - Chance of Damage(Negative) (37) Hecatomb - Accuracy/Recharge (37) Hecatomb - Damage (39) Hecatomb - Damage/Endurance Level 30: Weave (A) Shield Wall - +Res (Teleportation), +5% Res (All) (39) Shield Wall - Defense/Endurance (39) Shield Wall - Defense/Endurance/Recharge (40) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 32: Mass Confusion (A) Malaise's Illusions - Accuracy/Recharge (40) Malaise's Illusions - Endurance/Confused (40) Malaise's Illusions - Accuracy/Endurance (42) Malaise's Illusions - Confused/Range (42) Malaise's Illusions - Accuracy/Confused/Recharge (42) Malaise's Illusions - Chance of Damage(Psionic) Level 35: Sniper Blast (A) Sting of the Manticore - Accuracy/Damage (43) Sting of the Manticore - Chance of Damage(Toxic) (43) Sting of the Manticore - Damage/Interrupt/Recharge (43) Sting of the Manticore - Damage/Endurance/Recharge (45) Sting of the Manticore - Damage/Endurance (45) Force Feedback - Chance for +Recharge Level 38: Scorpion Shield (A) Shield Wall - Defense (45) Shield Wall - Defense/Endurance (46) Shield Wall - Defense/Endurance/Recharge Level 41: Power Burst (A) Apocalypse - Accuracy/Damage/Recharge (46) Force Feedback - Chance for +Recharge (48) Apocalypse - Chance of Damage(Negative) (48) Apocalypse - Accuracy/Recharge (48) Apocalypse - Damage (50) Apocalypse - Damage/Endurance Level 44: Personal Force Field (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 47: Rune of Protection (A) Unbreakable Guard - +Max HP Level 49: Misdirection (A) Accuracy IO Level 1: Domination Level 1: Brawl
  5. I've been itching for this ever since containment was introduced. Its no secret mind control has been desperate for updates to improve it's overall viability in most gameplay scenarios. Mass Hypnosis may be a viable source of aoe control but is nearly obsolete on teams so most mind/illusion controllers have been reliant on allies or a secondary power pool being able to add more stable sources. All the while many other control sets are layering down most or all the conditions to use it and still bringing other things to table. Controllers may not be damage classes by design, but it hurts when your ATs inherent ability feels useless much of the time on top of the fact mind and illusion are already lacking the more standard options for actually controlling mobs.
  6. This is based on my basic set up for all my doms. Should be able to handle a lot of content and aggressive use of wormhole will benefit your limited aoe This Villain build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Dominator Primary Power Set: Gravity Control Secondary Power Set: Electricity Assault Power Pool: Speed Power Pool: Teleportation Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Mu Mastery Villain Profile: Level 1: Lift (A) Thunderstrike - Accuracy/Damage (3) Thunderstrike - Damage/Endurance (3) Thunderstrike - Damage/Recharge (5) Thunderstrike - Accuracy/Damage/Recharge (5) Thunderstrike - Accuracy/Damage/Endurance (7) Thunderstrike - Damage/Endurance/Recharge Level 1: Charged Bolts (A) Empty Level 2: Gravity Distortion (A) Superior Ascendency of the Dominator - Accuracy/Control Duration (7) Superior Ascendency of the Dominator - Control Duration/Recharge (9) Superior Ascendency of the Dominator - Endurance/Recharge (9) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance (11) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance/Recharge (11) Superior Ascendency of the Dominator - Recharge/Chance for +Damage Level 4: Charged Brawl (A) Mako's Bite - Accuracy/Damage (15) Mako's Bite - Damage/Endurance (15) Mako's Bite - Damage/Recharge (17) Mako's Bite - Accuracy/Endurance/Recharge (17) Mako's Bite - Accuracy/Damage/Endurance/Recharge (19) Mako's Bite - Chance of Damage(Lethal) Level 6: Propel (A) Apocalypse - Damage (19) Apocalypse - Chance of Damage(Negative) (21) Apocalypse - Accuracy/Damage/Recharge (21) Apocalypse - Accuracy/Recharge (23) Apocalypse - Damage/Endurance (23) Force Feedback - Chance for +Recharge Level 8: Crushing Field (A) Gravitational Anchor - Immobilize (25) Gravitational Anchor - Chance for Hold (25) Gravitational Anchor - Accuracy/Immobilize/Recharge (27) Gravitational Anchor - Accuracy/Recharge (27) Gravitational Anchor - Immobilize/Endurance Level 10: Havoc Punch (A) Hecatomb - Damage (29) Hecatomb - Chance of Damage(Negative) (29) Hecatomb - Accuracy/Damage/Recharge (31) Hecatomb - Accuracy/Recharge (31) Hecatomb - Damage/Endurance Level 12: Super Speed (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance Level 14: Teleport Target (A) Winter's Gift - Slow Resistance (20%) Level 16: Hasten (A) Recharge Reduction IO (33) Recharge Reduction IO Level 18: Gravity Distortion Field (A) Basilisk's Gaze - Accuracy/Hold (33) Basilisk's Gaze - Accuracy/Recharge (33) Basilisk's Gaze - Recharge/Hold (34) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold Level 20: Zapp (A) Sting of the Manticore - Accuracy/Damage (34) Sting of the Manticore - Damage/Endurance (34) Sting of the Manticore - Chance of Damage(Toxic) (36) Sting of the Manticore - Damage/Interrupt/Recharge (36) Sting of the Manticore - Damage/Endurance/Recharge Level 22: Kick (A) Empty Level 24: Tough (A) Steadfast Protection - Resistance/Endurance (36) Steadfast Protection - Resistance/+Def 3% (37) Gladiator's Armor - TP Protection +3% Def (All) (37) Gladiator's Armor - End/Resist Level 26: Wormhole (A) Absolute Amazement - Stun (37) Absolute Amazement - Stun/Recharge (39) Absolute Amazement - Accuracy/Stun/Recharge (39) Absolute Amazement - Accuracy/Recharge (39) Absolute Amazement - Endurance/Stun (40) Sudden Acceleration - Knockback to Knockdown Level 28: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (40) Shield Wall - +Res (Teleportation), +5% Res (All) (40) Shield Wall - Defense/Endurance (42) Shield Wall - Defense/Endurance/Recharge (42) Reactive Defenses - Scaling Resist Damage (42) Kismet - Accuracy +6% Level 30: Combat Teleport (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 32: Singularity (A) Expedient Reinforcement - Accuracy/Recharge (43) Expedient Reinforcement - Accuracy/Damage (43) Expedient Reinforcement - Damage/Endurance (43) Expedient Reinforcement - Accuracy/Damage/Recharge (45) Expedient Reinforcement - Endurance/Damage/Recharge (45) Expedient Reinforcement - Resist Bonus Aura for Pets Level 35: Thunder Strike (A) Multi-Strike - Accuracy/Damage (45) Multi-Strike - Accuracy/Damage/Endurance (46) Armageddon - Damage/Endurance (46) Armageddon - Chance for Fire Damage (46) Sudden Acceleration - Knockback to Knockdown (48) Explosive Strike - Chance for Smashing Damage Level 38: Charged Armor (A) Titanium Coating - Resistance (48) Titanium Coating - Resistance/Endurance (48) Titanium Coating - Resistance/Endurance/Recharge Level 41: Ball Lightning (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown (50) Overwhelming Force - Accuracy/Damage (50) Overwhelming Force - Accuracy/Damage/Endurance (50) Overwhelming Force - Damage/Endurance/Recharge Level 44: Fold Space (A) Accuracy IO Level 47: Build Up (A) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 49: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 1: Brawl (A) Empty Level 1: Domination Level 1: Sprint
  7. Im on rogue alignment and a few zone doorways are showing as villain zones even though they still lead to hero zones. Atlas/Mercy, Steel/Cap, and Kings Row/Port Oakes. Skyway and Boom appear fine.
  8. This is what Ive been running for a couple weeks now and been having an absolute ball. Been able to not only give solid support but can even more than hold my own. This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Defender Primary Power Set: Pain Domination Secondary Power Set: Dual Pistols Power Pool: Speed Power Pool: Leadership Power Pool: Teleportation Ancillary Pool: Dark Mastery Hero Profile: Level 1: Nullify Pain -- Prv-Heal(A), Prv-Heal/EndRdx(3), Prv-EndRdx/Rchg(3), Prv-Heal/Rchg(5), Prv-Heal/Rchg/EndRdx(5), Prv-Absorb%(7) Level 1: Pistols -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(36) Level 2: Share Pain -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(7), Pnc-Heal/Rchg(9), Pnc-Heal/EndRedux/Rchg(9), Pnc-Heal(11) Level 4: Empty Clips -- Rgn-Dmg(A), Rgn-Knock%(11), Rgn-Acc/Dmg/Rchg(13), Rgn-Acc/Rchg(13), Rgn-Dmg/EndRdx(15), FrcFdb-Rechg%(15) Level 6: Conduit of Pain -- PreOptmz-EndMod/Acc/Rech(A), PreOptmz-EndMod/Rech(17) Level 8: Enforced Morale -- EndRdx-I(A) Level 10: Swap Ammo Level 12: Soothing Aura -- Pnc-Heal(A), Pnc-Heal/EndRedux(17), Pnc-EndRdx/Rchg(19), Pnc-Heal/Rchg(19), Pnc-Heal/EndRedux/Rchg(21) Level 14: Super Speed -- Clr-Stlth(A), Clr-EndRdx(21) Level 16: Bullet Rain -- SprVglAss-Rchg/+Absorb(A), SprVglAss-Acc/Dmg(23), SprVglAss-Acc/Dmg/EndRdx/Rchg(23), Bmbdmt-+FireDmg(25), Ann-ResDeb%(25), FrcFdb-Rechg%(27) Level 18: World of Pain -- GldArm-3defTpProc(A), GldArm-RechRes(27), StdPrt-ResDam/Def+(29), AdjTrg-ToHit/Rchg(29), GldArm-Res/Rech/End(31) Level 20: Suppressive Fire -- SprDfnBst-Rchg/Heal%(A), SprDfnBst-Acc/Dmg/EndRdx(31), GhsWdwEmb-Dam%(31), UnbCns-Dam%(33), NrnSht-Dam%(33), GldJvl-Dam%(33) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(34) Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(48), ShlWal-Def/EndRdx(48), ShlWal-Def/EndRdx/Rchg(50), Rct-ResDam%(50) Level 26: Anguishing Cry -- AnlWkn-Acc/Rchg/EndRdx(A), AnlWkn-DefDeb/EndRdx/Rchg(36), AchHee-ResDeb%(36), TchofLadG-DefDeb/Rchg/EndRdx(37), TchofLadG-DefDeb/Rchg(48) Level 28: Executioner's Shot -- Apc-Dmg(A), Apc-Dam%(37), Apc-Acc/Dmg/Rchg(37), Apc-Acc/Rchg(39), Apc-Dmg/EndRdx(39), TchofLadG-%Dam(39) Level 30: Assault -- EndRdx-I(A) Level 32: Painbringer -- Pnc-Heal/EndRedux/Rchg(A), Pnc-Heal/EndRedux(40), Pnc-EndRdx/Rchg(40), Pnc-Heal/Rchg(40), Pnc-Heal(42) Level 35: Oppressive Gloom -- AbsAmz-ToHitDeb%(A) Level 38: Hail of Bullets -- SprVglAss-Dmg/Rchg(A), SprVglAss-Dmg/EndRdx/Rchg(42), SprVglAss-Acc/Dmg/EndRdx(42), Obl-%Dam(43), Arm-Dam%(43), Erd-%Dam(43) Level 41: Dark Embrace -- GldArm-End/Res(A), GldArm-ResDam(46), GldArm-Res/Rech/End(46) Level 44: Soul Drain -- Arm-Dmg(A), Arm-Dmg/Rchg(45), Arm-Acc/Dmg/Rchg(45), Arm-Acc/Rchg(45), Arm-Dmg/EndRdx(46), FuroftheG-ResDeb%(50) Level 47: Vengeance -- LucoftheG-Def/Rchg+(A) Level 49: Teleport Target -- BlsoftheZ-ResKB(A) Level 1: Vigilance Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(34) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(34) Level 50: Vigor Core Paragon Level 50: Void Radial Final Judgement Level 50: Degenerative Core Flawless Interface Level 50: Carnival Radial Superior Ally Level 50: Clarion Radial Epiphany Level 50: Assault Radial Embodiment Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion Level 10: Chemical Ammunition Level 10: Cryo Ammunition Level 10: Incendiary Ammunition ------------
  9. Were you still looking for help with this build? I see room for several changes that would help overall. Was this suppose to be for farming or just regular content?
  10. This Villain build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Dominator Primary Power Set: Ice Control Secondary Power Set: Psionic Assault Power Pool: Speed Power Pool: Leadership Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Ice Mastery Villain Profile: Level 1: Block of Ice (A) Superior Ascendency of the Dominator - Accuracy/Control Duration (3) Superior Ascendency of the Dominator - Control Duration/Recharge (3) Superior Ascendency of the Dominator - Endurance/Recharge (5) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance (5) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance/Recharge (7) Superior Ascendency of the Dominator - Recharge/Chance for +Damage Level 1: Psionic Dart (A) Empty Level 2: Mind Probe (A) Superior Blistering Cold - Recharge/Chance for Hold (7) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (9) Superior Blistering Cold - Accuracy/Damage (9) Superior Blistering Cold - Accuracy/Damage/Endurance (11) Superior Blistering Cold - Damage/Endurance Level 4: Telekinetic Thrust (A) Hecatomb - Chance of Damage(Negative) (13) Hecatomb - Damage/Endurance (15) Hecatomb - Damage (15) Hecatomb - Accuracy/Damage/Recharge (17) Hecatomb - Accuracy/Recharge (17) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown Level 6: Frostbite (A) Gravitational Anchor - Chance for Hold (19) Gravitational Anchor - Immobilize (19) Gravitational Anchor - Accuracy/Immobilize/Recharge (21) Gravitational Anchor - Accuracy/Recharge (21) Gravitational Anchor - Immobilize/Endurance Level 8: Arctic Air (A) Coercive Persuasion - Confused (23) Coercive Persuasion - Confused/Recharge (23) Coercive Persuasion - Accuracy/Confused/Recharge (25) Coercive Persuasion - Accuracy/Recharge (25) Coercive Persuasion - Confused/Endurance (27) Coercive Persuasion - Contagious Confusion Level 10: Hasten (A) Recharge Reduction IO (27) Recharge Reduction IO Level 12: Ice Slick (A) Recharge Reduction IO Level 14: Super Speed (A) Winter's Gift - Slow Resistance (20%) Level 16: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (29) Shield Wall - +Res (Teleportation), +5% Res (All) (29) Shield Wall - Defense (31) Shield Wall - Defense/Endurance Level 18: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 20: Drain Psyche (A) Accuracy IO (31) Panacea - Heal (31) Panacea - Heal/Endurance (33) Panacea - Endurance/Recharge (33) Panacea - Heal/Recharge (33) Panacea - Heal/Endurance/Recharge Level 22: Boxing (A) Empty Level 24: Tough (A) Unbreakable Guard - +Max HP (34) Unbreakable Guard - Resistance/Endurance/RechargeTime (34) Unbreakable Guard - Resistance/Endurance (34) Unbreakable Guard - Resistance (36) Gladiator's Armor - TP Protection +3% Def (All) (36) Steadfast Protection - Resistance/+Def 3% Level 26: Glacier (A) Basilisk's Gaze - Accuracy/Hold (36) Basilisk's Gaze - Accuracy/Recharge (37) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold (37) Basilisk's Gaze - Endurance/Recharge/Hold Level 28: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (37) Luck of the Gambler - Defense (39) Reactive Defenses - Scaling Resist Damage (39) Kismet - Accuracy +6% (39) Luck of the Gambler - Defense/Endurance Level 30: Tactics (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (40) HamiO:Cytoskeleton Exposure Level 32: Jack Frost (A) Expedient Reinforcement - Accuracy/Recharge (40) Expedient Reinforcement - Accuracy/Damage (40) Expedient Reinforcement - Damage/Endurance (42) Expedient Reinforcement - Accuracy/Damage/Recharge (42) Expedient Reinforcement - Endurance/Damage/Recharge (42) Expedient Reinforcement - Resist Bonus Aura for Pets Level 35: Psionic Lance (A) Sting of the Manticore - Accuracy/Damage (43) Sting of the Manticore - Damage/Endurance (43) Sting of the Manticore - Chance of Damage(Toxic) (43) Sting of the Manticore - Damage/Interrupt/Recharge (45) Sting of the Manticore - Damage/Endurance/Recharge (45) Apocalypse - Chance of Damage(Negative) Level 38: Psychic Shockwave (A) Armageddon - Damage (45) Armageddon - Chance for Fire Damage (46) Armageddon - Accuracy/Damage/Recharge (46) Armageddon - Accuracy/Recharge (46) Armageddon - Damage/Endurance (48) Fury of the Gladiator - Chance for Res Debuff Level 41: Sleet (A) Undermined Defenses - Recharge/Endurance (48) Achilles' Heel - Chance for Res Debuff Level 44: Frozen Armor (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (48) Luck of the Gambler - Defense (50) Luck of the Gambler - Defense/Endurance Level 47: Ice Storm (A) Annihilation - Damage/RechargeTime (50) Annihilation - Accuracy/Damage/RechargeTime (50) Javelin Volley - Damage/Recharge Level 49: Hibernate (A) Recharge Reduction IO Level 1: Domination Level 1: Brawl
  11. I drummed up 2 versions I think could work. One is ice mastery just to bring in some non-psy dmg (and will deal a lot more in general). Another keeps psi mastery since that's what you had initially but cleaned up some slotting. This Villain build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Dominator Primary Power Set: Ice Control Secondary Power Set: Psionic Assault Power Pool: Speed Power Pool: Leadership Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Psionic Mastery Villain Profile: Level 1: Block of Ice (A) Superior Ascendency of the Dominator - Accuracy/Control Duration (3) Superior Ascendency of the Dominator - Control Duration/Recharge (3) Superior Ascendency of the Dominator - Endurance/Recharge (5) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance (5) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance/Recharge (7) Superior Ascendency of the Dominator - Recharge/Chance for +Damage Level 1: Psionic Dart (A) Empty Level 2: Mind Probe (A) Superior Blistering Cold - Recharge/Chance for Hold (7) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (9) Superior Blistering Cold - Accuracy/Damage (9) Superior Blistering Cold - Accuracy/Damage/Endurance (11) Superior Blistering Cold - Damage/Endurance Level 4: Telekinetic Thrust (A) Hecatomb - Chance of Damage(Negative) (13) Hecatomb - Damage/Endurance (13) Hecatomb - Damage (15) Hecatomb - Accuracy/Damage/Recharge (15) Hecatomb - Accuracy/Recharge (17) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown Level 6: Frostbite (A) Gravitational Anchor - Chance for Hold (17) Gravitational Anchor - Immobilize (19) Gravitational Anchor - Accuracy/Immobilize/Recharge (19) Gravitational Anchor - Accuracy/Recharge (21) Gravitational Anchor - Immobilize/Endurance Level 8: Arctic Air (A) Coercive Persuasion - Confused (21) Coercive Persuasion - Confused/Recharge (23) Coercive Persuasion - Accuracy/Confused/Recharge (23) Coercive Persuasion - Accuracy/Recharge (25) Coercive Persuasion - Confused/Endurance (25) Coercive Persuasion - Contagious Confusion Level 10: Hasten (A) Recharge Reduction IO (27) Recharge Reduction IO Level 12: Ice Slick (A) Recharge Reduction IO Level 14: Super Speed (A) Winter's Gift - Slow Resistance (20%) Level 16: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (27) Shield Wall - +Res (Teleportation), +5% Res (All) (29) Shield Wall - Defense (29) Shield Wall - Defense/Endurance Level 18: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 20: Drain Psyche (A) Accuracy IO (31) Panacea - Heal (31) Panacea - Heal/Endurance (31) Panacea - Endurance/Recharge (33) Panacea - Heal/Recharge (33) Panacea - Heal/Endurance/Recharge Level 22: Boxing (A) Empty Level 24: Tough (A) Unbreakable Guard - +Max HP (33) Unbreakable Guard - Resistance/Endurance/RechargeTime (34) Unbreakable Guard - Resistance/Endurance (34) Unbreakable Guard - Resistance (34) Gladiator's Armor - TP Protection +3% Def (All) (36) Steadfast Protection - Resistance/+Def 3% Level 26: Glacier (A) Basilisk's Gaze - Accuracy/Hold (36) Basilisk's Gaze - Accuracy/Recharge (36) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold (37) Basilisk's Gaze - Endurance/Recharge/Hold Level 28: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (37) Luck of the Gambler - Defense (37) Reactive Defenses - Scaling Resist Damage (39) Kismet - Accuracy +6% (39) Luck of the Gambler - Defense/Endurance Level 30: Tactics (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (39) HamiO:Cytoskeleton Exposure Level 32: Jack Frost (A) Expedient Reinforcement - Accuracy/Recharge (40) Expedient Reinforcement - Accuracy/Damage (40) Expedient Reinforcement - Damage/Endurance (40) Expedient Reinforcement - Accuracy/Damage/Recharge (42) Expedient Reinforcement - Endurance/Damage/Recharge (42) Expedient Reinforcement - Resist Bonus Aura for Pets Level 35: Psionic Lance (A) Sting of the Manticore - Accuracy/Damage (42) Sting of the Manticore - Damage/Endurance (43) Sting of the Manticore - Chance of Damage(Toxic) (43) Sting of the Manticore - Damage/Interrupt/Recharge (43) Sting of the Manticore - Damage/Endurance/Recharge (45) Apocalypse - Chance of Damage(Negative) Level 38: Psychic Shockwave (A) Armageddon - Damage (45) Armageddon - Chance for Fire Damage (45) Armageddon - Accuracy/Damage/Recharge (46) Armageddon - Accuracy/Recharge (46) Armageddon - Damage/Endurance (46) Fury of the Gladiator - Chance for Res Debuff Level 41: Link Minds (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (48) Luck of the Gambler - Defense/Recharge Level 44: Mind Over Body (A) Unbreakable Guard - Resistance/Endurance/RechargeTime (48) Unbreakable Guard - Resistance (48) Unbreakable Guard - Resistance/Endurance (50) Unbreakable Guard - RechargeTime/Resistance Level 47: Psionic Tornado (A) Superior Frozen Blast - Accuracy/Damage (50) Superior Frozen Blast - Damage/Endurance (50) Superior Frozen Blast - Accuracy/Damage/Endurance Level 49: Vengeance (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 1: Domination Level 1: Brawl
  12. See if this is close enough to your needs. Should keep permadom in mids 20s for exemplaring and be quite durable across most content. Hasten is pretty much required if you wanna get permadom at lower levels and still pull off solid defenses by endgame. This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Natural Dominator Primary Power Set: Mind Control Secondary Power Set: Psionic Assault Power Pool: Flight Power Pool: Speed Power Pool: Fighting Power Pool: Concealment Ancillary Pool: Psionic Mastery Hero Profile: Level 1: Levitate (A) Apocalypse - Damage (3) Apocalypse - Accuracy/Damage/Recharge (3) Apocalypse - Accuracy/Recharge (5) Apocalypse - Damage/Endurance (50) Apocalypse - Damage/Recharge Level 1: Psionic Dart (A) Empty Level 2: Dominate (A) Superior Ascendency of the Dominator - Accuracy/Control Duration (5) Superior Ascendency of the Dominator - Control Duration/Recharge (7) Superior Ascendency of the Dominator - Endurance/Recharge (7) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance (9) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance/Recharge (9) Superior Ascendency of the Dominator - Recharge/Chance for +Damage Level 4: Mind Probe (A) Mako's Bite - Chance of Damage(Lethal) (11) Mako's Bite - Accuracy/Damage (13) Mako's Bite - Damage/Endurance (13) Mako's Bite - Damage/Recharge (15) Mako's Bite - Accuracy/Endurance/Recharge (15) Mako's Bite - Accuracy/Damage/Endurance/Recharge Level 6: Confuse (A) Coercive Persuasion - Confused (17) Coercive Persuasion - Confused/Recharge (17) Coercive Persuasion - Accuracy/Confused/Recharge (19) Coercive Persuasion - Accuracy/Recharge (19) Coercive Persuasion - Confused/Endurance (21) Coercive Persuasion - Contagious Confusion Level 8: Mass Hypnosis (A) Fortunata Hypnosis - Sleep (21) Fortunata Hypnosis - Chance for Placate (23) Fortunata Hypnosis - Accuracy/Sleep/Recharge (23) Fortunata Hypnosis - Accuracy/Recharge (25) Fortunata Hypnosis - Sleep/Endurance Level 10: Telekinetic Thrust (A) Hecatomb - Damage (25) Hecatomb - Accuracy/Damage/Recharge (27) Hecatomb - Chance of Damage(Negative) (27) Hecatomb - Accuracy/Recharge (29) Hecatomb - Damage/Endurance Level 12: Fly (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance Level 14: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (29) Kismet - Accuracy +6% (31) Shield Wall - +Res (Teleportation), +5% Res (All) Level 16: Afterburner (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 18: Total Domination (A) Basilisk's Gaze - Accuracy/Hold (31) Basilisk's Gaze - Accuracy/Recharge (33) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold (33) Basilisk's Gaze - Endurance/Recharge/Hold Level 20: Drain Psyche (A) Touch of the Nictus - Accuracy/Endurance/Recharge (33) Touch of the Nictus - Accuracy/Healing/Absorb (34) Touch of the Nictus - Accuracy/Endurance/Healing/Absorb (34) Touch of the Nictus - Healing/Absorb/Recharge Level 22: Hasten (A) Recharge Reduction IO (34) Recharge Reduction IO Level 24: Kick (A) Empty Level 26: Terrify (A) Positron's Blast - Accuracy/Damage/Endurance (36) Positron's Blast - Chance of Damage(Energy) (36) Annihilation - Accuracy/Damage/Endurance (36) Annihilation - Chance for Res Debuff (37) Javelin Volley - Chance of Damage(Lethal) (37) Javelin Volley - Accuracy/Damage Level 28: Tough (A) Steadfast Protection - Resistance/Endurance (37) Steadfast Protection - Resistance/+Def 3% (39) Gladiator's Armor - TP Protection +3% Def (All) (39) Gladiator's Armor - Resistance Level 30: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (39) Luck of the Gambler - Defense (40) Luck of the Gambler - Defense/Endurance Level 32: Mass Confusion (A) Malaise's Illusions - Accuracy/Recharge (40) Malaise's Illusions - Endurance/Confused (40) Malaise's Illusions - Accuracy/Endurance (42) Malaise's Illusions - Confused/Range (42) Malaise's Illusions - Accuracy/Confused/Recharge (42) Malaise's Illusions - Chance of Damage(Psionic) Level 35: Psionic Lance (A) Sting of the Manticore - Accuracy/Damage (43) Sting of the Manticore - Damage/Endurance (43) Sting of the Manticore - Chance of Damage(Toxic) (43) Sting of the Manticore - Damage/Interrupt/Recharge (45) Sting of the Manticore - Damage/Endurance/Recharge (45) Apocalypse - Chance of Damage(Negative) Level 38: Psychic Shockwave (A) Eradication - Chance for Energy Damage (45) Armageddon - Chance for Fire Damage (46) Armageddon - Accuracy/Damage/Recharge (46) Armageddon - Accuracy/Recharge (46) Armageddon - Damage/Endurance (48) Fury of the Gladiator - Chance for Res Debuff Level 41: Link Minds (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (48) Luck of the Gambler - Defense/Recharge (50) Luck of the Gambler - Defense/Endurance/Recharge Level 44: Mind Over Body (A) Unbreakable Guard - +Max HP (48) Unbreakable Guard - Resistance (50) Unbreakable Guard - Resistance/Endurance Level 47: Stealth (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 49: World of Confusion (A) Malaise's Illusions - Accuracy/Endurance Level 1: Brawl (A) Empty Level 1: Domination Level 1: Sprint | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1526;694;1388;HEX;| |78DA7D945B4F135110C7CFD9DD5ADB524AED0DE4DA426BA1D08B892FDE907031063| |14D4C8CA888CBC5B25A5BD25D8C3CFA29F423F8E4AB78FB0C1AC568F4D9F8041A05| |8D0FA64EF73FB08D0F9E74F39B3333FFD9D939BB9DB937D1F2F8ECFD512103E365D| |D34E727AA778C8A6E556BEE0BBAB556D3CBA2B1DC74F5EC87E6C7AB15AB562D6767| |8CCAD2DE26EE84C74C535F2B5BD9A269542BC6E2DE5EF88A55124D958DD28AE5B5E| |D8BABCBCB4B7EB81B5EA3520ADABB7395BB86692C1865C35AEF9D5C3516F78BCDE8| |A6B55C5B47A3A5C6FDDAA9B93C5DA755C1ABAE896145888226942C33076A79B0300| |2BA1D0DFD688951F248697B5C724385EA2978E019F33978F005F32593808275977A| |5BD83EEF4DB0A5C45C015B0DE62DF00C095D7C5FD73574D736C7BC0E1E9A67DE00C| |33A38465A37B49AFB12C7AE82D1CBCC59B0FD0AE8218D87A7E549712C0D1ECE3007| |C1AE21D047EF810F1AE9FB085FCF27AE47313F7A50FC1109DD1FDA7653CE34E623A| |2420478DA01CE19A750103E35B8A920FF1DD8F781F91E6CA1DC9074D9B9A1186AF6| |45C07894190613D44F04FDC848A631638F8833158AC5B88F987DEA1324EAE0E9773| |CC189F46F303FA362FF177020C13CA6DAD554AAD609ADDA199576A70331307514B9| |A91C7235CAEDE62975F3045261F0481B3849A9BDDC4BEF778EFD60EE8083BBCC9FC| |C5F602B6913AC4DBC42FF43AF999BCC37E0F05B66012718206D92B5C96D4C7CF814| |6223C79927982715FB7972A33C6D3AC23426AAA4F9B97241B01002072827C3CF9EF| |90D5D6E072CEC827E9A4F163922CB7592A4CBB32F6F3FBF477469FF7EB709C7533F| |DFB059213CE8B8A8B18B7CD2566C79F7BF7421FBF1667C757C526EA1276F1CDC6EC| |E4F23FF5BB3EF01EE343D84FF2334F6BFA5D14B5880BA9E093BF66C935F461CFB61| |886CAEFC28E1D845AF9333D764EB4DF64293FD17450D02A5| |-------------------------------------------------------------------|
  13. I would have done something like this. Doesnt rely on incarnates to softcap anything and should do a lot more damage overall. This Villain build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Natural Brute Primary Power Set: Ice Melee Secondary Power Set: Shield Defense Power Pool: Leaping Power Pool: Leadership Power Pool: Speed Power Pool: Fighting Ancillary Pool: Mu Mastery Villain Profile: Level 1: Ice Sword (A) Superior Unrelenting Fury - Accuracy/Damage (3) Superior Unrelenting Fury - Damage/RechargeTime (3) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime (5) Superior Unrelenting Fury - Damage/Endurance/RechargeTime (5) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime (7) Superior Unrelenting Fury - RechargeTime/+Regen/+End Level 1: Deflection (A) Shield Wall - +Res (Teleportation), +5% Res (All) (7) Shield Wall - Defense/Endurance (9) Shield Wall - Defense (9) Steadfast Protection - Resistance/+Def 3% (11) Gladiator's Armor - Resistance (11) Gladiator's Armor - TP Protection +3% Def (All) Level 2: Battle Agility (A) Red Fortune - Defense/Endurance (13) Red Fortune - Defense/Recharge (13) Red Fortune - Endurance/Recharge (15) Red Fortune - Defense/Endurance/Recharge (15) Red Fortune - Defense (17) Red Fortune - Endurance Level 4: Frost (A) Superior Brute's Fury - Recharge/Fury Bonus (19) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge (19) Superior Brute's Fury - Damage/Endurance/RechargeTime (21) Superior Brute's Fury - Accuracy/Damage (21) Superior Brute's Fury - Accuracy/Damage/Recharge (23) Superior Brute's Fury - Damage/Recharge Level 6: True Grit (A) Preventive Medicine - Chance for +Absorb (23) Preventive Medicine - Heal (25) Preventive Medicine - Heal/RechargeTime (25) Aegis - Resistance/Endurance (27) Aegis - Resistance/Recharge (27) Aegis - Resistance Level 8: Ice Patch (A) Recharge Reduction IO Level 10: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (29) Kismet - Accuracy +6% Level 12: Active Defense (A) Endurance Reduction IO Level 14: Kick (A) Empty Level 16: Against All Odds (A) Endurance Reduction IO Level 18: Hasten (A) Recharge Reduction IO (29) Recharge Reduction IO Level 20: Tough (A) Unbreakable Guard - +Max HP (31) Unbreakable Guard - Resistance (31) Unbreakable Guard - Resistance/Endurance (31) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 22: Weave (A) Reactive Defenses - Scaling Resist Damage (33) Reactive Defenses - Defense/Endurance/RechargeTime (33) Reactive Defenses - Defense (33) Reactive Defenses - Defense/Endurance (34) Reactive Defenses - Endurance/RechargeTime (34) Reactive Defenses - Defense/RechargeTime Level 24: Maneuvers (A) Red Fortune - Defense/Endurance (34) Red Fortune - Defense/Recharge (36) Red Fortune - Endurance/Recharge (36) Red Fortune - Defense/Endurance/Recharge (36) Red Fortune - Defense (37) Red Fortune - Endurance Level 26: Freezing Touch (A) Hecatomb - Damage (37) Hecatomb - Chance of Damage(Negative) (37) Hecatomb - Accuracy/Damage/Recharge (39) Hecatomb - Accuracy/Recharge (39) Hecatomb - Damage/Endurance (39) Unbreakable Constraint - Chance for Smashing Damage Level 28: Build Up (A) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 30: Phalanx Fighting (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (40) Luck of the Gambler - Defense (40) Luck of the Gambler - Defense/Recharge Level 32: Frozen Aura (A) Armageddon - Chance for Fire Damage (40) Armageddon - Damage/Endurance (42) Armageddon - Damage (42) Armageddon - Accuracy/Recharge (42) Armageddon - Accuracy/Damage/Recharge (43) Fury of the Gladiator - Chance for Res Debuff Level 35: Shield Charge (A) Eradication - Damage (43) Eradication - Accuracy/Recharge (43) Eradication - Chance for Energy Damage (45) Eradication - Accuracy/Damage/Recharge (45) Eradication - Accuracy/Damage/Endurance/Recharge (45) Force Feedback - Chance for +Recharge Level 38: Electrifying Fences (A) Superior Frozen Blast - Accuracy/Damage (46) Superior Frozen Blast - Damage/Endurance (46) Superior Frozen Blast - Accuracy/Damage/Endurance (46) Superior Frozen Blast - Recharge/Chance for Immobilize (48) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime Level 41: Ball Lightning (A) Ragnarok - Chance for Knockdown (48) Ragnarok - Damage/Endurance (48) Ragnarok - Damage (50) Ragnarok - Accuracy/Damage/Recharge (50) Ragnarok - Accuracy/Recharge (50) Annihilation - Chance for Res Debuff Level 44: Grant Cover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 47: Tactics (A) HamiO:Cytoskeleton Exposure Level 49: Vengeance (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 1: Fury Level 1: Brawl
  14. I have a couple of bindloads set up to alternate domination and hasten when I press my movement keys. I never have to think about them once its rolling.
  15. This is a dark/dark/fire Ive had laying around I made for someone a while ago. Should give you some ideas to work with. Dominator - Darkness Control - Dark Assault.mxd
×
×
  • Create New...