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tellania
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My invul/SS main has 2 sets of incarnates, one for solo, one for team (listed once if the same for both) Alpha: Musculature (damage)/Cardiac (resistance/endurance reduction) Judgement: Void radial final (-dam, my team build uses Soul APP soul masters for additional -dam) Interface: Reactive (75% damage/25% resist)/Degenerative Core for MaxHP debuff. Destiny: Ageless Radial Epiphany (+recovery) / Barrier Core Epiphany (when -res/def gets too big) Omega: Assault Radial Embodiment (more damage) / Melee Core Embodiment (extra regen, extra status protection) Lore: Banished Pantheon / Cimmereons (though I tend to just use BP)
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how do you handle intrusion into your market niche?
tellania replied to tellania's topic in The Market
There is a lot of good advice here .... I prefer the 'hold the family for ransom' idea (thanks LINES!) but yeah, this might be a momentary glitch to force out the market. And Ukase, I found 2 things help: 1. Craft a cheap recipe (e.g. lvl 10 pvp IO), then convert. If there is a market for it sell it. Bid on a attuned version of what you want, no need to be stuck trying to buy back the same one. Also, lvl 10's are the same as attuned if they offer a unique bonus (e.g. +def, +hp, +res). I dont bother with those. 2. As far as bidding, then attempting to buy back, it depends if there is a higher bid pending (then you'll not get it). I've bought loads of salvage, but the market didnt update the sold prices. In general, you may have 'high bid' on a character, then post the IO in AH at a higher (but slightly less price). You'll pay for the transaction, but not for the catalyst. -
noticed an intrusion on my market niche. I'm not a mega-seller by any means, made about 6-8 billion (spent a lot on my 50's as well), unlike some monsters here who do 10's of billions every week or two ... Anyways, I noticed a component of (not telling if recipe, IO, or salvage, ...) with a higher bids by mine (typically by 1 infl). At first, I thought 'how dare you intrude upon my ebil marketing!', and set a bit 1 infl higher back Over time, it has creeped by 1k, 10k, to 100k and occasionally 1m more! At first I thought I could wait them out, or just outbid them (in my villains head "I'll crush them for competing fairly with me!"), then thought ... maybe its one of those super ebil marketers with BILLIONS to compete ... Sadly, I'm more of a 1 trick pony (one market), I used to loose or make very little in the market, until I uncovered my niche. I'm curious how the rest of you handle, when you see someone else making inroads into your rightfully manipulated price gouging?
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Strangely, its invul/ss. When homecoming opened up, I remade my main into bio/dark. Under most conditions, more survivable than my invul/ss namesake. But ... I notice the differences. Fighting COT and their -tohit, rage does care, while dark melee will wiff more. During some fights, I noticed the -regen or -recharge (bio is about the recharge to get your 3 heals/hp shields up). I ended up switching bio/dm with my invul/ss (name wise), and back to favorite. It might be a preference, since I played invul/ss so much, everything is second nature, and with bio (even with a 50!), I still play with the build, or attack chains.
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I never knew this ... I need to reread some of the powers now, thanks!
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could you post these macros?
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If was going to skip rage, I'd seriously take another secondary (dark melee is excellent for survival). My main is an invul/ss tank, and I have 2 builds. one for uber survivability, the other for fun/damage. I couldnt fit fly in my survivable build, nor laser eyes, but I put it in my fun/damage build (which can have some endurance problems, but still fun to play). In short, this is what the original poster desires for a build, we can only suggest. If they wanted a tough invul/ss tanker (no fly, no LBE). http://www.cohplanner.com/mids/download.php?uc=1486&c=686&a=1372&f=HEX&dc=78DA65944B4F135114C7EF74A6943E90627997022D94B614A61D1E1A11E342D0A860AA35EE4C33E8B5348E43D316234B17EE157C2C8DEE74E117F05BF888FA0D7CA126AE4D3D9DF30F36CE24D3DFE9FF9ED73D7766D6EFAC845E9DB97B5228A1539659AF972E9BF64D59F35D301BDB35D312ADCB47F728EBA5157943DA75A99FB56F6F5BB6AC991B15ABD2D88962795D5A52EAC5ED2AD9C5464DDAE5C6A60816B6B62CFDB455296F36BAD86E9915BB1C70FE15AB525E0F39E69A34ABA44756AB956BFA2AE52FEF94D6CD7A43D67606A98B0CDD6FFCF4A3B4FA6A2A62808C98263C73AA108626660202575388658226C45BF257D85F553264A4C83FCDD426C124F31DF9AA1CEF55F73967E03BF88D19FACA3CF405FCCC7C4FB15ED4F1A24E07EA4C217F06F55ED3467CF0F5C1B7136B9DF0ED476C90C6EFC79EFC51AEF5818420E283880FC13F8E3CB3C8A3507C17C7AB5D054242138317C14BCC5C91A9926F37F276236F1879C3C83B82BC1FA9871E67B04DAD6791677DF83F1A2F3C4EBF469FE250A3FC11CEEF8940EBED05C3CC04F9F4E17CFBB2C2D1FA4183CE7700E733F04873B4F187E07D66FC01736217DC637EA27E8738AF7708B586517BF83CCF75143D8DFEC6FF3FC279BEE6A86E94F7EA892EB5F6A68A113007EAE413C39C6398F338E61CC79C0DCC3947BE63ECAB8CDDE2194D5ACCA7543A81B504F63D012E505C127B489E60FFA965F01833B5C49C3ECE9CBDC77C4679D39C574B1BAC65F2E02C6272A0CE7C4E3159CC3B7B94B5997970013C823A8BCC1CEAF5D339EADCABD031D797F420E6A1E59FB0DF88D6F6CE36E91219EDE00D6F4EBB56F32EC57029F32E65C1A5ACB9948286B2A4288EE20F1F7C0F9AFB8183EF08567FFE533C4A9C9F98C92BBCD3D4397E4B7EB8A27E05DABE479841C72E9E813D9CE163E6D580D39D53DF6CB337DAEC429BFD17E3AEE34A Though Tsuko brought up a good point. We can replace a 4 set might of tanker ATO (still have a 10% recharge), and add a proc from aTO superior fist. The OP should also look into some ATO's, they really help.
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Ok, finally can access your build. http://www.cohplanner.com/mids/download.php?uc=1486&c=691&a=1382&f=HEX&dc=78DA65944B4F135114C7EF74A6943E9062A1E555A085524A61DAE1A111352E048D0AA65AE3CEE0A0D7D23896A62D46962EDC2BF8581ADDE9C22FE0B7F011F51BE0033571AB194FE7FC838D33C9F477FABFE771EFB977EECA9DC5D0ABD3774F082574D232EBF5D54B66E5A6ACF9CE9B8DCD9A6989E6E3A37788F5D545794356EA523F53B9BD695564CD5C2B5BE5C6D6008657A425A55EDCAC925D6CD464A5D45817C1C2C686A59FB2CAA5F54607DB4DB35C29059C7FC5AA94D7438EB92CCD2AE991A56AF99ABE44F94B5BAB2B66BD216B5BBD348B0CBD6FFCF4A334E7652B2246465C139E1955084313530181C716E2AA70B4B7E4AFB0BFAA64C84893FF04531B0353CC77E4AB72BC57DDE39C816FE05766E80BF3C0677097F99E62BDA8E3459D36D41947FE0CEABDA685F8E0EB836F3BC6DAE11B456C90DAEFC79AFCBF15A7D6071282880F223E04FF04F24C238F42F11D1CAF761408494DF45E002F327345A64ABE9DC8DB89BC61E40D23EF20F27EA43974398DB5B5AE798226C4C1FF68BCF038F3357A78DE1AE58F707E4F045A7737186626C9A707FBDB93E53D8C8206ED6F0CFB137BA439DAC843F03E33F18039BA0DEE303FD17CFB38AFB70FB5FA51BBFF1CEFE110E634F40BFFFF08E77CCD50DD01E7D0D99E8185E6DA543108E6409D7CE2E8731C7D1E419F13E8B3813EE7C877987D95E15BDCA3318BF9944A273196C4BA47C1398A4B61FDA9E3EC3F7E0C3CC24C2F30278F32A7EF319F51DE098ED5260CD63279701A313950673EA7982CEA650FB336350BCE818750679E9943BD28EDA3CEFD163AFAFA920E621E5AFE09FB0D6A2DDFAC4D8FC868FB5FB83DE91ACDBB14C3A5CCBA943997B2EC520A1ACA92A2388A3FBC7F1FD87B81FD7B04A33FFE291E25C12766EC32AF347D96BF92EFAEA89F8196FB083D68DBC619D8C11E3E665E0938B79C53DF6CB1D75AEC428BFD171A98E480 First, made some adjustments and sacrifices. Why have so much recharge, you you gave up your best attacks? I shifted slots to your defense (SL is softcap), increased your resistance, and increased your endurance. This gives you about 2.9 end/sec for attacks, not count the +endurance from panacea or the two performance shifters (they may not stack, careful) Yes, rage and hasten drops will suck, carry some emergency blue's, but this build is significantly better. I did add the accolades to increase your hp and endurance though (it is achievable for anyone) It was a quick and dirty change, mostly attempting to keep the flavor of what you wanted, giving back the best attacks, removing the attacks you probably wont use, so ... also, removed focus accuracy (.78 end/sec!!!!) and replaced it with conserve power, it will also help out (greatly). To help compensate for some +recharge, I put a chance %recharge in foot stomp AND energy torrent in the 6th slot. Those should help compensate. as for crosspunch, not sure how it compares to haymaker. Mid's shows haymaker doing more damage, though its not a cone.
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I have a lvl 50 SR/spines tank. Love SR, spines is more meh sadly, though, with tough, I did manage to get 68% SL resistance. Though the original question was axe or mace with SR, both are great. I used to have a lvl 50 ice/mace tank, the sounds have a satisfying crunch, and do great damage, but I prefer axe, because of the knockdowns (extra mitigation as well). My recommendation: SR/axe. If you are open to suggestions, I am currently starting a SR/electric, with power transfer heal % in the attacks to compensate for lack of a heal.
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Impervium (resist set) (2.5% recovery 2 slotted, 2.25% endurance 4 slotted) and ancients (defense) (2% recovery, 2 slotted, 1.8% endurance 4 slotted) and mocking beratement (taunt) (1.8% endurance 2 slotted) . there are others: https://archive.paragonwiki.com/wiki/Category:Sets_that_improve_Endurance but resist/defense/taunt should be available to all tankers. Before the shutdown, I had a ss/dark brute with 129 endurance, between accolades, and IO set bonus. Never ran out of endurance, despite rage/hasten drops (but getting there was a battle!).
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looking to make a new mastermind, I'm settled on demon primary (gotta love them whips!). (have a /time) I want to play something strong for a secondary, and have it narrowed to: cold domination, thermal radiation, force field, or sonic. I was leaning to force field (easy to softcap defense to SLE), sonic (to make the demons tougher), but cold and thermal seem to be a compromise between buffs and debuffs ... Any suggestions?
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I 'had' the exact same problem: Ok, using this page I downloaded 2.7.2.10 alt installer (zip) and its an older version. The alt zip archive no longer exists: https://github.com/Crytilis/mids-reborn-hero-designer/ (which seems to be a bad omen when the github repository is 404). Since mid's DID work, then didnt, I assumed some windows update screwed it up (as usual). 1. Uninstall mid's 2. Install mids (installer main), and run it. Instead of the appsdata directory, I installed it in a subdirectory of Documents. Ran mid's, successful! Hopefully, this will help others when this pops up
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Before, on live, I was never successful on market. Finally on homecoming, I found a niche, took some time to maximize that niche, and made billions. Then I spent it on 'estimated future builds' for my tanks. I know have, amongst all my 50s and market toon, about 60M influence, lots of purples, ATO's. rares, etc. Part of me is torn between, selling for profit, and the other part of me is torn between 'it was cheap when I bought it, and I'll probably use it in the future'. Key emphasis on 'probably' ... Only 5 50s at the moment, and speculated bought low on what I might use ... and now I'm broke (kinda). Be careful when you do make your influence, it can go quick on speculation builds!
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when you say 'respec', you mean actual respec's on live servers? If so, I HIGHLY recommend finding out the beta server and commands and fully IO your powers as well (save on buying proc's you may not want in another build). laser beam eyes takes the -def procs (-res, and dark energy proc) (dont forget the accurate -def proc's as well). Energy torrent is prime for the +rech proc (I have footstomp, and I dont see it going off nearly as often as energy torrent). Soul is my primary favorite, leviathan for damage builds (my 50's have 2 builds, damage orientated and defense orientated) with the pet, but the MU APP has interesting potential with the +heal endurance proc (plus +endurance). the MU APP has sufficient recharge times to make those proc's rather predicable. I've been playing with MU for my SR/spines tank, as she has no native heal (electric fences, ball lighting, static discharge offer a good chance at the 5% proc). I'm not sure if it stacks well in an aoe type power (I heard only 1 can go off at the same time, but lighting jumps, and may offer additional heals). I like fireball over a the cones, but fireball doesn't have sufficient damage over 2 cones.
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I have a baby electric/staff tanker, and, it appears many go janitor theme (like I did). Do the DFB, get the 'cleaner' badge, and you are set. Dont forget to choose a broom for your staff ... admit it, you want to do it ...
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1. Depends if I can hit the cap on one or the other (e.g. 45% SL defense is better than a max of 50% resistance ...) 2. With IO's, I tend to favor defense, as IO bonuses make it MUCH easier to increase your survivability. Lots of fire/cold resistance values, not as much on other types. Also, pool powers make it easier to increase defense (combat jumping/weave/hover/maneuvers/stealth/unless potential/etc) than resistance (tough/rune of protection). 3. With all things considered (not IO bonuses), I'd go resistance. Another benefit of resistance: gives you time to hit your heals or pop chiklets to survive. With pure defense, you either dont need it, or your dead before you can respond. In short, IMHO, I'd prefer capped resistance to defenses (resists use its own resistance rating as resistance debuffing value (90% resists = 90% -resist resistance ...)(sorry for the awkward wording. With it, regen comes into play much better (heal the wounds as they occur, compared to defense, which is a massive bloody wound, and you need to wait a looong time to recover). Also, resistance gives time to click inspirations or clicky heal powers. In game terms, if I'm deficient in some form, its MUCH easier to cap defenses from the multitude of IO set bonuses (far easier than to cap resistance), and find cheaper options to cap it from a market point of view.
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quesiton on MID's and perfect zinger psi proc
tellania replied to tellania's topic in Tools, Utilities & Downloads
@bopper You sir, are a scholar and a gentleman. I now regret the propaganda I wrote about you and your nickname of 'Bopper' on the Arachnos bathroom walls ... Thank you again, I figured there was an error, but not sure if MID's was correct, or if it had incorrect information. EDIT: Also the values you mentioned, are exactly the same I have seen. -
I noticed the psi proc is listed at 20% on my ice/KM tank. I also noticed, every proc is listed at 58.3% on every attack. So, the attack with short recharge and long recharge show the same proc rate. I believe all proc's were moved to PPM (rate unaffected by global recharge, but are affected by power recharge reduction). Anyone know: 1. Why the psi proc is listed so low (it shows 1/2 damage compared to other procs), though the description lists it at 71.75 pts damage (same as other procs)? 2. Why it lists the same % chance to fire on each attack. Thanks
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power analyzer should show the values after vengeance hits. A good question is, does it stack for nemesis? Defense have a benefit of reduce mezz, since they are (usually) hit less (I've had my electric tank held by COT, due to their stacking holds)(some mez, like carnie endurance drain appears to be auto-hit). Power pool aid self works better too, as it is interruptible. Resistance have a benefit of reduced incoming damage, which allows regeneration to help more (more opportunity to regen HP, perhaps counter balance incoming damage), and time to click heals or green inspirations, as necessary. One the other side, defense has defense-debuf-resistance (various levels), where sets like SR get HUGE values. All resistance gets is resistance-debuff-resistance based upon its resistance (e.g. SL resistance at 90%, 90% debuf resistance, EN resistance at 30%, only 30% resistance ...). This can play both ways. But yeah, some of the powers (DE quartz emitters, nemesis vengeance is insane) are wonked on how overpowered they are ... For defense sets (you didnt mention yours), both my SR and ice tank have SL resistance over 65% thanks to IO's and tough (fighting pool), really helps survive when those type of attacks get through.
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anyone have an opinion for a SR/spines tank? I'm leaning to Rebirth (I have 68% SL resistance), but not sure to go +regen vs +hp route.
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My preference is soul mastery (patron pool). It has -damage and -to hit (darkest night). Gloom is great damage and rarely resisted damage type. My old fire/ice tank took ice APP to stack holds (can hold a boss). Leviathan patron is good for the -res in arctic breath. Earth mastery opens lots of IO/proc options. For extra tank survivability, I take soul mastery. For extra damage I take either fire (fireball, I prefer range aoe's to cones) or leviathan (-res and pet, depending how many powers/slot I have available). I prefer ice for control (hold does more damage than fire app hold power). For looking awesome, I take energy mastery (laser beam eyes for da win!). I also take this for pre-uber builds, for extra stamina recovery. In fact, i've known to use a second build on my main (invul/ss), just to add LBE.
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Depends on the tank and the enemy. My invul can laugh at devouring earth, but my ice tank can face plant as soon as a crystal emitter gets pooped out. From memory, I believe vanguard have -defense and -resistance (more so on -resistance), so when enough of them hit you, you get cascade failure. In Short: Know your enemy, know yourself. From experience, it gets easier on who to target, and with which powerset. Silly example: Vahz are nothing against my fire tank, who can have 60% toxic resist. Against an ice tank, there is no toxic defense, so ... ugh. If desired, you can purchase (from p2w vendor) a power analyzer, to get a better understanding of enemy powers. As for yourself, it depends on the power combination. Dont forget, your survivability is a combination of armor (primary), attacks (secondary), power pools, chitlets (inspirations), temp powers (defense/offense amplifier). You have heals, regeneration, knock down/back, defense, resistance, mezz resistance/protection, raw damage, and control powers, etc. The question becomes: how well can you use which powers to survive, to defeat the foes. Mace/axe have knockdown/back powers, ice melee has holds and slows, fire melee has damage, kinetic melee has -damage, dark melee has -to hit and a heal, super strength has a hold (KO blow), knockdown (footstomp). In short, your primary powers are not your only tools to survive. You have your secondary attack effects, power pools (e.g .hasten, fighting, etc), and various IO's (e.g. knockdown). Best bet, post your build, desires, and mentione which foes are causing problem. In some cases, you will just have a hole that is hard to patch (pre IO, invul armor set had a huge psi weakness, and a few psi AV's (CWK, MOM, etc) could alpha a tank into submission.
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Since we are talking ICE/x, I'll bring up ice/kinetic melee. Mostly an experiment in stacking -damage (add in soul epic). Still not sure how well all of KM -dam stacks with each attack, but overall, I havent been hit that hard except the usual banes of Ice armor (nemesis, crystal DE). I noticed it appears to be missing from most of your tier list of secondaries (sans bottom of fun factor).