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tellania
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Question on pet power slotting (procs vs IO bonus)
tellania replied to tellania's topic in Mastermind
Asked a simple guidance build question, and have been enlightened to procs on certain powers, which greatly helps. Thank you all for the 'proc' with upgrade powers guidance, I greatly appreciate it. -
Question on pet power slotting (procs vs IO bonus)
tellania replied to tellania's topic in Mastermind
That sounds interesting .... so 'train ninja's can take the kismet, and its not dependnt on the click + 120s to be on? Always for self and ninjas? -
Question on pet power slotting (procs vs IO bonus)
tellania replied to tellania's topic in Mastermind
I thought about that one, but my highest MM is a lvl 43 bots/time, so decent amount of KD there, but I have a lvl 36 demon/kin, and probably slot one in those T1 Prepping from IO's to a serious build, and a bit surprised how unsure I am in this, since I mostly league/team with the MM. -
Question on pet power slotting (procs vs IO bonus)
tellania replied to tellania's topic in Mastermind
so, do the pets just cycle through their powers, eg, lich will start with torrent, then end with fearsome stare, then repeat? I remember reading about the arsonist (early levels) throwing fire, then running up with brawl. Overall thanks. I mostly play tanks, so I'm very maximize defense/resist/regen/ survival mode, but I notice it plays less with pets, they survive, I survive, Franken slotting, with the exception of a few of the ATO bonus (2 slot for 10% is very tempting). Does everyone try to get in the ATO +def or +res IO's, or stick only with their strong point (eg defense for bots, resists for demons, or slot both to help maximize) -
Three questions actually: 1. Any information on the best proc for each MM pet? Example Lich takes hold, immob, fear, accurate to-hit buff, and knockback. If I slot a proc, which would be best. Not a question specific to only Lich, but all pet summon powers, I'm not sure how often each power is used. I can see immob/hold/fear being used in one power, and tohit debuf used in 4 powers . Sadly, no listings for damage or proc chance (ergo, if I need to give up some damage, better damage IO, endurance IO, proc, or Mezz IO). Another example https://homecoming.wiki/wiki/Robotics , shows 5 powers (2 upgrades) but 2 have knockback, but how often does it cycle for each power? If you upgrade, does it ONLY use the upgraded powers, or rotate through basic, first upgrade, second upgrade powers? 2. Is it better to use IO's (eg franken IO's) and procs, or go for set bonus? If I let my pets do most of the fighting, do I need that sweet superior mark of supremancy 6 slot bonus ( 6% SL/Fire-cold/EN-neg resistance,), 3. Pet proc build up proc, bet in T1 (you have 3 of them) or T3 (hits harder)?
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Yes, OP, and name your tank 'Dirk Fyr' (pronounced Dirk Fear), a famous private eye with notorious bad spelling ....
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you can earn up to 3 respects at terra volta trial, buy respec recipes, or get respec by gaining levels. Best advice I can give, take all the powers in your primary and secondary, and get a feel what works best for you. I learned, with super strength, dont like handclap (high recharge, and knock back, bad for invincibility power). You'll also have a better understanding of what power is worth it (do I use it) for making the change. As an example, I like the leap power in the jumping pool with savage melee, but I dont like it in other melee sets (high recharge, so doesnt help much). Do you feel tough enough and want more damage (I would recommend cross punch), or more resist/defense (for team/incarnate tanking) What cost range, PvP IO's, winter sets, purple sets all cost $$$, are those ok
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Tough on an invul/ tanker isnt as handy (weave is great), but you can use it as a mule for either an extra slot (eg one of the 3% def IO's) or slot an impervium psi resist (+6%) to help with psi at the upper levels. I like both, but I really only keep spring attack on melee toons using savage melee (so I have 2 leaps). Cross punch will add more overall damage due to spring attacks timer
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Thanks ZemX, what I suspected and appreciate the response
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I assume placate only works until attacked or timed out. So, if I have an fire/ice tank, frozen aura (with placate proc), does it automatically break placate and useless on damage auras (what about other auras like ice tank chilling embrace) or taunt auras? Mostly taunt aura with placate, what do they do? I dont want to placate from myself and go after team, but if you placate and taunt, what happens? Similar question, placate with confuse proc, do they only hit each other, in that case placate proc seems useless. Suggestions or experience?
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I did this on an ss/dark brute. Get presence pool, and made a huge difference in damage mitigation. I plan on taking it on my dark/ma tank (but not enough levels yet).
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Just curious on the strategy here. While a brute can be a monster farmer, they depend upon fury to be competitive (or exceed) tankers and scrappers. If the brute is on autofollow, it may not take any alpha, nor build lots of fury (curious what the other toon would be). Just a thought, if the other toon followed the brute, sure. If the brute is following, I'd personally go tanker or scrapper.
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It helps with specifics of what you are looking for, and why we appreciate an initial build. Are you looking for soft capped defense, incarnate level defense, maximumize damage, resistance, recharge, endurance, patch psi hole, budget (purple builds, non purple builds, etc). Help us identify what bonuses you are looking to acquire.
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Wasnt meant to be in order 😄 adding +absorb, there is only a single IO i'm aware of, and I was brainstorming for a fire/fire specifically. I agree, defense avoidance means no mezz, while resist, you can still be held.
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Thanks Nemu, I agree with your statement, but I enjoy trying alternative builds and means, as opposed to IO'ing only for defense bonuses. It might be a decent starter build, using the proc, esp on teams, but in the long run, I agree, it wont save me.
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For some reason, I cant get mid's to work with the datalinks (it crashes). Can you post the data chunk as well as the datalink? I make a few rough suggestions just from a casual glance: 1. MOve kismet %tohit from combat jumping (level 49) to Deflection (level 1). Help you more at lower levels, and if you exempt/flashback to lower level arcs. 2. Change Deflection LucoftheG-Def/Rchg to LucoftheG-Def/EndRed (save some extra endurance). 3. True Grit, move Prv-Absorb%(31) to Prv-Heal/Rchg(29), for better +hp bonus. Put the Prv-Absorb% into health (yes, need to free a slot, cant see where offhand; maybe Deflection, remove the Luck of the Gambler Def/Rech? Hard to tell without being able to see the full build). If you are, at least, 45% to melee/Ranged/Aoe defense, then working on resistance (I can see some +regen bonuses, which are good, but not at expense of resistance). I assume you are, with martial arts adding some nice +def
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Reading on electric blasters and endurance drain thread, and wondered .... Has anyone slotted power transfer with %heal? I'm wondering if its worth slotting the proc to keep your health up. anyone with experience trying this?
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There are some GREAT tactical suggestions here, on how to wait for a tank to grab aggro. I mostly play tanks (I did have a 50 fire/fire blaster before shutdown that was fun to play), and I'll offer some other suggestions: In order to survive: 1. Resistance / defense / heals / mezz protection - these are the traditional methods people think to survive. 2. Mezz control - holds, sleep , traditional controller features, there are a few available to you. 3. Other - knockdown/knockback can be extremely effective in reducing damage. Mediocre tanks will whine about knockback. Great tanks will suggest KB proc (KB to KD), but understand the limitations of your powers, and welcome it as a challenge. 4. Other2 - Placate / phase shift I recommend you look into some knockdown/back and fear powers. Try them on test server and see which works with your play styel What kills you more? a. Alpha strike? tactical here (let the tank/brute/scrapper take the alpha), then show your power. b. Just raw damage over a short time? c. Mezzed by enemy? partial Solutions to (b) and (c) are inspirations, pool powers, and/or IO's: i. break frees / defense inspirations ii. combat jumping/hover (immob protection), iii. acrobatics or IO's (knockback protection), iv. misdirection (concealment, but long recharge does a placate) or phase shift (cant be affected or affect, gives time to hit inspirations, run away etc), vi. presence (intimidate and invoke panic) can fear an enemy (GREAT POWER, under rated!) v. force of will ( wall of force) for knockdown,ted; invoke panic can fear most of a group, intimidate+invoke panic can fear a boss), vii. sorcery has arcane bolt (knockdown, single target), and rune of protection (+res,+status; longish recharge) viii. speed has wirlwind (knockdown) (heavy endurance usage) ix. IO overwhelming force proc (% to knockdown) - unique, can only be slotted once, can go into any damage power, I recommend fireball (or any damage power). Burn works well, but the dot tends to double up the KD (and becomes KB), which may not be a problem for you (its more for tankers and control). x. WInter IO avalanche has a kd proc, unique, can goe into PBOE's (fire sword circle, combustion, burn) xi. Epic power pool soul master: gloom can disorientate minions (and slot a stun stupifey chance for knockback) xii. Epic pool mace mastery mace beam (cone) knockdown apologies for the slighly incoherent post, having limited time and wanted to share some options.
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I have a lvl 50 WP/Stone tanker, minimum size, dressed like an anime character, so I can bring the giant mallet wallop! Its fun, and a bit endurance heavy, so it pairs well. There are 2 aoe's which do knockdown, so some extra mitigation.
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For a generic AFK tank, whichis fun invul/anything will do. I'm partial to Invul/ss, but invul/xxx might suite his playstyle best. Though, something to think about is a fire/ice tank. With tough (or IO set bonuses) and acrobatics (or KB IO sets), you can cap SL/Fire resistance. With some IO investments, you can cap energy/dark resistance, or get a decent level of defense (e.g. 45% melee). Not as tough as an invul/ tank, but a more fun if you want to do things (make baddies flop, or arrest them with fire). Plus burn at 18 and ice patch at 20, it can be an easy mode : ice patch, burn, repeat (not a lot of complicated combos or other buttons to smash). Not sure what you and your wife play with your 13+ son, but there are buff's.
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Kudos to Acadian Avenger. Most fun I ever had, sole tank on a team with 7 blasters ...
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For those who attempt this, I highly recommend looking at (in his sig) The only time I face planted on my invul/ss, I either had recovery set to zero (electric control -recovery), or cascade defense failure (radiation -def, and heavy gunners) (rage really helped with the -20% base defense drop for cascade failure, and rage/hasten helped murder me with -endurance (esp with low recovery). Helps to keep the power attribute window up to monitor. Once I targetted the rads and electrics, life got MUCH easier.
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anyone know where this mission in ourobous is located at, red side?
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But wait! Act now, and you can have THREE Dark/MA tank builds for the price for one! Act now, operators are standing by! Dark tank with presence pool for da Fear meh! This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Dark Armor Secondary Power Set: Martial Arts Power Pool: Fighting Power Pool: Sorcery Power Pool: Presence Ancillary Pool: Pyre Mastery Hero Profile: Level 1: Dark Embrace -- GldArm-ResDam(A), GldArm-End/Res(3), GldArm-3defTpProc(3), StdPrt-ResDam/Def+(9) Level 1: Thunder Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(39), KntCmb-Dmg/Rchg(39), KntCmb-Dmg/EndRdx/Rchg(39) Level 2: Murky Cloud -- UnbGrd-Max HP%(A), UnbGrd-ResDam(11), UnbGrd-ResDam/EndRdx(15), UnbGrd-Rchg/ResDam(15) Level 4: Storm Kick -- PlvFst-Acc/Dmg(A), PlvFst-Acc/Dmg/Rchg(5), PlvFst-Acc/Dmg/EndRdx/Rchg(5), PndSlg-Dmg/Rchg(9), PndSlg-Acc/Dmg(11), PndSlg-Dmg/EndRdx(17) Level 6: Obsidian Shield -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(7), RctArm-ResDam/Rchg(7) Level 8: Kick -- Dmg-I(A) Level 10: Mystic Flight -- BlsoftheZ-ResKB(A) Level 12: Cloak of Darkness -- ShlWal-Def(A), ShlWal-Def/EndRdx(13), ShlWal-Def/Rchg(13), ShlWal-ResDam/Re TP(31), Rct-ResDam%(33), Ksm-ToHit+(34) Level 14: Provoke -- Acc-I(A) Level 16: Crane Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/Rchg(17), KntCmb-Dmg/EndRdx(19), KntCmb-Dmg/EndRdx/Rchg(21) Level 18: Cloak of Fear -- HO:Endo(A), HO:Endo(19) Level 20: Dark Regeneration -- ThfofEss-+End%(A), TchoftheN-Acc/EndRdx/Rchg(21), TchoftheN-Heal(27), TchoftheN-Heal/HP/Regen/Rchg(27), RechRdx-I(29) Level 22: Intimidate -- GlmoftheA-Acc/Fear/Rchg(A), Ngh-Acc/Fear/Rchg(23), UnsTrr-Acc/Fear/Rchg(23) Level 24: Invoke Panic -- UnsTrr-Acc/Fear/Rchg(A), Ngh-Acc/Fear/Rchg(25), GlmoftheA-Acc/Fear/Rchg(25), EndRdx-I(37) Level 26: Dragon's Tail -- FuroftheG-ResDeb%(A), Arm-Dmg(34), Arm-Dmg/EndRdx(34), SprMghoft-Rchg/Res%(40), SprGntFis-Rchg/+Absorb(50) Level 28: Focus Chi -- RechRdx-I(A), RechRdx-I(40), GssSynFr--Build%(40) Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(31) Level 32: Weave -- GifoftheA-Def(A), GifoftheA-Run+(33), GifoftheA-Def/EndRdx(33) Level 35: Crippling Axe Kick -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(36), SprBlsCol-Acc/Dmg(36), SprBlsCol-Acc/Dmg/Rchg(36), SprBlsCol-Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/EndRdx(50) Level 38: Eagles Claw -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(43), KntCmb-Dmg/Rchg(45), KntCmb-Dmg/EndRdx/Rchg(45) Level 41: Char -- SprEnt-Rchg/AbsorbProc(A), SprEnt-Acc/Hold/End/Rchg(42), SprEnt-Acc/Hold(42), SprEnt-Hold/Rchg(42), SprEnt-End/Rchg(43), SprEnt-Acc/Hold/End(43) Level 44: Fire Blast -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(45), SprWntBit-Acc/Dmg(46), SprWntBit-Dmg/Rchg(46), SprWntBit-Acc/Dmg/EndRdx(48), SprWntBit-Acc/Dmg/Rchg(50) Level 47: Cobra Strike -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(48), SprGntFis-Dmg/EndRdx/Rchg(48) Level 49: Death Shroud -- OvrFrc-Dam/KB(A) Level 1: Gauntlet Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(29), Mrc-Rcvry+(37) Level 2: Stamina -- EndMod-I(A), EndMod-I(46) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Cardiac Core Paragon Level 50: The Atlas Medallion Level 50: Task Force Commander Level 50: Portal Jockey Level 50: Freedom Phalanx Reserve ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1483;706;1412;HEX;| |78DA6594DB4E13511486F77476A52D45E8015A0E2DB482400B85AA315E9820500A5| |69B5431DE996624234EA82D99D6442E4D34C63B157D07F174EB39F1804FE08D4413| |E3037848D4182F4C5DCCFA8126D3A4FDF6FCB3F65EFFACB5A6F94B19EFA3D9CB134| |2F14E97B46AB5784A2B2FE9A633AF2D1A0B62F3D344DF4E568B19FD9C5EAEEAA98C| |662E1527CD0B1573EB4E5E2FE97A2AAF9935432BD1AD5A55B4142A95522A6B2C9EA| 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A few build issues: 1. Death shroud - not a good level 1 pick, too endurance heavy, you are better off with a shield. 2. Dark regeneration - you really want a single theft of essense proc 3. Stamina should be slotted over physical perfection (stamina is 2x endurance recover of physical perfection) 4. Try to find some recharge into build up (and take it sooner). Its too good of a power to take so late in the game 5. The Panacea proc is best in health, over the other health +recovery procs I noticed the power choice and slotting of oppressive gloom and cloak of fear. From my experience, oppressive gloom will allow the mobs to stagger away, and go to range. Cloak of fear will hold them in place (same magnitude), but OG has a much better hit chance than cof. Together, not as effective (i've seen some strange running stagger out of CoF, when OG is on). You can think about the presence pool, and make it a fear tank. I do this on my dark tanks/brutes, and find it very effective. Here is a planned build for my dark/ice tank (your build has better defense, mine depends on more mezz), but I take the presence pool to stack fear. This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Technology Tanker Primary Power Set: Dark Armor Secondary Power Set: Ice Melee Power Pool: Flight Power Pool: Presence Power Pool: Leadership Ancillary Pool: Arctic Mastery Hero Profile: Level 1: Dark Embrace -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(3), ImpArm-ResDam/Rchg(3), ImpArm-ResDam/EndRdx/Rchg(33) Level 1: Frozen Fists -- SprGntFis-Dmg/EndRdx/Rchg(A), SprGntFis-Acc/Dmg/Rchg(25) Level 2: Murky Cloud -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(5), ImpArm-ResDam/Rchg(5), ImpArm-ResDam/EndRdx/Rchg(33) Level 4: Fly -- BlsoftheZ-ResKB(A) Level 6: Obsidian Shield -- ImpArm-ResDam/EndRdx/Rchg(A), ImpArm-ResDam/EndRdx(7), ImpArm-ResDam(7), ImpArm-ResDam/Rchg(46) Level 8: Dark Regeneration -- ThfofEss-+End%(A), RechRdx-I(9), HO:Golgi(9), TchoftheN-Acc/EndRdx/Heal/HP/Regen(11), RechRdx-I(11), HO:Golgi(13) Level 10: Ice Sword -- SprGntFis-Dmg/Rchg(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(13), HO:Nucle(25) Level 12: Cloak of Darkness -- ShlWal-ResDam/Re TP(A), Krm-ResKB(17), Rct-ResDam%(34), Ksm-ToHit+(34) Level 14: Frost -- HO:Centri(A), HO:Centri(15), HO:Centri(15) Level 16: Provoke -- Acc-I(A) Level 18: Cloak of Fear -- HO:Endo(A), HO:Endo(19), GlmoftheA-Acc/EndRdx(19), EndRdx-I(34) Level 20: Build Up -- RechRdx-I(A), RechRdx-I(21), GssSynFr--Build%(23) Level 22: Ice Patch -- RechRdx-I(A), RechRdx-I(23) Level 24: Intimidate -- GlmoftheA-Acc/Fear/Rchg(A), Ngh-Acc/Fear/Rchg(33), Ngh-Acc/Rchg(37), UnsTrr-Acc/Fear/Rchg(43), EndRdx-I(50) Level 26: Invoke Panic -- GlmoftheA-Acc/Fear/Rchg(A), Ngh-Acc/Fear/Rchg(27), UnsTrr-Acc/Fear/Rchg(27), Ngh-Acc/Rchg(46), EndRdx-I(50) Level 28: Freezing Touch -- Hct-Dam%(A), Hct-Dmg/Rchg(29), Hct-Dmg(29), Lck-%Hold(31), UnbCns-Dam%(31), GhsWdwEmb-Dam%(31) Level 30: Death Shroud -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg(40), OvrFrc-Acc/Dmg/End/Rech(43) Level 32: Assault -- EndRdx-I(A) Level 35: Greater Ice Sword -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg(36), PcnoftheT--Rchg%(36), SprBlsCol-Rchg/HoldProc(36), Hct-Dmg/EndRdx(37), HO:Nucle(37) Level 38: Frozen Aura -- Arm-Dam%(A), Arm-Dmg/Rchg(39), Arm-Dmg(39), FrtHyp-Plct%(39), SprAvl-Rchg/KDProc(40), SprMghoft-Rchg/Res%(40) Level 41: Block of Ice -- UnbCns-Hold/Rchg(A), UnbCns-Acc/Hold/Rchg(42), Lck-%Hold(42), SprEnt-Rchg/AbsorbProc(42), HO:Endo(43) Level 44: Ice Blast -- SprWntBit-Rchg/SlowProc(A), Apc-Dmg/EndRdx(45), Apc-Dmg(45), Apc-Dam%(45) Level 47: Ice Storm -- Rgn-Dmg/Rchg(A), Rgn-Dmg(48), Bmbdmt-+FireDmg(48), PstBls-Dam%(48) Level 49: Tactics -- HO:Cyto(A), HO:Cyto(50) Level 1: Gauntlet Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(21), NmnCnv-Regen/Rcvry+(46) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17) Level 50: Cardiac Radial Paragon Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion Level 50: Freedom Phalanx Reserve ------------
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