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The_Warpact

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Posts posted by The_Warpact

  1. 9 minutes ago, Greycat said:

     

    I:

    (A) don't care about the accolade,

    (B) *do* just play them as they come up and people want to, so if I get the accolade, yay - and also am an atheist so have nowhere to burn, thanks, and

    (C) RP, so I spend the entire time BSing with friends and mocking the bad guys in character.

    I can see the bs part time does fly when you're having fun.

  2. Ok we've all ran it a multitude of times, in fact more than I care to count.

     

    Granted Posi 1 & 2, and Yin are pretty fast. Yin is enjoyable. The cutscene at the end reminds me of the "its so angry" part in the Waiting movie.

     

    Synapse is just ugh...you know it we know it and your lucky if that hunk of junk GM even shows up.

     

    Citadel is a good way to work on your Atlas Medallion (warwolves and snarkys). I'm trying to be positive on this one.

     

    Manticore is blech..its ok well parts are but, really just blech.

     

    Numina...travel to all of Paragon and defeat enemies...another blech. 

     

    Good lawd...make these echoes and update them already. 

     

    Now granted alot can be adjusted either through difficulty, stealth, TP, etc. To speed this up, seriously after 100x it's just boring asf.

     

    So what's your secret? How do you burn through them.

    If you say you just play them, just regular old run them for the 100th time with a smile on your face, then you're a liar, so don't respond I prefer not to hear such nonsense and I hope you burn in whatever <insert religion> hell you believe in.

     

    Or

     

    You speed through them on wimpy difficulty, stealth/tp, etc, etc.

    I'm trying to stream line the process since I *have* to run it on a few toons. So coming here to discuss is a good way to harvest some ideas and maybe implement to my needs.

     

     

    All that for +5 health and a badge...

     

    • Thumbs Up 1
  3. 1 hour ago, biostem said:

    Then what you'll see is people being PL'd via PI radios or other such content, then moving to AE.  You're not really solving the "problem", you're just adding an additional step...

    Sorta like removing the AE buildings from Atlas and Mercy? 😉

    • Haha 1
  4. 1 hour ago, Bionic_Flea said:

    As a thought experiment, I made a Fire/Rad to HOLD EVERYTHING!!  I counted a stun+immob as a hold, since that is functionally equivalent.  Four holds, three hold procs, two stun+immob combos, extra +1 Mag with Control Core Hybrid, Extra AoE Hold in Cryonic Radial Judgment, Longer durations with Clarion Radial Destiny, and Rularuu Lore pets also have a hold.  All that and soft cap to S/L, perma hasten/perma AM/perma Earth's Embrace.

     

      Reveal hidden contents

    This Hero build was built using Mids Reborn 3.2.17
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    F.L.E.A. 9000: Level 50 Magic Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Radiation Emission
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Stone Mastery

    Hero Profile:
    Level 1: Char

    • (A) Devastation - Accuracy/Damage
    • (3) Devastation - Damage/Endurance
    • (3) Devastation - Damage/Recharge
    • (5) Devastation - Accuracy/Damage/Recharge
    • (5) Devastation - Accuracy/Damage/Endurance/Recharge
    • (7) Devastation - Chance of Hold

    Level 1: Radiant Aura

    • (A) Preventive Medicine - Chance for +Absorb
    • (25) Preventive Medicine - Heal/RechargeTime/Endurance
    • (27) Preventive Medicine - Heal/Endurance
    • (27) Preventive Medicine - Heal
    • (29) Preventive Medicine - Endurance/RechargeTime
    • (29) Preventive Medicine - Heal/RechargeTime

    Level 2: Fire Cages

    • (A) Superior Overpowering Presence - Accuracy/Control Duration
    • (7) Superior Overpowering Presence - Control Duration/RechargeTime
    • (9) Superior Overpowering Presence - Endurance/RechargeTime
    • (9) Superior Overpowering Presence - Accuracy/Control Duration/Endurance
    • (11) Superior Overpowering Presence - Accuracy/Control Duration/Endurance/RechargeTime
    • (11) Superior Overpowering Presence - RechargeTime/Energy Font

    Level 4: Accelerate Metabolism

    • (A) Performance Shifter - EndMod
    • (17) Performance Shifter - EndMod/Recharge
    • (19) Performance Shifter - EndMod/Accuracy/Recharge
    • (19) Efficacy Adaptor - EndMod/Endurance
    • (21) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (25) Efficacy Adaptor - EndMod/Recharge

    Level 6: Combat Jumping

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (43) Reactive Defenses - Scaling Resist Damage
    • (45) Shield Wall - +Res (Teleportation), +5% Res (All)

    Level 8: Boxing

    • (A) Crushing Impact - Accuracy/Damage

    Level 10: Radiation Infection

    • (A) HamiO:Enzyme Exposure

    Level 12: Flashfire

    • (A) Superior Frozen Blast - Accuracy/Damage
    • (13) Superior Frozen Blast - Damage/Endurance
    • (13) Superior Frozen Blast - Accuracy/Damage/Endurance
    • (15) Superior Frozen Blast - Accuracy/Damage/Recharge
    • (15) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
    • (17) Superior Frozen Blast - Recharge/Chance for Immobilize

    Level 14: Enervating Field

    • (A) Endurance Reduction IO

    Level 16: Super Speed

    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

    Level 18: Cinders

    • (A) Superior Will of the Controller - Accuracy/Control Duration
    • (34) Superior Will of the Controller - Control Duration/Recharge
    • (34) Superior Will of the Controller - Endurance/Recharge
    • (34) Superior Will of the Controller - Accuracy/Control Duration/Endurance
    • (36) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge
    • (36) Superior Will of the Controller - Recharge/Chance for Psionic Damage

    Level 20: Lingering Radiation

    • (A) Recharge Reduction IO

    Level 22: Hasten

    • (A) Recharge Reduction IO
    • (23) Recharge Reduction IO

    Level 24: Hot Feet

    • (A) Superior Avalanche - Accuracy/Damage
    • (36) Superior Avalanche - Damage/Endurance
    • (37) Superior Avalanche - Accuracy/Damage/Endurance
    • (37) Superior Avalanche - Accuracy/Damage/Recharge
    • (37) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
    • (39) Superior Avalanche - Recharge/Chance for Knockdown

    Level 26: Tough

    • (A) Gladiator's Armor - TP Protection +3% Def (All)
    • (31) Steadfast Protection - Resistance/+Def 3%

    Level 28: Choking Cloud

    • (A) Lockdown - Accuracy/Endurance/Recharge/Hold
    • (31) Lockdown - Endurance/Recharge/Hold
    • (31) Lockdown - Chance for +2 Mag Hold
    • (33) Gladiator's Net - Endurance/Recharge/Hold
    • (33) Gladiator's Net - Accuracy/Endurance/Recharge/Hold
    • (33) Gladiator's Net - Chance of Damage(Lethal)

    Level 30: Weave

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (39) Luck of the Gambler - Defense/Endurance

    Level 32: Fire Imps

    • (A) Expedient Reinforcement - Damage/Endurance
    • (39) Expedient Reinforcement - Accuracy/Damage
    • (40) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (40) Expedient Reinforcement - Endurance/Damage/Recharge
    • (40) Soulbound Allegiance - Chance for Build Up

    Level 35: Fissure

    • (A) Ragnarok - Damage/Recharge
    • (48) Ragnarok - Accuracy/Damage/Recharge
    • (48) Ragnarok - Accuracy/Recharge
    • (50) Ragnarok - Damage
    • (50) Ragnarok - Damage/Endurance

    Level 38: EM Pulse

    • (A) Unbreakable Constraint - Hold/Recharge
    • (46) Unbreakable Constraint - Accuracy/Hold/Recharge
    • (46) Unbreakable Constraint - Chance for Smashing Damage
    • (46) Unbreakable Constraint - Endurance/Hold
    • (48) Unbreakable Constraint - Accuracy/Recharge

    Level 41: Seismic Smash

    • (A) Superior Blistering Cold - Accuracy/Damage
    • (42) Superior Blistering Cold - Damage/Endurance
    • (42) Superior Blistering Cold - Accuracy/Damage/Endurance
    • (42) Superior Blistering Cold - Accuracy/Damage/Recharge
    • (43) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
    • (43) Superior Blistering Cold - Recharge/Chance for Hold

    Level 44: Rock Armor

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (45) Luck of the Gambler - Defense/Endurance
    • (45) Luck of the Gambler - Defense

    Level 47: Mutation

    • (A) Recharge Reduction IO

    Level 49: Earth's Embrace

    • (A) Aegis - Psionic/Status Resistance

    Level 1: Containment


    Level 1: Brawl

    • (A) Empty
    Level 1: Sprint
    • (A) Celerity - +Stealth
    Level 2: Rest
    • (A) Empty
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Health
    • (A) Panacea - +Hit Points/Endurance
    • (23) Numina's Convalesence - +Regeneration/+Recovery
    • (50) Miracle - +Recovery
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (21) Performance Shifter - EndMod
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Empty
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 4: Ninja Run

    Level 50: Agility Core Paragon
    Level 50: Control Core Embodiment
    Level 50: Clarion Radial Epiphany
    Level 50: Cryonic Radial Final Judgement
    Level 50: Reactive Radial Flawless Interface
    Level 50: Rularuu Core Superior Ally
    Level 16: Speed Phase
    ------------

     

     

    Yeah I made mine about locking stuff down, recharge, debuff, and BBQ them.

    I'll check the build when I get home, thanks Flea.

    • Thumbs Up 1
  5. 19 minutes ago, Hyperstrike said:


    Also, had some time to work with macro buttons.
    Didn't do it on live.  But I've come to the conclusion that having the buttons, or a nice popmenu setup can help streamline coordination.  So things like Venge/Fallout/Mutation (Rez) storms and Accel Metabolism run more smoothly.

    Yeah I can definitely see that being beneficial on the fly.

  6. 9 hours ago, Hyperstrike said:

    It kinda helps to diversify a bit.

    Yes, high Recharge is nice.
    But having a couple REALLY durable (in their own right) people to alt-Tank helps a lot.

    Here's a "Balls To The Wall" Recharge chaser.
    It's already self-Permahastened.
    On a group, it a group, it's possible to Recharge Hard Cap.

    Some other things, the holy grail of attacks is:

    Vengeance, Fallout, Mutation, while standing right next to them running Hot Feet and Choking Cloud.
    Multi-Venge just makes the damage NUTS.

    Also, your Accolade powers (Freedom Phalanx Reserve, Portal Jockey, Task FOrce Commander and The Atlas Medallion buff your Recovery a LOT.

    IMNSHO, Agility is probably your most beneficial Incarnate.  With Cardiac right behind.  Since it reduces resting endurance, plus takes the Endurance consumption sting out of attacks too.

    Agility, plus accolades inside a SINGLE Accel Metabolism puts your Recovery above 5 End/Sec.
    On a team, you basically never run out.

    And the basic tactic is, stick together close.  Cover each other will all buffs and heals, and basically become a giant cluster-roomba of pain and death.
     

      Reveal hidden contents

    This Hero build was built using Mids Reborn 3.2.17
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    I M Zippy: Level 50 Magic Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Radiation Emission
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Flight
    Power Pool: Leaping
    Ancillary Pool: Primal Forces Mastery

    Hero Profile:
    Level 1: Char -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprWiloft-EndRdx/Rchg(3), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(5), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(5), SprWiloft-Rchg/Dmg%(7)
    Level 1: Radiant Aura -- Prv-Heal(A), Prv-Heal/EndRdx(7), Prv-EndRdx/Rchg(9), Prv-Heal/Rchg(9), Prv-Heal/Rchg/EndRdx(11), Prv-Absorb%(11)
    Level 2: Fire Cages -- PstBls-Acc/Dmg(A), PstBls-Dmg/Rchg(15), PstBls-Dmg/Rng(17), PstBls-Acc/Dmg/EndRdx(17), PstBls-Dam%(19)
    Level 4: Radiation Infection -- DarWtcDsp-ToHitDeb/Rchg(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(19), DarWtcDsp-Rchg/EndRdx(21), DarWtcDsp-Slow%(21), AchHee-ResDeb%(23)
    Level 6: Smoke -- DarWtcDsp-ToHitDeb/Rchg(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(23), DarWtcDsp-Rchg/EndRdx(25), DarWtcDsp-Slow%(25)
    Level 8: Accelerate Metabolism -- PreOptmz-EndMod/Rech(A), PwrTrns-+Heal(27), SynSck-EndMod/Rech(27), PrfShf-EndMod/Rchg(29)
    Level 10: Hot Feet -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(29), Arm-Acc/Rchg(31), Arm-Dmg/EndRdx(31), Arm-Dam%(31)
    Level 12: Enervating Field -- EndRdx-I(A)
    Level 14: Flashfire -- PstBls-Acc/Dmg(A), PstBls-Dmg/Rchg(33), PstBls-Dmg/Rng(33), PstBls-Acc/Dmg/EndRdx(33), PstBls-Dam%(34)
    Level 16: Mutation -- PwrTrns-+Heal(A)
    Level 18: Cinders -- GldNet-Acc/Hold(A), GldNet-Acc/Rchg(34), GldNet-EndRdx/Rchg/Hold(34), GldNet-Acc/EndRdx/Rchg/Hold(36), GldNet-Dam%(36), Lck-%Hold(36)
    Level 20: Lingering Radiation -- IceMisTrmt-Dam/Rech(A), IceMisTrmt-Dam/Slow(37), IceMisTrmt-Acc/Dam/End(37), IceMisTrmt-Acc/Dam/End/Rech(37), IceMisTrmt-+ColdDmg(39)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(39)
    Level 24: Assault -- EndRdx-I(A)
    Level 26: Bonfire -- PstBls-Acc/Dmg(A), PstBls-Dmg/Rchg(39), PstBls-Dmg/Rng(40), PstBls-Acc/Dmg/EndRdx(40), PstBls-Dam%(40)
    Level 28: Choking Cloud -- UnbCns-Hold/Rchg(A), UnbCns-Acc/Hold/Rchg(42), UnbCns-Acc/Rchg(42), UnbCns-EndRdx/Hold(42), UnbCns-Dam%(43), Lck-%Hold(43)
    Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A)
    Level 32: Fire Imps -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(43), ExpRnf-Acc/Dmg/Rchg(45), ExpRnf-EndRdx/Dmg/Rchg(45)
    Level 35: Fallout -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(46), Rgn-Dmg/EndRdx(46), Rgn-Knock%(46), AchHee-ResDeb%(48)
    Level 38: EM Pulse -- GldNet-Acc/Hold(A), GldNet-Acc/Rchg(48), GldNet-EndRdx/Rchg/Hold(48), GldNet-Acc/EndRdx/Rchg/Hold(50), GldNet-Dam%(50), Lck-%Hold(50)
    Level 41: Conserve Power -- RechRdx-I(A)
    Level 44: Hover -- LucoftheG-Def/Rchg+(A)
    Level 47: Vengeance -- LucoftheG-Def/Rchg+(A)
    Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Containment
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Swift -- Empty(A)
    Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13), Mrc-Rcvry+(13)
    Level 1: Hurdle -- Empty(A)
    Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15)
    ------------

     

     

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    THAT really helped out and got me in the right direction. 

  7. 1 minute ago, Xandyr said:

    My main was a fire/rad troller on Live. I wrote a few guides on it. I solo'd every GM in the game back then. And when HC resurrected our city, i made her again.

     It's a powerhouse for sure.

    Are the guides on here? Looking for a build, haven't really found anything great.

  8. 1 hour ago, TygerDarkstorm said:

    How? The kiss it emote already exists in game, and unless you're in the Arena, you're not fighting other players where you would even be able to activate taunt. If they wanted to abuse it, they already would be with the emotes.

    It's a joke hence the reference to the ERP crowd...ya know "kiss it" meaning the ass. Sarcasm pardner...I know I know the interwebs just doesn't convey it properly. 

  9. 9 hours ago, Hyperstrike said:

    Did this on Freedom.
    Multiple instances of Fire/Rad. combo.
    Fire/Rad trollers are pretty nifty by themselves.
    But on a full team, they're a natural catastrophe.

    Look out for the...
    *SIZZLE* *AUUUUUUGH!*  *THUD!*
    ... AV..

    <Rest of the team> AV?  Where?

    On a league with a couple teams of the (Ship Raids)?
    Watch the entire league spend the entire raid at Recharge hard-cap.
    And the damage output...

    Yeah I think it was you on Live forums that talked about it before. Someone just referenced it recently in an unrelated thread and my lil filing system in my noggin brought it forth so now obviously I have to do it.

    I'll be back up to a couple melee types and there will be a /Kin in the team, so I see nothing but good things ahead.

  10. 16 hours ago, Marbing said:

    go through someone’s entire post history and downvote everything they have ever said

    I only do this to @Troo its a fun game, like a treasure hunt to discover posts I haven't found.😁

     

    16 hours ago, Shadeknight said:

    Influence is now becoming a word I dislike.

    Infamy and Information work too

    • Haha 2
  11. 15 hours ago, thebondfamily said:

    My main is a psy/atom blaster. I am really hoping they tune psychic primary as it just doesn't perform in PvE as well as most other sets. It has very little aoe and rather long animation times, as well as slow traveling powers that noticeably take forever to reach targets. I love the toon though and can do anything any other blaster can if not as efficiently.  If you look a few threads above there are two builds posted. My original build that has capped Def. And a requested build that shafts Def a bit for more overall damage.

     

    The toon really is fun, but don't expect an ice/fire level of destruction.

    Yeah I have since passed up on the toon and have shelved it. Another blaster bites the dust...

  12. I like my MMs, pet heavy trollers/crabs, and the good ole melee classes. Dmg heavy tanks that are unkillable and broots that mow through mobs like nothing.

    I have no favorites or a main I love playing them dependent upon circumstances.

    I am starting to like certain dominator builds over my normal controller choices and when Symphony comes out it's going to be on a dom.

  13. So I did respec my dark tank dropped a couple things and brought in the Presence pool. Took out to DA to the cemetery and just herded mobs together and locked them together in a nice fear trap. Extremely pleased with the results, and going to test out this weekend on some TFs/SFs. Build below.

     

     

    This Villain build was built using Mids Reborn 3.2.17
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Gravefiend: Level 50 Magic Tanker
    Primary Power Set: Dark Armor
    Secondary Power Set: Dark Melee
    Power Pool: Speed
    Power Pool: Presence
    Power Pool: Fighting
    Power Pool: Leaping

    Villain Profile:
    Level 1: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(3), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(5)
    Level 1: Shadow Punch -- TchofDth-Dam%(A), TchofDth-Dmg/EndRdx/Rchg(5), TchofDth-Acc/Dmg(7), TchofDth-Acc/Dmg/EndRdx(7), TchofDth-Dmg/Rchg(9), TchofDth-Dmg/EndRdx(9)
    Level 2: Murky Cloud -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(11), UnbGrd-ResDam/EndRdx(11), UnbGrd-Rchg/ResDam(13)
    Level 4: Shadow Maul -- Arm-Dmg(A), Arm-Dmg/EndRdx(17), Arm-Acc/Dmg/Rchg(17), Arm-Dmg/Rchg(19)
    Level 6: Obsidian Shield -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(19), UnbGrd-ResDam/EndRdx(21), UnbGrd-Rchg/ResDam(21)
    Level 8: Hasten -- RechRdx-I(A), RechRdx-I(23)
    Level 10: Dark Regeneration -- ThfofEss-Heal(A), ThfofEss-Acc/Heal(23), ThfofEss-Heal/Rchg(25), ThfofEss-Acc/EndRdx/Heal(25), ThfofEss-Acc/EndRdx/Rchg(27), ThfofEss-+End%(27)
    Level 12: Super Speed -- BlsoftheZ-ResKB(A)
    Level 14: Cloak of Darkness -- ShlWal-ResDam/Re TP(A), ShlWal-Def/EndRdx(29), ShlWal-Def/Rchg(29), ShlWal-EndRdx/Rchg(31), ShlWal-Def/EndRdx/Rchg(31), ShlWal-Def(31)
    Level 16: Siphon Life -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(33), TchoftheN-Acc/Heal(33), TchoftheN-Acc/EndRdx/Rchg(33), TchoftheN-%Dam(34), TchoftheN-Acc/EndRdx/Heal/HP/Regen(34)
    Level 18: Cloak of Fear -- DarWtcDsp-Rchg/EndRdx(A), DarWtcDsp-ToHitDeb/EndRdx(34)
    Level 20: Touch of Fear -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(36), SprMghoft-Acc/Dmg(36), SprMghoft-Dmg/Rchg(36), SprMghoft-Acc/Dmg/Rchg(37)
    Level 22: Provoke -- PrfZng-Dam%(A)
    Level 24: Boxing -- Empty(A)
    Level 26: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(37), UnbGrd-ResDam/EndRdx/Rchg(37), UnbGrd-ResDam(39), UnbGrd-ResDam/EndRdx(39), UnbGrd-Rchg/ResDam(39)
    Level 28: Combat Jumping -- Rct-ResDam%(A)
    Level 30: Soul Drain -- GssSynFr--Build%(A), SprAvl-Rchg/KDProc(40), SprAvl-Acc/Dmg/EndRdx/Rchg(40), SprAvl-Acc/Dmg/Rchg(40), SprAvl-Acc/Dmg(42), SprAvl-Acc/Dmg/EndRdx(42)
    Level 32: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(42)
    Level 35: Dark Consumption -- PrfShf-End%(A), PrfShf-EndMod/Acc/Rchg(43)
    Level 38: Midnight Grasp -- SprBlsCol-Dmg/EndRdx/Acc/Rchg(A), SprBlsCol-Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/Rchg(45), SprBlsCol-Rchg/HoldProc(45)
    Level 41: Intimidate -- GlmoftheA-Fear/Rng(A), GlmoftheA-EndRdx/Fear(45), GlmoftheA-Acc/Fear/Rchg(46), GlmoftheA-Acc/EndRdx(46)
    Level 44: Invoke Panic -- GlmoftheA-EndRdx/Fear(A), GlmoftheA-Acc/EndRdx(46), GlmoftheA-Fear/Rng(47), GlmoftheA-Acc/Fear/Rchg(47)
    Level 47: Unrelenting -- Heal-I(A)
    Level 49: Death Shroud -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(49), SprGntFis-Acc/Dmg(49), SprGntFis-Dmg/EndRdx/Rchg(50), SprGntFis-Acc/Dmg/Rchg(50)
    Level 1: Gauntlet
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clr-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13), Mrc-Rcvry+(15)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15)
    Level 50: Cardiac Core Paragon
    Level 12: Speed Phase
    ------------

     

     

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