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Posts posted by The_Warpact
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Ok we've all ran it a multitude of times, in fact more than I care to count.
Granted Posi 1 & 2, and Yin are pretty fast. Yin is enjoyable. The cutscene at the end reminds me of the "its so angry" part in the Waiting movie.
Synapse is just ugh...you know it we know it and your lucky if that hunk of junk GM even shows up.
Citadel is a good way to work on your Atlas Medallion (warwolves and snarkys). I'm trying to be positive on this one.
Manticore is blech..its ok well parts are but, really just blech.
Numina...travel to all of Paragon and defeat enemies...another blech.
Good lawd...make these echoes and update them already.
Now granted alot can be adjusted either through difficulty, stealth, TP, etc. To speed this up, seriously after 100x it's just boring asf.
So what's your secret? How do you burn through them.
If you say you just play them, just regular old run them for the 100th time with a smile on your face, then you're a liar, so don't respond I prefer not to hear such nonsense and I hope you burn in whatever <insert religion> hell you believe in.
Or
You speed through them on wimpy difficulty, stealth/tp, etc, etc.
I'm trying to stream line the process since I *have* to run it on a few toons. So coming here to discuss is a good way to harvest some ideas and maybe implement to my needs.
All that for +5 health and a badge...
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1 hour ago, biostem said:
Then what you'll see is people being PL'd via PI radios or other such content, then moving to AE. You're not really solving the "problem", you're just adding an additional step...
Sorta like removing the AE buildings from Atlas and Mercy? 😉
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I still say you have to lvl a 50 first then AE will unlock.
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1 hour ago, Bionic_Flea said:
As a thought experiment, I made a Fire/Rad to HOLD EVERYTHING!! I counted a stun+immob as a hold, since that is functionally equivalent. Four holds, three hold procs, two stun+immob combos, extra +1 Mag with Control Core Hybrid, Extra AoE Hold in Cryonic Radial Judgment, Longer durations with Clarion Radial Destiny, and Rularuu Lore pets also have a hold. All that and soft cap to S/L, perma hasten/perma AM/perma Earth's Embrace.
This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsRebornClick this DataLink to open the build!
F.L.E.A. 9000: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Radiation Emission
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Stone MasteryHero Profile:
Level 1: Char- (A) Devastation - Accuracy/Damage
- (3) Devastation - Damage/Endurance
- (3) Devastation - Damage/Recharge
- (5) Devastation - Accuracy/Damage/Recharge
- (5) Devastation - Accuracy/Damage/Endurance/Recharge
- (7) Devastation - Chance of Hold
Level 1: Radiant Aura
- (A) Preventive Medicine - Chance for +Absorb
- (25) Preventive Medicine - Heal/RechargeTime/Endurance
- (27) Preventive Medicine - Heal/Endurance
- (27) Preventive Medicine - Heal
- (29) Preventive Medicine - Endurance/RechargeTime
- (29) Preventive Medicine - Heal/RechargeTime
Level 2: Fire Cages
- (A) Superior Overpowering Presence - Accuracy/Control Duration
- (7) Superior Overpowering Presence - Control Duration/RechargeTime
- (9) Superior Overpowering Presence - Endurance/RechargeTime
- (9) Superior Overpowering Presence - Accuracy/Control Duration/Endurance
- (11) Superior Overpowering Presence - Accuracy/Control Duration/Endurance/RechargeTime
- (11) Superior Overpowering Presence - RechargeTime/Energy Font
Level 4: Accelerate Metabolism
- (A) Performance Shifter - EndMod
- (17) Performance Shifter - EndMod/Recharge
- (19) Performance Shifter - EndMod/Accuracy/Recharge
- (19) Efficacy Adaptor - EndMod/Endurance
- (21) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (25) Efficacy Adaptor - EndMod/Recharge
Level 6: Combat Jumping
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (43) Reactive Defenses - Scaling Resist Damage
- (45) Shield Wall - +Res (Teleportation), +5% Res (All)
Level 8: Boxing
- (A) Crushing Impact - Accuracy/Damage
Level 10: Radiation Infection
- (A) HamiO:Enzyme Exposure
Level 12: Flashfire
- (A) Superior Frozen Blast - Accuracy/Damage
- (13) Superior Frozen Blast - Damage/Endurance
- (13) Superior Frozen Blast - Accuracy/Damage/Endurance
- (15) Superior Frozen Blast - Accuracy/Damage/Recharge
- (15) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
- (17) Superior Frozen Blast - Recharge/Chance for Immobilize
Level 14: Enervating Field
- (A) Endurance Reduction IO
Level 16: Super Speed
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 18: Cinders
- (A) Superior Will of the Controller - Accuracy/Control Duration
- (34) Superior Will of the Controller - Control Duration/Recharge
- (34) Superior Will of the Controller - Endurance/Recharge
- (34) Superior Will of the Controller - Accuracy/Control Duration/Endurance
- (36) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge
- (36) Superior Will of the Controller - Recharge/Chance for Psionic Damage
Level 20: Lingering Radiation
- (A) Recharge Reduction IO
Level 22: Hasten
- (A) Recharge Reduction IO
- (23) Recharge Reduction IO
Level 24: Hot Feet
- (A) Superior Avalanche - Accuracy/Damage
- (36) Superior Avalanche - Damage/Endurance
- (37) Superior Avalanche - Accuracy/Damage/Endurance
- (37) Superior Avalanche - Accuracy/Damage/Recharge
- (37) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
- (39) Superior Avalanche - Recharge/Chance for Knockdown
Level 26: Tough
- (A) Gladiator's Armor - TP Protection +3% Def (All)
- (31) Steadfast Protection - Resistance/+Def 3%
Level 28: Choking Cloud
- (A) Lockdown - Accuracy/Endurance/Recharge/Hold
- (31) Lockdown - Endurance/Recharge/Hold
- (31) Lockdown - Chance for +2 Mag Hold
- (33) Gladiator's Net - Endurance/Recharge/Hold
- (33) Gladiator's Net - Accuracy/Endurance/Recharge/Hold
- (33) Gladiator's Net - Chance of Damage(Lethal)
Level 30: Weave
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (39) Luck of the Gambler - Defense/Endurance
Level 32: Fire Imps
- (A) Expedient Reinforcement - Damage/Endurance
- (39) Expedient Reinforcement - Accuracy/Damage
- (40) Expedient Reinforcement - Accuracy/Damage/Recharge
- (40) Expedient Reinforcement - Endurance/Damage/Recharge
- (40) Soulbound Allegiance - Chance for Build Up
Level 35: Fissure
- (A) Ragnarok - Damage/Recharge
- (48) Ragnarok - Accuracy/Damage/Recharge
- (48) Ragnarok - Accuracy/Recharge
- (50) Ragnarok - Damage
- (50) Ragnarok - Damage/Endurance
Level 38: EM Pulse
- (A) Unbreakable Constraint - Hold/Recharge
- (46) Unbreakable Constraint - Accuracy/Hold/Recharge
- (46) Unbreakable Constraint - Chance for Smashing Damage
- (46) Unbreakable Constraint - Endurance/Hold
- (48) Unbreakable Constraint - Accuracy/Recharge
Level 41: Seismic Smash
- (A) Superior Blistering Cold - Accuracy/Damage
- (42) Superior Blistering Cold - Damage/Endurance
- (42) Superior Blistering Cold - Accuracy/Damage/Endurance
- (42) Superior Blistering Cold - Accuracy/Damage/Recharge
- (43) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
- (43) Superior Blistering Cold - Recharge/Chance for Hold
Level 44: Rock Armor
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (45) Luck of the Gambler - Defense/Endurance
- (45) Luck of the Gambler - Defense
Level 47: Mutation
- (A) Recharge Reduction IO
Level 49: Earth's Embrace
- (A) Aegis - Psionic/Status Resistance
Level 1: Containment
Level 1: Brawl- (A) Empty
Level 1: Sprint- (A) Celerity - +Stealth
Level 2: Rest- (A) Empty
Level 2: Swift- (A) Run Speed IO
Level 2: Hurdle- (A) Jumping IO
Level 2: Health- (A) Panacea - +Hit Points/Endurance
- (23) Numina's Convalesence - +Regeneration/+Recovery
- (50) Miracle - +Recovery
Level 2: Stamina- (A) Performance Shifter - Chance for +End
- (21) Performance Shifter - EndMod
Level 1: Prestige Power Dash- (A) Empty
Level 1: Prestige Power Slide- (A) Empty
Level 1: Prestige Power Quick- (A) Empty
Level 1: Prestige Power Rush- (A) Empty
Level 1: Prestige Power Surge- (A) Empty
Level 4: Ninja Run
Level 50: Agility Core Paragon
Level 50: Control Core Embodiment
Level 50: Clarion Radial Epiphany
Level 50: Cryonic Radial Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Rularuu Core Superior Ally
Level 16: Speed Phase
------------Yeah I made mine about locking stuff down, recharge, debuff, and BBQ them.
I'll check the build when I get home, thanks Flea.
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Nope, at any given time there is usually only 4 of us on in my VG, sure those numbers increase in the winter and we might run malicious once when numbers allow it.
But, generally nah no interest.
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This has been a ton of help and has got me started in a great direction. Thanks to everyone!
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19 minutes ago, Hyperstrike said:
Also, had some time to work with macro buttons.
Didn't do it on live. But I've come to the conclusion that having the buttons, or a nice popmenu setup can help streamline coordination. So things like Venge/Fallout/Mutation (Rez) storms and Accel Metabolism run more smoothly.Yeah I can definitely see that being beneficial on the fly.
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3 hours ago, oedipus_tex said:
Fire/Nature is a similar beast in a lot of ways and also worth checking out.
I just got finished leveling a beast/Nature mm I'm burnt out on nature right now lol.
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9 hours ago, Hyperstrike said:
It kinda helps to diversify a bit.
Yes, high Recharge is nice.
But having a couple REALLY durable (in their own right) people to alt-Tank helps a lot.
Here's a "Balls To The Wall" Recharge chaser.
It's already self-Permahastened.
On a group, it a group, it's possible to Recharge Hard Cap.
Some other things, the holy grail of attacks is:
Vengeance, Fallout, Mutation, while standing right next to them running Hot Feet and Choking Cloud.
Multi-Venge just makes the damage NUTS.
Also, your Accolade powers (Freedom Phalanx Reserve, Portal Jockey, Task FOrce Commander and The Atlas Medallion buff your Recovery a LOT.
IMNSHO, Agility is probably your most beneficial Incarnate. With Cardiac right behind. Since it reduces resting endurance, plus takes the Endurance consumption sting out of attacks too.
Agility, plus accolades inside a SINGLE Accel Metabolism puts your Recovery above 5 End/Sec.
On a team, you basically never run out.
And the basic tactic is, stick together close. Cover each other will all buffs and heals, and basically become a giant cluster-roomba of pain and death.
This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsRebornClick this DataLink to open the build!
I M Zippy: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Leadership
Power Pool: Flight
Power Pool: Leaping
Ancillary Pool: Primal Forces MasteryHero Profile:
Level 1: Char -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprWiloft-EndRdx/Rchg(3), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(5), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(5), SprWiloft-Rchg/Dmg%(7)
Level 1: Radiant Aura -- Prv-Heal(A), Prv-Heal/EndRdx(7), Prv-EndRdx/Rchg(9), Prv-Heal/Rchg(9), Prv-Heal/Rchg/EndRdx(11), Prv-Absorb%(11)
Level 2: Fire Cages -- PstBls-Acc/Dmg(A), PstBls-Dmg/Rchg(15), PstBls-Dmg/Rng(17), PstBls-Acc/Dmg/EndRdx(17), PstBls-Dam%(19)
Level 4: Radiation Infection -- DarWtcDsp-ToHitDeb/Rchg(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(19), DarWtcDsp-Rchg/EndRdx(21), DarWtcDsp-Slow%(21), AchHee-ResDeb%(23)
Level 6: Smoke -- DarWtcDsp-ToHitDeb/Rchg(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(23), DarWtcDsp-Rchg/EndRdx(25), DarWtcDsp-Slow%(25)
Level 8: Accelerate Metabolism -- PreOptmz-EndMod/Rech(A), PwrTrns-+Heal(27), SynSck-EndMod/Rech(27), PrfShf-EndMod/Rchg(29)
Level 10: Hot Feet -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(29), Arm-Acc/Rchg(31), Arm-Dmg/EndRdx(31), Arm-Dam%(31)
Level 12: Enervating Field -- EndRdx-I(A)
Level 14: Flashfire -- PstBls-Acc/Dmg(A), PstBls-Dmg/Rchg(33), PstBls-Dmg/Rng(33), PstBls-Acc/Dmg/EndRdx(33), PstBls-Dam%(34)
Level 16: Mutation -- PwrTrns-+Heal(A)
Level 18: Cinders -- GldNet-Acc/Hold(A), GldNet-Acc/Rchg(34), GldNet-EndRdx/Rchg/Hold(34), GldNet-Acc/EndRdx/Rchg/Hold(36), GldNet-Dam%(36), Lck-%Hold(36)
Level 20: Lingering Radiation -- IceMisTrmt-Dam/Rech(A), IceMisTrmt-Dam/Slow(37), IceMisTrmt-Acc/Dam/End(37), IceMisTrmt-Acc/Dam/End/Rech(37), IceMisTrmt-+ColdDmg(39)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 24: Assault -- EndRdx-I(A)
Level 26: Bonfire -- PstBls-Acc/Dmg(A), PstBls-Dmg/Rchg(39), PstBls-Dmg/Rng(40), PstBls-Acc/Dmg/EndRdx(40), PstBls-Dam%(40)
Level 28: Choking Cloud -- UnbCns-Hold/Rchg(A), UnbCns-Acc/Hold/Rchg(42), UnbCns-Acc/Rchg(42), UnbCns-EndRdx/Hold(42), UnbCns-Dam%(43), Lck-%Hold(43)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 32: Fire Imps -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(43), ExpRnf-Acc/Dmg/Rchg(45), ExpRnf-EndRdx/Dmg/Rchg(45)
Level 35: Fallout -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(46), Rgn-Dmg/EndRdx(46), Rgn-Knock%(46), AchHee-ResDeb%(48)
Level 38: EM Pulse -- GldNet-Acc/Hold(A), GldNet-Acc/Rchg(48), GldNet-EndRdx/Rchg/Hold(48), GldNet-Acc/EndRdx/Rchg/Hold(50), GldNet-Dam%(50), Lck-%Hold(50)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Hover -- LucoftheG-Def/Rchg+(A)
Level 47: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13), Mrc-Rcvry+(13)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15)
------------| Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1396;648;1296;HEX;| |78DA65944B6F12611486BF81C1CAADB4A5A5B4050B68A15A85126FF1965429684D5| |16CB50B376402433B0905328389FD01DE5DE9C27FE07569B49AAEDCFB43BCB4B6D1| |C4443778CA79BF14D309C333DF7BCE3B73CEF906F2B7A73D954A6E4A283D99AA665| |9C54CBDD634EBD5AA6E3AF2DAA2511274386722F9C84DA3D158E9A2D5E84E8ACC4E| |E60C53978B5847FCC2AD4A2539A7950DAD69D46BC5ECB2615974215C853AB9E61BB| |A5EF6B52F6775ADAC9BD692D170B7D7B9AAB1B8D4F4C858C3A82D0E671B46295930| |8D65AD5ACCD5CD926E15F39AD5D4CD95E0765974DE51E86BFB14A2E510CFED42A45| |5617B01BE64AAAFC0D7CC3D6F9857FE337F41F02B73EF37F03BD3B50E6E30EF9251| |815955DE8AB6D8FD8ED9F31E5C65F67D605E25835D9AECAB360499FD1FC135A25F1| |5814FCC7B6470C06477C01480290853708D59A0C42E81E4AE3F6A5B1CFE0DAE3343| |4F39F93E253B6539CE532C864E33F79D01CF82E798D7C8E08649B8A3DCD80312BCF| |24E5E4C23826944308D08A611C534E6C8E09377F2A1C68724F4CA4DE99DE26147CF| |8319E6FE69300BFEE5DAE6C9E89765F85D8EB678C00D7A402F33DECD8CD1BC06605| |20626B8B638D847C14159E320BA7D44C2907CCC10BA8DA3DB04BA4DA0DB04BABD4E| |8611D9D848960B3E98032F82979887664034D64B65846519E1ED6A497C4C18952FC| |6E8261C5BCCC33FC15FCC1B9418938F8F1D45F018F3C871F004789299C22BB840C6| |31BC558E316C4A0A9B92C2A6A4B129696C4A1AB57FA6E538CC621C7375524313529| |C4043FD2426A59884182071528A931043AA90478B3E74887087D49ADD1D2FA8F2C7| |4E92D296365C3B7F00C8DAEC906C22CA9D7816F8A99ECBC4842A7EECF66D75488A7| |8C69D773F61FE032AB3D650| |-------------------------------------------------------------------|
THAT really helped out and got me in the right direction.
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1 minute ago, Xandyr said:
My main was a fire/rad troller on Live. I wrote a few guides on it. I solo'd every GM in the game back then. And when HC resurrected our city, i made her again.
It's a powerhouse for sure.
Are the guides on here? Looking for a build, haven't really found anything great.
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28 minutes ago, TygerDarkstorm said:
Sorry, I definitely didn't catch it as a joke. The 4ish hours of sleep I got last night clearly weren't enough.
It's OK I understand. Get some rest and it's me I never take anything seriously lol.
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Correct me if I'm wrong but, how the rules of the AH work you can buy at any level and it will sell at that level to accommodate the purchase correct?
So in theory you could buy a lvl 1?
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1 hour ago, TygerDarkstorm said:
How? The kiss it emote already exists in game, and unless you're in the Arena, you're not fighting other players where you would even be able to activate taunt. If they wanted to abuse it, they already would be with the emotes.
It's a joke hence the reference to the ERP crowd...ya know "kiss it" meaning the ass. Sarcasm pardner...I know I know the interwebs just doesn't convey it properly.
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9 hours ago, Hyperstrike said:
Did this on Freedom.
Multiple instances of Fire/Rad. combo.
Fire/Rad trollers are pretty nifty by themselves.
But on a full team, they're a natural catastrophe.
Look out for the...
*SIZZLE* *AUUUUUUGH!* *THUD!*
... AV..
<Rest of the team> AV? Where?
On a league with a couple teams of the (Ship Raids)?
Watch the entire league spend the entire raid at Recharge hard-cap.
And the damage output...Yeah I think it was you on Live forums that talked about it before. Someone just referenced it recently in an unrelated thread and my lil filing system in my noggin brought it forth so now obviously I have to do it.
I'll be back up to a couple melee types and there will be a /Kin in the team, so I see nothing but good things ahead.
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7 hours ago, TygerDarkstorm said:
Oh yes, this would be a nice addition. Especially for those ERPrs whose taunt is just the sort of plain come hither animation.
Fixed for you...I see abuse in Pocket D with this suggestion.
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16 hours ago, Marbing said:
go through someone’s entire post history and downvote everything they have ever said
I only do this to @Troo its a fun game, like a treasure hunt to discover posts I haven't found.😁
16 hours ago, Shadeknight said:Influence is now becoming a word I dislike.
Infamy and Information work too
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I thought fire/rad trollers were a thing on Live, pretty aggressive from what I remember. I also seem to remember a team of them doing harder content too.
Are they still a thing? I haven't seen any posts about them either.
Think I'm going to roll one up and give it a go. I
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15 hours ago, thebondfamily said:
My main is a psy/atom blaster. I am really hoping they tune psychic primary as it just doesn't perform in PvE as well as most other sets. It has very little aoe and rather long animation times, as well as slow traveling powers that noticeably take forever to reach targets. I love the toon though and can do anything any other blaster can if not as efficiently. If you look a few threads above there are two builds posted. My original build that has capped Def. And a requested build that shafts Def a bit for more overall damage.
The toon really is fun, but don't expect an ice/fire level of destruction.
Yeah I have since passed up on the toon and have shelved it. Another blaster bites the dust...
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4 minutes ago, dtjunkie said:
That's the entire Sky Raider costume though right? I just want the jet pack.
That I don't know, perhaps you could ask there and receive a better response than I can give.
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44 minutes ago, dtjunkie said:
This was my solution to the OP's problem. However, I second the motion and would like this as a costume option.
With the new npc options in Beta you'll soon be able to buy them.
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I like my MMs, pet heavy trollers/crabs, and the good ole melee classes. Dmg heavy tanks that are unkillable and broots that mow through mobs like nothing.
I have no favorites or a main I love playing them dependent upon circumstances.
I am starting to like certain dominator builds over my normal controller choices and when Symphony comes out it's going to be on a dom.
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P2W vendor sells them for 5k and they're a travel power.
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Longbow = Shield
Blue Steel = The Guardian
Manticore = Green Arrow
Luminary = Jocasta
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So I did respec my dark tank dropped a couple things and brought in the Presence pool. Took out to DA to the cemetery and just herded mobs together and locked them together in a nice fear trap. Extremely pleased with the results, and going to test out this weekend on some TFs/SFs. Build below.
This Villain build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsRebornClick this DataLink to open the build!
Gravefiend: Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Dark Melee
Power Pool: Speed
Power Pool: Presence
Power Pool: Fighting
Power Pool: LeapingVillain Profile:
Level 1: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(3), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(5)
Level 1: Shadow Punch -- TchofDth-Dam%(A), TchofDth-Dmg/EndRdx/Rchg(5), TchofDth-Acc/Dmg(7), TchofDth-Acc/Dmg/EndRdx(7), TchofDth-Dmg/Rchg(9), TchofDth-Dmg/EndRdx(9)
Level 2: Murky Cloud -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(11), UnbGrd-ResDam/EndRdx(11), UnbGrd-Rchg/ResDam(13)
Level 4: Shadow Maul -- Arm-Dmg(A), Arm-Dmg/EndRdx(17), Arm-Acc/Dmg/Rchg(17), Arm-Dmg/Rchg(19)
Level 6: Obsidian Shield -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(19), UnbGrd-ResDam/EndRdx(21), UnbGrd-Rchg/ResDam(21)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 10: Dark Regeneration -- ThfofEss-Heal(A), ThfofEss-Acc/Heal(23), ThfofEss-Heal/Rchg(25), ThfofEss-Acc/EndRdx/Heal(25), ThfofEss-Acc/EndRdx/Rchg(27), ThfofEss-+End%(27)
Level 12: Super Speed -- BlsoftheZ-ResKB(A)
Level 14: Cloak of Darkness -- ShlWal-ResDam/Re TP(A), ShlWal-Def/EndRdx(29), ShlWal-Def/Rchg(29), ShlWal-EndRdx/Rchg(31), ShlWal-Def/EndRdx/Rchg(31), ShlWal-Def(31)
Level 16: Siphon Life -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(33), TchoftheN-Acc/Heal(33), TchoftheN-Acc/EndRdx/Rchg(33), TchoftheN-%Dam(34), TchoftheN-Acc/EndRdx/Heal/HP/Regen(34)
Level 18: Cloak of Fear -- DarWtcDsp-Rchg/EndRdx(A), DarWtcDsp-ToHitDeb/EndRdx(34)
Level 20: Touch of Fear -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(36), SprMghoft-Acc/Dmg(36), SprMghoft-Dmg/Rchg(36), SprMghoft-Acc/Dmg/Rchg(37)
Level 22: Provoke -- PrfZng-Dam%(A)
Level 24: Boxing -- Empty(A)
Level 26: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(37), UnbGrd-ResDam/EndRdx/Rchg(37), UnbGrd-ResDam(39), UnbGrd-ResDam/EndRdx(39), UnbGrd-Rchg/ResDam(39)
Level 28: Combat Jumping -- Rct-ResDam%(A)
Level 30: Soul Drain -- GssSynFr--Build%(A), SprAvl-Rchg/KDProc(40), SprAvl-Acc/Dmg/EndRdx/Rchg(40), SprAvl-Acc/Dmg/Rchg(40), SprAvl-Acc/Dmg(42), SprAvl-Acc/Dmg/EndRdx(42)
Level 32: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(42)
Level 35: Dark Consumption -- PrfShf-End%(A), PrfShf-EndMod/Acc/Rchg(43)
Level 38: Midnight Grasp -- SprBlsCol-Dmg/EndRdx/Acc/Rchg(A), SprBlsCol-Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/Rchg(45), SprBlsCol-Rchg/HoldProc(45)
Level 41: Intimidate -- GlmoftheA-Fear/Rng(A), GlmoftheA-EndRdx/Fear(45), GlmoftheA-Acc/Fear/Rchg(46), GlmoftheA-Acc/EndRdx(46)
Level 44: Invoke Panic -- GlmoftheA-EndRdx/Fear(A), GlmoftheA-Acc/EndRdx(46), GlmoftheA-Fear/Rng(47), GlmoftheA-Acc/Fear/Rchg(47)
Level 47: Unrelenting -- Heal-I(A)
Level 49: Death Shroud -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(49), SprGntFis-Acc/Dmg(49), SprGntFis-Dmg/EndRdx/Rchg(50), SprGntFis-Acc/Dmg/Rchg(50)
Level 1: Gauntlet
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13), Mrc-Rcvry+(15)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15)
Level 50: Cardiac Core Paragon
Level 12: Speed Phase
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TF Commander, ludicrous speed now!!
in General Discussion
Posted
I can see the bs part time does fly when you're having fun.