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The_Warpact

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Posts posted by The_Warpact

  1. You have to figure, I know the macros, tactics, etc, I used to pvp on Live with an MM and on HC. Zone, arena, and base raid, that to me is is hard content, unknown variables, different ATs, etc.

    This hard mode stuff they have now is just not possible for MMS as they stand. There has to be an upgrade/update, something to make them viable.

     

    And

     

    While you're at it, make pet customization a thing it's way past time on both accounts.

    • Like 1
  2. Does anyone know if MMs were tested in Beta on this? Or like Snarkys broot thread people are saying lrn2ply or git gud or just "buff" them?

    C'mon you cannot take something like pets on a hard mode TF when they are levels below you and expect them to survive. Stuff on this page have really annoyed me more than usual. 

    • Thumbs Up 5
  3. Please note I am updating this. This property is no longer available. I have decided to give the property back to the creator @PotatoLove who has happily agreed to take it back.

     

    Some of you might not like this but, ultimately with any treasure it should be returned to its origins something we can all agree on.

     

    I will point out in the initial post that I did reserve the right to not sell.

     

    This concludes the matter.

    • Thumbs Up 1
  4. 3 minutes ago, GM Impervium said:

    I actually asked the devs if it would be possible to put construction workers and engineers and freedom corps guys around the Atlas AE building prior to the update, but, they said they didn't have time for that (I think it's something they'd already thought about doing before I brought it up, but it got vetoed) =(

    Also, if you hang out near Dr. Aeon in Cap Au Daible, you'll hear one of his assistants praising him for taking out fire insurance policies on the AE buildings! =O

    It would be cool if alot of the construction in the RI and Paragon actually advanced over time.

  5. 5 minutes ago, Xandyr said:

    Eh? What was that sonny? Get off my lawn! Darn whippersnapper with your newfangled Nintendo PlayBox thingy. Back in my day we played with rocks and sticks! That was when the outhouse was right over yonder. Respect your elders sonny, ya hear? Now go on and git!

    Yeah, I fall into this group too I just refuse to be an old fart.

  6. New dimensional enemy faction will use the hologram tech to create an army to invade Paragon. They hit Mercy first and in the ensuing battle with Arachnos the building was destroyed. 

    Instead of repeating the same mistake they just opened a rift and take the whole building from Atlas. Recluse in his arrogance didn't warn the heroes.

     

    I got the holograms as an army idea from New Vegas when you side with Elijah and use the holograms to conquer the Mojave.

    • Thumbs Up 1
  7. So with the new Symph control dropping I have once again made a new troller. But, my wife is the melee type and finally wanted to try her hand at a Tanker. In it she had one request and that was Savage melee, Rad Armor came into the picture because I love the set. My Rad/Ice tank is an unstoppable juggernaut who soloed Scrapyard. So all that being said I rolled up a build and need some of that critique kind of love that we do so well.

    So without further adieu the build.

     

    This Villain build was built using Mids Reborn 3.2.17
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Hunny Badger: Level 50 Magic Tanker
    Primary Power Set: Radiation Armor
    Secondary Power Set: Savage Melee
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Leaping

    Villain Profile:
    Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(9), UnbGrd-Max HP%(19)
    Level 1: Savage Strike -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(9), SprMghoft-Acc/Dmg/Rchg(11), SprMghoft-Dmg/EndRdx/Rchg(11), SprMghoft-Acc/Dmg/EndRdx/Rchg(13), SprMghoft-Rchg/Res%(13)
    Level 2: Maiming Slash -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(15), SprBlsCol-Acc/Dmg/EndRdx(15), SprBlsCol-Acc/Dmg/Rchg(17), SprBlsCol-Dmg/EndRdx/Acc/Rchg(17)
    Level 4: Shred -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(19), SprGntFis-Acc/Dmg/Rchg(21), SprGntFis-Dmg/EndRdx/Rchg(21), SprGntFis-Acc/Dmg/EndRdx/Rchg(46)
    Level 6: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-Rchg/ResDam(23), UnbGrd-ResDam/EndRdx/Rchg(25)
    Level 8: Fallout Shelter -- EndRdx-I(A)
    Level 10: Fly -- HypSnc-+Special(A)
    Level 12: Beta Decay -- TchofLadG-DefDeb(A), TchofLadG-DefDeb/EndRdx(25), DarWtcDsp-ToHitDeb(27), DarWtcDsp-ToHitDeb/EndRdx(27), AnlWkn-Acc/Rchg/EndRdx(29), AnlWkn-Acc/DefDeb(29)
    Level 14: Gamma Boost -- Heal-I(A), EndMod-I(31)
    Level 16: Vicious Slash -- Hct-Dmg(A), Hct-Dmg/Rchg(31), Hct-Acc/Dmg/Rchg(31), Hct-Acc/Rchg(33), Hct-Dmg/EndRdx(33), Hct-Dam%(48)
    Level 18: Particle Shielding -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(33)
    Level 20: Blood Thirst -- RctRtc-Pcptn(A)
    Level 22: Radiation Therapy -- DctWnd-Heal/EndRdx(A), DctWnd-Heal/Rchg(34), DctWnd-Heal/EndRdx/Rchg(34), DctWnd-Heal(34)
    Level 24: Boxing -- Empty(A)
    Level 26: Ground Zero -- DctWnd-Heal/EndRdx(A), DctWnd-Heal/Rchg(36), DctWnd-Heal/EndRdx/Rchg(36), DctWnd-Heal(36)
    Level 28: Rending Flurry -- Obl-Dmg(A), Obl-Acc/Rchg(37), Obl-Dmg/Rchg(37), Obl-Acc/Dmg/Rchg(37), Obl-Acc/Dmg/EndRdx/Rchg(48), Obl-%Dam(50)
    Level 30: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(40), ImpArm-ResPsi(48)
    Level 32: Meltdown -- RechRdx-I(A)
    Level 35: Air Superiority -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(43), TchofDth-Dmg/Rchg(43), TchofDth-Acc/Dmg/EndRdx(46), TchofDth-Dmg/EndRdx/Rchg(50), TchofDth-Dam%(50)
    Level 38: Savage Leap -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(40), SprAvl-Rchg/KDProc(40)
    Level 41: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(42), LucoftheG-Def(42), LucoftheG-Def/Rchg+(42), ShlWal-ResDam/Re TP(43)
    Level 44: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(45), LucoftheG-Def(45), LucoftheG-Def/Rchg+(45), Rct-ResDam%(46)
    Level 47: Assault -- EndRdx-I(A)
    Level 49: Combat Jumping -- Ksm-ToHit+(A)
    Level 1: Gauntlet
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Swift -- Run-I(A)
    Level 1: Hurdle -- Jump-I(A)
    Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(3)
    Level 1: Stamina -- PrfShf-End%(A), PwrTrns-EndMod(5), PwrTrns-+Heal(5)
    Level 1: Blood Frenzy
    Level 10: Afterburner
    ------------

     

     

  8. 16 minutes ago, Number Six said:

    I kid you not I've seriously entertained the possibility of changing the in-game volume slider so that it goes from 1-10 instead of 1-100.

     

    Or make the current 20 the new 100 at the very most.

     

    Is there anyone at all who has ever set it above 15?

    Hell no, 2 at max. I realize that most of our player base is a senior citizen center. But, I'm not that damn deaf.

    • Haha 2
    • Thumbs Up 1
  9. 5 minutes ago, ZemX said:

     

    I see this rarely. But yeah, sometimes someone will join the team from Atlas then... nothing.  Often they don't even respond to "are you coming?" queries in team channel and then after a bit are either kicked or quit.

    Probably because they are standing in the AE building wondering why they can't get in the portal lol.

    • Thumbs Up 1
  10. Please note I am updating this. This property is no longer available. I have decided to give the property back to the creator @PotatoLove who has happily agreed to take it back.

     

    Some of you might not like this but, ultimately with any treasure it should be returned to its origins something we can all agree on.

     

    I will point out in the initial post that I did reserve the right to not sell.

     

    This concludes the matter.

  11.  @PotatoLove 

    *I do reserve the right to not sell or sell depending on circumstances of bidders*

    *this post will be crossed onto the Base Construction thread for maximum visibility *

     

    • Like 2
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