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DougGraves

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Posts posted by DougGraves

  1. 1 hour ago, Lazarillo said:

    It could probably be seen as a little of both.  Because of the ridiculous difference between Perma-Dom and not Perma-Dom, any Dominator build that's not slotted for a massive recharge bonus will always be inherently inferior to any Dominator build that is.

     

    So what you are saying is Perma-Dom is broken and should be eliminated to prevent massive disparity in character strengths.

  2. On 12/1/2020 at 7:07 PM, Solarverse said:

    A Dom's main complain is that their recharge is so stupid high, they do not need an auto recharge ability because by the time they use Total Focus, Whirling Hands would have already been recharged anyway. So the new changes do not help Doms.

     

    Are you saying Doms get a massive recharge bonus?  Or that they slot for a massive recharge bonus?  One is an AT mechanic and a valid complaint.  The other is player slotting and not a valid complaint. 

  3. I have no idea what the story is.  I was on a team so I just played through the missions.  It was a tough but fun challenge.  We were at +0 and we had many people defeated including a couple of wipes.  It felt fair - we just needed to be more careful. 


    Great maps, very thematic.  And it has Freaks that are apparently on red side but I haven't seen on blue side, so a bit more variety than freaks normally get.

    • Like 6
  4. Sleep is great solo if you are not an AoE character.  It has a long duration making an aoe sleep better than an aoe hold.  But in teams it is generally only useful for stopping adds. 

     

    However, a repeatedly applying sleep like in electric control is great even on teams.  It will work on bosses when hold doesn't.  It has a long duration for the field that does the reapplying - so you get more held time out of it than an aoe hold.  Also, you can drop the aoe sleep from around a corner.  So you can prevent almost the entire alpha with it.  The hold effect is better than the sleep effect, but the aoe sleep power is better than the aoe hold power.

    • Thanks 1
  5. 40 minutes ago, Ukase said:

    I could be wrong, but on one end of the spectrum, I see people upset because their characters aren't "super".

     

    This is simply something people claim that is not true.  You can make any AT with any powerset and no enhancements, get them to level 50 - the go back and wipe out hordes of villains in Perez Park with no risk to yourself.  You can one shot them.  You can one shot hordes.  You can be as "super" as you like.

     

    But people don't do that.  Because they don't want to be "super".

     

    People want to be rewarded for doing things quickly with no challenge.  They pretend that is being "super".  But if you take the reward away they won't do it.  It is not the being "super" that matters.

    • Like 1
  6. 3 hours ago, Ironblade said:

    What's your point?  You're describing things that, as you correctly state, do not require skill.

    We were talking about about something that does require skill - in both planning and execution.

     

    "I don't care if players want to use godmode to do whatever they want.  I do mind when I join a team and a godmode player solos the team content and ruins my experience. "

     

    If you read the thread you will know what you are responding to.

  7. 3 hours ago, Ukase said:

    What you mean is it would be nice to have a server where a lot of people enjoyed playing the content the same way you enjoy it. 

    I will concede the point that many don't play "godmode" because they lack the resources. 
    I will concede the point that many don't play "godmode" because they don't understand game mechanics. 
    I will concede the point that many don't play "godmode" because they haven't figured out how to use Mids. 
    I will concede the point that many don't play "godmode" because for whatever reason they don't enjoy finishing a Master of Magisterium trial in one run which takes less than 5 minutes. 


    But this distinction you make between "godmode" and "skill play" requires further explanation, because if you think for one split second that these "godmode" players aren't highly skilled, you are really missing the mark. 

     

    Right.  Many people don't play godmode because they can't look at a forum post on a godmode build and look at another forum post on how to farm or just make money on the market.  Because it takes so much skill to look those things up and then copy them.

     

    But I do need some explanation.  When a character has soft capped defense, what player skill is required to stop enemies from hitting them?  Does the RNG do a player skill check before deciding if the attack hits?

     

    Because see players who farm, possibly just door sitting to do it, copy someone else's build, and then with huge IO set bonuses can solo x8 spawns at level 25 - I don't see any player skill that is obvious.  But perhaps you can explain to me the skill that they have that I am not seeing.

  8. Having godmode characters is fine if you isolate them.  I don't care if players want to use godmode to do whatever they want.  I do mind when I join a team and a godmode player solos the team content and ruins my experience.

     

    At least incarnate is limited to the high levels.  But set bonuses let players use godmode at any level. 

     

    It would be nice to have godmode servers and skill play servers.

    • Like 4
    • Confused 1
  9. Mission Contact - looks sufficiently odd.

    First mission intro text is great.  A good mix of rhyming and flavor but understandable.  Except "when your there" should be "when you're there".

     

    Mission 1: a ton of NPC text comes up when I enter, so it is wasted.  A lot of things to do on the mission which I like, but it looks like it is a defeat all which is terrible - it makes the other tasks pointless. 

     

    interesting map.  But huge.  And cabal are a pain in the open since they scatter instead of staying in melee.  The mix of villains makes no sense and is not explained.

     

    The boss villain names are not inspiring.  "Marsha" does not impress.  I would rename.

     

    I finish the tasks and find it seems I am expected to defeat all.  While the intro text was good, the rest is just average and I am not willing to slog through a large map to clear all of the cabal to get to the next part.  I quit.

     

    Remove the defeat all from Mission 1 and I would play more.  But defeat all on a huge map is just drudgery.

     

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