Jump to content

UltraAlt

Members
  • Posts

    4807
  • Joined

  • Last visited

  • Days Won

    6

Posts posted by UltraAlt

  1. On 3/27/2025 at 2:34 PM, SirArthurIV said:

    Usually, I come up with a character design I like then build the backstory of the character justify the appearance. It's like I reverse engineer a story for how I want them to look as wyswyg is my default consideration and it's easier to work backwards. 

     

    I don't end up role-playing much other than designing my character and writing a bio which I do before ever zoning into THE CITY.

    If someone start rp'ing at me, I'll rp back at them, but I'm not trying to use any standardized rp behavior because I'm mainly focused on playing the game when I'm running around doing stuff in THE CITY.

     

    I'm a character conception player. Generally, having a general character conception gives me a good idea of what is going to go on in their bio (if not the archetype and power sets immediately). 

     

    I write a couple different kinds of bios based on the character conception.

    Standard one is a 3rd person origin story which may or may not integrate the character's connection to THE CITY.

    Some of a kind of rambling 1st person account of the character  in general and possibly their origin.

    Some villain characters it is an APB issued by some authority or another.

    If it is a homage character, I'll take the basics of the original character conception and twist the bio enough that it fits with the homage concept.

    I think I have some kind of in-your-face ones as well ... over 150 characters all with bios so I kind of do some crazy off-the-wall stuff sometimes.

     

     

  2. We need to have an invasion even where the Praetorian Androids show up on Primal Earth and start attacking .... only to get attacked minutes later by the real Clockwork with Babbage and a Paladin lead by the Clockwork King and Penny Yin!

     

    Have the Praetorian Androids swarm out of the portals in the Portal Corps building, make their way out to Peregrine Island proper, and start trying to "clean up" everything in sight to proper Praetorian "cleanliness". Then, moments laterTM, the REAL Clockwork come swarming out of the ferry and start heading for Portal Corps (battling all that get in their way) for the huge battle with "fake" clockwork ... I mean ... Praetorian Android hordes!

    • Like 3
  3. On 8/7/2025 at 5:16 PM, Ultimo said:

    My thinking was that kinetic melee is based around kinetic energy.  What if the power set gained a stacking buff to kinetic energy with each usage of the powers, possibly while stealing that energy from enemies that get hit?  This could take several forms.

    1. Damage could be increased/reduced, as the energy of the blows would be reduced.

    2. Recharge rate could be increased/reduced, as increased energy would allow for more speed.

    3. Endurance cost could be reduced/increased, as the energy to use the powers is provided by the movements of DOING them.

     

    Any of these, or some combination, might make the set a little more effective.

     

    Thematically, what I think tht kinetic melee is supposed to mimic on the Wuxia level is to absorb incoming energy and redirect it back toward the attacker. Take The Dragon Subduing Palm (降龍十八掌) for an example. In that framework, maybe shifting https://homecoming.wiki/wiki/Kinetic_Melee#Power_Siphon (which tries to work the melee in line with the defender primary set) to an auto power that increases damage with minor + to hit that gains levels as the character take damage by enemy attacks (damage-in equates to the bonus versus the percentage of deletion of the hit point bar so that the damage increases over levels as characters are able to take more HP of damage.) This would build stack charges that would be released with the +damage and + to hit with certain powers used; I'm assuming https://homecoming.wiki/wiki/Kinetic_Melee#Smashing_Blowhttps://homecoming.wiki/wiki/Kinetic_Melee#Repulsing_Torrenthttps://homecoming.wiki/wiki/Kinetic_Melee#Repulsing_Torrenthttps://homecoming.wiki/wiki/Kinetic_Melee#Bursthttps://homecoming.wiki/wiki/Kinetic_Melee#Focused_Burst, and https://homecoming.wiki/wiki/Kinetic_Melee#Concentrated_Strike

    So those in battle with multiple foes, would be constantly getting levels of the power and depleting them frequently throughout combat.

    Once the character is no longer in combat or the leveled of siphoned power would time-out over time (I would say in a matter of seconds)

    Of course, being a knockback-fan, I would also like the siphon power have an increased knockback effect, so I'm adding it last as I think many would be against it ... though it fits well with the Wuxia genre.

     

    The calculation for a cap on how much damage would be added would have to be calculated backwards from highest level damage potential and possibly ramp up a bit based on the lowest level that a character can have the power so that there is a benefit to have the power at the lowest possible level obtainable but balancing it out so that it does not become OP at highest level with the possible combination of other effects. 

     

    ack out of time.letting my team down ... have to run. 
     

     

  4. On 8/10/2025 at 1:14 AM, normalperson said:

    Is there any strategy for that? 

     

    Teams I'm on tend to have teleport target on one or more characters.

    We teleport them around the corner and out of the line-of-sight of their mob and jump them.

    If a character or more on the team have holds, we uses the hold(s) on the Sappers as soon as they materialize from the teleport target or first if we directly engage a mob with sappers. 

  5. 3 hours ago, The Witchfire said:

    OK, let me start by saying just because you've never seen something doesn't mean it doesn't exist or hasn't happened.  I've never been to Australia but it's still there, lol.

     

    Who said something didn't happen?

     

    You are refuting the fact that I didn't experience it with a nothing argument.

     

    Maybe you experience what you did because you became known for using knockback in an irresponsible manner.

    I didn't say that before, but you are putting this into a different field of interaction.

     

    3 hours ago, The Witchfire said:

    "Even on Virtue" meant that before the other servers were getting shut down

     

    All of the NCSoft CoH servers were shutdown at the same time.

     

    3 hours ago, The Witchfire said:

    or dying out (leading to the servr being invaded by farmers and trolls),

     

    What "the servr"?

    What are you evening talking about at this point?

     

    3 hours ago, The Witchfire said:

    Virtue's RPers were genraly more tolerant in my experience than the average player when it came to game mechanics issues.

     

    Okay. But just because you say that was happening for you doesn't mean it is happening for everyone. I mean you haven't even been to Australia.

    or is that not how we are trying to discuss things?

    It seems like that is the way you want this to go.

     

    3 hours ago, The Witchfire said:

    My job and other real life issues kept me from having a regular play schedule, so I had difficulties growing a friends list, which was all but vital finding teams. 

     

    ... and,  yeah, so as you say ...

     

    3 hours ago, The Witchfire said:

    OK, let me start by saying just because you've never seen something doesn't mean it doesn't exist or hasn't happened.  I've never been to Australia but it's still there, lol.

     

    I was primarily a PuG player. I still am.

    I have friends list, but I tend to play with PuGs rather than have a friend tell me to join a team more sending friends a tell to join a team.

    I teamed up on all the servers, some more than others. The same goes here. There are a couple - like before the Sunset - I don't play on often.

     

    3 hours ago, The Witchfire said:

    Groups repeatedly refused to let an unknown KB blaster on the team,  I was outright told repeatedly that was the issue.

     

    So how exactly does that go down?

     

    /lft antiknockbackking, LF2M for Yin.

    /t antiknockbackking, I'll join!

    antikockbackking, I'm not going to send you an invite because you are an energy blaster.

     

    How would they even know?

    Oh, they were on your friends list and you had a reputation for not using knockback in team friendly manner.

    Got it.

     

    3 hours ago, The Witchfire said:

    It took me FOREVER to get to the mid 20s and the only reason that character made it to 50 at all was Breaker Udual let me on his Family farm runs.

     

    Sounds rough.

    My energy blaster made it to 50 on live by PuG'ing with no farming and never rejected from joining or ejected from a team for playing an energy blaster.

     

    4 hours ago, The Witchfire said:

    That was pre AE days when PI missions got farmed over and over w/o closing the mision out.

     

    I've always been opposed for farming in all forms.

     

    4 hours ago, The Witchfire said:

    The incident with Strong Girl stuck in my mind because she was just doing it to troll the team too.  If she hadn't been an SG member, I'd have booted her from the team. 

     

    I see.

    Thanks for letting me know the kind of people you run with. 

    It all makes more sense in totality now.

     

     

  6. 11 hours ago, Oklahoman said:

    Back to the topic at hand, I'm not sure why we can't have one AE zone with portals there from the existing AE zones. It might cut down on people clogging LFG with requests for farms since the more efficient thing might be to go to the AE zone and broadcast.

     

    I don't think you understand the farmer/door-sitter connection.

    They are never going to stop using /lfg

    • Thumbs Up 2
    • Microphone 2
  7. 21 hours ago, The Witchfire said:

    I'm wondering if KB is still the same vile concept it used to be in Live days.

     

    It only ever was in small select groups that were very vocal.

     

    21 hours ago, The Witchfire said:

    I'm guesing some of it has to do with characters being so overpowered nowadays. "Scatter a mob and have them pull in another mob or two?  Who cares, I farm 6 mobs at a time."

     

    You're basing playing CoH and knockback use on "farming"?

     

    21 hours ago, The Witchfire said:

    I can remember dealing with it at middle levels on live though. Worst instance was running misions as an SG and having Strong Girl get us wiped repeatedly via Shield Rushing Clockwork, scattering them everywhere, and then getting shot from 10 different directions by the mob and all the nearby ones that got aggro'ed by the first mob being knocked all over the map.

     

    Wow. I've actually never seen that happen with shield rush.

    Fold-space will put a group neatly in a line for shield rush.

     

    21 hours ago, The Witchfire said:

    Hel, I even had to retire my Energy / Energy blaster because nobody would group with a KB causing character, even on Virtue.

     

    Odd. 

    I'm unsure what "even on Virtue" means.

    Does that mean "on Virtue" rather than "on Freedom" or any server at all?

     

    I used to run a Energy blaster on Champion all the time. I had other ones on Guardian and Triumph that I ran sometimes.

    I don't remember ever running into issues playing them.

     

    All that being said, I don't end-game.

     

     

  8. 8 hours ago, Psi-bolt said:

    I personally have no objection to farming and this isn't an anti-farming post.   It just gets very crowded in the Pocket D AE. and Pocket D in general because of all the farming. 

     

    That isn't the only AE location with terminals.

    You don't have to be in a co-op zone to write an AE mission.

    Vigilanties and Rogues can go to both hero and villain side so one quick trip to Null the Gull can allow heroes and villains to become rogues or vigilantes so they can travel to any AE building to participate in AE missions.

     

    There is no need to make full zone just for AE use simply for you to enjoy standing in the open world while creating missions, AE mission selecting, and accessing an AE holodeck.

    I don't know how many would want this kind of thing, but the AE is probably used for 90%+ farming. Which is a shame because the DEVs original said that they would ban any accounts that used the AE for farming. But it is what it is at this point.

  9. On 8/11/2025 at 12:10 AM, DoctorDitko said:

    For me, it's the Clockwork!

    (Not those cheap knockoff clocks from Praetoria, the real ones!)

     

    Yeah, too bad we have to fight the cheesy Praetorian knock-offs in the higher level missions that aren't supposed to be in Praetoria (heck, even if they are supposed to be in Praetoria!)

     

    Calling the Praetorian Androids "clockwork" is an insult to true clockwork!

     

    We need to have an invasion even where the Praetorian Androids show up on Primal Earth and start attacking .... only to get attacked minutes later by the real Clockwork with Babbage and a Paladin lead by the Clockwork King and Penny Yin!

    Have the Praetorian Androids swarm out of the portals in the Portal Corps building, make their way out to Peregrine Island proper, and start trying to "clean up" everything in sight to proper Praetorian "cleanliness". Then, moments laterTM, the REAL Clockwork come swarming out of the ferry and start heading for Portal Corps (battling all that get in their way) for the huge battle with "fake" clockwork ... I mean ... Praetorian Android hordes!

     

    Glorious!

     

     

    • Like 4
    • Moose 1
  10. 10 hours ago, Talesin said:

    Thats exactly what I am saying.  The macro I am using is the start of the Dual Blade combo for Sweep, which starts with One Thousand Cuts.  I wanted then for me to activate the macro where it would then take me to a different tray where the rest of the combo would be there in order, making it easy to complete the combo.  At first I wrote the macro on my computer then copied and pasted it.  But when I started having problems I asked in the help channel where people said that the copy and paste could be the problem.  So then I made entirely new macros written entirely in game.  The problem persisted.  The macro would work a few times and then it would the second part would disappear, as I mentioned earlier.  There is really nothing you could see in a screenshot.  The macro just removed everything after the $$.

     

    I always slot /macro try2 "goto_tray 2" in tray 1 slot 8

    and slot /macro try1 "goto_tray 1" in tray 2 slot 8

     

    I setup my tray 1 and tray 2 for my dual blades characters like these:

     

    Scrapper example

     

    Dual blades tray settings.jpg

     

    Tanker example

     

    Dual blades tray settings tanker.jpg

     

    Stalker example

     

    Dual blades tray settings stalker.jpg

     

    I just mouse click when I use tray 3.

    Tray 1 and the flip to tray 2 are all setup for direct access in my Logitech game controller.

     

    These examples are all on leveling characters.

    I don't have any level 50 dual blade characters.

     

     

     

  11. 10 hours ago, Lockpick said:

    Is AR better on a Corruptor or Defender?  Planning to go Time for the second power set.

     

    I'm assuming the goal is to do more damage if you are focusing on AR. Your character is going do more damage as a Corruptor than they would if they were a Defender.

  12. 12 hours ago, Talesin said:

    Macros that I have made to manage combos for Dual Blade attacks are not functioning correctly and are disappearing at the $$ point.

    An example macro that I have is:

    goto_tray 5$$powexec_name Ablating Strike

    It will last for some time and function properly but then randomly the part after the $$ will disappear.  This does not matter if the macro was copied and pasted or if it was constructed in game.

     

    I also have found some macros that will automatically disappear or mutate. It seem very random but it might be something that is trying to avoid an exploit.

     

    One that always stops functioning for me when I copy-and-paste is a very simple macro.

    /macro x "petcomall dismiss"

    I can type it, and it stays. I copy-and-paste it, and it stops functioning at some point.

    This one is very odd as I can see no way that dismissing all pets can be an exploit.

     

    Is there some reason that you are changing trays and then specifically calling a power by name? 

    I mean it wouldn't require a tray flip if you are calling the power by name.

     

    2 hours ago, Ridiculous Girl said:

    macros have problems with the $$ part... copying the macro creation string will likely fail, almost everytime in my case.

     

    I have several macros with $$ that copy-and-paste into new characters all the time that never fail to function.

     

    /macro Heal "inspexec_name respite$$inspexec_name dramatic_improvement$$inspexec_name resurgence"

     

    (I have following saved with as standard for some sgs with set emotes, "base related comment", and their passcode/"word-#')

    /macro base "emote emotename$$local base related comment$$enterbasefrompasscode word-#"

     

    (the next two I tend to edit in the chat window to fit the emote to the current character)

    /macro Grat "team Gratz!$$e clap"

    /macro Thks "team Thanks!$$e Victory"

     

    (the next two I edit in the chat window to go to the innocent bystander or hero costume and character related costume change emote where tray 9 as my character's innocent bystander powers and the tray flip and costume change into superhero form. The macro to revert back into IB [innocent bystander] mode I put in another tray that holds my various costume change - where I also place a duplicate of the macro to change to super hero mode)

    /macro IB  "cce # ccemote$$goto_tray 9"

    /macro Super "cce # ccemote$$goto_tray 1"

    • Thumbs Up 1
  13. 7 hours ago, Billbailey96 said:

    So I have a broader question related to this topic:
    Is balance fun?

    71jdCiEscML._UF1000,1000_QL80_.jpg

     

     

     

    AI Overview

     

    The term "the balance and the Cosmic All" in the context of the Akashic Brotherhood refers to their core philosophy and magical paradigm within the World of Darkness roleplaying game, Mage: The Ascension. It encompasses their belief in achieving enlightenment and magical power through aligning oneself with the natural flow of life, balancing mind and body, and understanding the interconnectedness of all things. The Akashic Brotherhood's pursuit of this balance is intertwined with their mastery of "Do", a martial art and philosophy focused on physical and mental discipline. 

     

    Here's a more detailed breakdown:

     

    1. The Akashic Brotherhood:

    They are a Tradition of mages who believe that magic stems from the natural world and the interconnectedness of all things, rather than from some external force or source of power. 

    Their core belief is that magic is a manifestation of the natural flow of life and that enlightenment is achieved by aligning oneself with this flow. 

    They are known for their focus on martial arts, particularly the practice of "Do", which emphasizes physical and mental discipline and balance. 

    In the World of Darkness, they are one of the nine Traditions of mages, each with their unique paradigm and magical practices. 

     

    2. "Do" and its significance:

    "Do" is more than just a fighting style; it's a way of life that emphasizes balance and harmony with the natural world.

    It involves proper nutrition, exercise, sleep, and a mindful approach to all aspects of life, including thought, creation, and destruction.

    The goal of Do practitioners is to achieve a state of equilibrium within themselves and their environment. 

     

    3. The Cosmic All and the Akashic Records:

    The Akashic Brotherhood believes in the existence of a universal archive of information known as the Akashic Records, which contains the history of all souls and their experiences. 

    This archive is often referred to as the Cosmic All, representing the totality of existence and the interconnectedness of all beings. 

    By tapping into the Akashic Records, Akashic mages can gain access to a vast amount of knowledge and understanding. 

     

    4. The Balance:

    The balance, as understood by the Akashic Brotherhood, is the harmonious interplay between various aspects of existence, such as mind and body, stillness and motion, and the individual and the universe. 

    They strive to achieve this balance through the practice of Do and by understanding the interconnectedness of all things through the Cosmic All. 

    Achieving this balance is crucial for their magical practice and their path to enlightenment. 

     

    In essence, the Akashic Brotherhood's philosophy revolves around achieving a state of balance and enlightenment by aligning oneself with the natural flow of life and understanding the interconnectedness of all things through the Cosmic All and the Akashic Records, all while mastering the art of Do. 

    • Haha 1
    • Thumbs Down 1
  14. On 8/1/2025 at 1:57 PM, BurnTheWitch said:

    According to you, how much must on have to be considered rich?

     

    Having more influence than you need to keep up with whatever you want your characters to have on hand and when you need it when/if you make a new "alt".

     

    On 8/1/2025 at 1:57 PM, BurnTheWitch said:

    Why?

     

    Rich - having a great deal of money or assets; wealthy.

     

    On 8/1/2025 at 1:57 PM, BurnTheWitch said:

    If you have a supergroup bank full of winter and very rare enhancements, you might consider that part of your wealth, or you might not. 

     

    I do consider that part of my account's wealth.

    Not full of either. It seems to be kind of a waste for that much stuff to sit around.

    But I will admit, that I have a sg base that only has Winter set enhancements stored in it. (procured the last time there was a sale on Winter card packs via drops from those packs)

     

    On 8/1/2025 at 1:57 PM, BurnTheWitch said:

    Do you consider the value of the enhancements on your toons as part of your wealth?  I don't, but that's because I tend to view slotted enhancements as so illiquid that it's just not worth the effort unless I know I'll never use that toon again (which has never been the case). 

     

    By "on your toon", do you mean slotted or in their enhancement tray?

    I guess you mean "slotted".

     

    I'm never going to pull enhances off of character that are slotted so that I can sell them.

    My characters trays are sometime full with enhancements to load in to my full AH slots once slots are available for slotting. Those enhancements are definitely part of my account's weath.

     

    On 8/1/2025 at 1:57 PM, BurnTheWitch said:

    Do you count unspent merits as wealth?

     

    I don't.

    And that includes the merits from card packs that haven't been move to a character.

     

    On 8/1/2025 at 1:57 PM, BurnTheWitch said:

    Any reasoning on your personal calculation as to what is "Rich" would be appreciated.

     

    When a player doesn't have to worry about influence, I would consider that to be "rich".

     

     

     

  15. On 8/2/2025 at 11:05 AM, Yomo Kimyata said:

    3.  I have more inf than any one entity can possibly use and I have passive or semi-passive methods to regenerate what gets spent.  I have enough resources to completely destabilize the economic system if it weren't for the fact I don't want to or that others will stop me or that the system and laws in place are sufficient to prevent it.  This is what I consider a real life equivalent of someone deciding, "I am going to buy every single chicken egg in the United States for the remainder of the year 2025 and see what happens".  How many are this rich?  Dunno, more than one, less than ten?

     

    More than one. 

    That is for sure.

     

    4ZNPYDJMLBABTOLZ4TIJVYAU4I.gif

  16. On 8/1/2025 at 11:44 PM, baster said:

    As the title says. What do you all think.are the chances of CoH 2 ever being made and what  will it take to get it off the ground?

     

    CoV was CoH 2.

    City of Heroes: Going Rogue was CoH 3

     

    So I would not say "what are the chances", but instead "done did that".

     

    On 8/1/2025 at 11:44 PM, baster said:

    It would be great to hear from people in the  gaming bussiness, software bussiness or any related fields.

     

    Since NCSoft owns the rights and thought CoH, CoV, and CoH:GR weren't making enough money for them, the local Korean gamers weren't into it, and sunset CoH even though the were making a profit ... do you really think they are going to release a CoH 2 (as you call it) or let some other company do it?

    ... and if they did, how many of us would move from this wonderful totally free to play game to F2P with possibly some kind of subscription plan and tons of microtransactions? 

     

    On 8/1/2025 at 11:44 PM, baster said:

    Is there any possibility to use kick starter or any similar platform to make this happened  maybe?

     

    Why would you want to make it happen?

     

    Kickstarter does seem to be a good way to leech money from people. I will give you that.

    • Like 3
    • Microphone 1
×
×
  • Create New...