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UltraAlt

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Posts posted by UltraAlt

  1. 4 hours ago, Maxzero said:

    So the issue is the solo part? A group of 1 are a problem but group of 2 casting the buffs on each other are perfectly fine?

     

    Yes and Yes.

    One player is not a team. One player is not a "group".

    Two to eight players are a team.

    Leagues can have more than 8 players and have multiple teams.

     

    I solo sometimes, but the game is built around team-play dynamics.

    The different archetypes are supposed to synergize to create a greater result than a character can when soloing.

     

    4 hours ago, Maxzero said:

    Seems a rather arbitrary line to draw.

     

    The DEVs drew the line. I didn't.

     

    Also teams are generally 4 or more on a team.

    I do spend some game play as duos for up to 6 hours a week, but most of my teamplay is on teams that have 4 or more players.

     

     

  2. 5 hours ago, Dacy said:

    Perhaps we'll make one for the directory. I don't have anything for my YouTube channel, our Discord, or a few other things, so I doubt I'll make one for this, either. I'm not on the forums nearly as much as the forums themselves are. Between the Directory topic, the wiki, and the information available on Discord, I should think players who want the information can get it easily. Adding things to my sig has just never been a priority for me as something I need to learn how to do.

     

    It was just a suggestion to promote what you are working on.

    Just a suggestion.

     

    You need not feel required to respond or even read the spoilered section of this post.

     

    Spoiler


    5 hours ago, Dacy said:

    The point of a wiki (I thought and previous to all of these interactions, assumed) was to provide information. Information which is updated.  Information that is hopefully accurate.

     

    Agreed.

    That is why I posted there.
    That is why I didn't change other people's information.

    That is why I said I wouldn't change other people's base information with their agreement.

     

    5 hours ago, Dacy said:

    if they worked and matched the name of the base listed, that information is then listed and is confirmed.

     

    Okay. I'm hoping you answered this somewhere else already so I may be removing this part if I don't forget to do so.

    How can you tell what the name of the base is from the passcode?

    How an the name of a supergroups base be different that the supergroup?

    If the base name listed is different than the supergroup name then it nullifies the listing?

     

    5 hours ago, Dacy said:

    It does. It creates confusion.

     

    I don't think it would if there was a link to the spreadsheet and the existing wiki, but that doesn't seem to be what is occuring.

    I think that that the current pages should be archived instead of overwritten, but the replacement maybe already occurring.

    By doing this, there would be fresh tracking of the new page initiated by the CRs.

    It isn't just and updating. It is a replacement and the two are not the same.

     

    One might correct, update, or modify information on a wiki page, but I think it is against the intent of a wiki to entirely replace an existing page with new content.

    Perhaps @Michiyo could comment on that.

     

    5 hours ago, Dacy said:

    Fact is, the wiki page came AFTER the google docs were posted,

     

    By that you mean the google doc was posted in the forums, I'm assuming.

     

    5 hours ago, Dacy said:

    The history of the pages does not bear out the idea that you proffered that the download of the document info only provided a thin listing of bases, whose ranks were then swelled by individuals listing bases after you alerted them to the presence of the wiki.

     

    okay. I'll go take a look ...

    I can see where it is showing where I edited a base shard page before Betsumei broke down the table into subtables on Everlasting in 2021.

    I didn't do a base count now, but I'm assuming that I thought when the re-categorizing into sub-table happened that more bases had been added.

    I don't know the exact counts of bases listed on Everlasting before and after. You are most likely correct that it is the same number as the splitting into sub-tables apparently confused me in regard to the number of bases listes.

    So that's my bad.

     

    And, in fact, I can only find my posts about base listings on the shards in January of 2023, so it was long after those changes.

    However, 5 bases were added with documentation to the Everlasting after I posted the base listings in the forums. Not many, but some.

    Faulty memory anyone?

     

    5 hours ago, Dacy said:

    If you'll but read more carefully, how we are protecting the information in the document has been explained.

     

    I'm not questioning the ability of being able to prevent the corruption of the information by limiting the number that can edit the information.

    What I said was that it isn't going to be any better about insuring that the information remains up-to-date over time any better than the wiki has done.

     

    The change is apparently happening, so it really seems to be a moot point now.

     

    5 hours ago, Dacy said:

    it won't be corrupted on our document as information has been in the past.

     

    Which I do believe at least some which was determined to have been corrected by others when they found that it had occurred.

     

    5 hours ago, Dacy said:

    But this is why we are trying to get the word out to have people update their information, so it can reflect what each base owner wishes it to reflect, about their base.

     

    Hopefully keeping fresh posts on this thread is helping to keep it showing up for advertising stake at least.

     

    5 hours ago, Dacy said:

    Of course, we hope that people will use the directory. We've worked hard on it.

     

    Yes, there is no denying that you put/are putting more effort into this than certainly I did in the wiki and most probably more than the others that did any editing on the base pages.

     

    5 hours ago, Dacy said:

    We will do our best to keep it up to date, but routinely going through the hundreds of bases and checking the codes would be a lot of work.

     

    Agreed.

    Hence my reasoning for commenting on the degradation of current information over time.

    You can reduce the corruption of data by the number of people that can manipulate the data, but you can't control changes users make and don't report over time.

     

    If it comes down to hundreds of base listings to go through, there are those of us that would be willing to help you - if you feel that you could trust us - to relay back if a base is functional or not. How small a group that you would be willing to work with would determine how time consuming the process would be for each person in the group and how long it would take to complete the process.

     

    5 hours ago, Dacy said:

    We do, and more than one "purpose" would be "Multipurpose", also a purpose.  Further specifications come with later categorical tags. I'm sure you'd have seen this if you'd been able to open the documents and actually see what it is we're doing.

     

    Yes, but I couldn't with the link that I had tried and another link hasn't been provided to me in replies yet.

     

    5 hours ago, Dacy said:

    And of course bases can be many things, that is why we agonized over the various tags and tested them with users to see how well they worked.

     

    Then it sounds like you already have that covered.

     

    5 hours ago, Dacy said:

    And one reason we wanted to change the categorizations was because we felt that "subcategories of RP locations" was insufficient.

     

    okay.

     

    What I'm seeing in-game in the /help is players looking for transport hubs, but I'm not a member of the RP community. 

    They are mainly stating issues with getting around the City, say that they don't have a base, and then people offer them base access.

     

    Just saying.

     

    5 hours ago, Dacy said:

    However, many bases are created by alts, not to create an actual sg, but in order to create the base

     

    I can agree with that.

    I have over 150 characters ... and around 9 bases if I'm counting correctly.

    Only one does not have characters themed around the supergroup, but the base is themed around the supergroup name.

    Some I created a concept for a base, and the based characters for the supergroup around that the base concept.

    Others I decided to create a supergroup and themed the base around the supergroup.

     

    In the base building contests, I have clearly seen bases are simply built to be an environment versus a superhero base or a villain lair.

    The holiday base fall into this category as well.

    So yes, obviously, some bases aren't base around using them for supergroup participation.

     

    5 hours ago, Dacy said:

    There is but one person in the "group", it's not a supergroup by any definition but the most technical.

     

    5 hours ago, Dacy said:

    It is technically, of course, but one alt in the registry does not a "supergroup" make, imo. This is what I meant.

     

    5 hours ago, Dacy said:

    This is the distinction I make: there are many bases that exist apart from supergroups, supergroups being defined here as an actual group of players. I hope that is more clear.

     

    You seem to go back and forth between multiple players and multiple characters in a supergroup to define it as a "group".

     

    All my supergroups have more than one member/character, but some of those only have my characters as members.

    The bio's stitch them together as being part of the same "supergroup".

     

    We all play our own way and take a different view of things.

    Sometime looking at things from another person's point of view allows us to get a better overall perspective of things.

     

    5 hours ago, Dacy said:

    Yes, this. Some people name their sgs the name they wish to appear for the base, and some people name their sgs for the coalition of people it represents, and call the base something else, often reflected in the code. The game does not leave room for naming a group of people something different than their base, so, the players do what they can to create that difference.

     

    Thanks. I didn't think there was a way to name your base something different than the supergroup's name.

     

    5 hours ago, Dacy said:

    Inaccurate information seems inevitable, it does not mean that it can not and should not be improved when it can be. We are not "against the current wiki use", we are trying to make it reflect the current listings with a different format.

     

    Which I said was a noble cause.

    I am glad that you agree that inaccuracy over time going to happen regardless of formating.

     

    The inaccuracies were not the fault of the wiki.

    There were inaccuracies in the original spreadsheet information by the time it was loaded into the wiki pages.

    There was some corruption on the wiki that was caught and reverted.

     

    It is a good thing to try to insure that the data is up-to-date.

     

    5 hours ago, Dacy said:

    There are some base owners that want to have control over who comes in and when, so they prefer to be asked for a tour. Reasonings: 1) surprise visitors can interrupt RP, especially bad if the base is RPly a secret location. 2). the base owner has been subject of harassment by someone or perhaps a group of people, and giving out the code indiscriminately will result in more harassment. 3) the base is only open for certain events during certain times or seasons, or entrance is restricted and the code is regularly changed to keep it that way.

     

    I understand that you are trying to something different here.

    The current wiki pages are for Public Bases and not closed ones. That is my point.

     

    In the RP example, the code could be changed during the RP session and then revered afterwards.

     

    I also can't figure out how someone would get harassed in their base and be unable to change their passcode to prevent it, but people are pretty creative when it comes to trolling/harassing other people.

     

    I'm unsure why the Event Bases need to be on the Public Base list when they are advertised in the forums when players have access to them - and are not "public" for the rest of the year.

     

    But that's my perspective on it.

     

    5 hours ago, Dacy said:

    why would you not want to list bases people worked very hard on, if for no other reason than complete accuracy in record keeping on what bases are still around?

     

    Because it is currently and has been a Public Base list.

    Perhaps there needs to be a second section or separate page for bases that are not open to the Public.

     

    I think if the Public and closed bases are listed on the same wiki page, then the public bases should be a the top of the page.

    I would also suggest putting the transport bases at the top. From may experience in-game, that is what most players are looking for. They want a base that they can navigate easily for transportation, leveling, getting insp and enhancements, and possibly buffs.

     

    These are suggestions.

     

    5 hours ago, Dacy said:

    Because, we have over 31,000 bases + just on Everlasting alone that have been made, but clearly, most of those no longer exist.

     

    And 99% of them never supplied information to anyone about them being Public or shared the passcode.

    I'm assuming well over half of them don't even have passcodes.

     

    You don't have to have a passcode in order to let someone into your base.

     

    When there is a base contest, the passcodes come out and are posted in the forums.

    How many bases were in the last contest? It wasn't that many.

     

    I'm sure there are a large number of bases that people wouldn't want listed for one reason or another.

     

    5 hours ago, Dacy said:

    I think it's good, from if nothing else, a historical pov, to know what bases are still technically here. And, if we've simply lost the code, listing such a base may enable someone to tell us what that code is, so the base is not lost forever.

     

    okay.

     

    5 hours ago, Dacy said:

    So, those are the reasons.  And I'm done responding, it's late, I stayed up hours past when I wanted to go to bed...ugh.

     

    sorry. I know how it is. I went with four hours of sleep for a 12 hours shift because I was concerned about this topic.

    If the dissemination of information on Public Bases wasn't important to me, I wouldn't have posted links on all of the shard sub-forums about them, and I wouldn't be spending time to so completely state my views, questions, suggestions, and what maybe taken as criticism here.

     

    5 hours ago, Dacy said:

    An aside, I greatly appreciate the understanding, tutelage, and cooperation and help from AboveTheChemist and BlackSpectre. Thank you again!! We don't quite know all of what we're doing here yet, but we're so much closer than we were. ❤️

     

    I'm unsure why you are showing them appreciate in a thread that is only replying to me.

    Perhaps is to point out that my participation is unwanted, so yet another reason to try to back out of this conversation.

     

  3. 3 hours ago, Dacy said:

    UltraAlt, you are prolific in your postings, but there seems to be some confusion or misunderstanding of things I thought we'd already covered. I'm apparently guilty of that, or at least forgetfulness: yes, you caught me, apparently you mentioned wiki to me before and I completely forgot about it.

     

    As I stated, not remembering something happens.

    However, it did occur.

     

    3 hours ago, Dacy said:

    I also have zero recollection or visible record of "PMs" between you, me, and Easter Bunny. I will have to ask him, as his memory is better than mine.

     

    From February 7th of this year?

     

    You have requested a visible record, so I am supplying one.

     

     

     

    PM Message 1.jpg

     

     

     

    PM Message 2.jpg

  4. On 2/11/2024 at 3:03 AM, Ultimo said:

    which characters in the comics would you think is best represented by the Mastermind class?

     

    Anyone of them that has minions.

    I'm not talking about teammates or side kicks.

     

    Sometimes the line blurs for sure.

     

    On 2/11/2024 at 3:03 AM, Ultimo said:

    so does Doom qualify as a Mastermind?

     

    Are you talking about in the comics? Or about trying to create him in the game?

    Dr Doom in City of Heroes would be a Supergroup leader from my point of view. Other players would play parts of higher level flunkies and DoomBots. Perhaps Some of those playing DoomBots would be masterminds.

    I mean in the old days - no telling what is going on now - he was the ruler of an entire country.

     

     

    On 2/11/2024 at 3:03 AM, Ultimo said:

    Joker himself isn't especially dangerous on his own

    Spoiler


    rBYDLVLg.jpg

     

    On 2/11/2024 at 3:03 AM, Ultimo said:

    Red Skull is another who is not a serious threat on his own

    screenshot_2017-03-15-17-59-17.png?w=750

     

    Captain America was always ripping the "mask" off some body and the "bloody" Red Skull was revealed ... just saying ... SHIELD had a lot of cover-up work to do whenever the Red Skull was revealed.

     

    On 2/11/2024 at 3:03 AM, Ultimo said:

    What do you guys think?  Who would be a Mastermind?  How would they be built in the game?

     

    There is a big difference between who/what is a mastermind in comics, what a mastermind is in CoH, what characters can be made as masterminds in CoH, and what characters that are masterminds in comics can most easily be played as masterminds in CoH.

     

    Most Batman villains were historically masterminds with henchmen. 

    Lex Luthor historically was portrayed as a minionless mastermind.

     

    The "mastermind" is not necessarily linked to the minions in comic books. More so, it is toward the cunning and scheming which often entails the use of followers, hangers on, or paid henchmen/thugs. Being a mastermind is relegated to villains. 

     

    In general someone like Nick Fury (Agent of Shield) or Black Hawk wouldn't be considered Masterminds even though they obviously have minions.

    I guess Nick Fury really isn't such a good example as he usually ends up going it alone.

     

    blackhawk_3002.jpg

     

    One of the things that typically separates minions from sidekicks and teammates with matching uniforms.

    Note that teams like the Fantastic Four (Is Reed Richards scheming enough to be a mastermind? Did he secretly cause himself to get stretching powers and turn Ben Grim into the thing in order to win the love of Sue Storm? And did he intentionally change Victor von Doom's calculations and cause Doom's disfigurement for the same reason?)  and the X-Men wear wear themed outfits - they don't match completely.

     

    Fu Manchu? oh, yeah, a mastermind for sure.

     

    shang-chi-master-of-kung-fu-1.jpeg.optim 

    shang-chi-son-of-fu-manchu.jpg.optimal.j

     

    The Hellfire Club has a bunch of minions but I can't say that I really took any of the superpowered leaders to be masterminds.

     

    x63a86b270.JPG

     

    But, of course, in CoH, all the minions don't dress the same.

     

  5. On 2/9/2024 at 3:05 PM, ShinMagmus said:

    T3 - Absorb Pain

    Here's our first directly inferior power.  Absorb Pain debuffs the user in exchange for the massive heal, but it doesn't give them any real incentive to use this power over Heal Other most of the time.  Pain got around this by making Absorb Pain buff the user's damage, which is a useful buff for focusing on your work.  As Empathy is more defensively-themed, I think Absorb Pain giving Resistance is entirely on-brand.  This buff not only makes the power more safe to use, incentivizing the player to go for it, but it diversifies what IOs can be slotted into the power.

    *Add Resistance on self after use / allow slotting Resist sets / +22.5% Damage Resistance (All) on self (unresistable) for 15s*

     

    I agree that Absorb Pain is worthless as it is now.

    It doesn't even do damage like https://homecoming.wiki/wiki/Inherent_Powers#Self_Destruction

     

    On 2/9/2024 at 3:05 PM, ShinMagmus said:

    T8 - Merciful Plea (Empathy gets a NEW POWER)

    There's no getting around the obvious answer here: the solution is the thing that was increased on Trick Arrow during the rework and added to Force Field during the rework: Empathy needs a power that inflicts -Resistance on enemies.  This is the only way for the set to remain relevant on teams at all when the players aren't struggling, and don't need Empathy for its defensive merits.  However, in the interest of naming and theme: I strongly believe that the new power should be categorically unable to deal any direct damage.  This means the power CAN'T slot set categories which contain "damage procs".  I think this design constraint is not that limiting, and there are several solid potential ideas, but I'll throw out the one I like best: "Merciful Plea" ("Heartful Cry").  This should be a PbAoE debuff with a massive radius, very similar Anguishing Cry.  This vector passively teaches new players that they should be near their team and move in with them: which will facilitate better synergy with Healing Aura and the Defender ATO procs.  A -Resistance power needs another effect, and the obvious choice is -Damage so you can better protect your teammates and keep them alive.

    *Added new power "Merciful Plea" to debuff enemy Resistance / also reduces their Damage output / cannot slot any procs or be made to deal direct damage*

    *Power Stats: PbAoE 25 ft radius, 16 targets max / 120s CD / -30% Resistance (All) for 30s on targets (ignores buffs and enhancements) / -37.5% Strength to Damage (All) on targets for 30s*

     

    Empathy is a buffing set and not a debuffing one.

    You need to think of something that would help your teammates instead of doing something against the enemy.

    One possible example would be some variation of leadership (https://homecoming.wiki/wiki/Leadership#Maneuvershttps://homecoming.wiki/wiki/Leadership#Assaulthttps://homecoming.wiki/wiki/Leadership#Tactics)

     combined. Not as powerful as having the individual leadership skills and a click rather than a toggle.

     

    On 2/9/2024 at 3:05 PM, ShinMagmus said:

    T5 - Clear Mind

    Here's our third directly inferior power.  Clear Mind is identical to Clarity, but both are weaker than Pain's Enforced Morale which gives a minor +Recharge as well.  The bigger issue is how much worse these powers are than Antidote and Thaw though, which provide damage resistance on top of valuable debuff resistance (to slows) in exchange for not granting +Perception.  I've always thought there was a middle ground here, and that ground was giving both Clear Mind and Clarion the property of minor Resistance to Psy damage.  It makes complete sense with the names of the powers, and it partially patches a current hole in both Empathy and Sonic Resonance.  Crucially: Clear Mind, Enforced Morale, and Clarity are regarded as Dead Powers in your build because they can slot nothing useful, nor is adding slots to them ever useful.  Most people throw in a Recharge IO and that barely makes any difference.  Allowing the player to mule an incredibly useful Unique Resistance IO in these powers is simply giving them parity with Poison and Thermal Radiation.

    *Add Resistance on target after use / allow slotting Resist sets / +10% Damage Resistance (Psy) on target (unresistable) for 90s*

     

    My main problem with Clear Mind is that it wasn't given the same treatment as Bubbles/Shields. 

    Cast on one, all nearby teammate are "Clear Mind"ed as well.

     

     

     

     

    • Banjo 1
  6. On 2/11/2024 at 11:48 AM, schrodingercat said:

    How do you handle people being toxic at you specifically as a defender?

     

    If I'm the team leader, I warn them that they are on my team and, if they don't like it, they can leave. If they continue, they get the boot.

     

    If they are the team leader, I leave the team.

     

    If we are both team members, I might ask the team if they have an issue with my playstyle. I might think if they are just complaining or trying to give me advice. I might tell them what they can do to help me do my job better. Or I might just put them on ignore. (I know, big shocker there)

     

    On 2/11/2024 at 11:48 AM, schrodingercat said:

    At this point one of the teammates, a controller, yells at me for telling him how to play because he knows how to play, and I shouldn't give advice since I let two people die.

     

    You didn't let anyone die. They killed themselves because they didn't know when to fallback/retreat.

     

    There are times when I have fallen on a team, and it was the other players fault, but I can tell you, that pretty much everytime that happened was when a damage dealer or tank that I had buffed/shielded/was-healing for some whacked out reason decided all of a sudden - mid battle - that they were going to stop fighting, figure out where some temp power heal or buff was in there tray, and try to heal or buff me. I mean seriously, yes - it had happened to me more than once.. And, I will admit, that I did get a bit irate about it. I told them to stop bother trying to heal me and fight.

    If they kept doing it, I would have quit the team without saying anything, but I do think that is different.

     

    On 2/11/2024 at 11:48 AM, schrodingercat said:

    I tell people to regroup, bring all the mobs together, and focus on the master illusionists

     

    Seems logical to me, but I've played CoH for years with countless PUGs.

     

    On 2/11/2024 at 11:48 AM, schrodingercat said:

    Like i'm sonic/sonic, if you do something like run away from me and get yourself killed, that is on you.

     

    Agreed. Unless they are playing you influence to be their pocket healer/buffer/shielder, you are playing your character for your enjoyment.

    You sound like you are trying to work with the team. It seems that some of the players on the team simply didn't want teammates but minions.

    (Is this where I have to admit that I have a petless demon mastermind and when a player complained about me not having any minions, I said "I don't know what you're talking about there are 7 of them on the team.")

     

    On 2/11/2024 at 11:48 AM, schrodingercat said:

    But it put a big nasty taste in my mouth for this character, even though teams have generally loved having her.

     

    Just because of one jerk?

    Was anyone else on the team complaining?

     

    On 2/11/2024 at 11:48 AM, schrodingercat said:

    One guy told me I made him actually enjoy synapse because he got to control the resistance bubble

     

    Doesn't this at least equal out for the jerk that didn't know how to take care of themselves complaining that you aren't babysitting them enough?

     

    On 2/11/2024 at 11:48 AM, schrodingercat said:

    Have yall seen an increase in nastiness in groups lately?

     

    It seems like your main problem to me is ....

     

    On 2/11/2024 at 11:48 AM, schrodingercat said:

    I was on a team fighting level 54 content

     

    The end-game breeds elitists.

     

    Make a new character and come back to play the game. 

    The end-game is what is tacked on because the game has been completed, and it gives people that don't want to explore the game in different ways something to do ... primarily to keep them paying for subscriptions and microtransactions - both of which aren't a thing any more.

    • Thumbs Up 1
  7. On 2/11/2024 at 3:29 AM, Maxzero said:

    So is this something that can be looked at?

     

    It shouldn't be.

    This is an MMORPG and not a 1-player game.

     

    The game is designed for teaming.

    The DEVs over the years have done somethings to make the game more solo-player friendly, but that doesn't need to be taken to extremes.

    You have plenty of options and don't need to play a set that has powers that only affects others.

    • Thumbs Up 2
  8. 11 hours ago, ZorkNemesis said:

    How do you decide who you want to take to the streets with when there's so many options?

     

    Who do I feel like playing at the time.

    Do I have an itch for a certain kind of playstyle, archetype, or power set(s) ... hey, what server am I going to play on...

    Do I see a character that I haven't actually played for a long time.

    Am I just logging characters because of how long they haven't zoned into the game ... okay ... really because I market on pretty much all of them and I need to flip stock.

    I'm I trying to find a character for certain content that someone is recruiting for (because, you know, I'm in the middle of marketing but I do want to team up)? What might they be missing on the team (more relevant once the new page launches).

     

    11 hours ago, ZorkNemesis said:

    Sometimes I scroll through my list and wonder who I should bring out sometimes, like trying to decide what other game to play when i'm not playing CoX.

     

    I find Card Hunter to be a good change of pace. F2P with some purchases if you want, but not really necessary to enjoy the basic party to enemy or party to enemy player content. You pick three characters, gear them up (your gear picks put related cards in your card deck for each character), and go into dungeons or or duel other players.

     

    https://store.steampowered.com/app/293260/Card_Hunter/

     

    This is not a paid endorsement of this product nor do I gain influence in City of Heroes by promoting the product ( ...or any actual real world money ...)

  9. 20 hours ago, Gunnarr said:

    1. If she sees a hero getting the stuffing beaten out of him by a crowd of mobs, can she throw an ice shield on him to improve his resistances, without aggroing the mobs? What about a heal? (We assume that debuffing or damaging the mobs will generate aggro for her)

     

    As long as she is invisible or out of combat range, she can easily heal, shield or buff a character without getting involved in the combat.

    I would say that this is a very heroic thing to do, but you will get the rando that gets a fly in their tights about getting a helping hand from a guardian angel.

     

    20 hours ago, Gunnarr said:

    2. Does helping the random hero (without actually blasting the bad guys with an offensive power or debuff) screw up that hero's XP gain? What if she does debuff them, but doesn't actually damage them? (We assume that any mob we damage or KO will rob the hero of XP, so trying to avoid that).

     

    If it does damage, it will affect the other person's xp again. I can't remember what the changes are at this point, but, at one point, - if not on a team - whoever does the last hit point of damage on the enemy gets the full credit and rewards.

     

    I think you can get away with debuffs but the debuffs may pull agro.

     

    20 hours ago, Gunnarr said:

    3. A hero runs by with a crowd of mobs in pursuit...is it OK to ambush the mobs? She has done this by default, assuming that if a hero is running away from a crowd of angry mobs, they don't feel prepared to fight and win - and it triggers her Mom gene to apply violence to the bullies. [I explained that quite often, the Hero was the one who started the fight, but I got The Look so I stopped talking and got back to waffle stomping the mobs.]

     

    If the hero is low on XP, yeah. I would jump the mob.

    If the hero has plenty of xp, they may be trying to lure some away from the pack. in this case, you could most probably get away doing something to the ones that are farthest away from the hero in question. They will still have the limited number to fight and you can always just weaken the ones that you are fighting so that they can take them out as able.

    Sounds like she is trying to be heroic to me. I wouldn't knock that ... even though I had to convince a friend that - if they really wanted to run missions - they needed to stop trying to stop every purse snatching in Atlas Park. It didn't look like we were ever going to get to the mission door.

     

    20 hours ago, Gunnarr said:

    4. A hero is standing near a big bunch of mobs, maybe about to do the Leroy Jenkins thing and rush them. Is it bad to drop buffs on him (ice shield, etc)? Will that mess up his XP gain? What about things that boost HP regen/End recovery and so forth?

     

    You can buff, shield, and heal another player all day and it won't influence their XP gain negatively.

    With those things, they will be able to gain XP easier and be able to get away with more Leroy Jenkins behavior.

     

    There are times when I'll just fly around looking for players to heal/shield in the open world. There aren't as many of them as there used to be.

     

    20 hours ago, Gunnarr said:

    Any advice, etiquette, or general tips?

     

    Be a hero.

    Help those in trouble and fight villany.

    Don't fight someone else's foes. (but feel free to debuff them .... unless ...)

    If someone complains because you help them, then leave them alone.

    Team up! You teammate are always going to want your heals/buffs/shields.

     

    Have limited time, but want to help!

    Join or lead that DFB.

    Join a DFB, DiB, Posi 1, Posi 2, Yin, or Summer Blockbuster (SBB) - all of these can generally be done in less than a hour.

    The heals/buffs/shields would be appreciated in these and other team content.

    • Like 1
  10. 20 hours ago, SeraphimKensai said:

    That's why Defenders/Corruptors are essentially the inverse of each other (with a little flair scourge and vigilance thrown in).

     

    I always took the Corruptors as being less Defendery than Defenders and less Blastery then Blasters .... more of a hybrid Blaster/Defender than an inverse of a Defender.

  11. On 2/10/2024 at 7:49 PM, Dacy said:

    So any bases that are not updated by the owner or builder is at least accurate to the best of our knowledge, and listed as it has been previously published.

     

    That appears to be what was happening before unless I'm missing something.

     

    On 2/10/2024 at 7:49 PM, Dacy said:

    No, it does not fix the issue going forward, we still need to rely on players updating, but this is an effort TO GET PLAYERS TO UPDATE and to correct existing inaccuracies.

     

    Okay. I'm not trying to upset you.

    I'm just pointing out that you are against the current wiki use because of the inaccuracies that occured over time ... and that the same thing is likely to happen with the spreadsheet over time as well.

    The only change is really the number of people that will have direct access to edit the information and that your team will check to see that the passcodes are working around the time that they are first added to the spread sheet. (at least, I'm not seeing any indication that you intend to recheck all base codes at a certain frequency of time to see if they are still functional - not saying that you should either, but ... if accuracy is the goal ...)

     

    On 2/10/2024 at 7:49 PM, Dacy said:

    This is not us unilaterally deciding how to list a base and whether or not a code should be public.

     

    If it is a "base" listing and not a "supergroup" listing, then I see no reason to list base that is not public and does not provide a base code.

    Can you explain the reasoning of having a base listed on the base list page if it isn't accessible by the "public"?

     

    is it a "supergroup" list or is it a "base" list?

     

    To my understanding, this is about the "base" list redirected from here https://homecoming.wiki/wiki/Supergroup_Base which says:

     

    "Open Player Made Base Listing

    Listings of bases by shard intended for open use by the public, with entry passcodes."

     

    Is there some confusion on my part?

     

    On 2/10/2024 at 7:49 PM, Dacy said:

    This is us attempting to increase base visibility and accessibility for those that want to find bases for whatever reason.

     

    I understand.

    You know that I have posts in all the Shard sub-forums with links to the wiki pages "increase base visibility and accessibility for those that want to find bases..." .. on their shard ..."...for whatever reason."

    I do feel it is pointless to list bases that don't provide a passcode. The base is neither visible or accessible without the passcode.

     

    In the end, it looks like you all are going to do what you are going to do.

    I'm not sure that it is worth my time to even give input at this point.

     

    But I will respond.

     

    billy-bat-urasawa_zpsedef970d.gif

  12. On 2/10/2024 at 10:35 AM, Monty Haull said:

    Title.

     

    I am probably like many others ... I have enough billions on-hand in email, dispersed among characters on-hand, in-bound purchases, stuff on-sale, and stuff that is sold that i haven't retrieved the influence from that I have no idea, and it would just be self aggrandizing to take the time to bother to count it.

     

    giphy.gif?cid=790b76115ac82f81e31c887bbc

     

     

    scrooge-mcduck-money-bin.jpg

     

    I'll put it this way, I'm pretty sure that I have less than Yomo, but I'm too busy to count it ...

     

    6a98c3626f6625f92e92df51056ca33c.gif

     

    ... and I'm not the only one ...

     

    4ZNPYDJMLBABTOLZ4TIJVYAU4I.gif

  13. On 2/9/2024 at 3:45 PM, Dacy said:

    I have a question. As noted, I've been trying to update some of the base information, which is terribly outdated. I'm looking at entire sections that no longer apply, and they need to be modified not only in the applicable sections, but in the table of  contents. Here is what I mean:tableofcontents.thumb.PNG.c863e21f7c757090c874c35cea6f0c5b.PNG

    Item origin: that entire section no longer applies.

    Base Rooms: the only difference in base rooms is between the entry and the others, in terms of function, and then there are various sizes. So none of the categories listed after base rooms apply.

    Could we move these items to "Legacy Concepts" and redo the table of contents? Do I need to have a discussion for approval before doing something that major? (Or "attempting" as I'm not yet confident in my ability).

     

    If @Michiyo isn't involved with this yet, they should be. They run the wiki.

    I meant to put something here to notify them of what is going on when I posted on Saturday or Sunday but I was really tired (I work 12's on the weekends).

     

     

    On 2/10/2024 at 7:49 PM, Dacy said:

    Also, the wiki will have an external link or two to the spreadsheet, but the information will be transferred to the wiki, not simply linked.

     

    👍

     

     

    On 2/11/2024 at 11:07 AM, Easter Bunny said:

    I believe the bulk upload occurred in Dec. 2020. Looks like GM Kal brought them in. 
    Bases.png.a37c8ba88068f06b41ebcae52cf1a53f.png

    Looking through their contributions, it seems they created all of the shard base lists that month.

     

    well, honestly, I know for sure that most of the bases listed on the Everlasting page were after I made a post about the base listings on the wiki.

    The Everlasting page had like ... I don't know ... 3 to 4 times or more the number of bases listed after that.

     

    So, no, i don't think a bulk of the bases were uploaded to the wiki at that point.

    I'm assuming someone in the Everlasting base community/rp community started entering bases after I started putting links to the wiki base pages in the forums.

     

    On 2/11/2024 at 11:07 AM, Easter Bunny said:

    This is where the Google Doc format and bulk listings were brought into the wiki.

     

    Yes. That does appear to be the starting point.

    The base listings were pretty bare when I ran into them on the wiki the first time.

    If you look at all the shard base listings, only Everlasting and Excelsior have categories broken down on different tables (and Excelsior only has 2 tables). The other three Shard listings are as they originally were posted (as far as I can tell/remember).

     

    8 hours ago, Dacy said:

    That format would be fine, if that's not a lot of work (although I'd probably recommend that they be sorted according to "purpose", which is similar in many cases);

     

    I would suggest letting players decide what "purpose" their base has and, if possible, allow them to pick more than one "purpose" if they feel it is relevant - and limiting that to 2 or three. A base can easily be a transport hub as well as an RP location.

    I do think that the environmental listings on Everlasting's list are all subcategories of RP locations.

     

    I'm not even going to ask why ...

    Talos Key Lounge Dining skyway

    ...isn't in Talos. I'm assuming it was some kind of zoning issue or a cheaper lease.

     

    As CRs, I think you should determine what the list of standard "purposes" should be.

     

    7 hours ago, Dacy said:

    See, right now they are just under "supergroup", but I will tell you that there are a good number of bases that are created, not as part of a supergroup

     

    You can't have a base without having a supergroup.

    You have to make a supergroup before you can make a base.

     

    In fact, I was in supergroups before there were bases, and I had to buy CoV to get access to bases.

    Things have certainly changed, but you still have to be in a supergroup in order to make a base.

     

    7 hours ago, Dacy said:

    For many players, bases are truly a thing only connected to supergroups by the fact that you have to create a sg in order to make a base.

     

    I agree that some people just make a supergroup in order to make a base.

    I have done that.

    More times that not, I make characters that are RP characters for that base.

    But I will admit that I did build one SG base fronting for transit that is actually a mule/alt-storage base.

     

    Since you can type in "base" in the wiki search and get: https://homecoming.wiki/wiki/Supergroup_Base

    It even words it like you are registering for a base versus registering for supergroup though the process will take you into the sg stuff.

     

    "Before building a supergroup base, you must first register the base. Registering a base does not cost anything. This is done by speaking to the Super Group Registrar. Once the base has been registered, a supergroup may then begin construction."

     

    7 hours ago, Dacy said:

    Many bases are named something other than the name of the sg that ownns them

     

    How do you do that?

    ...or are you saying that they are listed by another name in the spreadsheet/wiki or passcode versus the actual name that would show up in the base portal if you were on a team with someone who was an sg member of the base?

     

    I understand the use of passcodes pretty much bypasses the SG/Coalition and the systems need to list the base as an option during baseportal entry.

     

    Have I been bothering too much to name my SGs by what I want the bases to be called?

     

     

  14. On 2/10/2024 at 4:29 PM, Dacy said:

    Yeah, didn't follow that link at that time, forgot about it, was more focused on my frustration with being told that "bases are irrelevant".

     

    I was trying to post the earliest threads/posts you were involved with, but  here one with a back-and-forth between us in 2022 about the base listings on wiki.

     

    I post, your reply is next, and the next post is my reply back to you.

     

    I understand that it was "way back then".

    It should be obvious from some of my posts that I forget things and get confused, so this just to point out what went on back then and nothing more than that.

     

    On 2/10/2024 at 4:29 PM, Dacy said:

    Are you aware that you can log out of your google account and access the sheet anonymously? All I see when others are in it are "anonymous (some silly animal avatar)". And they aren't even logged out.

     

    No. It doesn't even operate for me with the link that you posted on one thread or another thread even when I'm logged into google.

     

    On 2/10/2024 at 4:29 PM, Dacy said:

    We have discussed updating the wiki with the updated, accurate, checked, and calibrated information.

     

    Yes, EB, you, and myself did talk about that in a PM and it looks like it was discussed (at least) here as well.

     

    On 2/10/2024 at 4:29 PM, Dacy said:

    We will link the doc, yes, and we will encourage people to submit entries to the doc, but, and this part we haven't said  yet, we think offering a table for submission of new information in the wiki will give those such as yourself who want nothing to do with Google, a place to make entries.

     

    I would suggest making a thread for that or using an already existing one (I think there is at least one) and putting that link as well as the base listing excel sheet in your signature and in EB's so that players can have easy access to those.

     

    On 2/10/2024 at 4:29 PM, Dacy said:

    So currently what we'd like to do is reformat the information, clean up the inaccuracies (which we have done on our end), and let people know that this information is sourced from a protected document, and we'd appreciate it if they would submit changes to us, and if that is not something they wish to do, they may enter their  information into the "new submissions" chart on the wiki.

     

    Your goal is noble from my point of view.

    You know I backed out of the general base building community because I felt it was a bit too elitist.

    But that doesn't mean that I didn't want to provide my bases for general use/transport and/or RP settings. Some players seem to want that for different RP experiences. Other players would rather not have to deal with creating a base in order to have access to base transport, leveling, and enhancement and insp dealers.

     

    "Clubs" get lost in the shuffle and I don't know if many players even know that they exist.

    There is another dormant Club that was based round checking out bases and roleplaying.

    It is public so anyone can post on it. It could be used by the Base Building and RP'ing community.

     

    On 2/10/2024 at 4:29 PM, Dacy said:

    There is absolutely no point in maintaining two base listings.

     

    Well, there is a point. history. It existed.

    Leaving it there doesn't harm anyone.

    I'm assuming in the end (at least I hope), you will be promoting the spreadsheet and being contacted to enter bases on the spreadsheet through the forums enough they will be the go-to, but that doesn't mean that the wiki is irrelevant or that people didn't put time into trying to utilize it when there wasn't any other organized method of sharing the information going on.

     

    And, as I indicated, it can become obsolete and just as full of errors as you claim the wiki to be.

    Do you or EB has a list of the shard base listings and the passcodes from the DEVs and have the ability to keep the spreadsheet updated from that information (not to say all of them, but ones that have been entered into the spread sheet)?

     

    (I thought I might have read something somewhere that may have implied that or well ...

     

     

    ... or maybe just ...

     

     

    ... oh, well...)

     

    Or maybe you are hoping that players will be better about updating base codes and/or relaying the information that their passwords have changed?

     

    As I said, I think that your intent is noble.

     

     

  15. On 2/10/2024 at 3:55 PM, Dacy said:

    We will also link to the document in the wiki

     

    I would suggest that both you and EB put the link to the base listing document in your signatures so that it can be easily seen when the two of  you make a posts.

    I think that would be good for the community. People might not know what they are looking for until it is up on the screen in front of them.

    • Thumbs Up 1
  16. 5 hours ago, Widower said:

    Thank you for your patience! We will have further details available as soon as we can.

     

    I guess the real question is should be avoid using the market and email on Torchbearer and Indomitable until we hear back about this issue? 

     

     

  17. On 2/8/2024 at 10:07 PM, Easter Bunny said:

    CR Dacy and I have been wondering who has more or less taken the responsibility of maintaining the base lists on the wiki? They are not accurate. And unfortunately grow more inaccurate each day. The information listed on the HC Wiki was/is fed from a separate Google Doc that has become pretty severely corrupted and compromised by player misuse. Player bases have been deleted and base codes and owners have been removed or changed. 

     

    Okay.

    I'm not sure where all this information is coming from.

    The responsibility of maintaining the wiki is on all of us. 

     

    My personal base listings on the Wiki were entered manually by me and not by anyone else or from any spreadsheet.

    Last I checked, ALL my base information on the wiki is correct.

     

    I don't know who moved information from some spreadsheet to the wiki. I have got to go to sleep and I don't have time to dig through all of this because it mostly seems to be an unnecessary conflict. 

     

    I can't talk for anyone else's bases, but I can say that one of my bases was moved around from one category to another by someone.

    I moved it back.

    I may have even been the one that added "Please do not remove or recategorize other people's base postings." at the top of each of the Shard base pages after that happened. I haven't seen any drastic changes since that was posted and that was a good while back.

     

    On 2/8/2024 at 6:56 PM, thunderforce said:

    https://homecoming.wiki/wiki/Special:Contributions/The_Easter_Bunny removed every base list to redirect stuff to a Google spreadsheet. I think this is obviously bad (and reverted it immediately) but (especially since they are a CR) I fear there may be some pushback.

     

    I agree.

    There is no reason that the existing information needs to be axed and replaced.

     

    The two can coincide on the same page and people can pick which one they want to access.

     

    Honestly, I can't edit the google one and I certainly wouldn't do it by accessing it with my google account.

    I do my utmost to keep my mask on here.

     

    Can't we make it a co-op zone?

     

    What I have read of this is really not necessary.

    If people want to use the wiki listing system, fine. If it needs corrections, I already said that I would help with that part.

    If people want to access the google spreadsheet through a link on the wiki, fine. I would put that on the main base page and on each shard base page if the link on shard base page will access a google sheet that just shows bases for that shard.

     

    That would be my suggestion.

     

    I must have talked in the forums to Dacy about the wiki pages over a year ago. So I'm a bit confused about the "only recently" comment.

     

     

    And, I found this, from even earlier:

     

     

    This is not to needle or start a conflict, but this has been an ongoing situation it seems.

     

    If it comes down to who is "right" about the situation, then it is what it is.

    I do think the situation should be resolved in a co-operative manner.

     

    I have already indicated through PMs that if the base lists needed to be fixed in the wiki as it is, that I would put time in  to update it, with the caveat that the people that own the bases are okay with me doing so.

     

    Honestly, I don't feel that the google spreadsheet will resolve the issue of stale/changed base codes or who is currently the @ for a base if someone goes dormant as the sg leader and the base moves to another @. That is just something that will occur if players don't update when the change codes or when players go dormant.

     

    I appreciate the work that was done on the spreadsheet, and I know a person/people put time into doing it. 

    People have also put time into posting on the wiki.

    I guess my point is, we shouldn't be wasting anyone's time if the simple solution is finding a way to cooperate instead of trying to replace one another in some show of dominance.

    • Thumbs Up 1
  18. 12 hours ago, DougGraves said:

    After 3 team wipes we gave up.

     

    Was it all rush-in tactics?

     

    Did you try the dog-pile tactic?

     

    Everyone up stairs and around the corner. Melee near the edge of the doorway. Ranged characters farther back and near the 2nd corner.

    Sniper shoots the closest one and runs up the steps, around the corner, and around the 2nd corner.

    Everyone else stays put and jump the first guy that comes fully around the corner.

     

    Sometimes it will pull up only on 1.

    I've never seen it pull more than 3 at a time and that was only when the puller was getting sloppy.

    • Like 2
  19. 23 hours ago, WuTang said:

    Did a quick search but only found a post asking if there was some dance party in Pocket D.

     

    So what is it? Is it a super team thing, solo thing, or just a hangout spot? Missions....radios....?? I might just jump feet first and find out tonight but figured might as well ask.

     

    Well, they pretty much have a bunch of it covered.

     

    The Pocket D is a night club occupying a self-contained pocket dimension.

    It's a co-op zone for heroes and villains (Loyalist and Resistance? find your own party!) and vigilantes and rogues.

    At opposite ends of the Pocket D are hero and villain sides.

    On the hero side, you have an Arena area, AE creating and playing area, etc.

    On the villian side, you have Null the Gull on top of a truck that can change your alignment and other stuff, the Tiki Lounge, access to the Ski Chalet, etc.

    Some Holiday contacts show up in the Pocket D and in the Ski Chalet.

    There is a trainer and a P2W vendor.

    There is a base portal, and it can be entered from several different zones on the hero and villain side including Atlas Park.

     

    On Everlasting, it is a hang out place for role-playing.

     

    Long ago, before the Sunset, there were times that the dance floor in the main room would be full of player characters dancing ... not that I have seen on Homecoming .... yet!

    • Thanks 1
  20. On 2/9/2024 at 3:00 AM, Sirrocco said:

    Also, does anyone have any suggestions for primary?  Again, this is for a character who's pretty much pure solo, and who wants to be flying and at range as much as possible.  This is also for relatively low-level play (Seriously, I've created and discarded tons of characters, and haven't yet broken lvl 20 on any of them.  I mostly just want to get the feel of the "flying blaster" experience) and relatively low money (again, haven't yet broken level 20).

     

    Fire/fire is fun

     

    eyJidWNrZXQiOiJnb2NvbGxlY3QuaW1hZ2VzLnB1

     

    energy/energy is fun! And keeps enemies away from you!

     

    403225744_orig.jpg

     

    could go with some radiation/radiation

     

    il_570xN.1980349266_rj9f.jpg

     

    Dual pistol/super reflexes?

    Energy/willpower?

     

    green-lantern-6-adam-strange.jpg

     

     

    Storm/electric?!

     

    039stm_com_inl_03_0.jpg

     

    Energy/Invulnerability 

     

    marvel_avengers_a_day_prologue.jpg

     

    Now I'm not saying to copy these characters.

    What I'm showing is a bunch of different examples of cool power sets that would be fun to play.

     

    Pretty much any combination is fun to play if you create a character conception behind it and play with that character conception in mind.

     

    But then... I am a character conception player ... and I'm not at all concerned about mini-maxing ...

    • Like 1
  21. On 2/8/2024 at 5:37 PM, DougGraves said:

    Do you like a well tuned machine working together to take down your foes?

     

    I like being on a team and seeing a PuG start out a bit rough and then people figuring out how to work with one another.

     

    On 2/8/2024 at 5:37 PM, DougGraves said:

    Or do you prefer chaos that you need to deal with to defeat your foes, save your team mates, or just survive?

     

    I've been on some of these. It's fun to try to pull some player's fat-out-of-the-fire a couple of times, but, after that, sometimes they seem like they are using you as crutch, and it gets old fast.

     

    On 2/8/2024 at 5:37 PM, DougGraves said:

    When organized does it become routine and confining?

     

    The only time it gets routine and confining to me is when a tank or brute is on the team and the expect everyone else to chase them or when several group members complain about knockback.

     

    On 2/8/2024 at 5:37 PM, DougGraves said:

    When chaotic is it just frustrating?

     

    The only time it gets frustrating to me is when it turns into complete team wipes multiple times back to back.

    Generally, that doesn't happen when I'm a team because I'm long gone before the team wipe happens.

     

    Not smart enough to fall back when you need to?

    Okay then, you are on your own.

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