-
Posts
4514 -
Joined
-
Last visited
-
Days Won
6
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Posts posted by UltraAlt
-
-
14 hours ago, DoctorDitko said:
Message me in-game, and I'll be happy to send you a million inf to play with. (My global is easy to guess...)
So where are you getting these millions of inf that you are throwing around so cavalierly?
-
On 3/8/2025 at 4:50 AM, Ridiculous Girl said:
even if it could be changed to just one tell, i would greatly appreciate it.
The problem to me is that it acts like a /tell.
It says it is a tell - which as far as I know, is a "private message".
If you don't put "private message" in chat tab then /tells from other players don't show up.
So the root of the problem is what makes this /ah spam tells different from private messages so that it overrides all chat windows?
As far as I'm concerned it could be an /error message or a /system message. Spam those all you want.
At this point, I think any new player that see the /ah buttons greyed out are going go the the /help channel and ask why (by which time, it will probably have cleared)
Let's look at how the game behaves if I try to pull "Character Items" out of email too fast.
Get ready for the wall of spam, because I'm going to post it ... you better stand back!
Please wait a moment.
Yeah. That's it. Please wait a moment. once.
So if the "Character Items" can do that when I'm machine gun clicking the "claim" button (and, yeah, I can click pretty fast at this point to post items and to get influence from sold items one at a time), why can't the /AH spam behave like that?
It seems it is getting all of the overflow/excessive requests at the same time versus the "claim" button immediately locking up when you try to get one too quickly.
And, yeah, it is around 30 that it can handle at one time - which makes me think that the solution is that the game should know that limit and the "get all inf" should be change to "get 30 item Inf".
That being said. If you click that and get infl for 30 and try to do it immediately again, it will lock up.
You can do a test and see how it behaves.
Wait for a while when you have about 60 left. Click as quickly as you can to one-at-a-time retrieve infl until you get down to say 25 items left to get influence for. Then quickly hit the "get all inf' button - and it will lock up.
Maybe I click faster than most people, but I have seen this happen repeatedly.
I don't know exactly how long the buffering is on the sales, but it is in there even if you are manually clicking to get the infl. You simply usually can't click fast enough to fill the buffer before the oldest "get inf" on single item has has been cleared to make room for a new retrieval.
I think it is down to an all or nothing thing. I think at this point. some of us would like the option of "or nothing".
So how do we achieve that?
It might turn into a Null the Gull kind of work around thing if it is even doable.
"Make me not see /AH spam" and, if you really like, you can ask the Null again to "Make me see /AH spam".
I know what is happening at this point. I would be fine never having ALL my chat tab windows filled with the spam ever again.
I know to wait once it locks up. No big deal.
No need to waste CPU time sending me X number of messages tell me something that I already know.
-
1
-
-
-
3 hours ago, Arnabas said:
I'm just wondering if anyone uses Spirit Tree and if so, how did you find a way to make it useful?
I have a Plant/ Thorn Dominator that I am playing (concept character) and this is the only healing available to them, but it's pretty useless. It doesn't heal you fast enough to be useful in combat, and outside of combat, you can just use Rest.
So, if you found a way to make it worthwhile, please share.
It is more useful in leveling content and a team that will work to pull enemies to it to fight rather than just "Hulk smash".
It can be useful when fighting bosses or giant monsters that tend to say in one place. Plant it when a fight with one of those gets to going so it benefits the melee characters and then move back.
-
1
-
-
8 hours ago, Scarlet Shocker said:
So where, in your mind does that line cross?
We know that the line is wishy-washy here so I don't want to really type about this too much.
Clearly, the red line is closed when you make a character that looks like the character and has the same name.
And we know we can get pretty close to looking like a great many comic book characters.
As far as the name goes, even if there are spaces, no spaces, or numbers mixed in that is going to cross the line.
8 hours ago, Scarlet Shocker said:Homage vs rip?
A big green guy in purple pants and no shirt is obviously going to get someone in trouble. I have seen far too many of these over the years.
I have no idea what color pants Red Hulk wears.
Change the color scheme, the name, and the bio and you can head into homage country.
It is easier said then explained.
Give me a (one) character (just one. I'm just going to make one) and I'll make a homage that I think won't be considered a rip, but close enough that it will "feel" like you are playing the same/similar character.
As far as homage goes, I would kind of say that Nightwing (Dick Grayson) is a homage to Robin (Dick Grayson).
Nightwing is also kind of a parody of Batman as it was a name that Superman used when he and Jimmy Olsen (as Flamebird) ran around as superheroes in the bottled city of Kandor.
Apparently in some continuity variation, Nightwing was actually some historical Kryptonian hero that was like Batman. Superman told Robin about it and that is why he decided to use the name for himself.
Red Robin, however, is a restaurant chain (founded 1969).... and, yeah, a DC character (created 1996) .. named after the restaurant chain? The comic book creators probably will never tell.
-
1
-
-
2 hours ago, MartialWraith said:
Is there any way someone can look at the mem dump file from one of the times the game crashed and the crash reporter launched to see if it will help me narrow down a cause?
You could load it in here to see if anyone can help.
Are you having problems with other games crashing?
-
4 hours ago, DrRocket said:
Time sinks that come into mind is making players traveling across zones, when really it is not needed.
Your character(s) can have day job powers and START powers that can get you to supergroup bases and then use the teleporters to move your character(s) from zone to zone.
Not good enough? They add the Long Range Travel Power.
That is after already having the START Mission Teleporter and Team Transporter power.Running scanner/paper missions mean that you don't have to zone to run the next mission.
You don't ever have to zone if you want to run on AE missions to avoid having to travel anywhere.
I like racing across zones myself.
I used to love watching other teams race by as they headed to their next mission.
5 hours ago, DrRocket said:Another time sinks are the kill all mobs, this was a problem even during live days
Kill-Alls are to clean out all the enemies. I really don't have an issue with these unless one gets stuck in wall.
You can always autocomplete it if it isn't in a task force if it bothers you so much.
5 hours ago, DrRocket said:Another type of time sink is when mobs that have Moment of Glory
Players can have it, so why can't the enemies.
Honestly, if you think that is such a pain, you have two options; beat them down before they can use it, or phase shift and go after them.
Moment of glory is no different than when the Master Illusionists (or whatever go desolid) or those dudes that pop the shield that make them invincible.
5 hours ago, DrRocket said:Another insidious time sink is running mobs
wow. you really aren't enjoying this game at all.
Can you taunt them, immobilize them, sleep them, or slap a hold on them?
5 hours ago, DrRocket said:I am sure there are other time sinks, feel free to add to this list
What like creating bio?
Or maybe making multiple costume?
Building a base?
Designing an AE mission?Power customization?
Crafting?
The /AH?
Picking powers and slotting up?
These are all other aspects of the game.
5 hours ago, DrRocket said:Please try not to propose work arounds, work arounds are band aids at best and not a fix, but if provided they could be informative and thus welcome if provided with good heart
5 hours ago, DrRocket said:Perhaps those that disagree with the removal of time sinks, could start another threat asking for the addition of time sinks?
-
1
-
1
-
1
-
-
Well, it is a "chance for" 3 times a minute.
What is the recharge time on Dark Regen?
I remember it being kind of long. It would only have a chance to trigger each time that dark regen was used.
When it is in health, it is getting triggered far more than 3 times a minute so you are likely to get all 3 "time a minute" every minute.
-
On 2/27/2025 at 1:59 PM, Frosty15 said:
The age old question: How do I keep my pets alive? Im new at masterminds and it seems some secondaries are better than others to keep pets alive. Im thinking /FF or /dark may be the best. Thoughts?
I play leveling content
I tend to stay in defense mode, stay with my pets, and jump into the middle of battle.
Lately, the best secondary I have found to keep pets (and teammates) alive is by far Electrical Affinity ... https://homecoming.wiki/wiki/Electrical_Affinity
I'm a character conception player, so it really doesn't work for me to use it with Beast Mastery, Demon Summoning (unless going petless), Mercenaries, or Thugs.
Using it with Necromancy, Robotics (come with the power https://homecoming.wiki/wiki/Robotics#Maintenance_Drone), and petless Demon Summoning (when treating teammates as pets), it does a really good job.
Usually, I will target all powers through whatever highest level henchman I have out.
The electrical heals and buffs jump from one character to the next. So if you are near the targeted henchman there is a good chance that you will get healed and buffed as well (as well as all your nearby henchmen).
Quick-recharge heals, buffs, and a static forcefield that you drop where you and your henchmen will be standing.
Also, I also must add that there are some critical enhancements that can help keep your pets alive.
https://homecoming.wiki/wiki/Command_of_the_Mastermind:_Recharge/Pet_%2BAoE_Defense_Aura
https://homecoming.wiki/wiki/Mark_of_Supremacy:_Endurance/Pet_%2BResist(All)_and_%2BRegen_Aura
https://homecoming.wiki/wiki/Edict_of_the_Master:_Defense_Bonus
https://homecoming.wiki/wiki/Commanding_Presence:_Taunt/Placate_Resist (don't think I ever bothered using this one, but it might come in handy in some cases)
-
5 hours ago, Stormwalker said:
I blame posting from my phone, causing me to not notice the dates on the posts, and not being used to a forum being slow enough for something that old to still be on the first page.
Yeah, well, tight-knit community we are, there aren't all that many of us posting.
-
On 3/1/2025 at 7:22 PM, DoctorDitko said:
I can't find it, but I'm sure someone had a guide to having KEY-press doing one thing, and KEY-release doing a different one.
Or have the video games finally rotted my brain like Mom used to say?
Or maybe because you are a member of this club ...
... and maybe even dream about it more than you consciously think about it ..
Spoiler... oh, wait, you founded that club ...
-
-
On 2/28/2025 at 9:52 PM, Stormwalker said:
I have to admit, I'm confused at your "confused" reaction
I was confused because you necro'ed a thread from last October to post the info.
Other than that I enjoyed your post.
-
On 2/28/2025 at 9:52 AM, SeraphimKensai said:
If I had updated statistics I'd provide you with empirical evidence that Peacebringers and Warshade are still two of the least played archetypes in the game. That was definitely true the last time Cipher released Powerset stats to the forums in 2020, and still "feels" true today.
I think this is more due to the fact that the Kheldians are complicate to play.
I'm not knocking the people that want to play them, but they seem overwhelming for many players ... on one level or another.
Having color customization is always nice, but I don't think that color customization will attract players to play Kheldians.
-
3
-
-
The red car down at the end goes to the villain side.
...and a slot of one vehicle out of a set for another base ...
I built these a while back after someone was talking basically along the lines of "Avengers Assemble!" to try to get teams to go to their base and then using the Quinjet to go to missions.
Kind of a cool concept, but hard to get others to get involved with the plan .... or so it seems.
-
1
-
-
7 hours ago, GM_GooglyMoogly said:
Can we please not have the back and forth arguing about each other and instead talk about whether Sally is a poor, defenseless plesiosaur, a ravaging monster that needs to be put down, or a mere speed bump in the race to get all the badges.
Thanks.
B.E.T.E.O.
-
13 hours ago, Mystoc said:
you find this peaceful lake creature so weak it can be one shot just chilling in a lake not harming anything you thought was a myth/legend with a benign name like sally and your first heroic reaction is lets defeat it??
You can't one-shot Sally.
Sally is eternal.
Someone may try to attack her, but she simply swims away.
-
-
13 hours ago, FupDup said:
I could maybe see it as a toggle that drains some endurance over time
yeah. Make it work like the change that happened to https://homecoming.wiki/wiki/Concealment#Phase_Shift
SpoilerHonestly, the only reason that I could see that a change was needed for how Phase Shifting worked was due to possible PvP considerations.
-
6 hours ago, Story Archer said:
Just wanted to make sure that I'm not missing anything obvious - there are no arcane themed invention worktables available for bases, correct? I just plop that computer array with its high tech holographic display right in between the ancient tomes and mystical artifacts?
you can stack base items and conceal things but they remain usable
There is a usable invention station inside this soda machine.
You just need to cover/conceal the invention station with arcane base item(s).-
2
-
-
-
On 2/22/2025 at 12:32 PM, MoonSheep said:
well, i pronounced “croatoa” as “croatia” for about 10+ years
-
-
10 hours ago, macskull said:
Not directly, but leaning heavily onto procs in an attack oftentimes means you aren't able to slot as much acc in that attack as you otherwise would, so you need to make that up elsewhere.
Yes. The Balance.
It is real.
Too much of a good thing is pretty much always bad.
New player : Things I have learned levels 1-25
in General Discussion
Posted
"....And the night got deathly quiet
And his face lost all expression
Said, "If you're gonna play the game, boy
You gotta learn to play it right
You've got to know when to hold 'em
Know when to fight'em
Know when to run away
And run on out that door..." - slaughtered paraphrasing of "the Gambler"