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UltraAlt

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Everything posted by UltraAlt

  1. Anyone can get Stimulant from the Medicine pool. Empathy can use Clear Mind on others to help them resist holds, etc. Kinetics has Increase Density Radiation Emission has Accelerate Metabolism that makes an ally somewhat resistant. All of these are usable on others. Help your teammates out and maybe one or two of them will help you out in return.
  2. Player-character sidekicks not good enough for you? Invite that low level to a team! /emote protest Sidekick rights! Sidekick rights! "I'm a sidekick not an NPC!" or is that "I'm not a sidekick! That's a side kick!"
  3. When it comes down to it, the whole playstyle thing is dumbing down the character creation to make it more accessible to novice players. I think that anyone is going to admit that new player shouldn't be starting off placing an Arachnos Soldier, Arachnos Widow, or Kheldian. I would even say that a new player shouldn't be playing a mastermind. It would be good to have a gate in character creation that allows you to pick "new player", "guided" or "experienced player". The "new player" path would ask you from the beginning if you want to create a hero or villain (no Preatorian option). From there you would be gated into a revised playstyle listing with the archetype selections being only the original ones from CoH and CoV (no Arachnos Soldier, Arachnos Widow, or Kheldian). After power selection, it is the same (except that you have already picked if you are a hero or villain.) By default, you go to the tutorial as you are a new player. I would go as far as to automatically "gift" them some things from the P2W vendor (the enhances at least for sure). The "guided" path would put you into what the current character creation system looks like. The "experienced player" path takes you to as list of all the Archetypes. After Archetype selection, it functions the same as the current character creator. Setting it up this way allows ease of use. Helps new players easily learn the fundamentals of the game before getting into situations that are even more complicated. Helps those that aren't sure that they completely understand the Archetypes. Gives ease of access to archetypes to those that already understand what the archetypes are.
  4. Found a thread on tails, but not much in it so hopefully it isn't a problem posting here about it again. I would like to see all the tails be animated. I don't see a reason why you wouldn't want the tail to be animated. I would also still like to see an electrical power cord tail with a plug on the end for recharging those robot/mechanized characters. Some animation on some of the hair styles would be nice (I can understand why someone wouldn't want some of the hair styles to be animated). I would love to see a large wrench and large screwdriver in the Dual Wield set (conceptual for one of my characters). Even just add access to the wrench from the Mace set to Dual Wield would be cool.
  5. I would assume that the easiest way to handle this would be to duplicate an existing zone, renaming it, and slowly doing a makeover on it. Subtle changes to the buildings to add flavor. Changes to the advertising signs. The hardest part of this is making the zone useful enough for players to have a reason to go there and the easiest way I can see to do that is to auto sidekick or mentor everyone in the zone to a certain set level, so that everyone is more-or-less equalized and anyone can participate in the zone for level relevant rewards. Zone missions would default to those that are already in the zone and street enemies as well. Possibly modifying villain group names and appearances over-time for more flavour. Of course, as players, we have the ability to make Cultural-related missions in the AE. I mean, that kind of thing is what the AE was designed for and not power-leveling. (So wish they have brought the 40-ton ban-hammer down hard the first day and kept hitting with it so that AE power-leveling had never happened the way that it did ... and apparently still goes on ... empty low level zones? yeah. looks like.).
  6. I would still (carry over from CoH before the Sunset) like to see all tails animated and electrical power cord tails .. because, you now, if you are a robot/mechanical you still might need to plug in somewhere to recharge.
  7. I tweaked my controller settings (Logitech F310) so traveling the caves isn't so bad, but I still ... well ... hate the purple caves. Normal caves are fine, but due to the way that lighting works the purple caves are just Hades on the eyes. I would really like to see their color changed. If they have to be purple at least make them a darker shade of purple. (Of course, I would rather that they weren't purple at all!) Having them be purple doesn't make me feel like I'm some mystical surrounding in any way at all. Yeah. Please. No more purple caves.
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