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Due Regard

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Everything posted by Due Regard

  1. Those two uniques are odd, as they're useful, but you get a similar benefit from 3 slotting Numi's...
  2. Whelp, I dunno what happened to his build in my Mids... gonna have to rejigger it, anyhow.
  3. Low effort posts get low effort responses. I meant either/or as needed.
  4. 1 Acc, 3 Dam, 1 EndRed in all attacks. 1 EndRed, 3 Def/Res in all toggles that take Def/Res 3 Rech in Energy Drain/Build Up/Energize 3 Heal in Energize. Salt with pool powers to taste.
  5. Tangent - What were/was the position of the OG team/Rednames on Tribute toons? I know (recall?) the official position was verboten/3 degrees or more of separation - But what was/were the individual thoughts on them?
  6. All Scrapper Primaries are viable... However, some of them are going to be worse than others, and Staff is near the bottom. Still perfectly useful at flipping out and killing stuff.
  7. Wouldn't that be UNHOLY?
  8. Yup. Kinda ludicrous, isn't it? Amazing, someone who understands what that part is intended for, and why a character advertising themselves as an IRL drug dealer would be against the Code of Conduct, but one who's just dealing with in-game lore might not be (or shouldn't be, personally). Amusing, also, just how many posts are attacking my mistaken original post, without any substance beyond that. Partially correct - I'm not actually advocating for sanitizing of content to match the Code of Conduct. A far more reasonable stance would be to relax the Code of Conduct so that it is enforced to the same level of maturity that the game itself has. I do think Lt. Harris' arc is inappropriate in general, and even more so as a lowbie arc - enough that I've only ran it twice - once on Legacy for the new content, and once on HC for the toon I was trying to do ALL content with.
  9. Not really - RAW, the Code of Conduct would disallow even an in-game reference to drug dealing by player characters. I'm positing that if it is forbidden by the Code of Conduct to players, then it should also NOT be present within the game. Alternatively, if a player character is only referencing in-game lore, regardless of Code of Conduct violations - it should be allowed to remain, as the precedent is already set by the established universe as being "okay" to portray. I'm not trying to do so. I'm attempting to make a clearer separation. Even sanitized, it was incorrect for me to bring up the actions of the moderation team in a public setting. This thread is also on the moderation teams' radar, not the least of which because I directly sent it to their attention to help ensure I was playing by the rules expected. It has not been locked, so take what you will. I was cagey about explicitly stating this because I was not meaning for this to be a public condemnation or critique of Homecoming's moderation team. If I could've edited the OP in the locked thread, I'd've done so. Regardless of the catalyst that initiated my concern, my point stands: There is a double standard between user-created and in-game content. I advocate that this double standard be removed. As there is a reason I play here, and not on 4chan's server (if it even still lives?), I do not want the Code of Content removed or loosened - ergo, I advocate that the in-game content be brought to the same level of appropriateness. Also: Who're you? Please don't devolve into personal attacks via patronizing language. I don't know you, so I don't think we're friends.
  10. Nope, I've had objections to some of the content for a while. I just hadn't taken the time to speak out about them, as it wasn't on my radar. Then, due to circumstances, it was - and here I am. Note: this is officially unrelated to any actions the Homecoming team took, as that would be discussing moderation decisions outside of proper channels. I am not here to further break rules, nor encourage others to do so.
  11. No keyboard smashing here. Just trying to start a dialogue. Note: You're here in the mud pit with me... Not sitting as high on that horse as you might think. ^_^ Pretty much that... A character that is a Superadine dealer seems reasonable, it is using in-game lore and established canon. It shouldn't be against the Code of Conduct, due to the precedents in the game. Espousing meth sales, with information on how to purchase said drugs in the bio? Yeah, that's a clear violation - encouraging IRL drug use, RMT transactions, etc... Character gets generic'd.
  12. There's a reason I reposted it, and a reason (I think) that the new post with altered content didn't get immediately locked. However, in the interest of continuing to follow the rules, I'm not going to discuss why - Y'all are smart enough to figure it out. You're right, I do feel it is a niche position, and that the correct answer isn't the wholesale scrubbing of in-game content. He murdered a fellow Longbow officer, as well as the rest of the base, because she "friend-zoned" him. The arc has you disable the medi-porter system, so any defeated Longbow are actually dead. His dialogue even references Lt. Page being dead. I think there's enough issues with sexual predation/assault/violence in the real world that we don't need to have it duplicated in the game... Lt. Harris' arc does not allow that. Especially as a lowbie arc, one that is part of the New Player Experience. Honestly, because I didn't think it an issue, until it was highlighted due to circumstances that I'm not going into. You're not wrong, I am advocating for a great amount of effort for little return. And, I'm well aware they are volunteers, I'm not assuming they have time for anything. I am making a suggestion. Lt. Harris - Mass murder and sexual harassment due to being "friend-zoned". Phipps - A fantastic example of stochastic terrorism incitement. Yeah, that's silly and unrelated to the topic at hand. Thanks? It did, and for extraneous information in the original post. Ah, but despite birds not being real (they're drones), they're not MADE to poop on your stuff by humans. They taught themselves that... The story content/NPC's/missions are all made by people, not autonomously created from thin air... or bird seed.
  13. Nothing's offended me, per se. I'm advocating for fairness, that's all. It seems disingenuous that the Code of Conduct applies only to user-generated content, and in-game content is given a pass. Neither would I. I appreciate the volunteers who run, support, and moderate this game - I've no desire to join them due to many factors, time being the foremost.
  14. User-created content is subject to the content restrictions within the Code of Conduct. In-game content should be edited/rewritten/removed as needed to also fall in line with the same Code of Conduct. Lt. Harris' arc is one that constantly comes to mind, as it is goes beyond "comic book" villainy, and is an early contact, setting the tone for new player experience. Westin Phipps also, though that one is lampshaded slightly more due to the character's writing/dialogue. Much of the Crusader/Power arcs in Praetoria would need to be looked at. Even St. Martial's casino and Slot Machine contact are examples of gambling. These are just a few examples, as I've not gone exhaustively through the wiki and compared to the standards posted above, I'm instead going off my own recollection.
  15. So, I received this message recently. No, I'm not disputing the generic in public, I'm not going to publish the toon's former name and description, nor am I publishing the GM's name who interacted with me. I'm suggesting that if we are applying the below Code of Conduct to user-generated content, then it should be applied to in-game content as well. Lt. Harris (especially egregious as he is a low-level contact), Westin Phipps, and much of the Crusader/Power arcs on Gold side would all need to be adjusted/rewritten of course. And I'm sure there's others that aren't springing fresh to mind.
  16. Hakawaii endorses this message.
  17. Brute isn't flipped from Scrapper, only Tank would be. Mids build is on another computer that I have to resurrect, but here's current (note multiple years old) build. Pre-power levels changes from Homecoming, and could pro'ly be optimized more... Cloak of Fear is taken for concept reasons, and because Savage has no stun to stack with Oppressive Gloom.
  18. I've got a great Brute with that combo... but the DoT's not getting Criticals make me wary of it on a Scrapper.
  19. I've ran up a DM/Inv Stalker... Certainly felt useful enough, tho I had the cheat of Siphon Life and -ToHit.
  20. No such thing as a stupid question, sorry you cleared the information.
  21. Meme, but true. Mine just hit 50, and it is absolutely hilarious.
  22. Didn't steal a bunch, but it did reassure me that my numbers aren't bad considering my goals and constraints... Thank you for the comparison. Here's a revised build chunk
  23. So, finally got my WM/EA to 50... and so, that means time to think about the set IO build - ran it up with Lvl 30 commons and a few passive uniques. So, here's my stab at it, trying to get soft-capped (needed?) to regular content, as well as attempting to fill in that Psi hole - Psi mobs wrecked me leveling up to 50. However, building this out, I feel I ran short on slots... So, I think I'm missing something. Feedback welcome, though I'll own up that I'm not a procmonster style builder, as I don't want to figure out the math/recharge in order to min/max them. I'd rather just go for 95%+ Damage slotting, and call it a day from there. Toon is a tribute, so Presence is mandatory. Also not keen on taking Hasten, for the same reason. Vovok'din - Hero Scrapper Build plan made with Mids' Reborn v3.7.5 rev. 21 ────────────────────────────── Primary powerset: War MaceSecondary powerset: Energy AuraPool powerset (#1): FightingPool powerset (#2): PresencePool powerset (#3): LeadershipPool powerset (#4): LeapingEpic powerset: Dark Mastery ────────────────────────────── Powers taken: Level 1: Pulverize A: Pounding Slugfest: Accuracy/Damage3: Pounding Slugfest: Damage/Endurance3: Pounding Slugfest: Disorient Bonus5: Hecatomb: Damage5: Hecatomb: Chance of Damage(Negative) Level 1: Dampening Field A: Impervium Armor: Psionic Resistance7: Impervium Armor: Resistance7: Impervium Armor: Resistance/Endurance9: Impervium Armor: Resistance/Recharge Level 2: Kinetic Shield A: Luck of the Gambler: Defense/Increased Global Recharge Speed13: Luck of the Gambler: Defense13: Luck of the Gambler: Defense/Endurance Level 4: Power Shield A: Luck of the Gambler: Defense/Increased Global Recharge Speed15: Luck of the Gambler: Defense15: Luck of the Gambler: Defense/Endurance Level 6: Build Up A: Gaussian's Synchronized Fire-Control: To Hit Buff17: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge17: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance19: Gaussian's Synchronized Fire-Control: Recharge/Endurance19: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance21: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 8: Clobber A: Pounding Slugfest: Accuracy/Damage21: Pounding Slugfest: Damage/Endurance23: Pounding Slugfest: Disorient Bonus23: Superior Blistering Cold: Accuracy/Damage25: Superior Blistering Cold: Damage/Endurance25: Superior Blistering Cold: Accuracy/Damage/Endurance Level 10: Entropic Aura A: Mocking Beratement: Threat/Placate27: Mocking Beratement: Threat/Placate/Recharge Level 12: Boxing A: Invention: Accuracy Level 14: Tough A: Steadfast Protection: Resistance/+Def 3%27: Steadfast Protection: Resistance/Endurance29: Gladiator's Armor: TP Protection +3% Def (All)29: Gladiator's Armor: Resistance31: Unbreakable Guard: +Max HP Level 16: Energy Protection A: Impervium Armor: Psionic Resistance31: Impervium Armor: Resistance31: Impervium Armor: Resistance/Endurance33: Impervium Armor: Resistance/Recharge Level 18: Whirling Mace A: Overwhelming Force: Accuracy/Damage33: Overwhelming Force: Accuracy/Damage/Endurance33: Overwhelming Force: Damage/Endurance/Recharge34: Overwhelming Force: Accuracy/Damage/Endurance/Recharge34: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown34: Fury of the Gladiator: Chance for Res Debuff Level 20: Energy Cloak A: Luck of the Gambler: Defense/Increased Global Recharge Speed36: Reactive Defenses: Scaling Resist Damage36: Reactive Defenses: Defense36: Reactive Defenses: Defense/Endurance Level 22: Shatter A: Superior Critical Strikes: Accuracy/Damage37: Superior Critical Strikes: Accuracy/Damage/RechargeTime37: Superior Critical Strikes: Damage/Endurance/RechargeTime37: Superior Critical Strikes: Accuracy/Damage/Endurance/RechargeTime39: Superior Critical Strikes: RechargeTime/+50% Crit Proc39: Force Feedback: Chance for +Recharge Level 24: Energize A: Preventive Medicine: Heal39: Preventive Medicine: Heal/Endurance40: Preventive Medicine: Endurance/RechargeTime40: Preventive Medicine: Heal/RechargeTime40: Preventive Medicine: Heal/RechargeTime/Endurance42: Preventive Medicine: Chance for +Absorb Level 26: Crowd Control A: Superior Scrapper's Strike: Accuracy/Damage42: Superior Scrapper's Strike: Accuracy/Damage/Recharge42: Superior Scrapper's Strike: Damage/Endurance/Recharge43: Superior Scrapper's Strike: Accuracy/Damage/Endurance/Recharge43: Superior Scrapper's Strike: Recharge/Critical Hit Bonus43: Force Feedback: Chance for +Recharge Level 28: Energy Drain A: Preemptive Optimization: EndMod/Endurance45: Preemptive Optimization: EndMod/Recharge45: Performance Shifter: Chance for +End45: Shield Wall: +Res (Teleportation), +5% Res (All)46: Shield Wall: Endurance/Recharge46: Shield Wall: Defense/Endurance/Recharge Level 30: Weave A: Luck of the Gambler: Defense/Increased Global Recharge Speed46: Luck of the Gambler: Defense48: Luck of the Gambler: Defense/Endurance48: Kismet: Accuracy +6%48: Kismet: Defense/Endurance Level 32: Provoke A: Perfect Zinger: Threat/Placate/Recharge/Range Level 35: Intimidate A: Nightmare: Accuracy/Endurance Level 38: Unrelenting A: Panacea: Heal/Recharge50: Panacea: Heal/Endurance/Recharge Level 41: Assault A: Invention: Endurance Reduction Level 44: Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed50: Luck of the Gambler: Defense50: Luck of the Gambler: Defense/Endurance Level 47: Vengeance A: Rectified Reticle: Increased Perception Level 49: Combat Jumping A: Winter's Gift: Slow Resistance (20%) ────────────────────────────── Inherents: Level 1: Brawl A: Invention: Accuracy Level 1: Critical Hit Level 1: Sprint A: Unbounded Leap: +Stealth Level 2: Rest (Empty) Level 1: Swift A: Invention: Run Speed Level 1: Health A: Numina's Convalesence: +Regeneration/+Recovery9: Miracle: +Recovery11: Panacea: +Hit Points/Endurance Level 1: Hurdle A: Invention: Jumping Level 1: Stamina A: Performance Shifter: Chance for +End11: Power Transfer: Chance to Heal Self ────────────────────────────── Accolades: Freedom Phalanx ReservePortal JockeyTask Force CommanderThe Atlas Medallion |MBD;24265;1518;2024;BASE64;| |G8heACwK7FgYCUFdDboqc+jjUqRrz9TFlEfjQJi7tt1vn36alf0SjMFAlR5p4wO05Gc| |VfafMUh69LIXST+kT/oSZv5xPKc/9XI08YXY8Q5PXllkKGUK6fz/+3k/9uL5IdZ594I| |3Ya3dSS5tt3dJ8CyYda7MARrxbVObSPUPvxRbzLWt/gSwWY+o5yLYZzTwQAeV56Vg5w| |aJUqOjzqQ/GoBDa5783sUc6AedPUHi989YrAgSRNlCwS+4K8jHxwlQX58X7bhcOxJAq| |dPB9AN+9irr9Qq6WMgaSQJtSSudkObURiJ/tuOH1mSchg2Da+0i444nXf1+dIAg5icL| |jCT9yxQtqUj/vfz4HDNi2fDdFGsijrmaRuWalUxkrhbzZlrBN7IrvOznEdSzzuXy/kM| |KSm0XjhQdsaNtkxA455mQFTAc+aCDsldHdTcnMnRKxZL/oO3P7dssmr9ty2YPUT5Ajn| |85HlZRKq5WUSr09mdHudpV1YyG3TF/fu4tH9wsJrxeLmuJl2f5WtXaCG4KnScaSwZo+| 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  24. This thread and a few other revelations has me reconsidering the amount of -KB my TW/Nin has... ^_^ Free slots!
  25. I said it was meh, not bad. Albeit, I'm coming at it from the perspective of only ever running an Ice/Regen Stalk to 50, and with the amount of Recharge I crammed into her, I'm RARELY wanting for Frozen Aura to be ready to fire. Regardless, on an Ice/Shield which will THRIVE on being surrounded, having to jump OUT of melee for a cone to maximize DPA is less than ideal - hence, meh. Yes, it opens way low with similar DPA to Frozen Aura. It's not a bad attack. I just felt it unnecessary on my /Regen stalker... on the magnitude of extra resiliency that a /Shield Scrapper would have, not to mention the damage buff from saturated AAO, I'd downgrade it from unnecessary to borderline detrimental. Is it useable? Yes. And maybe when I roll this Ice/Inv Scrapper I've been thinking about, I may change my mind, and rate it higher.
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