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Everything posted by Due Regard
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The bias is due to Tanks/Brutes having larger HP pools and a 90% resist cap. On the other hand, the higher lethality of Scrappers/Stalkers benefits them with defense sets. Dead mobs don't deal DPS. (Note numbers are for illustration, only.) e.g. 3 mob spawn dies in 12 seconds (4 sec/kill) vs 18 (6 sec/kill), each mob firing attacks every 2 seconds. High damage takes 3, 3, 2, 2, 1, 1 for a total of 12 attacks, 1200 damage. vs Low damage takes 3, 3, 3, 2, 2, 2, 1, 1, 1 for a total of 18 attacks, 1800 damage. That's 1200 on 1500 HP, 80% of HP. That's 1800 on 2000 HP, 90% of HP 1500 HP resisting 100 damage hits to 25 = ~1.67% of total HP 1200 damage x 25% = 300 damage taken, 20% of total HP vs. 2000 HP resisting 100 damage hits to 10 = 0.5% of total HP 1800 damage x 10% = 180 damage taken, 9% of total HP Now, of course, that assumes perfect accuracy. Mobs only hit 50% of the time, and we'll set to 0% resistance. 600 damage vs 900 damage, 40% vs 45% Defense adds to that, we'll say +25%, for Mob ToHit of 25%: 300 damage (20%) vs 450 damage (22.5%) You'll notice, regardless of the trending, it is not so much that the Defense sets are "better" on Scrappers/Stalkers, it is more that their increased damage allows them to take less damage due to defeat mitigation, and so Defense performs better. The example here has damage killing ~50% faster, and the tankier class is taking ~50% more damage as a result. I've always been vocal about increasing the Scrapper/Stalker (Sentinel) Resist cap to 80%, which helps to show those AT's are "tougher" than the squishies (without AT mezz protection), but not tougher than EAT's (85%) or meat shields (90%). But, that's neither here nor there. All numbers were plucked from my brain (mayhaps the one I sit on) and not rigorously sourced; they are for example only. Addendum: So, it is also not that Resist sets are BAD on Stalkers/Scrappers, they're just worse than on Tanks/Brutes. Compared to the squishy classes, they're still perfectly viable and mitigating damage. Radiation Armor brings significant utility to both the Scrapper and the team, unlike Fiery Aura or Electric Armor, and without the perceived Endurance weakness of Dark Armor. This helps to shore up the perceived value against Defense based armors.
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I read too much, and apparently you didn't read enough - the opening lines of the post. Thanks for the reminder on the Slow resist, again. Glad I read your post. Good luck. Edit: if your responses are indicative of the level of "assistance" on the discord, I'm not missing anything.
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1. Between my base, various teleporter powers, and sprint+athletic run+steam jetpack, I don't ever feel the lack of a travel power. And, that let's me pick up something else actually useful in combat. Few of my toons have a travel - only for concept, or because it came inherent. 2. Explosive Shuriken and Masterful Throw work out to similar DPA - owing to power and slot crunch, one had to go. The Snipe has been more useful to me than a fake AoE attack. 3. The defense is a backup to the +Recharge and Perma-Dom. Masterful Throw is helping on the +Recharge, slotting it for procs means losing out on that +7.5%. Also, I dislike procfu, as it is 100% not WAI, and have never bothered to build for it. Toons work just fine on SO's, IO's just make them better. 4. Slotting hack, tho I usually use it more when I have too many +Def powers to slot with LotG: +Recharge - The Prev Maintenance unique is actually a global bonus, and NOT contingent on being in an actively used power. But, yeah, since I've the room in Health, I can just throw it in there, as well. Veng is rarely taken to be used, more as a mule - however, even with the single enhancement, it'll reliably overcap even iContent with one use. Only reason to slot it out would be to chase set bonuses. 5. Thanks, but no - First, toon is only 44, so some of the slotting would need to wait until 47 at least. Secondly, I marketeer enough that I have access to purples. 1) Nope, in too many discords, have a need to keep up with them if I do participate, so while I'm in HC's, I don't monitor it, and have most everything muted. 2) Level 44 toon. If you know how to slot purples and superior ATO's in a 44, I'd love to know it. 3) None - my mobility out of missions is just fine without. You're right on me missing the Winter's Gift... Oops. That can go into Combat Jumping (poor Combat Jumping, muled to hell and back) I'll steal the slot either from the confuse or from Poisonous Ray. Restating my questions/musings on possible tweaks... Any thoughts/feedback on that?
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Try them all. You get a freespec at every 10th level. Or, look through the boards/discord, see what other people have chosen.
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So, I've a friend who streams pinball, and they inspired this creation of a toon - Elec/Martial... The toon is now level 44, and while working on Common IO's, I've been having a little stickiness and tasting floor more often than I'd like in the new Kalisiti's content at +0x2... So, looking at if I can leverage this one a little stronger by starting the quest for Perma-Dom before level 50. Things I'm wedded to, concept wise: Thunder Kick - A pinball machine has to have a kick(out), and my experience with the cone was meh. Trick Shot/Jolting Chain - The ricochet is hilarious and very much part of the concept. With the recent changes to Jolting Chain actually doing solid damage, I could see consolidating and getting rid of Trick Shot, but then I'd lose a ricochet power. Mace Mastery Pool - Pinball machine has to have the plunger! Perma-Dom - Duh. Things I'm looking for advice: Slot crunch led me to not slot out Envenomed Blades (could only get it to 46 seconds under Hasten anyhow), and I dropped Explosive Shuriken - I feel that it and the Snipe are about on par as ST attacks. Leery on slotting/placement of the ATO set, mainly looking for the +Dam Proc, and then the 8.5/10% +Recharge, and again, dealing with slot crunch - Should I toss it into Static Field or something else? Do I really need Chain Fences (no other -Fly)? Should I drop it for Electric Fence, or even go without -Fly and pick up a 1 slot wonder from elsewhere? Summon Tarantuala - I figured why not, but it is also a 5 slot hungry power... Is there better placement/play choices? My only other Dominator at this level is a Dark/Psi, and it's playstyle was MUCH easier to figure out. Anyhow, thanks, and appreciate any attention. First 5 pages didn't show this combo, and not a lot of information on Elec/ or /Martial on their own, tho that is where I saw some going with perma-EB on top of perma-Dom and perma-Hasten. Pinball'd - Villain Dominator Build plan made with Mids Reborn v3.7.14 rev. 3 ────────────────────────────── Primary powerset: Electric ControlSecondary powerset: Martial AssaultPool powerset (#1): FightingPool powerset (#2): LeapingPool powerset (#3): SpeedPool powerset (#4): LeadershipAncillary powerset: Mace Mastery ────────────────────────────── Powers taken: Level 1: Tesla Cage A: Decimation: Accuracy/Damage3: Decimation: Damage/Endurance3: Decimation: Damage/Recharge5: Decimation: Accuracy/Damage/Recharge5: Decimation: Chance of Build Up7: Devastation: Chance of Hold Level 1: Thunder Kick A: Crushing Impact: Accuracy/Damage7: Crushing Impact: Damage/Endurance9: Crushing Impact: Accuracy/Damage/Recharge9: Crushing Impact: Accuracy/Damage/Endurance11: Crushing Impact: Damage/Endurance/Recharge Level 2: Chain Fences A: Ascendency of the Dominator: Accuracy/Control Duration15: Ascendency of the Dominator: Endurance/Recharge17: Ascendency of the Dominator: Accuracy/Control Duration/Endurance17: Ascendency of the Dominator: Accuracy/Control Duration/Endurance/Recharge19: Ascendency of the Dominator: Recharge/Chance for +Damage Level 4: Trick Shot A: Cupid's Crush: Damage/Recharge19: Cupid's Crush: Endurance/Recharge21: Cupid's Crush: Accuracy/Damage/Endurance21: Cupid's Crush: Accuracy/Damage/Recharge23: Cupid's Crush: Accuracy/Damage/Endurance/Recharge23: Cupid's Crush: Damage/Chance for Confuse Level 6: Jolting Chain A: Overwhelming Force: Accuracy/Damage25: Overwhelming Force: Accuracy/Damage/Endurance25: Overwhelming Force: Damage/Endurance/Recharge27: Overwhelming Force: Accuracy/Damage/Endurance/Recharge27: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown Level 8: Conductive Aura A: Power Transfer: EndMod29: Power Transfer: Chance to Heal Self29: Performance Shifter: Chance for +End Level 10: Boxing A: Invention: Accuracy Level 12: Static Field A: Lethargic Repose: Endurance/Sleep Level 14: Tough A: Gladiator's Armor: TP Protection +3% Def (All)31: Steadfast Protection: Resistance/+Def 3%31: Unbreakable Guard: +Max HP31: Gladiator's Armor: Resistance33: Steadfast Protection: Resistance/Endurance Level 16: Envenomed Blades A: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 18: Tesla Coil A: Basilisk's Gaze: Accuracy/Hold33: Basilisk's Gaze: Accuracy/Recharge33: Basilisk's Gaze: Endurance/Recharge/Hold34: Basilisk's Gaze: Accuracy/Endurance/Recharge/Hold34: Lockdown: Chance for +2 Mag Hold Level 20: Dragon's Tail A: Obliteration: Damage34: Obliteration: Damage/Recharge36: Obliteration: Accuracy/Damage/Recharge36: Obliteration: Accuracy/Damage/Endurance/Recharge36: Obliteration: Chance for Smashing Damage37: Force Feedback: Chance for +Recharge Level 22: Synaptic Overload A: Malaise's Illusions: Accuracy/Recharge37: Malaise's Illusions: Accuracy/Endurance Level 24: Combat Jumping A: Luck of the Gambler: Defense/Increased Global Recharge Speed37: Shield Wall: +Res (Teleportation), +5% Res (All)39: Reactive Defenses: Scaling Resist Damage39: Kismet: Accuracy +6% Level 26: Gremlins A: Call to Arms: Accuracy/Damage39: Call to Arms: Damage/Endurance40: Call to Arms: Endurance/Damage/Recharge40: Call to Arms: Defense Bonus Aura for Pets40: Blood Mandate: Accuracy/Damage Level 28: Masterful Throw A: Sting of the Manticore: Accuracy/Damage42: Sting of the Manticore: Damage/Endurance42: Sting of the Manticore: Damage/Interrupt/Recharge43: Sting of the Manticore: Damage/Endurance/Recharge43: Sting of the Manticore: Chance of Damage(Toxic) Level 30: Weave A: Luck of the Gambler: Defense/Increased Global Recharge Speed43: Luck of the Gambler: Defense45: Luck of the Gambler: Defense/Endurance Level 32: Hasten A: Invention: Recharge Reduction45: Invention: Recharge Reduction Level 35: Scorpion Shield A: Luck of the Gambler: Defense/Increased Global Recharge Speed45: Luck of the Gambler: Defense46: Luck of the Gambler: Defense/Endurance Level 38: Poisonous Ray A: Analyze Weakness: Accuracy/Endurance/Recharge46: Achilles' Heel: Chance for Res Debuff Level 41: Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed46: Luck of the Gambler: Defense47: Luck of the Gambler: Defense/Endurance Level 44: Summon Tarantula A: Expedient Reinforcement: Accuracy/Recharge47: Expedient Reinforcement: Damage/Endurance48: Expedient Reinforcement: Endurance/Damage/Recharge48: Expedient Reinforcement: Resist Bonus Aura for Pets48: Call to Arms: Accuracy/Damage/Recharge49: Call to Arms: Endurance/Damage/Recharge Level 47: Assault A: Invention: Endurance Reduction Level 49: Vengeance A: Luck of the Gambler: Defense/Increased Global Recharge SpeedA: Preventive Medicine: Chance for +Absorb ────────────────────────────── Inherents: Level 1: Domination Level 1: Brawl A: Invention: Accuracy Level 1: Sprint A: Unbounded Leap: +Stealth Level 2: Rest (Empty) Level 1: Swift A: Invention: Run Speed Level 1: Hurdle A: Invention: Jumping Level 1: Health A: Panacea: +Hit Points/Endurance11: Numina's Convalesence: +Regeneration/+Recovery13: Miracle: +Recovery Level 1: Stamina A: Performance Shifter: Chance for +End13: Power Transfer: EndMod15: Power Transfer: Chance to Heal Self Level 49: Quick Form |MBD;23802;1602;2136;BASE64;| |G/lcAKwKeHMO5QU7GFSvmqPo2yMkmU2Rrj2LTVW+uq4V5jck+w+IkZ3J0tXXOixdZJ2| |6Uh69LCvQT+lT8mxq71e1J6tPU17RPF2NJvYki46FFeC8v/+1VKlhAAwNgvUvswgNgN| |Gedl1qP6dUVPdUmU4spUKNUSqAtTJeaSDXP3TvJ505MNAoEooDAAo16I5k+amTimzmI| |lZG6YSs3HpGLNKkotcefnRdA1Zd9Sd5j/QRRH7CgMftG74C8JCGBzRKKhDc25wHal+c| |jaXD3xADDSnJ8nMA2t07nO8WfaIpdKRSf6eIEmi0kRFIaIef9B7AM2xWIb2O0IdD/d0| |kNR1jS5I9crtDWU55Y9fweaE2eUeHlkxmrywd3dH8o/jMx8Hrh617R08+HnbjY9nRlQ| |txTT3mlp07NK1kyuzSeXu1PSsmxTGT/zkGJDBP+rmB1SDGuVhSPbvSNH6ODXbXW2MZR| |PDkaBFHx4FG/+0lWnR2Kzky5tWWB+e59Hs576h+MOn9ZtH1r7hW58K+yzoc3M0V3hWg| |v9ZTtQ3L0cY9WKoF+r+uS0VeMvFoLlFOPdEaLjSAu3fbAVs4R6jx7PPag99nVU4z6Ib| |/6uu+lmRnXvctf8FNr4vr9bUlHPglsTrJyUASqEs5DZSueZ0FkZa8dRIgx5l6N7dwbV| 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Using SO's as your metric: 1 Accuracy in anything that needs to hit. 3 Damage in anything that deals damage 1 Endurance Reduction in every attack and toggles, in that order. 3 Recharge if it takes forever to come back 3 Defense/Resistance/Heal in anything that'd take them 3 Endurance Modification in Stamina, and anything else that'll take it Recommended, even if you don't get anything else IO/set based: Grabbing the Stalker ATO uniques and slotting them - chance for recharge BU anywhere, chance to Hide in AS.
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Pretty COOL Greater Fire Sword... Scrapper > Broadsword > Last two entries with no sheath are Greater Fire Sword and Greater Fire Sword... Tho, it does accurately have the Greater Ice Sword model.
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Tried it a few times, keep getting errors in the install... suppose I'll try again tonight. Edit: Yahtzee! Got it!
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Note, I actually have a baby StJ/Nin... They are still leveling (27ish?) and on SO's at the moment. I've not bothered to plan the final build, yet.
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I just remembered I have a 50 Ice/Regen in Praetoria... Oh, she's gonna be FUN with these changes.
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Rejiggered it yourself, or update is out?
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This is my TW/Nin... I question your slot expenditure, especially chasing after Acc and S/L res bonuses in LotG. |MBD;26405;1693;2260;BASE64;| |GyRnYJwFdiybThz9uZRO5mc5lFaVmSFuXE2xnRfhaYAeOlYzN1R+em4TJvn80wKFXgJ| |DmTWLTldff6n1Vm1GfVz0OYvmJzWDpbcr1hhpAO3xD6uW5sMH0A+B89Uue5nRC7sfck| |JOee+UnE/opTLPiaVEkcxtyG8Oba9Thm9oZD2yORQzhCznzfQnFliWUgopkxIkOt5Sq| |sj5RiGe2wubs4QhLb4lAjhUQN4dS/h85sOcDwO+hIj2EA4vBtQrlHs5jjgrNr8hDkWQ| |KsvC9wCa3Vk68VCq6jwnvIAnpYESvk+KDih6Nn7C8gk3gY8COuKc3ZQPfrDI43WN8zY| |DrzfUY583ZJS+eOxH04AC2yXJRr6ccorrRcsiH3KI3SRjFY81PHQrcyUvcItjyXXdTr| |1S+SomdgFOqVtpycPhtOMunJ2N/C/Nv8qgrJcr71RJKbrwIWZvfC8R4U05KPfZ4Cu62| |JW+/4ua2N6aDyo5/9oSDbnWm54+6mWi0W6ysJvrt+/+xYNuHQ7Lt3flxP9A2xyv1i5m| |/w9uo8qtPn13j8epeSrhA8x5wRzFq7qlyRKX+5NlLkOjS2SRuSby1bdAVuCLu3hUOIa| |hQB9POZ33oHCfOIyDdyizLF0nBHnBL5DKnGgCbfe3VL8EQT9jdgcF6HegBB8ea4FCPj| |wneov6rVQ7mqLJd09NMyWaIfypRVjRXeB8STQquu2kKsuXfwctfO4KJ2lL+CUzIQWPQ| |jwbwzR6l2C7wqkuVva44o228Ke567c6Koru4iaMU1ZnIWoWkvcueC5imyjjT1ngNse4| |I7jMGXyMIJdEf0F4I6oZHRTA7Sil57O3QyGJ81gVmgyXW2+ugO5pstZe8YxBux/x39e| |U8T564RUhbEH1svGm7vWORhJHJiOdtPqxzjBsnqgpFzl5AilVDQWpVG8x27rJ926UYv| |O8MCbcuciMRcdt+cNVvOvSWezNHOedIzJKUM0V1/3qviLlRCfeCAtWgtT7bKPqYmOf6| |zIh3HNpWi6+1NCLQ1z9P8A85J1pdFFkzfLuExnGEjyhe2JWxzJpdTz6ILHIxCG0vcZr| |bIAbxr3JdOCcsVfe0TlTTnnnlGHptewLbhLlVhVfnTPhZH4OVxXgxTy7S/7Ef4mGyjn| |OfenTPKDLC8t+PBgF4AG9gsS58QKjEDyimeA3MOJ/wGoXVQQ1QAmJ6IznW21QnfmIe7| |BWKZpsXMFdODG6SictI32tRadjJ+KDE6EdczjQQDPAqaADzQJOB000IGnlP53+gO8w9| |8AibrNPjSsMfrjfRvZlGkfClsCCtToTFT4yGZF3zNQVf+UOpcUqWSObPzP/dHGteuD6| |PVY1Arhh3Dnn3oCen0eGZUvnUyOtMR0UkEg3TMBzYAjPsyooDZO4rQ/KFx/LgAEvjPc| |hi3ITzuGRW556HEdJH1iriEpwu3Ak1RxN3Zbppu4xu6Q/EJN/xVnhnJe9nxN+l7GC6h| |DbR2/ur+B5vw3j3DlpXed5xU58vA4+sY6+tmrO6EzUaRamO526Y+gUuaRtEidSb1NPr| |veb19deHZ+HqsvAInTVMZTBb4odofrC+jkMhgeGD2CIfonJlEyZ1vJXp0mmZsWBjA1N| |x3NDwzZWnctSzbHSfAIXjEpqim8cRa2kLVItmPLnMTPpohku/s529uMEE2jm8BdmYCR| |gVdGdAwapKy5N/dCMhOnYsCp9ib4ajKn86Ayi4VVqxxB4yXTm2TytLb++mcY2SGpgS/| |ppjxVN9kLjPH68yUqQi5ucJB/oblV4TOd5bcByimRd3g9a+RGRTtkVQcYX/6Q5KutrR| |rHbCwxUOdN4HBxexwQiMIqDGBgFIBLNAn6LKHgz/VSLaJefatSBB9Yz3m4rTnnNfHN6| |R3DgPSD7MmtN0tSG+R/sioN6WPvE01DZMb5yrbpAGz2smm0mhW3ZTtU4/PuZm6RDvXT| |F/X2680P9/tH3NpU8MhvKX3FcL7pu87Vf6mkHT0KsFiZiCSwDdYw1X6oNrBEp/q3Wv+| |x6yEU3f/Zctl9Wt+VNsXDKclDfee26jGsqj1dFjIMw7M6KgOWHo8uHSika4lwV7jJCy| |joxVkXCbrYnv9JxfXAfvJnaaJGGkuoUZFfedIaQEp+o4/RooIZ4UIrjD0AWGt7SevP6| |Uf/oO0ZJ6f0mnodYj1NN0008BX1obFbrUG6IrRm0l6N11AMvyQGqjGS2Jk4rUsSA3Jq| |2rMRnAHbpIEvlGJ6yzGRVGbYVI8Ham2ZnZXtS83WJh6F9Bw==|
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Why not RDFG, seems a simpler transposition of WASD instead of moving up a row for turning? Wait, I remember, default binding of CoX is Q/E for L/R turn, A/D is L/R strafe.
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In-game client has default keybinds of your first three trays (the ones that don't float) to the number row, and then to either Ctrl+#, Alt+#, or Shift+# - Legacy is Ctrl and Alt, new/modern default is Ctrl and Shift, IIRC... I use legacy. Additionally, you have the ability to create custom keybinds in-client per character (that can also be made YOUR default to apply globally) to execute either powers directly, or activate powers in slots on the tray. At this point, about the only time I'm clicking powers is if they're in one of the 3 floating trays I use. Everything in my primary gets executed by keystroke. And I use other QoL binds for general gameplay - e.g. Alt+R for "++up" toggling on auto-jump, and easy combo to "R, Alt+R" and I'm auto-running and jumping; Alt+button4 "powexecname Athletic Run" - turns on/off my travel power; etc...
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...My mind boggles over clicking powers...
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Someone heard you.
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Claws/Spines are 0.924s, the rest are all 1.32s... I'm sure the math can be done offa that, but my gut feeling on the stalkers I've ran to 50/given that proc to... I slam BU everytime it is recharged, unless I'm about to finish the spawn - then I save it for the next one. I feel it is more game-changing than even the Scrapper ATO's. References: DM/Inv - 50 Staff/SR - 50 Ice/Regen - 50 Psi/Nin - leveling Elec/EnA - leveling Sav/Ice - leveling
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This, not enough this... Most of the content/lore/material is sub-50. And that level 50 will play very differently at lower levels as you're climbing or going to content you've missed. I recognize people farm, and if that's fun for them to powerlevel yet another 50 that they park, then good on them. I'm the weirdo who enjoys the journey and the change as the toon grows and gets better.
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Been a year, here's an update: Been too busy playing other games... But I did get Vovok'din to 50 and kitted out - WM/EnA is bonkers, pun intended. Criticality, Tw17cH, and Wreiki are all parked at 27, waiting for commons to get freed from other alts. Caementum, Criticality, Glacissa, Muddled, and Mythed are all working their way up. Errants is a reroll of a StJ/Shield Stalker... Loved the StJ, but just could not get behind the concept/character holding a shield. Also working their way up the ladder. Rest of the powersets have been shuffled a bit. Some combinations have been stolen/reserved for other AT's (Psi/Regen), others keep getting secondaries shuffled until I actually roll them/think of a solid concept for them. Been a fun ride trying new sets - Looking forward to my final opinions.
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Steal from other postings of those sets on the forums, either together or alone. Make your own "terrible" build and post it. More effort on your part leads to more effort on the forums' part. None of it is needed - the game is perfectly playable at default difficulty and/or on only SO's for enhancement. Also, did you hit 26.9% Defense? That's 3x Def SO slotting with just the 3 BASE Ninjitsu defense toggles. If you're running Weave, Combat Jumping, and Maneuvers as well - gets you to 25.2% UNSLOTTED, 38.6% SO Def slotting. A small purple gets you +12.5%, tossing you at ~51% for a minute. Easy stretch of +6% from the Steadfast and Gladiator globals (3% each) puts you at 44.6%, in combat, with only 2 IO's, SO's everywhere else, and no set bonuses. More effort on your part will lead to more effort on others' parts. Try... SOMETHING and throw it against the wall/forum. You're just begging, here.
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Using SO's or common Level 25/30 IO's: 1-2 Acc in powers with a ToHit check - ideally get to 95% ToHit against most foes you're fighting, wouldn't stand for much below 90% 3 Dam in powers that hurt things 3 Def/Res/Heal/EndMod in powers that keep you alive 3 Rech in powers that take a while to come back 1-3 EndRed in anything that costs Endurance Yes, you only have 6 slots/power, you'll have to make trade-offs. Alternately, can explore Set IO's for frankenslotting (multiple dual/triple/quad aspect IO's enhance more for the total slots) or Set builds to grab those sweet, sweet set bonuses.
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Using SO's or common Level 25/30 IO's: 1-2 Acc in powers with a ToHit check - ideally get to 95% ToHit against most foes you're fighting, wouldn't stand for much below 90% 3 Dam in powers that hurt things 3 Def/Res/Heal/EndMod in powers that keep you alive 3 Rech in powers that take a while to come back 1-3 EndRed in anything that costs Endurance Yes, you only have 6 slots/power, you'll have to make trade-offs. Alternately, can explore Set IO's for frankenslotting (multiple dual/triple/quad aspect IO's enhance more for the total slots) or Set builds to grab those sweet, sweet set bonuses. Neither Claws nor Energy Aura have any major holes, so minimal need to shore up the build.
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Folks who say they're in Closed Beta, usually aren't... Or won't be for much longer.