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Due Regard

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Everything posted by Due Regard

  1. Meme, but true. Mine just hit 50, and it is absolutely hilarious.
  2. Didn't steal a bunch, but it did reassure me that my numbers aren't bad considering my goals and constraints... Thank you for the comparison. Here's a revised build chunk
  3. So, finally got my WM/EA to 50... and so, that means time to think about the set IO build - ran it up with Lvl 30 commons and a few passive uniques. So, here's my stab at it, trying to get soft-capped (needed?) to regular content, as well as attempting to fill in that Psi hole - Psi mobs wrecked me leveling up to 50. However, building this out, I feel I ran short on slots... So, I think I'm missing something. Feedback welcome, though I'll own up that I'm not a procmonster style builder, as I don't want to figure out the math/recharge in order to min/max them. I'd rather just go for 95%+ Damage slotting, and call it a day from there. Toon is a tribute, so Presence is mandatory. Also not keen on taking Hasten, for the same reason. Vovok'din - Hero Scrapper Build plan made with Mids' Reborn v3.7.5 rev. 21 ────────────────────────────── Primary powerset: War MaceSecondary powerset: Energy AuraPool powerset (#1): FightingPool powerset (#2): PresencePool powerset (#3): LeadershipPool powerset (#4): LeapingEpic powerset: Dark Mastery ────────────────────────────── Powers taken: Level 1: Pulverize A: Pounding Slugfest: Accuracy/Damage3: Pounding Slugfest: Damage/Endurance3: Pounding Slugfest: Disorient Bonus5: Hecatomb: Damage5: Hecatomb: Chance of Damage(Negative) Level 1: Dampening Field A: Impervium Armor: Psionic Resistance7: Impervium Armor: Resistance7: Impervium Armor: Resistance/Endurance9: Impervium Armor: Resistance/Recharge Level 2: Kinetic Shield A: Luck of the Gambler: Defense/Increased Global Recharge Speed13: Luck of the Gambler: Defense13: Luck of the Gambler: Defense/Endurance Level 4: Power Shield A: Luck of the Gambler: Defense/Increased Global Recharge Speed15: Luck of the Gambler: Defense15: Luck of the Gambler: Defense/Endurance Level 6: Build Up A: Gaussian's Synchronized Fire-Control: To Hit Buff17: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge17: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance19: Gaussian's Synchronized Fire-Control: Recharge/Endurance19: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance21: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 8: Clobber A: Pounding Slugfest: Accuracy/Damage21: Pounding Slugfest: Damage/Endurance23: Pounding Slugfest: Disorient Bonus23: Superior Blistering Cold: Accuracy/Damage25: Superior Blistering Cold: Damage/Endurance25: Superior Blistering Cold: Accuracy/Damage/Endurance Level 10: Entropic Aura A: Mocking Beratement: Threat/Placate27: Mocking Beratement: Threat/Placate/Recharge Level 12: Boxing A: Invention: Accuracy Level 14: Tough A: Steadfast Protection: Resistance/+Def 3%27: Steadfast Protection: Resistance/Endurance29: Gladiator's Armor: TP Protection +3% Def (All)29: Gladiator's Armor: Resistance31: Unbreakable Guard: +Max HP Level 16: Energy Protection A: Impervium Armor: Psionic Resistance31: Impervium Armor: Resistance31: Impervium Armor: Resistance/Endurance33: Impervium Armor: Resistance/Recharge Level 18: Whirling Mace A: Overwhelming Force: Accuracy/Damage33: Overwhelming Force: Accuracy/Damage/Endurance33: Overwhelming Force: Damage/Endurance/Recharge34: Overwhelming Force: Accuracy/Damage/Endurance/Recharge34: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown34: Fury of the Gladiator: Chance for Res Debuff Level 20: Energy Cloak A: Luck of the Gambler: Defense/Increased Global Recharge Speed36: Reactive Defenses: Scaling Resist Damage36: Reactive Defenses: Defense36: Reactive Defenses: Defense/Endurance Level 22: Shatter A: Superior Critical Strikes: Accuracy/Damage37: Superior Critical Strikes: Accuracy/Damage/RechargeTime37: Superior Critical Strikes: Damage/Endurance/RechargeTime37: Superior Critical Strikes: Accuracy/Damage/Endurance/RechargeTime39: Superior Critical Strikes: RechargeTime/+50% Crit Proc39: Force Feedback: Chance for +Recharge Level 24: Energize A: Preventive Medicine: Heal39: Preventive Medicine: Heal/Endurance40: Preventive Medicine: Endurance/RechargeTime40: Preventive Medicine: Heal/RechargeTime40: Preventive Medicine: Heal/RechargeTime/Endurance42: Preventive Medicine: Chance for +Absorb Level 26: Crowd Control A: Superior Scrapper's Strike: Accuracy/Damage42: Superior Scrapper's Strike: Accuracy/Damage/Recharge42: Superior Scrapper's Strike: Damage/Endurance/Recharge43: Superior Scrapper's Strike: Accuracy/Damage/Endurance/Recharge43: Superior Scrapper's Strike: Recharge/Critical Hit Bonus43: Force Feedback: Chance for +Recharge Level 28: Energy Drain A: Preemptive Optimization: EndMod/Endurance45: Preemptive Optimization: EndMod/Recharge45: Performance Shifter: Chance for +End45: Shield Wall: +Res (Teleportation), +5% Res (All)46: Shield Wall: Endurance/Recharge46: Shield Wall: Defense/Endurance/Recharge Level 30: Weave A: Luck of the Gambler: Defense/Increased Global Recharge Speed46: Luck of the Gambler: Defense48: Luck of the Gambler: Defense/Endurance48: Kismet: Accuracy +6%48: Kismet: Defense/Endurance Level 32: Provoke A: Perfect Zinger: Threat/Placate/Recharge/Range Level 35: Intimidate A: Nightmare: Accuracy/Endurance Level 38: Unrelenting A: Panacea: Heal/Recharge50: Panacea: Heal/Endurance/Recharge Level 41: Assault A: Invention: Endurance Reduction Level 44: Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed50: Luck of the Gambler: Defense50: Luck of the Gambler: Defense/Endurance Level 47: Vengeance A: Rectified Reticle: Increased Perception Level 49: Combat Jumping A: Winter's Gift: Slow Resistance (20%) ────────────────────────────── Inherents: Level 1: Brawl A: Invention: Accuracy Level 1: Critical Hit Level 1: Sprint A: Unbounded Leap: +Stealth Level 2: Rest (Empty) Level 1: Swift A: Invention: Run Speed Level 1: Health A: Numina's Convalesence: +Regeneration/+Recovery9: Miracle: +Recovery11: Panacea: +Hit Points/Endurance Level 1: Hurdle A: Invention: Jumping Level 1: Stamina A: Performance Shifter: Chance for +End11: Power Transfer: Chance to Heal Self ────────────────────────────── Accolades: Freedom Phalanx ReservePortal JockeyTask Force CommanderThe Atlas Medallion |MBD;24265;1518;2024;BASE64;| |G8heACwK7FgYCUFdDboqc+jjUqRrz9TFlEfjQJi7tt1vn36alf0SjMFAlR5p4wO05Gc| |VfafMUh69LIXST+kT/oSZv5xPKc/9XI08YXY8Q5PXllkKGUK6fz/+3k/9uL5IdZ594I| |3Ya3dSS5tt3dJ8CyYda7MARrxbVObSPUPvxRbzLWt/gSwWY+o5yLYZzTwQAeV56Vg5w| |aJUqOjzqQ/GoBDa5783sUc6AedPUHi989YrAgSRNlCwS+4K8jHxwlQX58X7bhcOxJAq| |dPB9AN+9irr9Qq6WMgaSQJtSSudkObURiJ/tuOH1mSchg2Da+0i444nXf1+dIAg5icL| |jCT9yxQtqUj/vfz4HDNi2fDdFGsijrmaRuWalUxkrhbzZlrBN7IrvOznEdSzzuXy/kM| |KSm0XjhQdsaNtkxA455mQFTAc+aCDsldHdTcnMnRKxZL/oO3P7dssmr9ty2YPUT5Ajn| |85HlZRKq5WUSr09mdHudpV1YyG3TF/fu4tH9wsJrxeLmuJl2f5WtXaCG4KnScaSwZo+| 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  4. This thread and a few other revelations has me reconsidering the amount of -KB my TW/Nin has... ^_^ Free slots!
  5. I said it was meh, not bad. Albeit, I'm coming at it from the perspective of only ever running an Ice/Regen Stalk to 50, and with the amount of Recharge I crammed into her, I'm RARELY wanting for Frozen Aura to be ready to fire. Regardless, on an Ice/Shield which will THRIVE on being surrounded, having to jump OUT of melee for a cone to maximize DPA is less than ideal - hence, meh. Yes, it opens way low with similar DPA to Frozen Aura. It's not a bad attack. I just felt it unnecessary on my /Regen stalker... on the magnitude of extra resiliency that a /Shield Scrapper would have, not to mention the damage buff from saturated AAO, I'd downgrade it from unnecessary to borderline detrimental. Is it useable? Yes. And maybe when I roll this Ice/Inv Scrapper I've been thinking about, I may change my mind, and rate it higher.
  6. The Taunt. The Cone is also meh, since you'll want to be in the middle, anyhow.
  7. Stalker MA needs AoE, hard core.
  8. Haven't made a call on my Staff/Stone Scrapper... But, my Staff/SR Stalker skipped it... Same DPA as Serpent's Reach, unless you're consuming stacks.
  9. Legit, Staff is best on stalkers, due to the insert of AS and BU, and the permanent Form of the Body. Still functional on other AT's. Ninjitsu is useful, SR lite with more tools, less "fire and forget" and DDR, tho. Also, not all of it is necessary (Caltrops, Blinding Powder, and the T9 are all skippable). If Staff is the lock-in, but AT/Armors are flexible - I'd suggest looking at either /Ice Scrapper, /Ice or /Nin Stalker... If you're going /SR, I'd 100% recommend Scrapper over Stalker for that, larger HP pool means the passives work better for resistance.
  10. Pandora's Box - Lastri Kayumanis - Investigate the Energy Anomaly - There is a missing wall in the Arachnos Base at [-517.0 88.0 -509.3]. No image, didn't think to grab a screenshot, initially sent in-game ticket.
  11. Poor Stalker MA... It has needed a look since Legacy.
  12. Redside main here... They're dead.
  13. I've an Ice/Regen that I leveled solely on Goldside... she's a bunch of fun to play. I didn't go for stacking defenses, tho, just +Recharge spam. Running FoW/Speed/Weapon/Leaping/Leadership for pools. I'll eventually go back to her, and grind out her incarnates on Gold as well. Just getting to 50 was enough of a trial.
  14. I have a baby Staff/Stone that seems to be working out well, so far... Not into the slotted territory yet, tho.
  15. I appreciate this discussion, as I realized I'd somehow left Battle Axe off my master list of planned Scrappers, to get one of each Primary to 50, with minimal Secondary repeats. I have fixed that - going with BA/FA.
  16. Either a MIDS build/chunk/list, or at least screen shots of your Enhancement screen, will make it much more transparent for others to see your character's slotting/build. You'll get better/more advice with a clearer starting picture.
  17. Slow AS is a melee snipe - suffers from being interruptible and requires LoS to initiate and complete successfully just like ranged snipes. This means that a queued Slow AS can fail for multiple reasons: 1) You missed. - This should not break Hide. 2) You moved after you activated it. - This should not break Hide. 3) You hit, but your target was moving and blocked LoS before the power animated. - This will break Hide (IIRC), due to you hitting, but deal no damage, as the snipe was blocked. 4) The server hiccuped. - This happens, happened often on Legacy, I've not noticed it as a major problem on Homecoming. This breaks Hide, no damage dealt. Lastly, only AS is a stay in Hidden power on a miss. Any other damaging power you use will break Hide, regardless of damage dealt.
  18. So, then, the question is... Is it worth slotting all 4 for the +10% Defense and +20% Resistance? Given how slot hungry the powers already are? E.g. I'm running the 2 Recharge Intensive Uniques, but elected to 3x 2-slot the Purple Pet set to bring enhancement values up on my Crab... Should I be looking to swap in the two other unique enhancements?
  19. Interesting, though I'm rezzing a 3 month dead thread... Per Mids, the Crab powers are better on raw Damage/DPE... Longfang is worse on DPAnimation, tho.
  20. Yeah, the Perfect Zinger one slotting is more for the hybrid enhancement - At the levels of recharge I'm at, I only gain <1 sec recharge with a 50+5, and <0.5sec with an 53 Ectosome (And I don't have to buy 4 Ectosome's!!!!). Fortunately, or unfortunately, not my first rodeo with DM - Ran a DM/EnA Brute on Legacy, buzzsaw build (Smite>SP>SL>SP>...) - tried Shadow Maul then, did NOT like the huge change in tempo. I also skipped ToF on that toon... I've very much appreciated the buffs to it, even if it makes slotting harder. Kick is a mule... It's only at 82% vs +4, and only 65% Damage enhanced - It's there as a lowbie filler 2x KD chance if needed. Better than slotting Brawl, right?
  21. You found what I forgot, last night - the 4 slot bonus of UG is major Melee, minor SL... And that's enough to pop over the cap. Swapped back to OF instead of Sirr - better enhancement and bonuses, IMO, even at the loss of damage proc... Grabbed Assault as my one-slot wonder. I don't take travel powers, they do nothing in combat. Thanks for the help! |MBD;24955;1566;2088;BASE64;| |G3phAKwK7HZmb8yMcRUVYUNXmb8uRbr2TF1MeTQOhGmv1678lyzrLyQIRTzOmKk8uus| |lQD6lZ+zckqWrr3VYQLqazqqinPsykvCCZHVxyQM13ZaMQTbsf/6/y292JUqiBCfj+M| |JibJJ5oZb2ZraUoijVlVoszrIeK0hU7lN/R+ERZv86vGQdECJOuyG7XSMDK4ofFk6xy| |PylQnzan6xVoLTnny16cnUJMn+jwOOdt14GQBFpRQG/pKHAT2O/aPKivjt46jCoIemr| |nc8DpO5FxfcL0KG5i1GCMSUjzcFyaStB++zgQd8FFAxnqHA29+2G2x1lR+pgE8dpL9x| |ZfF3wgSgaWZW00telpZNpSZGd04/dQCl0UekC10yrOlfO7dyTspysdpa7Z6pYZ5TApa| |1ua1fPYzC9tOOjHNS8rCG71diik/kw/TRrR/JnjbxydO2hmyVsZ6bXZu//yRIzWdLbM| |mM2Z8qjc+i22Wz6iSIe6TeDvl8y4cZ/yf40VJ+HdCuCs3FxuQRLMi9q6tbI5FcaSWf8| |be0FFCwfBNn7ODscX5EpmeqJ8upGKaClt6KA5t/uEnJuc4vvoclHzmeAr/QSVOlIkmH| |+Bzddi10iU94t/c8PsQnJFRQQWyG5gUJiG+J2pvWQLTBrVbjPq+O6ZsUmbTM8Lycg5L| |nZoZht2ozjQ/+bCBkPY8CTihP7wL6V1qFx7Y+4im/RYuPJJSHRUug7fmgO7sICkJnty| |MXU3FBGnwXLlyz74bLF0tZMyg/alP6U3Ojp1LyWj4n0cZbg/0Nh0lX2jITEmOVFHyvv| |LkN4ac4DVJo2u/00hRPYK65R7IXbO6BGmoqDOBK9wd3vOVLLqsAYSZ+3zbj8Pi9rYc7| |ksBmvUXCbdu/2M3m9EiXiqDFLxnaeQAHlxkR0A4ZEJsJRANm9Ngdgr3KntduB/B1/ca| |7aeJ/fHnIyVTzRH37U3tM+2eEaHOIOTq/9wXbMMEW96w4cw51tHC90TAXTv3Q7BP/Cx| |Xy+EKOEuDTKhnP6JvUfJHBKXEoZUMCByEAEBZwhkwFHIiMRDDE5Xt7UVaPk+mnSZA4Q| |mHd1Pa5Gh7X5m+GrfjGgLZDsPO+MahSFByqwUeyf9lDn1gbM8ZANodRyNjvXr8gwSrI| |nqKGA3rTvJ97+QbV+swu9xVuJBtwo7qebYzFe9YzxdnCRL7OkBEUoccUkm09DGsNoXf| |d0nPrMd8CL4l0x2BQVgR76Qu0lYUUEIhowJClL5uy4bj63hgkdCrdg4LoFWQXeBrCpx| |x+A407SaD1IapLukMoshV5Zo5imoDjXKZHzgIkiuqmnjJXOmbCq6VFLov1bbBiQ/Ahr| |CEtgnLoeotjqJz7UWZ2uWmhmIY3bJvWm97zUAzbCWoO4DHRyS0ukEIWGlaV9F7EbIkJ| |yJWvgpt6Uqbarae6HCuQXME2nsVwcwousiAxgSCQkNBWm6SJUXef+tPMReBF2a8uCNS| |lmk+xUcJqO2cvIVSCpBpVKbgVUZkmFpKz+s9mUH8orgYm0rCWkLUQuamjS4cG15vQHZ| |aRo4EJx/QPJmk3sYyU7T/UoLgxIroU0hCRieGGQrtTnWhStPwGvnQER1QHKD+2szZ3Z| |VZFtxesMJ773LXDetXHepcs8WpA4pl1xAKn4R88Y0/HRPt+CGdgo9pf5vtiVvrGo/px| |xZo/G1yJZ2SUGEhsJ0A/1QpNzrXm6AyFmvPTcvhUn3A7ajeuQ3PSSA3hQPIsWjQDWZV| |hun3by77MHicAHcWsZ9ewfHoMW38YTAPCh+HbS+4m85I4462H4Osnn1h+yR/nw2oBVb| |WUeI2rImxVDWxQZ9RhNM9tCZ1jtMfIyZSQdr0GqD8uBi3kPzNQTK6H/PNF/6P2mz3t3| |PaYeJ7rxznRtfX9JlxkYamhvZX8G4ydz5pfeZ6hLAtNfxahxHzTBR+/SkGacUKx92bl| |gSyjW/o07B+LZXv4cLBnAo/hXLG6zfSYWWkAzMUGVG95bOhNcdqBdlwjs3v8mPZOqAD| |7J1OVCpPnmu7JKa9OkM6vOcKRjge1MfIDS2qivZ7NgB2vZaBwT1x3Me1r3gltyRjDlX| |p7++g4ezwsa|
  22. And here's something else... starting to get fever dreams, I think... Villain Stalker Build plan made with Mids' Reborn v3.7.5 rev. 20 ────────────────────────────── Primary powerset: Dark MeleeSecondary powerset: InvulnerabilityPool powerset (#1): FightingPool powerset (#2): LeapingPool powerset (#3): SpeedPool powerset (#4): MedicineAncillary powerset: Soul Mastery ────────────────────────────── Powers taken: Level 1: Smite A: Superior Assassin's Mark: Accuracy/Damage3: Superior Assassin's Mark: Damage/RechargeTime3: Superior Assassin's Mark: Accuracy/Damage/RechargeTime5: Superior Assassin's Mark: Damage/Endurance/RechargeTime5: Superior Assassin's Mark: Accuracy/Damage/Endurance/RechargeTime7: Superior Assassin's Mark: RechargeTime/Rchg Build Up Level 1: Hide A: Luck of the Gambler: Defense/Increased Global Recharge Speed7: Shield Wall: +Res (Teleportation), +5% Res (All)9: Reactive Defenses: Scaling Resist Damage9: Kismet: Accuracy +6% Level 2: Resist Physical Damage A: Steadfast Protection: Resistance/+Def 3%15: Unbreakable Guard: +Max HP15: Unbreakable Guard: Resistance31: Gladiator's Armor: TP Protection +3% Def (All) Level 4: Temp Invulnerability A: Impervium Armor: Psionic Resistance17: Impervium Armor: Resistance17: Impervium Armor: Resistance/Endurance19: Impervium Armor: Resistance/Endurance/Recharge Level 6: Assassin's Eclipse A: Superior Stalker's Guile: Accuracy/Damage19: Superior Stalker's Guile: Accuracy/Damage/Recharge21: Superior Stalker's Guile: Damage/Endurance/Recharge21: Superior Stalker's Guile: Accuracy/Damage/Endurance/Recharge23: Superior Stalker's Guile: Recharge/Chance to Hide Level 8: Build Up A: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 10: Dull Pain A: Panacea: Heal/Endurance23: Panacea: Endurance/Recharge25: Panacea: Heal/Recharge25: Panacea: Heal/Endurance/Recharge27: Panacea: Heal Level 12: Placate A: Perfect Zinger: Threat/Placate/Recharge Level 14: Kick A: Kinetic Combat: Accuracy/Damage27: Kinetic Combat: Damage/Endurance29: Kinetic Combat: Damage/Endurance/Recharge29: Kinetic Combat: Knockdown Bonus Level 16: Unyielding A: Impervium Armor: Psionic Resistance31: Impervium Armor: Resistance31: Impervium Armor: Resistance/Endurance50: Impervium Armor: Resistance/Endurance/Recharge Level 18: Siphon Life A: Hecatomb: Damage33: Hecatomb: Damage/Recharge/Accuracy33: Hecatomb: Recharge/Accuracy33: Hecatomb: Damage/Endurance34: Hecatomb: Chance of Damage(Negative)34: Theft of Essence: Chance for +Endurance Level 20: Environmental Resistance A: Impervium Armor: Psionic Resistance34: Impervium Armor: Resistance36: Impervium Armor: Resistance/Endurance36: Impervium Armor: Resistance/Recharge Level 22: Touch of Fear A: Overwhelming Force: Accuracy/Damage36: Overwhelming Force: Accuracy/Damage/Endurance37: Overwhelming Force: Damage/Endurance/Recharge37: Overwhelming Force: Accuracy/Damage/Endurance/Recharge37: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown39: Fury of the Gladiator: Chance for Res Debuff Level 24: Invincible A: Luck of the Gambler: Defense/Increased Global Recharge Speed39: Luck of the Gambler: Defense39: Luck of the Gambler: Defense/Endurance Level 26: Midnight Grasp A: Superior Blistering Cold: Accuracy/Damage40: Superior Blistering Cold: Damage/Endurance40: Superior Blistering Cold: Accuracy/Damage/Endurance40: Superior Blistering Cold: Damage/Endurance/Accuracy/RechargeTime42: Superior Blistering Cold: Recharge/Chance for Hold Level 28: Tough Hide A: Luck of the Gambler: Defense/Increased Global Recharge Speed42: Luck of the Gambler: Defense42: Luck of the Gambler: Defense/Endurance Level 30: Tough A: Impervium Armor: Psionic Resistance43: Impervium Armor: Resistance43: Impervium Armor: Resistance/Endurance43: Impervium Armor: Resistance/Endurance/Recharge Level 32: Weave A: Luck of the Gambler: Defense/Increased Global Recharge Speed45: Luck of the Gambler: Defense45: Luck of the Gambler: Defense/Endurance Level 35: Moonbeam A: Apocalypse: Damage45: Apocalypse: Damage/Recharge/Accuracy46: Apocalypse: Recharge/Accuracy46: Apocalypse: Damage/Endurance46: Apocalypse: Chance of Damage(Negative) Level 38: Shadow Meld A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 41: Combat Jumping A: Winter's Gift: Slow Resistance (20%) Level 44: Summon Widow A: Expedient Reinforcement: Accuracy/Damage48: Expedient Reinforcement: Damage/Endurance48: Expedient Reinforcement: Accuracy/Damage/Recharge48: Expedient Reinforcement: Endurance/Damage/Recharge50: Soulbound Allegiance: Damage/Recharge/Accuracy Level 47: Hasten A: Invention: Recharge Reduction50: Invention: Recharge Reduction Level 49: Aid Other A: Preventive Medicine: Chance for +Absorb ────────────────────────────── Inherents: Level 1: Assassination Level 1: Brawl (Empty) Level 1: Sprint (Empty) Level 2: Rest (Empty) Level 1: Swift (Empty) Level 1: Health A: Panacea: +Hit Points/Endurance11: Numina's Convalesence: +Regeneration/+Recovery11: Miracle: +Recovery Level 1: Hurdle A: Invention: Jumping Level 1: Stamina A: Power Transfer: Chance to Heal Self13: Power Transfer: EndMod13: Performance Shifter: Chance for +End Level 49: Quick Form ────────────────────────────── Accolades: Born In BattleHigh Pain ThresholdMarshalInvader |MBD;24016;1519;2028;BASE64;| |G89dAKyKx/lXLKSkJLigx4yXS5GuPZtNVH56bhPmgIOylubz9NNkQi1+ydLV1zosIF2| |dMkt59LIUSj+lz9hzM51VRTn3ZSThBcnq4pIHqqctGYNs2P/8//b7X6VFUvhrpkGolD| |qKip0voulFaKJSaZW3OjXMTbN3Qizkn5DE640fgZBw85CZFwZ58TT9yfwpFtlfKsSLf| |bBWgdKefzbpyJUlyPyGAq933noVAEWkZQXc4n1Bnia+0aZFc7P/1GFQQzK77e8DxO4F| |xefz0L65g1GCMSUrzf7y1FaC9tn+g74LKBhOU+Fc6tsJjyfyDr/ARY6TXriz+LngfVE| |0sipp+efFpZPDlCK7p2+7IcTQBaULXDWt6lzFZaUHZR2ddla8japeZr+LS1u9ph09j8| |Hw0raPclDyctJuLGTBg/Ew8zDjhcGVdXLI4bWHbhafnU6Hzdx2rOYX6WiXEbMtDil0F| |s02l0hfUMQj/WbQ90sSXP8v2R9G6vOQbllwNimulGBR5kVNvrZg8MsH0Smfpb2AeuW1| |gL2Ps2PhAzIlUz1RTl2PAjp62wuc02cX5rzOTb6HHl+MWlYPztxFRbogSZn/wU3XYpf| |I5naL/3NDbglzAUXJrWBuoJDchrydad3JDLNeWfucuu3rmG0GlxfO0zEacm12qGXbGu| 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  23. Forgot that... |MBD;25005;1542;2056;BASE64;| |G6xhAKyKx/lXLKSkJLigx4yXS5GuPdMtVH56bhOmvbsCe/gQOvLJjHmzZOnqax0WkK5| |OXSmPXpYO6Kf0KXmm6r9Ou5K2m5exwxJ0PtDm2Y8oTQkilfz9r6VKZWYETWjaLosADY| |HRttTS/s2s7lIqckGGqY23BnE6C+S3Qv99FB0LNXOYwgwAywRiDNPrNrv3J1QNGsTsm| |TfHIvNLhXi7n43RYJjmny0u5IoWZP5Ig9ftm5cBcERa2mBZnBbo+8gnmrLYSPt2LgY3| |pMZh23sBuXt+8/JcpDa3c7YQTMlIs69cdrTgfbbvzagGDoZTTTiTU4wMq03Vj11/fB2| |yT4PHE5nkhBdWNp9vsDcGndyctdyri1rv9rsWeWWLORx8Tp3f+oIru2++V+FtgztlXF| |gvrXAMLl+Ns50admzfaXv25QjAtPWjHZy9rLQbGpbgPohY43r6b/RLG7Ugh255W7Fpe| |NpbsBn1/ywxTXnaac5+vNmX1Jk83GxhfUsTR4sHJ6NeiuK6f0m9HijXLt3S4MOouFSC| |hS2/1KTv5gN/uZPopN82beBm+TZY1Qoq3C2LJf4ZQHeFNfDRe2GDswdbaP1uo/fw4wt| |Zy/jBrWzBkc5L8AP4gXAbgyoJeePRmZJpkfCsK4VEE9MkfXERcjhyOXIAXoBLIgeRi8| |gheAkujRwBh2DAtuKONzGG3K2arr6PwpSzqBgl8C+M+8T/QRS5d+c8dU0bpYBcGcTeO| |x9GV7j/pyOu4p2/aMmHHCRaCv3QD8ubVftcckqac1k7eDEtCyMjpiMMKyl9uEQx/+e0| |e3C+Wl+J/G+hdzNO6mx4B7nDNYr9CVkUPSULHR2/Nkz1p6mjOUhwyZxhYLwsH4KkWlI| |+odearyGa77Ig5tc09X3Smhi3UFLRxqVf9JEmUZY5YVmEWy+E6ACGcFtEF1JEBWSH3v| |bBHvXOqOO/ob+ldVEZzy/y1OovLrIyTSKRHzH18gmfVIRNbqdIUevxBuHTudwxxaLFC| |xzpIkfqBFNCDkrvdPjGfjYO0xgM2xbK1iHdS3wqgXbkcKABM6BJ0EQOAi0YiLzWvNdO| |l0O2UwIz5d3p4ifgeRT4WVyc7Wh+cZPdEj11C99ClQpsFDvEemkx9krPHR8016deyJI| |4qGvgQnHN2+FpYsTpOChLpvau1Fi01HIJ2lt/8zbvPh9YCb0tqIFC6ivr8NI1gT8jbT| |x6oNtZrwEPiufE74Nn4T4xZWf8hQYmJkGmqCjepZWHyybA3kIt5XemiqiXHh4QBOARQ| |QieYCZ0CS5I1Lcm6+V9GgIv0q3+wJEEDUtTzqW+kqAushQ82KipxkYaHJRZ6oCJYm6K| |NT983EYAFzWpPg3OsGUtE0l2GiK/tiWsZu1qA8Zh7jzATBVLOy9ykNzCitbhkLJsmA6| |VuivKlBzZGrhQU/GVRTKG309wWLDsAPq9S63yL75t4BIoBhWI5KASkQCqYEb0N2qgWf| |kbP8aqrV1m1C69Ah6kHctH2kbmJrvR2OVjctu+CsavgrTCpmXDN6X8e6lXaHlE+r1Mg| |or6OnSx+FphwovySmAiLFdqFeukkp1ExtN4+jZ6j51y52jgpLDB5W43cIZBwq0a8gmI| |kWsV2rx8MF58WFByeYG8BEawEGJEFet2QelqDLpeRwyfSeRW2jEaGAhpXW4sHrLBumZ| |sHUlLP+t+Ex2NDvzSRX4p1BZmUszqAPjUdd89cJn2NzUDG8V+v94H1RiFRYuzzw+uKJ| |i5Hi87jMOkkJhIJkzJtfEt94a587KPbkd4NW3/xB13rZLFqDmAm/zd1V0U0Tx1uWX6y| |r/nhWSCisoQN/akD38ZkXVminmPaQYY+w1vLuWNio0fb5eeJR8En7W9kp0kiPr+p2fC| |Nyvzn9qnvHlktDC6LfnTf1pGDm7VCl2wI+p9p0enDECxfRfzCMym8EWnZ3i7iuvS/99| |YD9n5Zmf2/N3Xiru/6rqmOpNplKd+6/awslVTO59pIQn0eBXn8LSEIqkVFTcDPXLB0i| |zRYqu+pRMrTMPeUFQS51m83PC2pu8OeQTIsMGWSent5rkN|
  24. GNU Terry Pratchett Anyhow, here's my tank on everyone's favorite, drunken, ready-to-rumble, lil' blue guys with big attitudes. I've been leveling him on common IO's + ATO + a few globals, been a lot of fun. Trying for a more complete, soft-cap build... but, it's UGLY. Currently playing with a few different configurations, have had SP taken and ToF slotted, with just SL 45%+ and ENFC 32.5%+, lots of Impervium Armor slotted for End and anti-Psi, but wound up not slotting Moonbeam. After poking the builds and seeing the set benefits of Reactive Armor, I tried moving slots and powers around to get something else... and have the abomination below. So, non-negotiables: Soul Mastery and taking the Widow - It's Tiffany, Pictsie's gotta have his Biggun with him sometimes. Perma-Dull Pain 95% To-Hit on +4's w/o buildup for attack powers Wants: Soft-cap Defenses No muled attack powers ~2.0 EPS recovery after toggles Hiddlin' - Villain Stalker Build plan made with Mids' Reborn v3.7.5 rev. 20 ────────────────────────────── Primary powerset: Dark Melee Secondary powerset: Invulnerability Pool powerset (#1): Fighting Pool powerset (#2): Leaping Pool powerset (#3): Speed Pool powerset (#4): Medicine Ancillary powerset: Soul Mastery ────────────────────────────── Powers taken: Level 1: Smite A: Superior Blistering Cold: Accuracy/Damage 3: Superior Blistering Cold: Damage/Endurance 3: Superior Blistering Cold: Accuracy/Damage/Endurance 5: Superior Blistering Cold: Accuracy/Damage/Recharge 5: Superior Blistering Cold: Damage/Endurance/Accuracy/RechargeTime 7: Superior Blistering Cold: Recharge/Chance for Hold Level 1: Hide A: Luck of the Gambler: Defense/Increased Global Recharge Speed 7: Shield Wall: +Res (Teleportation), +5% Res (All) 9: Reactive Defenses: Scaling Resist Damage 9: Kismet: Accuracy +6% Level 2: Resist Physical Damage A: Impervious Skin: Status Resistance/Regeneration Level 4: Temp Invulnerability A: Steadfast Protection: Resistance/Endurance 13: Steadfast Protection: Resistance/+Def 3% 13: Aegis: Psionic/Status Resistance 15: Aegis: Resistance 15: Aegis: Resistance/Endurance Level 6: Assassin's Eclipse A: Superior Stalker's Guile: Accuracy/Damage 17: Superior Stalker's Guile: Accuracy/Damage/Recharge 17: Superior Stalker's Guile: Damage/Endurance/Recharge 19: Superior Stalker's Guile: Accuracy/Damage/Endurance/Recharge 19: Superior Stalker's Guile: Recharge/Chance to Hide Level 8: Build Up A: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 10: Dull Pain A: Panacea: Heal/Endurance 21: Panacea: Endurance/Recharge 21: Panacea: Heal/Recharge 23: Panacea: Heal/Endurance/Recharge 23: Panacea: Heal Level 12: Placate A: Perfect Zinger: Threat/Placate/Recharge Level 14: Kick A: Invention: Accuracy Level 16: Unyielding A: Unbreakable Guard: +Max HP 25: Unbreakable Guard: Resistance/Endurance/RechargeTime 25: Reactive Armor: Resistance 27: Reactive Armor: Resistance/Endurance 27: Reactive Armor: Resistance/Endurance/Recharge 34: Reactive Armor: Resistance/Recharge Level 18: Siphon Life A: Theft of Essence: Chance for +Endurance 29: Hecatomb: Damage 31: Hecatomb: Damage/Recharge/Accuracy 31: Hecatomb: Recharge/Accuracy 31: Hecatomb: Damage/Endurance 33: Hecatomb: Chance of Damage(Negative) Level 20: Environmental Resistance A: Reactive Armor: Resistance 29: Reactive Armor: Resistance/Endurance 33: Reactive Armor: Resistance/Recharge 33: Reactive Armor: Resistance/Endurance/Recharge Level 22: Touch of Fear A: Fury of the Gladiator: Chance for Res Debuff Level 24: Invincible A: Luck of the Gambler: Defense/Increased Global Recharge Speed 34: Luck of the Gambler: Defense 34: Luck of the Gambler: Defense/Endurance Level 26: Midnight Grasp A: Overwhelming Force: Accuracy/Damage 36: Overwhelming Force: Accuracy/Damage/Endurance 36: Overwhelming Force: Damage/Endurance/Recharge 36: Overwhelming Force: Accuracy/Damage/Endurance/Recharge 37: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown Level 28: Tough Hide A: Luck of the Gambler: Defense/Increased Global Recharge Speed 37: Luck of the Gambler: Defense 37: Luck of the Gambler: Defense/Endurance Level 30: Tough A: Gladiator's Armor: TP Protection +3% Def (All) 39: Gladiator's Armor: End/Resist 39: Reactive Armor: Resistance 39: Reactive Armor: Resistance/Endurance 40: Reactive Armor: Resistance/Endurance/Recharge Level 32: Weave A: Luck of the Gambler: Defense/Increased Global Recharge Speed 45: Luck of the Gambler: Defense 45: Luck of the Gambler: Defense/Endurance Level 35: Moonbeam A: Superior Winter's Bite: Accuracy/Damage 40: Superior Winter's Bite: Damage/RechargeTime 42: Superior Winter's Bite: Accuracy/Damage/Endurance 42: Superior Winter's Bite: Accuracy/Damage/Recharge 42: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime 43: Superior Winter's Bite: Recharge/Chance for -Speed & -Recharge Level 38: Shadow Meld A: Luck of the Gambler: Defense/Increased Global Recharge Speed 43: Luck of the Gambler: Defense/Recharge 43: Luck of the Gambler: Defense/Endurance/Recharge Level 41: Combat Jumping A: Winter's Gift: Slow Resistance (20%) Level 44: Summon Widow A: Expedient Reinforcement: Accuracy/Recharge 45: Expedient Reinforcement: Accuracy/Damage 46: Expedient Reinforcement: Accuracy/Damage/Recharge 46: Expedient Reinforcement: Endurance/Damage/Recharge 46: Soulbound Allegiance: Damage/Recharge Level 47: Hasten A: Invention: Recharge Reduction 50: Invention: Recharge Reduction Level 49: Aid Other A: Preventive Medicine: Chance for +Absorb ────────────────────────────── Inherents: Level 1: Assassination Level 1: Brawl A: Invention: Accuracy Level 1: Sprint A: Unbounded Leap: +Stealth Level 2: Rest A: Invention: Healing Level 1: Swift A: Invention: Run Speed Level 1: Hurdle A: Invention: Jumping Level 1: Health A: Numina's Convalesence: +Regeneration/+Recovery 11: Panacea: +Hit Points/Endurance Level 1: Stamina A: Performance Shifter: Chance for +End 11: Performance Shifter: EndMod Level 49: Quick Form
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