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Everything posted by Due Regard
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Level 30 Common IO's 1 Acc, 3 Dam, 1 EndRed, 1 Rech in each attack you take. 3 Rech in Build Up, Energy Drain and Energize 3 Heal in Energize 3 Defense in all your toggles. Grab Pool powers to suit
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There are no unviable melee sets. Some do it better than others, but all are capable. Personally, I have a Staff/SR stalker that I very much enjoy.
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I mean, thanks to Envenomed Daggers... Most anything can AV kill. Just a question of survival, at that point.
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Same base values and caps as Scrappers, lower base HP. Very comparable.
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Dead mobs deal no damage. And the absorb proc comes from PrevMaintenance.
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Many of the "older" sets have holes to Taunt/Confuse... mainly because more mobs were given Taunt in Homecoming, and Confuse became a bigger power for mobs late in Legacy's life. My preferred solution? Have a Break Free/Kill the Taunter/Use a PBAoE when Confused. I understand more your slotting now, chasing after those bonuses. Edit: Also, Leadership (Assault and Tactics) grant resists to those. I also see you're going for many 2-3 slot bonuses for +Regen or +HP. Regeneration's name is a bit of a misnomer... It should be more called Self-Empathy: Heal (Recon), Bigger Heal (Dull Pain), Regen Auras (FH, Int, IH), Recovery Aura (QR), Fortitude (MoG), Rez (Revive). Numbers wise, you're actually gonna have better performance adding more HP to make your regen and heals bigger, than by just adding +Regen... Additionally, you have 4 different Click powers as survivability tools... the more often they're up, the better you'll do. This is also why people build for slow resist. So, going offa that, here's a semi-budget build [notable expensive pieces: ATO globals/Procs (2), PvP Globals/Enhance (3) - These are pro'ly about ~80 million Inf if bought buy it now prices, so half the build? Much cheaper to get if you play converter games... Or can spend merits.], similar to what you made: 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I played Kat/Regen extensively on Legacy, and Crushing Impact was one of my go-to sets... the 5th slot provides 5% global recharge. So, seeing Slash with only 4 was one of the first things I noticed. Follow Up can't be maxed for damage with only 2 lvl 30's in it. CJ six slotted, Boxing slotted with anything... There's many interesting things I see there. If you could export the chunk/slotting, it would be imported, and better feedback might be delivered. Note: If you're having fun, you're not doing it "wrong", just different. Since you're asking if it could use anything else, here is a similar build I whipped up, just slotting level 30 Commons (about even with +1 SO's). Looking at the differences, how much did you gain by going IO's? If wanted, I can look into a IO kit out later (There's ways for little slot/influence/merit tax to amp a build quickly... without going all purples everywhere), I need to sleep, now.
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The game is balanced around SO usage for most content, and that is with the assumption of powers being enhanced to ~+95% of their core attribute: Damage for attacks, Heal/Def/Res for defensive powers, etc. Multi-aspect IO's are either a way to get "extra" slots - being more efficient than SO's: By level 50, Dual/Tri/Quad IO's enhance a greater percentage than a single SO would. This is where people go with FrankenSlotting, using Dual/Triple/Quads from multiple sets so that they get 4-5 slots of enhancement out of 3-4 slots - Saving slots for elsewhere in the build. Slotting for set bonuses is ON TOP of this. Hence, bonus. Slot the primary aspects of the power using an appropriate set, and using enough pieces to also pick up desirable bonuses. Each bonus might be small, but they aggregate into something larger. Lastly, you've got the edge-case builds, or Proc monsters - These combine aspects from frankenslotting, set bonuses, and traditional power selection - while maximizing possible proc damage through attacks. While VERY effective at what they do, they are also a lot of effort to create/play. TLDR: Slot the powers with IO's to get similar enhancement as if slotting with SO's 1-2 Acc if it can miss 3 Dam if it hurts things 3 Heal/Def/Res if it saves things 3 Rech if it takes forever to come back Sprinkle EndRed on clicks and toggles Sparse Rech on long recharge attacks E.g. 33% Acc, 95% (ED'd from 100%) Dam, 33% EndRed in each of your attacks is a good goal.
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I feel as though some of your slotting choices are... interesting. Chasing set bonuses instead of slotting the primary aspects of the powers.
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RASSET! I remember you, I think! I DO remember PUAD - and my Earth/Sonic Troller - Good Vibrations
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Granted, I've just rolled a Staff/Stone Scrapper, so I get to see what it is like, again...
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I haven't ran numbers, but I've adopted this stance on my Staff/SR Stalker (locked into Body). I don't have Sky Splitter due to the DPA (same as Serpent's Reach and worse than Precise Strike), and so only expend stacks when I use the PBAoE. Seems to work fantastically. Granted, on a Stalker, I have AS to supplement on ST damage.
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BINGO, that's it. Have it off, due to smol one also using the computer.
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So, due to circumstances, I'm currently playing on 3 different installs (Main PC, laptop, and kiddo's PC/common PC). On my main and laptop, I can shift my characters on the login interface and they stay, but on the common PC, the order keeps scrambling. I attempted to both clear and/or delete the "playerslots" text file, with no change... Any better solution?
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Oh, I know... Mained one for years. Kat/Regen/Soul as well... Have since found others that I didn't have to fight the secondary to get performance out of.
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Can't perma it, and expends the +Damage stacks. Staff almost perversely works better if you stay at max stacks and don't expend them... Hence, best use, IMO, is Mind for +Recharge. Again, Staff feels as though it is trying to be too much, and winds up spread too thin as a result.
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My thoughts... Battle Axe Benefits from high Recharge, has some soft control through KU/D Broad Sword Parry for +Def, not much else. Claws LOVES stupid amounts of Recharge, minimal KD/B Dark Melee -ToHit and supplemental healing synergy Dual Blades Claws, but less mitigation - Also, Combo gimmick for set, which is entirely ignored on the tuned DPS chain Electric Melee Minimal mitigation, and likes large mobs... which seems less than ideal for Regen Energy Melee Soft control through stuns, huge DPS potential with Recharge Fiery Melee No mitigation, and no extra damage over other sets... Ice Melee Ice Slick, passive mitigation through slows Katana Parr...Divine Avalanche for +Def, likes +Recharge better than Broadsword due to DPA of attacks Kinetic Melee -Dam passive mitigation, boost power likes Recharge but still can't be perma'd Martial Arts Soft Controls - Stun, KD/B - only one AoE, so doesn't thrive on being surrounded Psionic Melee Mix of soft controls (Stun and KU) with hard controls (Hold/Confuse+) Radiation Melee Stun in top attacks - wants to be surrounded for AoE/Aura Savage Melee Actually gives Recharge with Blood Thirst stacks, but only some soft control with KD Spines KD in Ripper, passive mitigation through slows - wants to be surrounded for AoE/Aura Staff Fighting Form of the Mind for Recharge, a Stun, +Def Power, and a mix of KD/U - many AoE's and feels like it spreads to thin to be focused Stone Melee Hold, Stun, KB/U, high DPA attacks with long timers also craving moar Recharge Street Justice Stun and KD/U, high DPA attacks which would like QR and Recharge Titan Weapons +Def, high DPA in Momentum - Momentum window can and will get screwed by Regen clicks War Mace Stun and KD/U - would rather play with Nrg to be strong and pretty
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So, here's the query: /Regeneration wants MASSIVE +Recharge, plus some sort of secondary mitigation... Which primary(s) is the best option for that? Discuss?
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I grab one of the runs from a START vendor on all my toons... Guess it'll just be assigned Athletic (And stance swapped via Tailor to the right one) now, thanks to the NPE changes. That+Sprint works pretty damn well in most zones. I also abuse base teleporters in my cottage SG (Note, need to add Striga to the Co-Op portal), and the ferry/train/portal systems in the maps. Eventually, I'll buy the Mission/Base/Team Teleporters on a toon... but they're very much an afterthought. My line of thinking - travel powers are dead power picks/mules. I take them for concept builds only... They do nothing to help me do anything to progress in the game, because they're non-viable in combat scenarios. So, I'd rather take a combat power. Edit: Also, specifically on this toon - I've extra movement speeds from several sources... I'm almost as fast as travel-powered toons. Essentially, it doesn't add up to enough of a detriment to take a few seconds longer to get to a mission.
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This is my current list of rolled/projects... Aiming to get one of each Primary to 50. Only Spines and TW are complete. Elm, Rad, Stone, and WM are locked in/rolled. The rest need names/concepts/outfits... and could be juggled on secondaries/epics.
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Be nice if they scaled to 30%, to mimic the other SR sets... Also, it'd be nice if they capped out before 0%... Maybe max effect at 10%? Also, does it go offa base HP for level/class, or actual max HP, taking into account +HP buffs. I could see trying to jigger in more +HP to get closer to cap to take advantage of the greater regen/resistance window.
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1) Top Tier Name 2) I have a TW/Nin - She is absurdly fun. And a magical girl. Who uses her powers for profit.
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Agile shows Kismet on my end. Health gets the globals for exempting purposes... IIRC, you lose the globals if you lose the power, right? If not, 100% makes sense, due to this being a 50 respec, not a leveling build. Guarded Spin is slow and cone... Ew. But I get the logic. Not sure it'll make the cut... also PBAoE sets are jank. Gaussians' in Build Up was extra slots (a build with EXTRA!?) and extra Def insurance for higher level foes. Gonna put together a new build, with some tweaking. Matrim Revised - Stalker (Staff Fighting - Super Reflexes).mbd Matrim - Stalker (Staff Fighting - Super Reflexes).mbd
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Interesting... so integrating Exploding Shuriken for additional AoE and BU resets, and maintaining stacks of Physical, versus spending them on Sky Splitter? (obviously, using Eye of the Storm will do so...) Makes me want to consider holding onto Weapon Mastery (bonus, more in line with character concept) and potentially even DROPPING Sky Splitter from the rotation and/or build. Time to play City of Theory, again.
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Round 2: thanks for the feedback that it is broken... using 2023.9.605 myself. Which export option should I be using, because BBC seems to have some format errors. Matrim - Stalker (Staff Fighting - Super Reflexes).mbd