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Everything posted by Due Regard
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So, I received this message recently. No, I'm not disputing the generic in public, I'm not going to publish the toon's former name and description, nor am I publishing the GM's name who interacted with me. I'm suggesting that if we are applying the below Code of Conduct to user-generated content, then it should be applied to in-game content as well. Lt. Harris (especially egregious as he is a low-level contact), Westin Phipps, and much of the Crusader/Power arcs on Gold side would all need to be adjusted/rewritten of course. And I'm sure there's others that aren't springing fresh to mind.
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Power set pairings that are optimal on a Scrapper?
Due Regard replied to BuiltDifferent5's topic in Scrapper
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Savage Melee / Dark Armor you'd like to share?
Due Regard replied to CFIndustries's topic in Scrapper
Brute isn't flipped from Scrapper, only Tank would be. Mids build is on another computer that I have to resurrect, but here's current (note multiple years old) build. Pre-power levels changes from Homecoming, and could pro'ly be optimized more... Cloak of Fear is taken for concept reasons, and because Savage has no stun to stack with Oppressive Gloom. -
Savage Melee / Dark Armor you'd like to share?
Due Regard replied to CFIndustries's topic in Scrapper
I've got a great Brute with that combo... but the DoT's not getting Criticals make me wary of it on a Scrapper. -
I've ran up a DM/Inv Stalker... Certainly felt useful enough, tho I had the cheat of Siphon Life and -ToHit.
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No such thing as a stupid question, sorry you cleared the information.
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Meme, but true. Mine just hit 50, and it is absolutely hilarious.
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Didn't steal a bunch, but it did reassure me that my numbers aren't bad considering my goals and constraints... Thank you for the comparison. Here's a revised build chunk
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So, finally got my WM/EA to 50... and so, that means time to think about the set IO build - ran it up with Lvl 30 commons and a few passive uniques. So, here's my stab at it, trying to get soft-capped (needed?) to regular content, as well as attempting to fill in that Psi hole - Psi mobs wrecked me leveling up to 50. However, building this out, I feel I ran short on slots... So, I think I'm missing something. Feedback welcome, though I'll own up that I'm not a procmonster style builder, as I don't want to figure out the math/recharge in order to min/max them. I'd rather just go for 95%+ Damage slotting, and call it a day from there. Toon is a tribute, so Presence is mandatory. Also not keen on taking Hasten, for the same reason. Vovok'din - Hero Scrapper Build plan made with Mids' Reborn v3.7.5 rev. 21 ────────────────────────────── Primary powerset: War MaceSecondary powerset: Energy AuraPool powerset (#1): FightingPool powerset (#2): PresencePool powerset (#3): LeadershipPool powerset (#4): LeapingEpic powerset: Dark Mastery ────────────────────────────── Powers taken: Level 1: Pulverize A: Pounding Slugfest: Accuracy/Damage3: Pounding Slugfest: Damage/Endurance3: Pounding Slugfest: Disorient Bonus5: Hecatomb: Damage5: Hecatomb: Chance of Damage(Negative) Level 1: Dampening Field A: Impervium Armor: Psionic Resistance7: Impervium Armor: Resistance7: Impervium Armor: Resistance/Endurance9: Impervium Armor: Resistance/Recharge Level 2: Kinetic Shield A: Luck of the Gambler: Defense/Increased Global Recharge Speed13: Luck of the Gambler: Defense13: Luck of the Gambler: Defense/Endurance Level 4: Power Shield A: Luck of the Gambler: Defense/Increased Global Recharge Speed15: Luck of the Gambler: Defense15: Luck of the Gambler: Defense/Endurance Level 6: Build Up A: Gaussian's Synchronized Fire-Control: To Hit Buff17: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge17: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance19: Gaussian's Synchronized Fire-Control: Recharge/Endurance19: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance21: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 8: Clobber A: Pounding Slugfest: Accuracy/Damage21: Pounding Slugfest: Damage/Endurance23: Pounding Slugfest: Disorient Bonus23: Superior Blistering Cold: Accuracy/Damage25: Superior Blistering Cold: Damage/Endurance25: Superior Blistering Cold: Accuracy/Damage/Endurance Level 10: Entropic Aura A: Mocking Beratement: Threat/Placate27: Mocking Beratement: Threat/Placate/Recharge Level 12: Boxing A: Invention: Accuracy Level 14: Tough A: Steadfast Protection: Resistance/+Def 3%27: Steadfast Protection: Resistance/Endurance29: Gladiator's Armor: TP Protection +3% Def (All)29: Gladiator's Armor: Resistance31: Unbreakable Guard: +Max HP Level 16: Energy Protection A: Impervium Armor: Psionic Resistance31: Impervium Armor: Resistance31: Impervium Armor: Resistance/Endurance33: Impervium Armor: Resistance/Recharge Level 18: Whirling Mace A: Overwhelming Force: Accuracy/Damage33: Overwhelming Force: Accuracy/Damage/Endurance33: Overwhelming Force: Damage/Endurance/Recharge34: Overwhelming Force: Accuracy/Damage/Endurance/Recharge34: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown34: Fury of the Gladiator: Chance for Res Debuff Level 20: Energy Cloak A: Luck of the Gambler: Defense/Increased Global Recharge Speed36: Reactive Defenses: Scaling Resist Damage36: Reactive Defenses: Defense36: Reactive Defenses: Defense/Endurance Level 22: Shatter A: Superior Critical Strikes: Accuracy/Damage37: Superior Critical Strikes: Accuracy/Damage/RechargeTime37: Superior Critical Strikes: Damage/Endurance/RechargeTime37: Superior Critical Strikes: Accuracy/Damage/Endurance/RechargeTime39: Superior Critical Strikes: RechargeTime/+50% Crit Proc39: Force Feedback: Chance for +Recharge Level 24: Energize A: Preventive Medicine: Heal39: Preventive Medicine: Heal/Endurance40: Preventive Medicine: Endurance/RechargeTime40: Preventive Medicine: Heal/RechargeTime40: Preventive Medicine: Heal/RechargeTime/Endurance42: Preventive Medicine: Chance for +Absorb Level 26: Crowd Control A: Superior Scrapper's Strike: Accuracy/Damage42: Superior Scrapper's Strike: Accuracy/Damage/Recharge42: Superior Scrapper's Strike: Damage/Endurance/Recharge43: Superior Scrapper's Strike: Accuracy/Damage/Endurance/Recharge43: Superior Scrapper's Strike: Recharge/Critical Hit Bonus43: Force Feedback: Chance for +Recharge Level 28: Energy Drain A: Preemptive Optimization: EndMod/Endurance45: Preemptive Optimization: EndMod/Recharge45: Performance Shifter: Chance for +End45: Shield Wall: +Res (Teleportation), +5% Res (All)46: Shield Wall: Endurance/Recharge46: Shield Wall: Defense/Endurance/Recharge Level 30: Weave A: Luck of the Gambler: Defense/Increased Global Recharge Speed46: Luck of the Gambler: Defense48: Luck of the Gambler: Defense/Endurance48: Kismet: Accuracy +6%48: Kismet: Defense/Endurance Level 32: Provoke A: Perfect Zinger: Threat/Placate/Recharge/Range Level 35: Intimidate A: Nightmare: Accuracy/Endurance Level 38: Unrelenting A: Panacea: Heal/Recharge50: Panacea: Heal/Endurance/Recharge Level 41: Assault A: Invention: Endurance Reduction Level 44: Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed50: Luck of the Gambler: Defense50: Luck of the Gambler: Defense/Endurance Level 47: Vengeance A: Rectified Reticle: Increased Perception Level 49: Combat Jumping A: Winter's Gift: Slow Resistance (20%) ────────────────────────────── Inherents: Level 1: Brawl A: Invention: Accuracy Level 1: Critical Hit Level 1: Sprint A: Unbounded Leap: +Stealth Level 2: Rest (Empty) Level 1: Swift A: Invention: Run Speed Level 1: Health A: Numina's Convalesence: +Regeneration/+Recovery9: Miracle: +Recovery11: Panacea: +Hit Points/Endurance Level 1: Hurdle A: Invention: Jumping Level 1: Stamina A: Performance Shifter: Chance for +End11: Power Transfer: Chance to Heal Self ────────────────────────────── Accolades: Freedom Phalanx ReservePortal JockeyTask Force CommanderThe Atlas Medallion |MBD;24265;1518;2024;BASE64;| |G8heACwK7FgYCUFdDboqc+jjUqRrz9TFlEfjQJi7tt1vn36alf0SjMFAlR5p4wO05Gc| |VfafMUh69LIXST+kT/oSZv5xPKc/9XI08YXY8Q5PXllkKGUK6fz/+3k/9uL5IdZ594I| |3Ya3dSS5tt3dJ8CyYda7MARrxbVObSPUPvxRbzLWt/gSwWY+o5yLYZzTwQAeV56Vg5w| |aJUqOjzqQ/GoBDa5783sUc6AedPUHi989YrAgSRNlCwS+4K8jHxwlQX58X7bhcOxJAq| |dPB9AN+9irr9Qq6WMgaSQJtSSudkObURiJ/tuOH1mSchg2Da+0i444nXf1+dIAg5icL| |jCT9yxQtqUj/vfz4HDNi2fDdFGsijrmaRuWalUxkrhbzZlrBN7IrvOznEdSzzuXy/kM| |KSm0XjhQdsaNtkxA455mQFTAc+aCDsldHdTcnMnRKxZL/oO3P7dssmr9ty2YPUT5Ajn| |85HlZRKq5WUSr09mdHudpV1YyG3TF/fu4tH9wsJrxeLmuJl2f5WtXaCG4KnScaSwZo+| 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This thread and a few other revelations has me reconsidering the amount of -KB my TW/Nin has... ^_^ Free slots!
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I said it was meh, not bad. Albeit, I'm coming at it from the perspective of only ever running an Ice/Regen Stalk to 50, and with the amount of Recharge I crammed into her, I'm RARELY wanting for Frozen Aura to be ready to fire. Regardless, on an Ice/Shield which will THRIVE on being surrounded, having to jump OUT of melee for a cone to maximize DPA is less than ideal - hence, meh. Yes, it opens way low with similar DPA to Frozen Aura. It's not a bad attack. I just felt it unnecessary on my /Regen stalker... on the magnitude of extra resiliency that a /Shield Scrapper would have, not to mention the damage buff from saturated AAO, I'd downgrade it from unnecessary to borderline detrimental. Is it useable? Yes. And maybe when I roll this Ice/Inv Scrapper I've been thinking about, I may change my mind, and rate it higher.
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The Taunt. The Cone is also meh, since you'll want to be in the middle, anyhow.
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Stalker MA needs AoE, hard core.
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Haven't made a call on my Staff/Stone Scrapper... But, my Staff/SR Stalker skipped it... Same DPA as Serpent's Reach, unless you're consuming stacks.
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Legit, Staff is best on stalkers, due to the insert of AS and BU, and the permanent Form of the Body. Still functional on other AT's. Ninjitsu is useful, SR lite with more tools, less "fire and forget" and DDR, tho. Also, not all of it is necessary (Caltrops, Blinding Powder, and the T9 are all skippable). If Staff is the lock-in, but AT/Armors are flexible - I'd suggest looking at either /Ice Scrapper, /Ice or /Nin Stalker... If you're going /SR, I'd 100% recommend Scrapper over Stalker for that, larger HP pool means the passives work better for resistance.
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Pandora's Box - Lastri Kayumanis - Investigate the Energy Anomaly - There is a missing wall in the Arachnos Base at [-517.0 88.0 -509.3]. No image, didn't think to grab a screenshot, initially sent in-game ticket.
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Poor Stalker MA... It has needed a look since Legacy.
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Redside main here... They're dead.
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I've an Ice/Regen that I leveled solely on Goldside... she's a bunch of fun to play. I didn't go for stacking defenses, tho, just +Recharge spam. Running FoW/Speed/Weapon/Leaping/Leadership for pools. I'll eventually go back to her, and grind out her incarnates on Gold as well. Just getting to 50 was enough of a trial.
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When You Want to Run Solo, What Scrapper Do You Take?
Due Regard replied to 00Troy00's topic in Scrapper
I have a baby Staff/Stone that seems to be working out well, so far... Not into the slotted territory yet, tho. -
When You Want to Run Solo, What Scrapper Do You Take?
Due Regard replied to 00Troy00's topic in Scrapper
I appreciate this discussion, as I realized I'd somehow left Battle Axe off my master list of planned Scrappers, to get one of each Primary to 50, with minimal Secondary repeats. I have fixed that - going with BA/FA. -
Need enhancement slotting advice - Kinetic Melee primary/(SR)
Due Regard replied to Epistasis's topic in Scrapper
Either a MIDS build/chunk/list, or at least screen shots of your Enhancement screen, will make it much more transparent for others to see your character's slotting/build. You'll get better/more advice with a clearer starting picture. -
Yes.
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Slow AS is a melee snipe - suffers from being interruptible and requires LoS to initiate and complete successfully just like ranged snipes. This means that a queued Slow AS can fail for multiple reasons: 1) You missed. - This should not break Hide. 2) You moved after you activated it. - This should not break Hide. 3) You hit, but your target was moving and blocked LoS before the power animated. - This will break Hide (IIRC), due to you hitting, but deal no damage, as the snipe was blocked. 4) The server hiccuped. - This happens, happened often on Legacy, I've not noticed it as a major problem on Homecoming. This breaks Hide, no damage dealt. Lastly, only AS is a stay in Hidden power on a miss. Any other damaging power you use will break Hide, regardless of damage dealt.
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So, then, the question is... Is it worth slotting all 4 for the +10% Defense and +20% Resistance? Given how slot hungry the powers already are? E.g. I'm running the 2 Recharge Intensive Uniques, but elected to 3x 2-slot the Purple Pet set to bring enhancement values up on my Crab... Should I be looking to swap in the two other unique enhancements?