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Wow! I just spent the last 10 minutes boggling at these bases. I had no idea this type of thing was even possible.
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Homecoming Server Update (April 24th): Anniversary!
Gremlin replied to Jimmy's topic in Announcements
Thanks very much to everyone who helped to get HC up and running and to keep it running. It's an impressive achievement. -
https://paragonwiki.com/wiki/Amplifier
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I've had a problem in the past where the mouse cursor was offset a bit. I could still click on doors and target mobs etc but I couldn't click small things like the exit button or power buttons. I can't remember what I did to fix it unfortunately. It might have involved UI scaling or I might simply have rebooted the PC.
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When super jumping I like to bounce along the monorail lines but not the power lines. I love small ledges. I hate bouncing off water. It feels "unrealistic" unlike everything else to do with super jump! π
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Paragon Wiki is still the main reference for the game. It's mostly correct. The mains differences are that all content is available to all players on Homecoming and the HC team have tuned a few mechanics and added a few powersets etc. The pay to win vendor gives away lots of buffs and powers etc that are handy at low levels. You have to pay for some things with inf but a lot of stuff is free. Don't worry about making mistakes with your build. You can change almost everything except your archetype and powersets. You can change your powers and slotting by doing a respec. I usually do this once per character after level 35. You can also prise an enhancement out of a slot. Mid's Reborn is an invaluable tool for planning builds and exploring powersets. The archetype specific forums are happy to give advice about your build. You receive Reward Merits for completing story arcs etc. These are surprisingly valuable especially at low level. You don't have to be a particular level to join a team. The game automatically adjusts your powers to fit the team leaders level. You might not want to join a level 50 team with a level 1 character though. π The biggest contribution you can make to a team is to turn up and use your powers. Your build really doesn't matter much, so feel free to pick whichever powers you fancy and slot them how you like. You can change the difficulty of your own missions at any time. You don't need to visit an NPC to do it. The change is applied when you enter the mission. If you bite off more than you can chew you can always ask for help. You can often find people to team with you just to fight a tough boss etc.
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Nice one. That's a good AH 101. I found the bit that begins "Now Person C enters the AH. She also owns a lvl 53 Ribosome but canβt decide if she wants to buy it or sell it." a little confusing to read. I know what you mean but I'd probably be a bit lost if I was new to the market. I think the confusing bit was "canβt decide if she wants to buy it or sell it" because we always know which we want to do. Of course, this could just be me. π IMHO fungible is not a very common word outside of finance. The guide may be a little easier for people if you use "pooled items" a bit more and fungible a bit less. For example, the heading could be "Pooled Items and Seeding". I like the way you explain how the last 5 is built up, the last 5 bug and how they interact.
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Ouch! I think that's the biggest typo I've heard so far.
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Gremlin started following The Auction House: A Basic Primer On How It's Supposed To Work
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Thanks for your answers. Here's my suggested definition based on your thoughts. I've pulled out "strategy" as a separate term as it seems useful. How do you all feel about this? Strategy A general method of making inf by trading. A strategy determines what sort of items to buy and how to transform them into the items that will be sold. Strategies may involve specific, broad groups of items. e.g. Rare roulette, crafting recipes, converting purples Niche N.B. This term does not have a clear definition that's shared by the market community. Please take this definition with a large pinch of salt. At it's loosest, a trader's niche means "what I'm doing on the market" or "the items I'm trading". The items are usually recipes and IOs. The trading strategy may be considered part of the niche. Here's a narrower definition. A niche defines the items that a trader is working with. e.g. "My niche is Panaceas" or "I'm working cheap defense sets." The niche may be a single item, a handful of sets or some other small group of items. People often mention a niche and a strategy together but the strategy doesn't define the niche; the items do. Traders know the prices and sale patterns of the items in their niche.
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If it really has to be same IO then you'll have to catalyse them yourself. Catalysts usually go for around 2 m inf but I think I've seen sell around 1.3 m sometimes. That's less than the auction house fee for a high end item. You can buy them with merits if you prefer. If you're trying to save inf then I'd just sell the one you made at normal/high price and buy the one you want at a normal/low price. You'll usually make inf in the process although it might take 24 hours for the sale to complete. Personally I use the market as an infinitely large storage bin. I make inf every time I put something in or take something out. (Unless I'm in a hurry. π) Just out of curiosity, why do you want to do this? Does it matter to you that it's the exact same IO? Are you just trying to save inf? Is there some thematic goal you're trying to achieve.
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Just out of curiosity, do you remember when you last saw uncommons going for that amount?
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I don't think you can pick targets based on the group an enemy belongs too. I wouldn't be too surprised to be wrong though. π
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I can't think of any way that we could spot this if it was happening. Any ideas?
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Hi there. The devs seed salvage by putting 10,000,000 pieces up for sale at certain prices. The prices are 1,000,000 for rare salvage, 100,000 for uncommon and 10,000 for common. This means that people rarely buy seeded salvage. They're nearly always buying salvage listed by other players. I believe this is part of a deliberate policy to leave the market alone as much as possible but to surround it with a mechanisms that will cap prices if they go crazy. Salvage is pooled. There are 3 pools; one for each rarity. This is why all yellow salvage is trading at the same price. I've just checked the market and commons are selling for 500 and rares are selling for 500k. These are the prices I've come to expect since I started watching in Feb. Uncommon salvage has been getting more expensive. IIRC the cheapest I saw was around 8k. It's usually over 25k and it's been at 50k for more than a day or so a couple of times since then. It seems to be sitting at 50k at the moment. It looks like the price of yellow salvage has been trending upwards since HC launched. Like you, I doubt that this is due to deliberate price manipulation. I agree that it would be a huge undertaking. I don't think a single player could manage it. Perhaps a large cartel of farmers could control enough supply to push up the price but I doubt they could be bothered. Uncommon salvage is small beer for them. If a large enough group of very rich marketeers got together then they could push the price up for a short while but they'd almost certainly lose money by doing so. So that seems unlikely as well. If anyone was going to do this then they'd probably pick an easier, more profitable niche. I'm pretty sure that we're seeing is the result of plain old market forces. We currently burn through it at a phenomenal quantity of yellow salvage because of rare roulette. This is a trading strategy that involves crafting uncommon recipes and then converting them into rare IOs. High volume trading always causes the cost of the inputs to rise and the outputs to fall. We're currently looking at unusually high prices for yellow salvage and low prices for rare IOs. That seems pretty conclusive to me. (At least I think the IOs are cheap. I'm not very familiar with them so I could well be wrong.) I suspect that more and more players are playing rare roulette and that's why the prices keep changing. Sadly, we don't have any hard data about what's going on in the market so we can only make educated guesses.
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If it continues for a few weeks then I'd guess that some people have swapped from farming inf to farming merits.