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BazookaTwo

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About BazookaTwo

  • Birthday April 3

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  1. I am working up one of these. thanks for the inspiration! It's actually very effective. One difference I'll call out, both dragonfly and spinning kick can take a Force Feedback +recharge, and this helps a ton. What I like about this build is it has a mix of targeted and non-targeted powers, makes it feel really MacGuyverish.
  2. I think it's the Freaklok but I'm never alive long enough to really tell.
  3. Kin Melee/Bio/Leviathan stalker here. I love all the AOE and my water spout almost feels like an actual combat pet.
  4. On a stalker when I got Savage Leap AND Shield Charge. Double hit AOE with chance to hit proc in Savage Leap? Yes please.
  5. I just nabbed Mango Unchained
  6. Just hit 50 on this one! Ended up with a Beam/Psi/Psi (for Mass Hypnosis) with Hasten, Leaping, and Fighting. Hits like a truck, especially if you chug reds like a benzos addict and take first strike with Overcharged. Whee. Aura of Madness and Memento Mori are enough soft control to make it breezy. I'll be taking incarnate things that boost stuns, sleeps, confuses, and holds.
  7. Rad blast, rocket boots with fx, cyborg hud aura. Covers most of it. Sounds like a rad/energy sentinel to me.
  8. I'm considering either one for my Beam/Psi Armor sentinel. Both have a melee attack, a hold, and a version of Darkest night. Which is typically better? I know Soul Mastery has a cooler looking hold.
  9. The melee sword attacks on my Archery/Nin² are both slotted for Achilles procs. They often make the difference when softening up a mob. Def? I use the Ninjitsu T9 and Barrier. Both together are overkill so they cycle beautifully. The Archery/Nin² is meant to play any position needed in combat, ranged or melee, it's made for absorbing alpha strikes, and saving butts when someone else gets overwhelmed. Caltrops help with that too.
  10. You're wrong. Vuln is a key part of my attack cycle. Use it on the hard target. Whatever needs to die first. Use it, get to work, and use it again. Some builds have wicked synergies with this.... Thanks, now I need to roll a Rad/Psi. Also Vigilance is the Defender inherent.
  11. Maybe Masked Presence is a clone of it's Ninjitsu cousin, but I rolled a Beam/Psi and keep leaning into the damage from Hide thing. Pre 22, I start with 77% DMG bonus before hitting disintegrate. I added Assault, and I'm going to be pushing damage bonus as high as possible, and eating lots of red candies. Devour is a nice Regen boost/enemy degen too. Plus Aim? It's just wild. For fun I took the Mighty Leap for the stomp knockdown and the wicked maneuverability of Take Off + Jump Pack. I think this combo may be faster than Afterburner. On an SBB last night I watched my DMG bonus climb to like 220% during the casino boss fights. What other stupid damage tricks am I missing? What's the ideal Beam attack cycle? Am I just on a new high with this new armor or what?
  12. I'll have to look at my grav/arsenal but I don't remember needing a heal. It's one of my strongest mains. Just placeholdering this until I can comment properly.
  13. So I'm digging my new Pyro/Energy Dom. Power Boost adds some oomph to the already great secondary effects. What else is everyone seeing as strong?
  14. The new GM is tough. A lot of the mobs are actually tough. I now take Warriors seriously.
  15. So much thanks for the Grenade Launcher costume piece!!!!
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