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The melee sword attacks on my Archery/Nin² are both slotted for Achilles procs. They often make the difference when softening up a mob. Def? I use the Ninjitsu T9 and Barrier. Both together are overkill so they cycle beautifully. The Archery/Nin² is meant to play any position needed in combat, ranged or melee, it's made for absorbing alpha strikes, and saving butts when someone else gets overwhelmed. Caltrops help with that too.
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Let's talk about Sentinel's inherent (Vulnerability/Opportunity)
BazookaTwo replied to SenTheFortress's topic in Sentinel
You're wrong. Vuln is a key part of my attack cycle. Use it on the hard target. Whatever needs to die first. Use it, get to work, and use it again. Some builds have wicked synergies with this.... Thanks, now I need to roll a Rad/Psi. Also Vigilance is the Defender inherent. -
Maybe Masked Presence is a clone of it's Ninjitsu cousin, but I rolled a Beam/Psi and keep leaning into the damage from Hide thing. Pre 22, I start with 77% DMG bonus before hitting disintegrate. I added Assault, and I'm going to be pushing damage bonus as high as possible, and eating lots of red candies. Devour is a nice Regen boost/enemy degen too. Plus Aim? It's just wild. For fun I took the Mighty Leap for the stomp knockdown and the wicked maneuverability of Take Off + Jump Pack. I think this combo may be faster than Afterburner. On an SBB last night I watched my DMG bonus climb to like 220% during the casino boss fights. What other stupid damage tricks am I missing? What's the ideal Beam attack cycle? Am I just on a new high with this new armor or what?
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Gravity/Arsenal dom trying to choose a "heal" power.
BazookaTwo replied to normalperson's topic in Dominator
I'll have to look at my grav/arsenal but I don't remember needing a heal. It's one of my strongest mains. Just placeholdering this until I can comment properly. -
So I'm digging my new Pyro/Energy Dom. Power Boost adds some oomph to the already great secondary effects. What else is everyone seeing as strong?
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The new GM is tough. A lot of the mobs are actually tough. I now take Warriors seriously.
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So much thanks for the Grenade Launcher costume piece!!!!
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Dual pistols snappy follow-up, what's up with that?
BazookaTwo replied to BazookaTwo's topic in Blaster
I just know it feels fast and I like it. But it's not reliable -
The T9 does not aggro until it lands, much like Meteorite. And so you can fire off your other AOEs before it lands. In my opinion and experience the cumulative effect is quite good.
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1. Forming league but killing the GM before everyone gets there. 2. Misuse of AOE Immobilize 3. Having to tweak a build for end management. 4. Name Camping 5. Need more powersets
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And Public Enemy
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You could just do smaller teams with the difficulty turned up.
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English teacher here. Appreciate you! 😊
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Your combo sounds very situational, and that's not a bad thing, I tend to use tidal+AOE most of the time for openers, and once everything is flopping I target the boss for single target until the AOEs are back up. You build tidal stacks with certain attacks, and spend them when you get the orange ring. One of the single target blasts does a tidal quick recharge. I'd put the Decimation build up proc in that power. Anything with kb can use a FF +recharge, but especially AOEs. Whirlpool is especially great for its proc options. I leave Ablative Carapace on auto on pretty much every bio character I play. As far as rotations? I would apply AOEs with secondary effects first, then do the same with ST. I tend to push recharge on my heaviest AOEs but I pay for that in end cost.
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I invite you to look up my archery/Ninja/Weapons sent in the forums here. Archery is as good as Dual Pistols on a sent. Maybe better