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MsSmart

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Everything posted by MsSmart

  1. Perhaps, instead of having missions within missions, each mission should be stand alone Sue
  2. Would prefer to see the 2 giant robots in the third mission of ITF get activated and added to the fight... Sue
  3. Would be nice, if respec operated like MIDs, would help make it less error prone, and would make it less susceptible to issues such as not fully trained when respeccing Sue
  4. Thank you for your post! Your observation on why would a controller for instance be totally helpless to a control attack, while a melee who is hard to injure is totally immune, does defies logic and I agree with your perception. Yet in a cookie cutter way, I suppose that it was simpler for the developers to just make the melee types the all together bastions of soaking of whatever comes regardless if it is damage or an effect. And treated the whole affair in a binary manner with subtle variations in the melee side, such as a tank's status protection is greater to a scraper for example. My largest issue with the status protection bit, is that it was mostly treated in a binary fashion. While I totally agree that "support" types do not have as much need for very strong status effect protections such as those afforded to melee, I do disagree with their total lack of status effect protections. Consider this, a pathetic LT mob has status protection while a controller/defender/etc. Has zero magnitude protection, this does not truly pass the good sense test. So I have advocated, in the past, for an innate or a means to give support some status effect protection, key word: Some. The real discussion is how much? My Rad Tank gets 13, My Invulnerability Brute gets 10, My Ninjitsu Scraper 10 as well, so what makes sense for a support type? Obviously zero, is the wrong answer. I can observe that a scrapper who is not generally intended to be the big time taunt only has 3 less magnitude protection, so would a support who does area effect (think of a kin) would need protection because the nature of their power is asking for mob attention, would 3 less than a scraper make sense for a magnitude 7 status effect protection? but many other support types do not attract as much attention, but they do, life is not truly binary. Maybe instead of the 23% less than the Scraper gets from the tank, lets make it 46% which still leaves us at a MAG 7 protection! Or perhaps we go a bit in the arbitrary side and say only half of what a Scraper gets, that would be 5 magnitude protection. The next real problem to tackle, is how you give say those 5 mag protection points to the support, for instance a storm defender's steamy mist would be an ideal candidate, it affects the character itself, but anyone else within the mist also benefits, think of how much that would indeed help stalkers with AV effects! While MAG 5 is not good enough versus AV affects, but it is against single minions, etc. Do remember that multiple status effects do stack, so if the support is dumb enough to get a large group of mobs interested in her, well she gets toasted. Hugs Sue
  5. Hi this is a simple Quality of Life suggestion. The proposed expansions, do not have to be done in one sitting, they can be gradually added. Also it would be awesome, if teams or leagues could have a leader talk to Null the Gull, and be sent to the various environment zones, like some kind of Null based LFG. There are accolades and badges that requires special environmental situations that are not always available year around, such as the Elusive Mind accolade which requires a Rikti Invasion to be underway, or the badges from knocking doors while wearing a costume to get the tip to do a mission, etc. It would be nice, if one could visit the ole seagull, and have him transport you to a Null the Gull zone that provides the special environment; for example it sends you to a Halloween town, with active doors and contacts to do the Halloween tip missions. Or it sends you to a zone constantly under Rikti Attack. As I said, only a suggestion from a badge collector Sue
  6. I fully love this suggestion Sue
  7. Would be happy to, but when I play my squoshies, I hardly ever die, but then I am a veteran from the live days, have awesome IOd builds, etc. The issue is not all players are as experienced say as you, and their builds are not as sharp as yours. That is why, I make suggestions to help the newbies; folks like you have such mastery of the game, that a lot of the deadlyness of the challenge can be avoided by knowing what to do. The only time, I do die, is because I am testing my build to determine her limits. But I do suggest go do an ITF with just your average mix of folks, and observe who is doing the face planting; it is a binary proposition melee vs support, so just track as you go during the ITF. Sue
  8. Splendid idea! Sue
  9. Hi: This is only a request for future development, not a do or die thing. The concept is an expansion of an MSR event, instead of being immediately ported to the Vanguard post at the end of the MSR, you are given a choice to retire to the vanguard post (default choice) or to penetrate the ship. Anyone who clicks penetrate ship (stays in league mode) and is transported inside the ship. You battle with your allies through a maze of corridors which leads to alien dimensional transport portal and for say 20 minutes you are ported to the Rikti home world! You can treat the home world in a similar manner as a mayhem mission, you can go to their world and trash it! While you do it, waves of their own security forces obviously rally out to deal with the intruders (same way as it's done during the regular MSR. Once the 30 min is over, you are ported out of their world and placed in the Vanguard base as it is done in a normal MSR.
  10. Hi: I read that in the latest release MM's could take an EoE and their henchmen would enjoy the benefits as well; which is great. But my question, why limit it to just EoEs? Why not let the effect of any inspiration affect the pets? This way the MM can help their pets be more accurate, heal via inspiration, augment damage, etc. Taking this a step further, why limit this ability to MMs only? The average person loves their pets, and go to through considerable effort to keep them happy and healthy. Lastly I am not positive if Lore pets benefit from EoEs as henchmen, there is no records to say one way or another. But as suggested above, any player could take an inspiration and affect their support staff, and thus the Lores would be included. Hugs Sue
  11. Hi: I had suggested in another thread to have the Rickti Invasion year round in a schedule similar to GMs in selected locations... Upon thinking this a bit more, why not have the Rikti continuously invade RWZ (well they already did or are in the process), it would make the zone more dynamic, and more immersive. The zone already has a cruiser patrolling, so it can be made to carpet bomb along it's path and thus, make it possible for players to acquire the destroy 25 unexploded bombs badge. The entire zone is "invaded" already or strongly contested so killing mobs there counts towards the 100 Rikti killed badge, and lastly the 10 heavies needed for the badge, can be already found around the crashed ship thus making the badge accessible as well. Sue
  12. That would come handy, yet if I have to choose, I prefer the PBAOE effect mechanism is a much quicker way to dispense buffs. Both upgrades, would be fantastic as well. The reason I prefer PBAOEs is that since many mob's Status Effect attacks are area ones as well, having an area solution would make sense, also it takes less clicks to execute which in a tough battle can make a difference. Sue
  13. Cause statistically take a look at the arch types that does most of the dying, and hence, they need help. A simple observable, having alts on both sides of the fence, I can see the need. As a melee, I need my support boosting me, while boosted, watch me tear thru the baddies, but they are no good to me if they are dead or in la la land due to status effects. From a support perspective, say healer, the tanks today are so well built by design that they really do not require much help at all, I have several tanks than when properly IOd, I am essentially invulnerable for the vast majority of the situations. Now must of my buff customers and heal customers are blasters and scraper types, why because their main defense is defense, and too many mobs have defense de-buff (imagine the tanks moaning if the attacks were mainly resistance de-buff) so my buffs and heals are truly needed in tough battles, of course being a support, the term glass jaw is quite appropriate, so a great portion of my time is spent just trying to survive the AOE status effects being spammed, area damage attacks, the mandatory rear ambush, etc. I know that if I am going to make a difference via support, I got to be alive and not status effect neutralized. The major problem is I can't carry enough break frees and heals for myself since often I can't help myself to stay active an entire mission, and the inspirations I happen to need almost never drop. So with a little thought, it comes obvious who needs the most help, in order for them to do their job. Sue
  14. I love the idea, being an emp myself... It is much more convenient to have as many support powers be a PBAOE, thus it allows you get a good number of players, those players who need your buffs, heals, etc. Would know to cruise nearby you, and this way you can focus more on your focused heals on those melee getting their hinds handed to them, besides staying alive, since most healers are rather soft. A dead healer or neutralized healer is of little consequence to their team as a Stormy, I really wish O2 was a a PBAOE so as many as possible could benefit from the ability as possible, and be a better second line healer/supporter. Sue
  15. Hi: I been waiting for this week for along time, since i had 20 level 50 alts trying to get the elusive mind accolade... When the Rikti in their schedule attack, they attack as many as 4 different zones at a time, with just a few minutes between each commenced attack. What I am asking instead of shut gunning the attacks, spread them out. Lets have one attack, let them leave the zone, then moments later the next zone is attacked, and so forth. This way players can form leagues, even during low turn out hours, and be able to get the badges required to get the accolade, also regardless of what time you logged on, you will have a chance to get into a Rikti attack and start working towards the badges. Lastly in consideration for those players who can only play during low turn out hours, having leagues of 14 or more to get the heavies to spawn is rather harsh, could you have them spawn with a team of 8 instead as the minimum requirement, and let the duration of the attacks be sufficient for a team of 8 to get the 10 heavies? Only a suggestion, also it would be good if the Rikti attacked more often and not once a year during Rikti Invasion week, not saying to stop the Rikti week, but have also, above and beyond, Rikti invasions during the day at different zones at a spawn rate similar to GMs, for example for blue side the ideal Rikti "GM" spawn sites would be Talos and PI and have them be attacked in a GM like schedule each day. Hugs Sue
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  16. I believe, I made quite clear the intent and motivation. I truly do not get your negativity.
  17. You may have a point there, perhaps you can make the two incompatible; so you can only slot a duration reduction or augmentation in any given IO
  18. Oh no, not what I said... what I suggested the moment you slide a booster +1 on the attuned IO, it becomes a +1 IO enhancement, you still need to slide 4 more to make it +5 Sue
  19. You drop the caps that affects both, the support will drop like flies. I disagree that the melee would suffer the most, only when farming would they be within a tidal wave of mobs, and yes dropping the caps would be the end of the farmers. But the support types, are still subject of AOES, PBAOES, and the melee do not and can not keep all mobs taunted (I play a 5 slotted taunting tank and keeping the aggroe is really difficult), so the concept of the heroic melee in the middle of the storm is getting solely beat up, while the support are on the beach sipping a pina colada is not accurate. My observation is that universal "pseudo" nerfs, usually is heavy handed on the support types. That is why, I kewep suggesting for challenge aimed at melee, and not support.
  20. Not sure about the catalyst.... You use a catalyst to attune in the first place, and then you suggest to spend nearly 2M to undo the 2M you spent to attune it? Does not seem right to me... I think the ability to over-write it by placing a booster at top of the attune should be sufficient; you just lost 2M just by doing that! At this time, I could have an IO boosted to +5 and can select it, click on catalyst, and bingo the +5 boosted IO becomes an Attuned IO; because this is already possible, I am asking for the reverse to be true too. Hugs Sue
  21. I could not agree more, that is why I suggested this band aid
  22. Every time I port from say Atlas to RWZ, I am facing to the most useless position (of to the side of the hospital), when I exit vanguard to enter RWZ or coming from RWZ to Vanguard, I always looking at the side, and never to the stairs leading into vanguard to towards the door to enter RWZ. I know this falls in the realm of petty, but it would be a nice QoL, if portals ported folks with a reasonable facing when ported. Hugs Sue
  23. At this time we have enhancements that make powers recharge faster, which has its advantages, but a different enhancement that increases the duration of the effect may also have some rather unique tactical advantages of its own. This could make a difference for those classes who have buttons that are for powers that are very important, for example think of the button that Scrappers must consistently press in order to keep their status effect protections up, and when they press it again, they get stuck with idiotic graphics in the middle of combat, I believe the new game update may provide some relief to this, but not positive if it is a partial or total. There are other powers whose effects lasting longer could be beneficial such as summon storm, and especially buffs! What do you all think? Sue
  24. I disagree with you to an extent, there is two forms of looking at a class; that is solo and in groups. While in groups the support types (get the name, support) do better, but the fact is they do most of the dying in a tough situation. Melee, lets be honest, I play them too, they have it made, playing them solo or in groups has nowhere the challenge support experience. That is why, I continuously ask for challenge to be balanced, and not at the great expense of support classes. Sue
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