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MsSmart

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Everything posted by MsSmart

  1. Totally agree! But should be in any mission or TF, in fact the stealth field should extend to cover the hostage as well! Sue
  2. Mmm, I think it is a good idea, and there is a precedent in the gaming industry, as I recall, long long ago, a game known as Dark Age of Camelot had the function that once you made a level 50, you could opt to go to a trainer and train to 25 or stop at any level within along the way. There were no character costs to it, no fuzz, just take your level 1 to the nearest trainer and moments later you are 25. I would think, doing a similar leveling way as Dark Age of Camelot would make sense, and would be so simple. Of course, doing this will kill the DFB spam, ha ha ha Sue
  3. I truly support this suggestion Yet I would like to add the Boosters to it as well. I am a member of a large SG in Everlasting, as one of the officers I try to keep a stock of enhancements, materials, and inspirations for our lower leveled and less affluent members in our SG. It seems like a waste of influence to have to use an enhancement unslotter, put the new enhancement to be optimized, use another unslotter, then place back my original enhancement back. Its tedious, and simply not necessary, a better GUI to do this would be very welcome on my part. There are of course band-aide fixes, but then again, by definition they are suboptimal. Using the AH for the free transform, the problem is the idiotic tax system of AH, and the inability to ensure you buy your own IO without becoming even a greater victim of the IO tax system. I don't think, doing the charity enhancement practice to help guildies should be punished in such fashion. Would suggest a particular IO enhancement crafting table would be a nice way in executing this suggestion Sue
  4. Wow great idea, an option just like teleport to have the choice to accept or opt out for group fly is an excellent idea. By having the option, there is no issue with those that have pets for the pets to move with their owners, which is need for evident reasons. Sue
  5. Oh yes please, I hate Oro because it is a TF and you can't invite friends later on to join you and have fun with you, Oro is very anti-social TF system. Sue
  6. I run and participate in APEX and TIN MAGE almost daily, and the bug is still there as of yesterday. With regards to the "wimpy" melee, I disagree, try being a support class! There is a reason they are called "squoshies". Must of the content challenge is primarily done at the expense of the "squoshies" such as the spamming of status effect which they have no protections against is an example of such challenge. So from my perspective it is refreshing to come across content that focuses in giving Melee a challenge, for a change. Now in your particular case, this is a level 50 trial, thus at first, it will bite hard, but once you get your Destiny Barrier, you will find that the toxic damage is not that bad. Also if there is a tanker, it is very wise, to simply wait till the tanker accrues aggroe and keeps the hydra vomit off from you, this can make a huge difference. The war walker comment, I find myself indifferent, fight one, and the other comes to you anyway; they do not just sit there waiting for you to come at them.
  7. for the badges section, question: New Badge "Complicated" Good that it is grandfathered, but no description was given, on how you earn it, if not grand fathered. Could you all tell more about the how? Sue
  8. Thank you for changes, more questions and pleas... When I am in Granite Armor, I can teleport, thank heavens for it, but I have a mega problem with this! When I pop after I teleport I immediately fall, thus making travel very very annoying, if I am not in granite form, when I tp, I have a few moments to select my next teleport point, which makes the power useful. Is it possible to allow to TP in granite form and have the few moments needed to make my next TP port decision? This ability is very needed when I am traveling in a map where ambushes are set on by a TF, or traveling in Zulu map type areas. I truly do not relish traveling thru ambushes in a "pants down" mode. With regards to rooting, its not clear to me, what the actual time of rooting is? Thus far for example the use of weave and tough as is if already moving they do not root, but if you were not moving you get to be in la la land and giving your opposition free shots. Thus am I to understand, that they will no longer root? But for example take a kinetic punch, there is annoying long animation, which has me rooted for a terribly long time, where Battle Maiden in Apex, truly gets to exploit this a bit too much as an example. With this new limited root, how would it work, how much shorter would it be? Suggestion, do away with rooting! If you want to shoot on the go accept a -25% to your accuracy buff, if you stand/hover still and shoot, there is no penalty and you were the one who chose to self root. Also mentioned some travel powers, will now put you in affect self only, like Super Speed, normally when I utilize a self only like walk they automatically de-toggle all my toggles! Should I be concerned about this? Request, can we have powers that when self only to not de-toggle, but only suppress the effects of those toggles?
  9. I agree with the source and this poster, flying vertically makes it very hard to get around places that are height limited. it would be great if both hover and flight had prone options. Hugs Sue
  10. This is more like questions to understand more... I have many alts using Afterburner, and it usually has two slots with blessings of the Zephyr, which I need for the enhanced range defense, which is critical for their survival. My guess that evasive flying, would be given the 2 slots? and my 2 blessings of the zephyr appear in my enhancement tray? Lastly, do you consider this change significant enough to provide impacted alts with a free respec? Thank you Sue
  11. could you also please add Historical markers, please, please Sue
  12. Hi: Some or many of us Auction House, and when I do use it to sell, I look at the prices listed for the item, I am trying to sell or buy. When selling, at times I go low for a quick sell, but after a few days, I review the market prices and wow, what I thought it was a low price, is well beyond the highest shown! So if I want to correct the situation, I have to retrieve my item, lose what I paid to put it in consignment, and then pay again to put into consignment again. In the real life, a person can go to a consignment house and agree to have the sale price lowered, without having to pay the fee again! It would be nice, if the AH would allows us to revise our sell price to fit current market conditions and perhaps overcome deficiencies on what it appears to be AH not being accurate at the price ranges of an item. hugs Sue
  13. That information helps... Of course, onnce more pre-assumes, I know to look under all those options and voila, I am there. As I said, would be nice...
  14. Would be more practical is the MIDs was not a sub forum, but a main tab, the subforum as you kindly pointed out, it is not readily discoverable by players new to the forums, game and mids; it pre-assumes some knowledge to be found. hugs Sue
  15. Hi: I am sure we all dislike to see a player, exploit flaws in the game, and I stand behind the developers and the community to place a quick as possible stop to it. But what happens, when the developers were the one that created the exploit and spam use it? Is that right or correct? In the live days, CoH was a pay to play game, with horrid levels of competition; thus the developers had to produce new content like French fires at McDonalds, and oh yes, there was a need to make the new material and old ones too, challenging. So I can understand the developers doing cheesy things such as abusive travel, cut and paste missions (think citadel), and unbalanced mobs to provide challenge. So let explore the various forms of exploits used in the game, that perhaps should be revised. I do want to make a note, that my belief is that mobs should follow the same rules players must follow. If you feel that mobs should have powers players don't come even close to have, then we find we are in disagreement which is fine, and we can civil about our differences. 1st Category, is confused arch type primary and secondary or two primaries: This is a case were we have mobs that have for example a controller primary, and the secondary is a tanker primary. A good example is the Rikti magus, they have the psi holds of a controller, the armor of a tank and the melee of a scraper; which in my opinion is terribly unbalanced. The Rikti has their own tanks, who should be protecting the Magus, the Magus as the game has it for players, should have laughable defense and resistances and dps... 2nd Category, power executions are disproportionate: Some mobs can do things faster than they should, for example take Director X in Tin Mage, he lays mines instantly and at the feet of moving players; no player can do such a feat, laying a mine/trap takes time and can be interrupted. 3rd Category "auto hit" No player has auto hit, why should mobs, even AVs. Many classes depends on defense, auto hit, comes across as right out cheating. The only class who is indifferent to this exploit are tankers whose survival is through resistance. 4th Category Status Effects: All mobs gets MOB resistance, but non melee has absolutely none; yet all mobs have Status Effect attacks with very good range and some have it at snipe range; and they spam use it! Sure the old days developers figured Challenge is good and spamming status effect was a way to add significant challenge, but truthfully the only ones that challenge affected was the support types, hardly proportionate. This can be resolved by giving support types a means to have at least a MAG 4 to 6 protection, for instance, just add that to the Tough in the fighting pool, this way scraper types can further boost their MAG protections for instance. Oh yeah, the old use an inspiration counter, if that is so acceptable, why not remove the MAG protection from melee, after all they can consume break frees as good as the support types, right? 5th Auras are auto-hit: If a player is going to debuff their attacks and auras has to get a hit to take effect, there is no automatic hit. Yet mobs consistently debuff mainly defense (why not resistance?) and endurance or regeneration. Take the Cyclops in Cimerora, they have an aura endurance drain, no need to hit, its just works. Maybe now that COH is for fun, and not pay to play, maybe these exploits can slowly be addressed and removed. Hugs Sue
  16. Hi: MIDs Reborn is such a tremendous tool that for myself it is an integral tool in the game. I have comments and recommendations for MIDs but there is no place to actually post them, outside of one filled with all kinds of conversation which is not conductive for improvements. I see the section, having a section on how to load MIDS in your computer, to include tutorials on its use I see a second section dedicated for GUI improvements and Lastly another section to report MID errors In that vein... I have a suggestion, in MIDs you can see your defense, resistance values as you build your alt, it would be nice if you could click the line item, say Psionic Resistance, and be able to have another window showing you what powers/IOS contributed to that score I have a bug report, the Stone Armor Mud Pots description says it can use a number of enhancements to include Taunts; but Taunt is not included in the IO sets allowable. MIDs does not recognize this subtle difference and lets you put in Mud Pots Taunt IOs such as perfect Zingers, which the real game does not. Hugs Sue
  17. The reason I made the suggestion as it was, is to make them arch type agnostic, for example support types need defense mostly to survive, while melee likes resistance up front; the vast majority of the sets provide such resistance within the first 3 IOs, while the positional defenses usually occur at the 6th IO set; which is rather heavy handed towards the support folks. Thus the recommendation is a good support package that supports all arch types evenly. hugs Sue Ps: And you are correct any one advantage you seek can be find in an existing IO set, but notice that as said, it may be the 6th IO set to get it.
  18. Sounds like a splendid idea, but what about set bonuses? Would seem the gain of IO capacity would not offset the set bonuses, which is not a good thing, most of us buy the IO sets for the set bonuses. Now if the set bonuses for them were to be generic, that would a good concept to add to your suggestion, for example: GP=Generic Purple 2 GP: 7.5% defense all 3 GP: 7.5% resistance all 4 GP: 10% debuff resist all 5 GP: 5% end and health regeneration 6 GP: 5% Dmg and 5% Accuracy The IOs themselves, notice that the IOs are straight, no blends of abilities such as ACC/RECH... 1: Accuracy 2: Damage 3: Defense 4: Resistance 5: Endurance 6: Recharge Hugs Sue
  19. This is just a QoL suggestion... Most of my emailing is to myself to transfer goods between alts, so I figure why not have the default send to field be yourself (just as it is done for merit transfers for example), and also remove the forceful requirement to write something in the content of the email; after all I am sending it to myself! As I said, its a QoL, which would save me quite a bit of time. If I want to send the email to somebody else, I just over-write my name with the desired address, no additional work from what we already do. Hugs Sue
  20. I vaguely remember in the live days, I could target through someone who was targeting through someone else... It would be nice, if we could have at least a 2 person chain length. An example of where this could be handy is at a Hami raid, say I am the Yellow mito target leader; after I am done with the yellows, my team and I go after the greens; it would be nice if I could target through the green leader (for obvioys reasons) and have my team mates continue to target through me and attack the green target leader's mito. There are other applications, where this would come handy... Hugs Sue
  21. I meant a new button, beyond the others, hope that helps As a clarification it is not an attack as I mouse over, it is a target and click on my part, thus they attack whatever is at any time in targeting window. Sue
  22. HI: I have several MMs by now and they are ok, I find them truly to be a relatively mediocre class with a lot of overhead to boot. Thus in my opinion, they need a little re-work. I have found the hardest part of an MM is keeping my pets together to keep them buffed and healed, many IOs that makes the pets less vulnerable requires me to be in very near proximity of them, which often is not very good for the MM itself for they are in the area of AOEs mainly and get pelted by them. It is particularly hard, while trying to manage them, that when I want all to attack a new target, I have to very quickly select the new target and command them all to attack it; I know 2 clicks away roughly, but in those 2 clicks, they always manage to scatter all over the place get aggroe, and despite of the order to attack a new target, they behave in a stubborn manner. And before I know it, since they ran outside of my buff range, they die. It would be nice, if a command button, would simply be Attack My Target, and they attack the target I am currently targeted, and then automatically change targets when I change my target, even if they have not killed the one I had them attacking. This way I have better control and ability to keep my forces buffed and healthy. Also I would appreciate since I am essentially forced to go in with my pets, that the ability to share damage received with my pets be present regardless of pet mode. I been benchmarking my pets' damage, and between all of them they roughly correspond to a superior damage attack, which is very mediocre when considering their slow rate of attack. Have yu all done any benchmarking on pet damage performance? Would love to hear your experiences. hugs Sue
  23. Just because some arch types under very special IO configurations can solo, can hardly be considered representative of the entire community's capability to do so. Also I caution anyone in providing solutions that affects some or many arch types disproportionately. I often read proposals by melee, mainly, playing folks, demanding that more challenge be added to the game, and just about every solution they give, mainly affects the support types with out real challenge to the melee types. How to make things tough or more challenging in a balanced manner is difficult. A suggestion, if you got to make GMs harder (not sure the community would agree with you), I suggest that GMs have a de-buff aura that has fixed potency that affects resistance, defense, regeneration, endurance, recharge and accuracy. This fixed de-buff is equally distributed among all opponents in the area; thus if many are attacking the GM, as expected to be the norm, the de-buff would be trivial, while if soloed the de-buff would be quite considerable and render the solo attacker quite vulnerable and unable to hit the side of a barn. Hugs Sue
  24. I used endurance as an example, not the main reason. Now you brought it up, powers by-passing animations... I feel in many cases the animations are utterly ridiculous and long, I have a scrapper and there is a button that I must keep pressing in order to have Status Effect protections, without it - I am toast. So roughly every minute, in the middle of combat, I stop and do my glorious looking great clowning act, while all the mobs go , ha ha ha, free shots everyone! and they get at least 2 rounds of beating me up each while I am doing a totally stupid animation. Frankly with buttons you press over and over again, should have no animations at all past the first time you did the dance of the idiot. Buttons like tough, and weave, the animations or the rooting that goes with them is far too long, I know they were worse, but stupid remains stupid despite that it was dumber. Frankly all buttons, should have a quick animation and be done. Sue
  25. Mmm... I don't get it, I made an SG base, and all my alts dump their stuff there, and when I make a new alt, I just go shopping at the SG base... The only thing I have to worry is influence, merits, and emps. With regards to all the influence, I transfer from my alts as I play to my main via email, same happens with merits (after converting to hero) and emps (transcendentals) Not sure this helps you Sue
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