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MsSmart

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Everything posted by MsSmart

  1. Not sure about the catalyst.... You use a catalyst to attune in the first place, and then you suggest to spend nearly 2M to undo the 2M you spent to attune it? Does not seem right to me... I think the ability to over-write it by placing a booster at top of the attune should be sufficient; you just lost 2M just by doing that! At this time, I could have an IO boosted to +5 and can select it, click on catalyst, and bingo the +5 boosted IO becomes an Attuned IO; because this is already possible, I am asking for the reverse to be true too. Hugs Sue
  2. I could not agree more, that is why I suggested this band aid
  3. Every time I port from say Atlas to RWZ, I am facing to the most useless position (of to the side of the hospital), when I exit vanguard to enter RWZ or coming from RWZ to Vanguard, I always looking at the side, and never to the stairs leading into vanguard to towards the door to enter RWZ. I know this falls in the realm of petty, but it would be a nice QoL, if portals ported folks with a reasonable facing when ported. Hugs Sue
  4. At this time we have enhancements that make powers recharge faster, which has its advantages, but a different enhancement that increases the duration of the effect may also have some rather unique tactical advantages of its own. This could make a difference for those classes who have buttons that are for powers that are very important, for example think of the button that Scrappers must consistently press in order to keep their status effect protections up, and when they press it again, they get stuck with idiotic graphics in the middle of combat, I believe the new game update may provide some relief to this, but not positive if it is a partial or total. There are other powers whose effects lasting longer could be beneficial such as summon storm, and especially buffs! What do you all think? Sue
  5. I disagree with you to an extent, there is two forms of looking at a class; that is solo and in groups. While in groups the support types (get the name, support) do better, but the fact is they do most of the dying in a tough situation. Melee, lets be honest, I play them too, they have it made, playing them solo or in groups has nowhere the challenge support experience. That is why, I continuously ask for challenge to be balanced, and not at the great expense of support classes. Sue
  6. Sweetie: Interesting points, but perhaps they are fallible... Game built on SOs. originally, but then the devs realized the game was broken and way to unbalanced, especially the support types had no way to survive and to them the die all the time, staus effect murdered all the time, got old and boring. As a result these classes began to experience less and less folks wanting to play them. Lets face it, we play this game, because we want to feel super, be the star! And not a wuss, who a minion can easily murder and is relegated to be a assistant to somebody else, and never a super in their own rights. The devs so this, and acknowledged it, and even said so in posting of their own, but they were stuck in a fixed infrastructure. So what they did, the created the IO system, to begin leveling the playing field. And the IOs went a very long way towards accomplishing it. But it was not enough, so enter the incarnate system in a last ditch attempt to level the playing field, and to a great extent they did. As the so many challenge oriented postings, I have come across, what is truly needed is to level the playing field with regards to what classes receive what challenge. Sadly most of the recommendations I keep seeing, continue to place a very, very disproportionate effect on support while the melee suffers a minimal repercussion. So let me throw some minor changes that can give melee the challenge, they truly need... 1) Replace 50% of the defense de-buff creatures with resistance de-buff creatures 2) Replace 50% of the creatures that are anti-fly, with anti-jump 3) Have Carnies, Rikti, and other upper level material groups' status effect ignore melee status protections, they can use clarion to avert their fate, or do as they say to support: use break frees. 4) It can be noted that IO sets have their first 3 are normally very much melee oriented, while the last 3 are support oriented. Why not take half of the IO sets and reverse the benefits, so the first 3 benefits the support (positional defense boosters for example) and the last 3 benefit melee (resist boosters) The last change, I will concede is extreme, but should be considered for future sets. Hugs Sue 4)
  7. Sweetie: Having bunches of 50s, and all classes a covered, with full IOs and T4s, I like, as I said before, the idea of more challenge. That said, just about every suggestion made, impacts support classes far more than melee classes; and frankly support classes already have all the challenge they want and then some. Why not recommend, melee oriented challenges, and leave the support classes alone? This way the melee can experience challenge, the challenge they keep asking for and richly need. For example, instead of the anti-support lets de-buff defense, why not de-buff resistance, why not have creature attacks that normally ignore, guess what - defense, ignore resistance instead. how about having status effects that ignores melee protections? They can, as usually told to support, carry break frees. Instead of the anti-fly attacks (which focuses on ranged), how about anti-jump? (which would focus mostly melee). Why not redo the IOs a bit, instead of the support goodies being in the 4,5,6th set, be instead on the first 3; and the melee sets be reversed as well, so they get to enjoy the ridiculous level of challenge it takes to optimize. I know some of these suggestions are down right scary to the melee community and they would obviously would not want their status quo broken, but they are the ones that are asking for more challenge, so why not give it to them and spare the overly abused support classes? Sue
  8. Sweetie: I love change and specially challenge, that is what makes the game tick and stay exciting. That said, as a player, who has level 50s that are fully IOd and T4'd across all classes, I can tell you that challenge is hardly uniform, and the vast majority of the challenge in any mission or TF is aimed at the support folks and not at the melee type characters. I often see players, who mostly play melee (for obvious reasons), want more challenge, and frankly I can't blame them. But what I seldom, if ever see, are changes that focuses on the melee character (whoa re crying for challenge) and leaves the already abused support types alone for a change. Your suggestion while benign at first glance, would really have a much greater burden on the support types, and thus I truly can't support your suggestion. I also fail to see all the character's are the same argument, do you realize how hard it is for support to IO to get decent defenses, and resistances are out of the question, and thanks to incarnate powers such as clarion, the mob "I win" button (spammed status effects) has finally been neutralized. These are some of the things that melee builds do not have to worry about, it comes natural (given) to their builds, even the IOs place in the first few sets of them (first 3) all the melee could want, while it is the last 3 usually the 6th that gives the support what they needed. Perhaps you could further describe, what is the all look the same? hugs Sue
  9. As I have learned more and more of the game, the concept of taking your level 50 IO and making them better by attunement or level boosting has opened all forms of wonderful choices. I am so happy they are making the boosting part so less clunky, that is awesome. When I was playing around with the GUI, I noticed I could take an IO with a +1 booster already slotted into it, and could get it replaced with an attunement enhancement, that is an awesome choice! But when I wanted to replace an IO who has been attuned to be boosted instead, I could not find a way to do so. Is there a way to actually do this? But if not, could we see sometime in the future a way to redo an attuned IO to become a boosted IO? Please? Thank you Sue
  10. I am trying to be able to set different scenarios that poses different challenges, and thus have teams and folks develop strategy and tactics. I have found in combat that when the enemy uses taunt, it really can make a mess out of team operations. The inspiration for my wish to make a good trainer, is Positron 1! Where everybody fights their shades, and then observed what happens! This little scenario in Positron 1 is absolutely a fabulous way to learn group tactics and specially strategy. It was during one of these encounters, that I experienced a shade that used taunt, and boy if that threw a wrench into our plans. So in the case of taunt, I want to reproduce what the taunt did in the shade encounter in Positron 1, this is a trainer after all and not a farm meant for folks to solo and brag about, so I do want taunt, de-buffs, and what not, the game has them and uses them on you in regular PVE scenarios and TFs; if this is going to be a useful trainer. Thus far you can try AE Arc 38784, which is thus far my trainer, it is meant to be ran at +4/8 to ensure the EBs spawn. But because of the power limitations on the AE NPCs' power sets, I can't quite reproduce actual scenario and TF situations in current game. I hope this explains my rationale Hugs Sue
  11. I was trying to make a good team trainer at AE, and noticed that some of the new class powers are not included, and then some key powers for some classes are not included either, for example as hard as I tried for a tanker, could not find Taunt! It would be nice, if AE was to get a refresh and brought up to date with present releases. Hugs Sue
  12. Grateful I am that and more, so happy for this game and awesome bunch of folks that makes our community and to have it back when it was lost; frankly my heart says Grateful. Sue
  13. This is a topic that I find myself troubled over, and this is why: While I like the idea of more costume choices, I abhor having players and pets looking like the enemy group we are fighting! When I play a support type, its the OMG enemy at melee range right on me panic moment (I am sure the player who did this, it was their intent solely to produce my reaction) and instead of healing and buffing a player, I am ducking and evading to survive what would probably be a lethal attack. When I play melee, I have to run to get next to the mob and deal justice, and I especially pay attention to any threats to my support, and find out it was a player or player pet! (Oh yeah so funny, not!). So the problem, doing costume like the enemies is counter-productive to the team. Sue
  14. Totally agree! But should be in any mission or TF, in fact the stealth field should extend to cover the hostage as well! Sue
  15. Mmm, I think it is a good idea, and there is a precedent in the gaming industry, as I recall, long long ago, a game known as Dark Age of Camelot had the function that once you made a level 50, you could opt to go to a trainer and train to 25 or stop at any level within along the way. There were no character costs to it, no fuzz, just take your level 1 to the nearest trainer and moments later you are 25. I would think, doing a similar leveling way as Dark Age of Camelot would make sense, and would be so simple. Of course, doing this will kill the DFB spam, ha ha ha Sue
  16. I truly support this suggestion Yet I would like to add the Boosters to it as well. I am a member of a large SG in Everlasting, as one of the officers I try to keep a stock of enhancements, materials, and inspirations for our lower leveled and less affluent members in our SG. It seems like a waste of influence to have to use an enhancement unslotter, put the new enhancement to be optimized, use another unslotter, then place back my original enhancement back. Its tedious, and simply not necessary, a better GUI to do this would be very welcome on my part. There are of course band-aide fixes, but then again, by definition they are suboptimal. Using the AH for the free transform, the problem is the idiotic tax system of AH, and the inability to ensure you buy your own IO without becoming even a greater victim of the IO tax system. I don't think, doing the charity enhancement practice to help guildies should be punished in such fashion. Would suggest a particular IO enhancement crafting table would be a nice way in executing this suggestion Sue
  17. Wow great idea, an option just like teleport to have the choice to accept or opt out for group fly is an excellent idea. By having the option, there is no issue with those that have pets for the pets to move with their owners, which is need for evident reasons. Sue
  18. Oh yes please, I hate Oro because it is a TF and you can't invite friends later on to join you and have fun with you, Oro is very anti-social TF system. Sue
  19. I run and participate in APEX and TIN MAGE almost daily, and the bug is still there as of yesterday. With regards to the "wimpy" melee, I disagree, try being a support class! There is a reason they are called "squoshies". Must of the content challenge is primarily done at the expense of the "squoshies" such as the spamming of status effect which they have no protections against is an example of such challenge. So from my perspective it is refreshing to come across content that focuses in giving Melee a challenge, for a change. Now in your particular case, this is a level 50 trial, thus at first, it will bite hard, but once you get your Destiny Barrier, you will find that the toxic damage is not that bad. Also if there is a tanker, it is very wise, to simply wait till the tanker accrues aggroe and keeps the hydra vomit off from you, this can make a huge difference. The war walker comment, I find myself indifferent, fight one, and the other comes to you anyway; they do not just sit there waiting for you to come at them.
  20. for the badges section, question: New Badge "Complicated" Good that it is grandfathered, but no description was given, on how you earn it, if not grand fathered. Could you all tell more about the how? Sue
  21. Thank you for changes, more questions and pleas... When I am in Granite Armor, I can teleport, thank heavens for it, but I have a mega problem with this! When I pop after I teleport I immediately fall, thus making travel very very annoying, if I am not in granite form, when I tp, I have a few moments to select my next teleport point, which makes the power useful. Is it possible to allow to TP in granite form and have the few moments needed to make my next TP port decision? This ability is very needed when I am traveling in a map where ambushes are set on by a TF, or traveling in Zulu map type areas. I truly do not relish traveling thru ambushes in a "pants down" mode. With regards to rooting, its not clear to me, what the actual time of rooting is? Thus far for example the use of weave and tough as is if already moving they do not root, but if you were not moving you get to be in la la land and giving your opposition free shots. Thus am I to understand, that they will no longer root? But for example take a kinetic punch, there is annoying long animation, which has me rooted for a terribly long time, where Battle Maiden in Apex, truly gets to exploit this a bit too much as an example. With this new limited root, how would it work, how much shorter would it be? Suggestion, do away with rooting! If you want to shoot on the go accept a -25% to your accuracy buff, if you stand/hover still and shoot, there is no penalty and you were the one who chose to self root. Also mentioned some travel powers, will now put you in affect self only, like Super Speed, normally when I utilize a self only like walk they automatically de-toggle all my toggles! Should I be concerned about this? Request, can we have powers that when self only to not de-toggle, but only suppress the effects of those toggles?
  22. I agree with the source and this poster, flying vertically makes it very hard to get around places that are height limited. it would be great if both hover and flight had prone options. Hugs Sue
  23. This is more like questions to understand more... I have many alts using Afterburner, and it usually has two slots with blessings of the Zephyr, which I need for the enhanced range defense, which is critical for their survival. My guess that evasive flying, would be given the 2 slots? and my 2 blessings of the zephyr appear in my enhancement tray? Lastly, do you consider this change significant enough to provide impacted alts with a free respec? Thank you Sue
  24. could you also please add Historical markers, please, please Sue
  25. Hi: Some or many of us Auction House, and when I do use it to sell, I look at the prices listed for the item, I am trying to sell or buy. When selling, at times I go low for a quick sell, but after a few days, I review the market prices and wow, what I thought it was a low price, is well beyond the highest shown! So if I want to correct the situation, I have to retrieve my item, lose what I paid to put it in consignment, and then pay again to put into consignment again. In the real life, a person can go to a consignment house and agree to have the sale price lowered, without having to pay the fee again! It would be nice, if the AH would allows us to revise our sell price to fit current market conditions and perhaps overcome deficiencies on what it appears to be AH not being accurate at the price ranges of an item. hugs Sue
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