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MsSmart

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Everything posted by MsSmart

  1. In general this suggestion opens too much for risk to have bad inter-player relations, the data gained from it would be essentially useless or questionable at best since individual interpretation of what the data truly is will vary. Badges for this, not a good idea at all, for the challenge for accomplishment would vary based on the badge and the arch type, would rather not get stressed over this with my Defender trying to get these badges. I would prefer the very limited developer time be invested in something else than this. Hugs Sue
  2. Hugs I do craft, mostly to generate income as opposed to go farming. But I do not quite focus on the crafting as a stand alone effort, I do so slowly and methodically. I choose a number of recipes that has good trade value when crafted, then as I adventure, I pay attention to the salvage drops and store them at the base, I also only store those recipes I have plans to craft at some time. I typically when I have sufficient recipes and materials to make 20 enhancements, is when I get busy crafting, but only if the market is ripe for me to make them and sell them. As we all should know, the prices of any item in AH fluctuates, so despite that I am ready to go craft, it may be wiser to simply wait till the prices of materials I am missing drops from over-inflated prices, or the enhancement I plan to make is at the moment selling at a low price because there are too many for sale, so the wise thing to do is so simply wait for a better time. As a result the need to store everything I need related to crafting becomes important to me. I would like to store recipes, because since I am a senior citizen with memory issues who can get easily distracted, I have sold cherished recipes by mistake, being able to store them would save me from myself. Using other alts to store, is just as bad, cause eventually I will rotate through my alts and play them, and next thing I know, I sold the recipes on that alt after a mission! It's unkind and tough to be old. AH as storage is ok, but I have to remember which alt has them, I have over 40 alts by now, so that can be challenging for me who has bad memory. I tried writing it down, but I always manage to misplace my notes., it would be so cool, if AH was account wide and not character limited, it would e a great way to store and transfer across alts. So as a whole, I support a recipe storage bin Sue
  3. This is an interested thread... I use MIDS when I design my Dom and thus I know what I am getting into well before I even create one in the server. Because the system has an interesting status effect process (that is when an effect actually takes hold of the target) it is difficult to assess the performance of a Dom or Controller in combat, in general control powers work great when attacking minions and Lts, they are not as effective against bosses, and pointless with EBs, Arch villains and GMs when being the only control type in the group or alone. If you have three or more control types going at it, then bosses can be controlled rather speedily, and EBs can also be restricted in reasonable time, with regards to Arch villains and GMs the control point is moot. (I am sure there is going to be that one exceptional player, that will testify that they have no problem locking down anything in no time, and therefore everything is fine, but the normal player does not) If you think Dominators have it bad, try a controller, their abilities have no additional mag potency and they do not get Dominance. But on the other hand, lets look at the entire package; they have 1 set of powers dedicated towards control and a second that provides for damage and other auxiliary needs. When I looked at my spines dominator, I realized that the vast majority of the damaging powers provided light damage, which makes the dominator wimpy in that area, and often experience when fighting a boss that to eventually defeat it, it consumes most of my endurance, because I do so little damage and spend so much endurance doing it. You also add that the arch type has little to no powers to augment the class survivability, who is supposed to have control as their mechanism or way to survive and we already discussed that control really does not work that well for the user, and all the mobs have spam ranged status effects, some with area effects, to add insult over injury, with at times better than snipe range to accompany their status effect attacks (that is why it comes to no surprise to see the majority of the players going down in battle are support types) So you wind up with an Arch type (actually both Dom and Controller) with not reliable control abilities, no defensive abilities to survive with, mostly light damage, and no status effect protection (resistances are moot, they take you out anyways and with the spamming of the status effects they do, you stay out); and then you wonder why folks are looking for ways to make the arch type more effective? Do note that with the introduction of IOs and Incarnates, many of these horrid flaws in the arch type can be conquered, well that works until you do content that is of lower level than 45, then the arch type is fodder once more. Hugs Sue
  4. Wow there has been some awesome thoughts and suggestions here, thank you all... I play on Everlasting, so I truly can't discuss what happens on other servers, nor I intent to. What I notice in Everlasting is that about 20% of the Looking For Group is about folks asking to door sit on farms, another 20% is for joining DFBs, and 10% is just conversations, and the rest is genuine looking to form or join something of content. Part of my goal of Insta-50 is to eliminate the PL begging, and increase the TF and mission forming requests. From my personal side at 42 level 50 alts, my objective is to have all arch types and variations at hand, I am still short of my goal. So in general, as of lately, I have a second account with characters that specializes in leveling and badge support. So as I make a new alt, I PL her from 1 to 50 with my PL/Farmer, then unlock all the incarnates the same way. This takes me roughly 1 day, and now I begin to play her at heart. Upon my personal goals is to make sure that no alt is below Vet Level 50, with the exception of the current one at Vet 18, at this time all are at least Vet level 65. Also on my way to make my alts Vet 65, I have accumulated hundreds of emp merits, so when my new alt unlocks all her incarnates, moments later they are all T4d after I transfer the transcendants to her. This is why I am interested in content, especially those that awards merits. Another push for the PLg my new lowbies is that I am member of several groups in Everlasting that do Theme based ITFs, like all kin TFS, or all brute, etc. Sometimes some of us do not have that specific "flavor" so it is a race during the week to create and mature that character for the Saturday Morning ITF event, and thus the insta-50 would be quite appealing. As a whole, I would think those folks that are begging for farm door sitting, going at level 1 to PI radio missions, do the heck out of ToT, would eventually make a 50, unlock the incarnates and then actually play the content, otherwise why do this at all? So the real question, giving the auto-50 would it harm or benefit in the long run? I like the idea of the 1 free 50 a month, or perhaps you can only have a free 50 of the arch-type you already achieved, that is if I have a 50 scrapper, then I can make as many new scrapper variations I want and start them at 50, after all I use MIDS to design my alts, so they are going to be pretty good right from the beginning. Once more thank you for posting Sue
  5. It occurs to me, that too many players do not want to really crunch their way to the top, and as a result they are the eternal farm door sitters and PI mission lowbies taking the fast train to the top (at least they do something). So why not just have it, where if you have a 50 already, you can start any other new character at any level you want. I remember in Dark Age of Camelot, once you made a 50, you could, if wanted, begin any new character at any level up to 25. So maybe, we can cut to the chase, and allow players who have already made it to 50, to make another alt at any level between 1 and 50 as they wish. I know this is a bit extreme, but seeking opinions Sue
  6. You missed my original reason for the posting, my true complaint is the inability to form teams to do "other" content, unless spending over half an hour begging for players to join is totally acceptable and enjoyable. So if you can't start something, due to ToT, you may feel like, what the heck, might as well ToT. So you do "second best" of choice of what to do, and you consistently end up in a team were 5 out 8 are AFK, which seems like rubbing salt on a wound. For this week, I have avoided ToTs all together, just too burned out of them, and happily others are getting that way too, and teams to do other content are now being possible to form in a reasonable amount of time
  7. Hi: While ToT can be fun, yet all good things may have unintended consequences. Because ToT is an excellent place to PL your lowbie alts, and thus serve as pseudo-farm, a disproportionate percentage of the population rushes to PI/Grandville to ToT. Because the server population is frankly not that high, trying to do any content even the weekly is impractical, unless spending close to 45 min begging for folks to join you TF is considered by you as practical. But be as it may, there is not much that can be done about this, folks chose to do what they want to do. Even if its to shamelessly exploit an event to get PLd. Remember how many of us criticize players who are always asking to sit at a farm instead of playing? Well, ToT is those folk's dream come true. So the reality is while ToT is going on, it is likely to be the only game in town, unless you are willing to personally be begging everybody to join your TF for over half an hour or more. Given this, you join the ToT, what else is there besides not playing the game you missed for so many years and is back? So you endure the Pld crowd, but what really rubs salt on the wound, is that over 80% of those PLd folks, so used to by afk while door sitting, go AFK, they do not knockon doors nor throw a punch at baddies to help the others in the team get a share of exp. This is the issue, I am asking for suggestions or recommendations on how to mend. A potential solution, is only for ToT leagues, which can be detected by killing flag mobs (tot mobs), is to decrease the AFK timer of 15 min before you get disconnected to 5 min, and hope this will force these folks to be pro-active. Some raid leaders has asked other team leaders to check on their team and report who are those on extended AFK. But this suffers from another unintended consequence. There are not enough level 50s present consistently to lead the ToT groups, the PL greed is that bad. So when you find the level 50 is one of those going AFK you are in a dilemma. The controls of a league, only allows the league leader to boot folks. Maybe if any leader could boot folks from their own team, may help with the removal of AFK folks abusing the good will of others. Any suggestions that could help mitigate this issue? Hugs Sue Incidentally, I do not mind helping, but when I find 3 out the 5 in my group are AFK, and I can't get the League Leader to boot them, I leave the league and go watch tv...
  8. Just a suggestion... Give the MM a +1 Status effect protection per deployed pet, considering that the MM's mind is kind of in many different places controlling her pets, it would seem to be more difficult to apply status effects to her. A new control button: All attack my target, and as I change targets during the fight, they automatically switch Hugs I am sure you all may have more awesome ideas Sue
  9. The whole idea of my making a suggestion is to have a basis for others to work out of, such as your later suggestion which goes to the root of the problem I am seeking relief of, thankyou! Sue
  10. It would be nice... There are times, especially when I am suffering from server lag, that I may press the button several times for an attack in the heat of battle. Of course attacking, produces a very naughty form of self hold, I have to watch the wind up of the attack, then I see the attack go off, then I see the attack fly to target, then I see it hit the target, and then I see the target do something as a result of the attack, and after all that I finally get to move. I feel after my rifle fired (for instance), I should no longer be forced to watch all the animations and remain unable of moving and doing anything else. Wish the self paralysis would be cut short or go away, perhaps give me a -25% to hit penalty if I shoot while moving? But going back to my double tapping a power, so I eventually are released from attacking and the mobs swarm me, time to get out of dodge, and I begin to get away, when the attack activates, stops me dead and sets me up for a beating. Would be nice, if I am moving, to automatically cancel the attack and let me get away. Only a suggestion, but it would be so cool to be able to fight like in the marvel or dc movies, and be able to fight on the go. Hugs Sue
  11. I have suggested in the past, to let the players spread out across the zones and attack mobs simultaneously, rather than in one at time, this will make Numina go quicker and be less boring... Sue
  12. Hugs: After doing the various ITF difficulties, it occurred to me that there are several mechanics that are all together arbitrary, and should be revised in some fashion. Rommy teleports you to him, cool ability but what about folks using the IO Shield Wall Teleport Protection? The present setting, ignores it all together, and frankly that is not appropriate, folks invested in this IO with a purpose and in good faith, to have a mechanic that just ignores it, is not appropriate and should be adjusted to recognize those characters that did purchase this IO from those who did not. Perhaps, give Rommy a 50% fail chance? When the character is in range. Hostess stealing your body, another arbitrary attack that auto hits. I am not crazy about either player or mobs who has auto hit attacks to begin with. let the hostess have EB accuracy and use that instead of auto-hit, Also even the most powerful tank can't resist the damage from the event, really? is that appropriate when a tank can take on an AV, but not a hostess? This is out of balance, to be sincere. Also since you can't use inspirations, no chance to break free? Is that balanced? While I enjoy challenge like anyone else, I would prefer if it is done in a balanced manner that for one does not over burden the support class over the melee class, and secondly by not having arbitrary measures taken such as auto-hits, and auto-kills. Hugs Sue Ps: Page 4 is a really good piece of work, and much ahs been done to make the game more challenging: Thank you
  13. Hugs It occurs to me that since Task Forces rewards our efforts with very useful merits, it should also reward with prismatic salvage as part of the rewards for doing them. I would think, as a suggestion, that one/tenth round up, of the TF merit value be awarded as prismatic salvage. So a Synapse who nobody wants to really do for obvious reasons, awards 58 merits and thus 6 prismatic salvage, which now tends to make the TF quite a bit more appealing. This of course is above and beyond the 2 prismatic salvage you get when doing them as a weekly. Hugs Sue
  14. Hugs: In principle, I am against anything automatic be hit or kill or status effect, it should not be available to the players nor the mobs. Thus in principle, there should not be any need for such a power set. That said, maybe give the baddies a 25% accuracy boost instead of the auto-hit, so players at least have a chance to evade! and damage should be limited to extreme not a zillion points! so tankers for instance could survive it hugs Sue
  15. Hugs I believe the value of prismatics at the AH will dramatically drop over time, its like how full a new restaurant gets for the first few weeks, and after that they are not special. Lets agree that prismatics only use is to buy costumes, sure you do not need a slot, but all it is a permanent Halloween costume after all; its not like you can go to the tailor and uses components of the prismatic gained costume. So in the end, in a few months, the value of prismatics are going to reflect their lame utility. They will probably drop to 100,000 or even less influence, they are not as useful as yellow or orange salvage, and certainly can't hold a candle to emps needed to build those T4s, and merits if properly used can net a lot of influence while also being saved to by IOs for new characters. The only reason, I bother with them, is for the badges for my one badge collector alt and I can wait till they drop in price to buy, or as I do itrials and weeklies with my 40 alts, I can get the prismatics and never need to buy the prismatics anyway. Lastly, I am not that excited about a costume I can get free during Halloween. Hugs Sue
  16. HI: I think for the future releases, a Dedalus and Imperious Protector Badge and a Cimeroran Protector Accolade could be offered 1) You can do earn them in any setting, default or any star 2) To get the Dedalus Protector, Dedalus has to survive the entire mission until it is completed 3) To get the Imperious Protector, Imperious has to survive the entire mission until it is completed 4) To get the accolade, you must earn the two protector badges Hugs Sue
  17. Hugs I do like the many awesome changes in the game, it was really a step up, it brought the feel of challenge we had during live days! It is great when players, actually say "We better use group tactics, kite mobs, and what not if we are going to survive this" I do have a recommendation for the ITF difficulty levels with regards to Prismatic salvage, instead of making them a nothing or all deal, perhaps as you complete each stage of the arc you are awarded a number of prismatic salvage, for example at 4 star difficulty you get 20 prismatic salvage, so if my recommendation is used, each stage would award 5 prismatic salvage, this way if the arc fails because of any number of reasons, players do not leave totally empty handed. Also in the last arc with Romulus, it takes too long, its tedious, perhaps instead of having the shield nictus always re-spawning, limit them to a fix number per say three, like the traitor ambushes, once you get past the ambushes and shielders, you can finish the stage in a reasonable amount of time. This is more of a QoL, I been in several 4 star that after 3 hours folks just gave up, one time we already defeated Romulus 2 out of the 3 times, but real life seldom allows us to be playing the game without stop for over 3 hours and that is what I am asking for relief for. Hugs Sue
  18. Hugs I am by now at least Vet level 50 with all my alts, and did with 5 of them the Sister Valeria Arc, the completion of the arc does not grant prismatic salvage, it seems prismatic salvage drops by miracle as you defeat mobs. I did the arc at -1/8 and if it moved, it died. I got the arc badge, but no prismatic salvage. Not wasting my time with this awful arc, with a no map to use at the end of last mission... Sue
  19. Sweetie I gave up with keeping my pets alive, and anyway their damage is truly pointless, especially for high level content. I have totally redesigned my MMs for them to be the damage dealers, and appropriately IOd to maximize DPS and then use the pets in defensive mode to be a heat-point sink for me and nothing more, they are that useless. It is sad, that the MMs have been left behind in such a manner, it is even insulting that I can't put IOs in pet powers beyond pet IOs which are terrible... Hugs Sue
  20. I can't agree with you on this one... The reason is nurfing destiny impacts different arch types different, for example all the support without destiny clarion, go back to being victims instead of heroes; of course no respectable melee would ever need destiny clarion so this recommendation works just fine. And please do not give the line that support they can use break frees, if this was so practical, why give melee status protections? After all they can be using break frees too, right? Destiny Barrier is a much more useful abili9ty to once more prop the support types, who are very restricted in their opportunities to get resistances and defenses, nurfing this, would impact the support types far worse than a melee whose resistances and defenses are handed to them in a silver platter. I do agree with other suggestions, that if "you" want to go through the effort to form a group and tell prospective players that incarnate abilities will not be allowed, "in your" TF, that is fine by me, but don't expect me to come with any support alts to this TF, I may come with one of many melee types tough which are sincerely unaffected by the not having incarnate powers condition. Hugs Sue
  21. Hi: I done the Sister Valeria arc now 4 for times, and frankly have no interest in doing them again... The first time, I did not get the new contact, but got 1 prismatic salvage, the second I got the new contact, but no prismatic savage, the third I got the contact and during the 4th mission I got the prismatic salvage, the fourth I got the contact and no prismatic salvage. Frankly the only reason I would do Sister Valeria is for the 1 prismatic salvage drop, but since it appears to be a "salvage drop" of very rare availability, this is frankly a worthless mission to do, to much BS for a very very little chance to get paid. If I want merits and a chance for incarnate salvage, I just do Burden of the past. I would suggest, that changes to this no map at the end of the mission arc, rewards with 1 prismatic salvage upon completing the arc and not as maybe drop from salvage by defeating mobs Sue
  22. Wow thank you for the elaborate response :<) But I disagree with the portion of the why the TF locking code, being treated as a universal constant. I agree while inside the mission, you are locked down in level. But the oro lockdown prevents you from doing anything else, you are stuck with that mission and can't do anything else, and that is what I object to and find not needed. You should be able to go help a friend, do a TF proper, and when done, return to the arc and be exemplared down - no exploit or anything abusive, also if I invite a higher level character to enter my arc mission, they would be examplared down as it happens in any regular mission, so no loop-hole there either. This is why I suggested to make Oro more player friendly, and make oro be like any other mission in the game where you can invite friends along the way and have the gest of the game, which is have fun Sue
  23. I been reading studying the various replies, and my observations are such: 1) You can't do all the content as you level, that was true since the live days; so to make such a statement to do content as you level is not entirely true - you would have to pick and chose 2) I can be exemplared under anyone and do any mission in the game, thus the mechanics on how to handle your level demotion are already there 3) Since 2 is true, I tend to conclude that the TF restrictions all together are mainly arbitrary, and not quite without reason either 4) It seems to me, some of those reasons are the merits awarded at the end as the reason for such a limitation, though you could be examplared in a normal mission and get the merits 5) I can see a fear of exploiting the missions, normal or Oro where you invite folks at the last mission and they all get the merits, now that is a bad exploit. Perhaps a solution is a percent done of the arc flag, say you use a 75% rule, that means in order for you to get the merits you would have to have done 3 out of the 4 missions in an arc for instance and if you did less you still get your badge but no merits. This allowance is good when team members drop out a TF due to real life, which would allow for you to get a replacement, despite that the new player knowingly know will not get merits, but is helping several friends. Sue
  24. Mostly I would do them to get the badge, the merit gains are really not that consequential, if I want merits I just to a TINPEX or Hami, they are quick fun and gives lots of merits; so not much interested in some sort of exploit, Hugs Sue
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