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MsSmart

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Everything posted by MsSmart

  1. Thank you My thoughts would be the Bombs are dropped along the invasion, so the are kinda guarded by the bunches of Rikti mobs. To get the heavies to spawn, just like the invasion, there would have to be a league of at least 15 or whatever is the number used in the standard invasion. So it would not be just like bombs there laying there to be destroyed with opposition, and the number of people in the area not the zone would dictate or turn the switch on for the heavies to spawn. Once more thank you for your thoughts Sue
  2. I wish they were also presented in alphabetical order, rather than by level range (undocumented) But the suggestion for the level information is a good one Sue
  3. HI: Perhaps is my old age, but I have difficulty seeing those tiny buttons used to select broadcast, local, team, etc, without making the entire comm's panel (chat) larger. It would be nice if the chat buttons were about triple in size, so old handicapped people like me can see and click on them easier? Thank you Sue
  4. Sweetie, if i understand right, I can't really support this suggestion, because: If this is done, then there would be no need for the support classes, since they are too vulnerable and this new class would have the plusses of the support and the status effect, resistance and defense protections that the support simply do not get. If this is done, I am done playing the second hand heroes (support who the wimpiest status effect auto defeats them) and play the real heroes that can go in and beat up the enemy and smile after the butchery. Truth be told, when I want challenge in the game, I play a support class. When I want to abuse the game, I play a melee class. I have o desire to blur this line. Sue
  5. Simple fix, the Window Options gives you an option to prompt you if you want to be teleported, and another option to be prompted if you want to be group flown. Simple and should have been like this all along. Sue
  6. This are only suggestions, and not a must... I enjoy doing the radio missions, which usually gives Council, CoT and Carnival. It occurs to me, police/radio missions, would entail dealing with all the baddies on the island, so it would make sense if other groups were also dealt with in the radio missions such as Malta, Nemesis, and Rikti. I also noticed some groups have their own zone in Peregrine Island, such as the nemesis, CoT, and Rikti; but the Malta and Carnival does not, they sort of take turns sharing areas. I propose that from the courthouse to the beach area be given to the Carnival and even put tents and stuff as done in the St. Martial Islands area in PI, it sure would go along way for immersive purposes, and lastly leave the downtown area to the Malta; this way each group has their own turf. Lastly, but not as important, it would be cool if one area of Peregrine Island, say the area by the arena is constantly being invaded by the Rikti, with unexploded bombs and the heavy baddies popping up there, it sure would make a new fun place to go and level characters. Any other ideas on how to spruce up, the highest, the hero side's most high level neighborhood? Sue
  7. This is only a Quality of Life suggestion, not a must have... It would be convenient, specially missions that requires a kill between certain zone times, that the clock of the zone be displayed within the map of the zone. Only a suggestion Sue
  8. Why not add base portals at the very entrance of these two hazard zones? The other hazard zones do have base portals. Sue
  9. I would like to see Defense simplified. Drop the type defense category all together and just keep the positional kind. The type defense, never made much sense to me, for instance I can dodge a ranged fire jet attack shot at me by a rifle, but could not dodge a ranged water jet shot by a rifle, because the water was cold? This just strikes me as rather odd.... Sue
  10. Maybe I am just a sentimentalist, but I always liked having the ability to go to both Atlas and Galaxy when a low level character, so why not bring back to the real world as opposed to the alternate version we can go to through Ouroboros. So why not have the zone back "rebuilt", old cities in Europe were demolished during world war 2 and have been rebuilt, so why not bring Galaxy back? Hugs Sue
  11. Have I adventured with you in the past? I only play in Everlasting. Sue
  12. Your observations are quite astute and usually on the mark. But the problem, I am currently experiencing is the ability to get an 8 person team going, say within 20 minutes of waiting. Maybe its the times, I can play that is the problem, but I have found that usually if I need a TF that for whatever reason is a weekly, I can form a group of 8 faster and have less issues with folks just giving up after a long wait. That is why I seek more across the board week events, to assist team forming for whatever objective you may be pursuing. Sue
  13. LOL raids are an awesome source of just about everything but salvage, in fact I used to run Hami raids in Everlasting.... Sue
  14. Lets take a look at your statement... I am already an incarnate, so mmm.... The xp for a Positron, its a joke, the influence is a joke, for they are set to reward you as if you were a level 15, and that is not even chump change to a 50. Outside of TIN APEX, there are no other TF sources for incarnate mats (there are a few DA missions I believe), but if I am all T4d, what is the point? Camaraderie, etc you got a point, but frankly I would rather do content and stuff that rewards me for my achievement, that is as a t4d Incarnate, not really excited about having camaraderie in a kinder garden mission. If I worked hard to have a DPS that hits like a howitzer, why would I want to play Positron and have the DPS of a sling shot? and not even have half of the powers I worked so hard to develop and slot? Your last statement does make sense, I mostly see this for one of my weakness, I am an ALT-O-Holic. Giggles, thus as I progress them, I really enjoy having a weekly to assist me with forming groups to do critical TFs towards an accolade, and then get those T4s.... That said, there is nothing to say, I am not enjoying the content, camaraderie, and what not while I progress. As of lately, forming groups in my time zone and when I can actually play, is getting increasingly difficult. Sue
  15. Any player can in the norm start any TF as long as they qualify (in fact this is not a problem), but that is not the issue I am addressing, the problem is the difficulty to form a group of 8 to do the TF you need for instance to satisfy an accolade.
  16. Hi: When I look at activities under the LFG, one can easily see 3 major categories Trials, Incarnates Trials, and Task Forces. Usually weekly activities are either TFs or Trials, and nothing for incarnate level players with the exception of Apex and Tin Mage which are dispensed on the same week. When I look at players, to include myself, you can break us from low level (we are progressing towards 50) and incarnate players (often progressing towards T4 abilities). From the lower level side, often there is the pursuit for accolades, mainly Task Force Commander; while the incarnate you see a lot of TINPEX or APEMAGE for the salvage needed for T4s. Thus you see folks with drastically different needs at any given time. So instead of having a monolithic set of weekly events, make it more diverse or encompassing. For example have on each weekly a trial, an Incarnate Trial ( the salvage type drop is shifted up by one), and three TFs: 1) Always have a weekly that supports the Taskforce Commander accolade, 2) another to support incarnate level, and 3) lastly one that does the rest for variety. So instead of having 2 weeklies to choose from, one would have 5 to choose from. Please consider that once I have completed my Taskforce Commander badge, I have no reason to do any of the accolade TFs "especially the super boring ones such as Synapse and Citadel" which the only way I would even consider doing them again to help others is by doubling the merits they award, and frankly Synapse is so boring and long, I don't do it even if doubled. But the consideration if you can make the task force commander TFs appealing to do, those players who needs good strong groups to do these TFs will have a chance of getting a good group with very experienced players in it. The trials, tend to be quick, but they merit award is so little, I just don't bother with them, unless I am after a badge, even when doubled, perhaps the rewards for trials should be raised to make it appealing to veteran players to want to play and help the new players. For those working on their incarnates having both Apex and Tin Mage dispensed as weekly in the same week, is just mean, and those players trying to get to their T4s need those who already got them to be willing to do these TFs to have solid groups. Hugs Sue
  17. Sweetie: I can not trivialize the important of the numbers in game, but there is no need to be extreme at it either. For example, I once had my Storm/Dark Defender that was essentially indestructible, but the penalty for it was that she had laughable DPS even for a Defender. So instead of being in the upper 40s and lower 50s in defense and 50% in defense, I decided to drop my defenses to the be about 37% and the toughness to about 35% as well, switched a bunch of winter sets for purples, and in the process: surprise! My accuracy became awesome, and my DPS after the damage augments from the purples and the Procs is now very respectable. Sure I am no longer indestructible, but I can tell you my character is a lot more fun now that it has a chance to be defeated and is dealing a lot of accurate damage. The part of the substitute IO set powers, I have mixed emotions on that. I have experienced when balancing a concept versus performance certain arch types are much more difficult than others, and in those situations being able to switch IO effect would be a positive thought. But there is a problem with that. if you can switch IO set effects, you will destroy the Auction House market, why pay so much for a Luck of the Gambler set, when I can buy any cheap set of IOs and change them to Luck of the Gambler IO set abilities? Hugs Sue
  18. I appreciate those who said, better team planning is the key. But I feel you folks did not pay close attention to the scenario I described, which does happen. I described the situation where the controller type DCs and does not return or is forced to leave due to real life matters. In that case, the premise of better planning, simply does not work. I feel giving all a temporary hold power like Reichman is a good compromise or a fail safe in case of Murphy's law coming into play, and of course, once the Hami portion is completed, the temp power goes away. The temp hold power could be attained when we destroy the beacons holding hami for instance. I believe this is an easier solution than removing the TF lock on recruiting, were the team could recruit a controller mid campaign if needed. Hugs Sue
  19. Was thinking of a new set of inspirations, perhaps you all have ideas of your own... 1) Range, increase the range of an attack. Even melee attacks can be made ranged. the Small/Med/Large adds 20/40/60 ft to an attack. 2) Duration, increase the duration of effects. Small/Medium/Large adds 1/2/3 minutes to duration 3) Recharge Rate, inspiration based haste, Small/Med/Large increases recharge by 10/20/30 percent 4) Magnitude Increase, inspiration status effect booster, Small/Med/Large adds +1/2/3 to mag potency what do you all think Sue
  20. Those are some awesome suggestions! Given the awesome suggestions, my thought is now that for when we start the hami piece in the LGTF mission, we all get a hold gun or something, just like Positron II when you go to Faultline you automatically are given a jet pack. Sue
  21. Hi: Could it be possible for the Pv2 vendor to sell a hold power, either or both permanent or temporary. The reason, I am asking for this, was we were on an LGTF and our controller got disconnected and did not combat back, and the rest of us did not have a single hold among us. Thus it would be great, if we could go to the PV2 Vendor, obviously at Pocket D, since we are in a TF, and purchase the hold in order to be able to complete the LGTF mission. Hugs Sue
  22. Hi: I try to play the different power sets, just to experience what makes them unique and fun to play. So I built an alt with Kinetic as a form of attack. At first, I thought the long animations, the winding , was cute. But then I realized, that I spent a lot of time clowning around with the windings and not doing much for attacking. In fact many times, I would begin my attack, and a team mate gets 2 attacks and kills the mob, and oh yeah, the final insult, the attack goes off on the very dead mob. I also noticed, the character spent a huge amount of time to attack, and the damage, was very unimpressive for the stupid long time it took to go off. When fighting Battle Maiden, I can hardly get an attack in, and try to get out, before the blue splash gets me, that is ridiculous. Is what I am experiencing, my own sense of illusion from watching what it feels to be a really long animation? If not can the animation be, say, halved? or more than double the damage done? Hugs Sue
  23. You may want to check the actual "miss rolls" Periodically, in my case the Random Number Generator (RNG) gets stuck on stupid and can't roll under a 90, and thus the miss rate is simply extraordinary. This infrequent happening, may have occurred to you during your ITF, do note that anything 95+ is an automatic miss, so no matter how much accuracy you stacked-up, you are going to miss and miss, and miss. I am not sure, in an area attack does the system roll for each mob in the area, or a single roll is used and compared to each type of mob in the area. Hope this gives you some solace.. Sue.
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