MsSmart
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There is an Arachnos map, usually used when you are supposed to get something to spawn Barracuda's ambush. You go in, turn left and pass thru an entrance and you see ramps going up and down, then you go down and down and down, and you stumble on the glowy and then the ambush gets so lost....
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By now all my alts have unlocked all the incarnate powers and done all the T4 variants, and after awhile my bags are filled with incarnate salvage with nothing really for me to do with them, besides looking for ways to just throw them away. So I am curious what the devs have in store for all these incarnate salvage in the future? Maybe they are going to release more incarnate powers and thus the salvage would be very much needed,,, Anyone one knows?
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Is this a work around to transfer Hero/Transcendent merits from one account to another?
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Typical Rudra, ha ha ha
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As few as they are, and difficult to find, doing 100 of them or more seems simply abusive, I am thinking for instance the much hated 100 Fake Nemesis badge for instance and the Fakes are not hidden, just very scarce and not nearly as scarce as the so called sniper. I would be ok with the badge, say if you defeat 10 snipers in any of their spawning zoned, I only knew of the PI one and had never experienced them in other zones but there is something to be learned about this game every day.
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Null The Gull has the ability to send you to a zone as part of its variety pack of functions... Some folks are badge collectors, while I only keep up with them with one alt, others seem to do so with many of their alts if not all. So it occurs to me, why not have Null The Gull send you to zones where badge events occur, so you could go to the Rikti zone where perma invasion occurs, a Nemesis Zone, and so forth. This way badge collectors can go to this places and acquire their badges any time, without having to form a team to do to spawn an event. Thus, keeping the effort casual, specially for those playing during low population times.
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What TF triggers the zombie stuff?
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I normally develop AE missions more focused to be more like team training than farming. Thus, I try to make my various areas apply different tactics to force the team to adapt to different style of challenges, but what I can't program in to AE missions is to make the team to adapt to groups having Taunt, because the mobs simply does not have this characteristic to be chosen in their power sets. Not sure, why Taunt was omitted, but would be nice to have it available for mob teams to use
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New Null the Gull Setting: Minimal Fx Buffs
MsSmart replied to RadiantPhoenix's topic in Suggestions & Feedback
If we going to add more goodies to the Seagull known for stealing Cheetos from 7-11s, would be nice if the wacky bird offered: Make my powers do Knock Down instead of Knock Back -
There are granted some events that may not make sense to be available any time of the year such as the Christmas and Halloween events, so they would not be on the rotation. But why not rotate Nemesis, Zombie, Rikti Invasion, Server Disconnect events with each lasting a week? I think this would spice up without the need to do a TF to force spawn them, yet still be able to force spawn them if a team desires.
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They do not get snipes of any form, which is gaping hole, while melee who only supposed to have at best very very short range attacks get the snipe. All my Scrappers have snipe, so it would make sense to me while the Sentinel bread and butter ranged attacks being only to modest ranges, still should have the defining snipe.
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Oh common Rudra, you can do better than that...
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Just a thought... Since Everlasting server is seemingly behaving very unstable, I been thinking maybe I should transfer my alts to another more stable server. The problem is I have about 62 alts, which would be very tedious. So I wonder, if a way could be made to allow all alts in an account to be transferred besides doing so individually Thank you
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As of lately, I have "heard" many complaints that exp has been nurfed for this event, which I tend to believe its not so, its just the composition of the players in the MSR has resulted with reduced DPS, which results with reduced kills and thus reduced exp, inf, etc. I would gather that many folks use MSR for usually one of 2 purposes, the first is to get vanguard merits for pet acquisition, the second is to use to level low level alts towards the magic 50. So it occurs to me, that many repeatable high value TFs tend to half the gains on the second pass, and once again on the third and subsequent... So why not double the exp, inf and vanguard merits on the first pass, when repeated the merit gains, exp and inf gain drop to normal rates, and the third there are no merit gains and exp and inf are now halved, and keep every subsequent repeat By allowing players to get their needs satisfied quicker, it releases players to participate with others to do other game content
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I actually, there is a cinema in KR, but have not really been looking for these items to be quite honest. I think there is also a single restaurant as you enter Peres park from Atlas (El Super Mexicano Restaurante). To add to your list: 1) Restaurants 2) Grocery Stores 3) Schools 4) Gas Stations 5) Hotels
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While I play all character types, I find survivability optimizing support types to be greatly harder than melees. That said, while possible to achieve reasonably good defense percentages it comes to a cost in power capability variability which melee types do not have to sacrifice at least not nearly as much as the support types. I have observed that many of the sets abilities desirable by melee are consistently within the first 3 sets of an IO type, and the ones the support really needs are always the 5 and 6th. it would be nice if new sets would place the defensive bonuses on the 2 and 3 sets as opposed to the 5th and 6th. I will confess, I use the heck out MIDS to design my alts, and I am very much IO focused to give all my alts maximum survivability. This is my choice, and how I derive joy out of the game when playing, I by no means intend this suggestion to force how I play on you; in this case, simply don't use the new IOs if they are made.
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I tried making a lady character, and so her wearing a helmet, but was highly disappointed at not letting my long hair show like Batgirl for instance, I did found a cowboy hat that came with hair, but you had no choice of what hair style, but at least there was hair. So my request is it possible to have a hair option with the helmets and masks? Not sure how horrid or intense this would be graphic wise for the developers to do, but its a wish...
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I would support a re-work of the Peacebringer and Warshade, it is a nicety that they can transform and be the equivalent of any of the other classes, but as it said, jack of all trades and master of none. I made one of each to give it a feel, and frankly, I found them mediocre overall, and once I got them to 50 and T4D, they went to the closet to never be played again...
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This is just a Quality of Life, call me lazy if you must... When assembling your T1/T2/T3/T4 you look at the salvage components you need and then go on to convert to emps to threads or other incarnate salvage or convert threads into white or yellow salvage needed for the tier component. As an observation if you have 68 Emps you have all you need to go from nothing to T4 So it would be nice to be given a choice to combine the incarnate salvage or just pay the Emp price to get the creation of the tier goodie done for example, if you go to the radial T4 you should see an option saying pay 68 emps, if you have lower tier components already made, the 68 would be logically decreased to provide the respective credit.
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I tend to disagree with the suggestion, despite of being appealing. When I look at the various MM choices; they are all thematic and the creatures/beings summoned by the MM that are in fact minions which could be ruthlessly sacrificed . This observation would invalidate an MM hero team, since the heroes would not willingly accept to be treated as minions and be sacrificed at a whim. As Rudra said, just team with other players for the effect. I have heard many an MM saying that they consider other players as their pets in a humorous manner... Only a thought