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therealtitanman
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Everything posted by therealtitanman
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My suggestion is change to 1min recharge. Players has alot of characters will fatigue with the zone unlock. 10min felt very convolution in mmo these days. Most mmo now has charging either in game currency, or just unlock zone for instant tp. I dont mind having cast time like ff14 instant tp for 5sec. 10mins felt like purgatory. Update: Just saw it, the local, lfg, boardcast chat, nobody likes, like as below comments, make casual player very unpleasant to move around.
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I usually use melee AOE when surrounded or melee when all range in recharge. barely use melee.
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i meant visual. midnight grasp doesnt looks like extreme or superior st.
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I would complete remove midnight grasp, looks like lame skill but stay at t9. better give us 1 extreme or superior st.
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Blaster Primary Comparison: Standard Environment Testing
therealtitanman replied to Galaxy Brain's topic in Blaster
cant wait for secondary result 😄 -
My /TA set will complete retired and replace with another /set
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I able to found the texture for OIL, i can sent you later, i fix it by reduce opacity otherwise, trick arrow slick oil animation looks like pause animation. (oil will be sent in dm) Editing now: new update will be in V2.0 full set. -bio armor dripping effect removed - rad armor fallout shelter / metabolism no longer having seizure glow. - trick arrow will be be screen by blind by slick oil - soul noir dripping now in wip, suspect might be sharing with rain effect texture
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DarkSet/Poison Mod: Dark and Poison widely sharing their effect texture, This mod will affect world gasses, waterfall sprite, reduced smoke by 50%, and poison set Original Dark no longer having twigs/electric effect, tentacles are semi transparent, shadow maul wont having view blocking effect. poison no longer having blocking view effects titanman_darkpoisonMod.zip
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my suggestion is having statesman conscious in ai form. ms liberty will grow and knew the current statesman is fraud. i dont like tyrant as statesman. its very cheesy cliche, for replacing character they killed and regret it.
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Repaint pattern & outfit: Mine were done touch alot of part of the textures. I suggest you repaint the texture in pattern files only, Cause the game normal map were done wrongly, maybe for old system. 2. after extract and repaint the texture white is COLOR 1 black is COLOR 2 3. save different format for pattern texture: DXT1 no alpha 4. Load it in the piggviewer like animation texture repaint.
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Mod for enhance visible and visual feels (Unfinished Reason i cant find) ice/cold : 100% done, with extra mod on other animation into snowflake pattern include sleet & running. (pattern is created by myself) rad 95%: left the swirling animation of fallout shelter. fire 100%: replaced all fire gas animation into flare. dark 95%: still on the search of the electric like texture poison: still in search for the gas animation stone/rock : 100% on crystal, molten. untouched original due it shared with multiple in game props. Psi 0%: might remove the symbols.
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Quality of Life, Texture Mods, and Other Things
therealtitanman replied to 12thPower's topic in Tools, Utilities & Downloads
i think ice is the most complete. actually most skill share the same texture, i didnt sc all. like rad armor i did, paint over 1 texture, all skill were edited. almost all set share 3~5 textures to all skill. -
Quality of Life, Texture Mods, and Other Things
therealtitanman replied to 12thPower's topic in Tools, Utilities & Downloads
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UI Mod : Login screen UI Mod (for personal use only): Replace: duplicate from homecoming folder texture_gui.piggs In piggViewer 1.6 extract texture_gui.piggs > creation > gui > login > login.texture in COH folder coh\data\texture_library\gui\creation\login titanman_loginScreenMod.zip More UI mod is in progress.