-
Posts
809 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Rylas
-
Sorry it took me a while to get back on this, but I'll tell you what I think. I think that's a brilliant build! I'll miss have Choking Cloud or Oppresive Gloom, but the level of defense on top of the debuffs will make up for the lost mitigation. With AM and Dark Consumption, I'm not going to worry about two slots in Health and Stamina, so I moved those to Super Speed and Dreadful Wail. Moved the Celerity to Super Speed and got a bit more AoE defense in DW. Thanks a lot for the build, I'm looking forward to testing it out. 😄
-
Energy Manipulation Fire Blast Psionic Assault
-
Hey, I remember seeing BillZBubba on the forums back in the day. Welcome back! As Cix mentioned, it sounds like there are already some plans to make some changes to EM. What they would be is a guess right now, but hey, I'm just pumped they're taking a look at it. You're certainly not alone on missing how well the set used to perform. Just check out the thread in my sig; there's dozens of us. DOZENS!!
-
Ran another Windfall farm. This time around, I decided to better track exactly how much inf would be gained from the 1 hour (for science!), so I cleared out all influence, recipes and salvage before starting. As well as let all my transactions finish on the Auction House. Mainly because I'm too lazy to add and subtract it all on top of what I already had going on. I completed 3 Comic Con Arcs, and dumped recipes onto the market to make room for more drops as I went along. This time around I picked up 3 Purples and 3 PVP IOs again. Seems like the average for very rare drops is sitting at around 6 an hour with Windfall going. Picked up enough salvage to make most recipes I crafted and sold (and used what I had in base storage for the rest). Earned just over 42 million in inf. Sold common recipes (which off set the listing costs). And after a few days sold all the loot, walking away with 134 Million from one hour of farming. Could have been more, but I left experience on and farmed at level 50. Pics below for details.
-
I don't think elevators actually take you to "another floor" on mission maps. I mean, the illusion is that they do, but I think they connect you to non-continuous parts of the same flat level of the same map. So you wouldn't be able to get another floor, or in this case, another plot to build on. That said, having elevators that connect different parts of the base to give the appearance of floors would be cool.
-
Gravity Control (thought you might like this set, @biostem) Dark Miasma
-
I've gone back and added names under the icons. I'm also going to hide icons when posting them in sets to keep the page from being a scrolling nightmares.
-
All super valid questions. First; yeah, it's a bit heart shaped. But I'm just following the icons as close as I can. Which in this case, the Placate icon does actually have a bit of a heart shape to it. Second; this is the curse of only having low res icons to reference. I pulled icons from the icon legends page of Paragon Wiki and used two ways of looking at them before redrawing the icons. I would keep one at original size, and make a copy that I would blow up to 100x100 pixels in the hopes of pulling some of the details out. I originally thought it was a fade as well, but as you might agree when seeing them larger... ...there's definitely some trailing dots. I'm dedicated to preserving the original artwork as best I can. That said, I also wanted to keep a tighter consistency between icons with shared graphics. That's why the Barrage icon has two trailing dots even though its hard to tell if there's one or two trailing dots from the original. Third; no idea why that's happening when creating the PNG files from Photoshop. There's definitely no white lines on the artwork. If there's a setting I can adjust for that when exporting that someone's aware of, I'm all ears. Fourth; THANKS! I'll keep them coming as frequently as I can.
-
Electric Armor
-
I farm for inf and drops. Ticket rolls never pay off well for me. Besides, you can't get purples from tickets.
-
Dont you like it when in rl coh shows up for a lol
Rylas replied to microc's topic in General Discussion
You mean like when I saw this guy asking for Kinetics to get buffed? -
Tankers and Knockback Resistance vs Knockback Protection
Rylas replied to CrimsonOne's topic in Suggestions & Feedback
While over sensitivity is surely an issue sometimes, I think it's always safe to assume dropping the P-word, C-word, F-word or other C-word (think "rooster") are going to have iffy reception. I could tell you weren't trying to be derogatory when you used it, but that's just one of those words that's going to cause a "record scratch" moment in a forum that's generally family friendly.- 105 replies
-
- knockback
- resistance
-
(and 1 more)
Tagged with:
-
Tankers and Knockback Resistance vs Knockback Protection
Rylas replied to CrimsonOne's topic in Suggestions & Feedback
That's the thing, passive powers don't tend to offer all the same coverage as their toggle counterparts. That said, it would seem an odd choice not to offer quite the same level of protection in Grounded (when feet are on the ground), if there's only ever one place that it would matter — Lord Recluse. My guess is that it's an oversight, and that it could get corrected now that it's been brought to light.- 105 replies
-
- knockback
- resistance
-
(and 1 more)
Tagged with:
-
Tankers and Knockback Resistance vs Knockback Protection
Rylas replied to CrimsonOne's topic in Suggestions & Feedback
Relax, friend. I was merely pointing out (rather tongue in cheek) the reason someone would have to ask for civility. One would think pointing out that blind spot would be productive. And if not, would my following comment after that not show I intend to be productive in the conversation?- 105 replies
-
- knockback
- resistance
-
(and 1 more)
Tagged with:
-
Tankers and Knockback Resistance vs Knockback Protection
Rylas replied to CrimsonOne's topic in Suggestions & Feedback
Something that I didn't notice mentioned is that Grounded is a passive power. It could be by design that KB resistance is weaker because the power cost no endurance. Not that it necessarily has to stay that way.- 105 replies
-
- knockback
- resistance
-
(and 1 more)
Tagged with:
-
Tankers and Knockback Resistance vs Knockback Protection
Rylas replied to CrimsonOne's topic in Suggestions & Feedback
Said the guy that dropped the word "p*ssies" into the conversation.- 105 replies
-
- knockback
- resistance
-
(and 1 more)
Tagged with:
-
I've gone through the icon legend and redrawn all the icons and borders to help make the process faster. So here's the first full set I've been able to redo. I chose Energy Melee because, well, personal bias. I'll be going through when time permits to start working on whole sets. Perhaps rotating by AT and choosing a set from each. We'll see. Energy Melee
-
FoTM as a tool to decide what sets and powers to tweak.
Rylas replied to Razor Cure's topic in Suggestions & Feedback
While the FotM charts are fun to see and, to a certain degree, informative, using them as a basis to see which powers need adjustment is a poor basis for decision making. It's just an appeal to popularity which isn't a logical way to determine if a power is broken or needs adjustment. Empathy is by far the most popular set for defenders. I like Empathy. I'm always happy to have an Empathy defender on the team. I don't have anything bad to say for the set. But it isn't the strongest set out there in my opinion as far as capabilities go. I'll upset some Empathy fans with that, but it's not a diss towards the set. I'm just pointing out that popularity, doesn't really mean anything on its own. -
Oh, I absolutely only build teams with zero support or control powers, and only people who don't like to work as a team. *eye roll* Thanks for the leading and insinuating question. Look, whether Aid Self received any kind of change or not, I'm not worried about it. But as a power selection, it lacks a lot of appeal for tanking, and makes for a poor fill-in for a self heal. For squishies and other types that do more to avoid direct incoming damage, I can see how it works well for them. But melee characters, let's not oversell it's "easiness" to use.
-
*Tanking for team* *RNG leads to an emergency need to heal* *Stops managing game play to start typing "Hey, can someone use some KB so I can try to use Ai-* *Face plants*
-
Forgive my failure to clarify in the post you quoted. I'm not convinced creating a safe space for themselves to use Aid Self while managing aggro *for their team* is as simple as you suggest.
-
For Tankers using Shield Def, Willpower, or Super Reflexes, I'm not convinced creating a safe space for themselves to use Aid Self while managing aggro is as simple as you suggest. Pool Powers, IIRC, we're meant to help fill holes. For example, Acrobatics filled the KB whole for Fire Armor and Dark Armor long before IOs came along. And it does it just as well as any other KB protection power in armor sets. With the added cost of a less efficient endurance use for one additional protection. It isn't like Acrobatics covers KB except in a lot of situation in which you might need it. Aid Self on the other hand, isn't as available. Again, it would still need to be adjusted so that it's not more efficient than any other self heal, but there's still reasonably strong arguments for why the interrupt is counter-productive to its ability to be a viable option.
-
They're still not going to see a refund though. The playful point I was trying to make is that "capped price" is a misnomer. The price cap is whatever someone is willing to pay. Well... or 2 billion. Whichever comes first.
-
Capped prices? I dare either of you to bid on rare salvage for 2 million and report back if you get 1 million refund for going over the cap. *puts rare salvage up for 1.9 million* 😜
-
In a perfect world where you're not going to get interrupted, this would be true. But in the middle of a 15 mob group, who's going to heal more over time? The person using Healing Flames or the person using Aid Self? *IF* the interrupt was going to be removed, I think other aspects of the power would have to be adjusted. Such as recharge time. It couldn't be *just* losing the interrupt. But the idea is worth having a conversation over.