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Rylas

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Everything posted by Rylas

  1. Ugh! Burnt orange and a minty green. Why? But I gotta stay accurate so here you go! 🙂 I'll have to get to the Origin Icons.
  2. Let be said I was never one to stand in the way of love.
  3. That's a pretty solid idea. And for the argument that people would be socially pressured to use said toggle, it would be easy to claim "no room in my build for it".
  4. I hear a lot of this talk about people not liking certain power sets or certain ATs. And that this leads to exclusion or will lead to exclusion on a scale that will make it difficult for people to be able to team. There's a similar argument that Tankers are often not accepted on teams because Brutes "do it better." My experience on Tankers has not been anywhere close to that. Has there been a time or two that it's happened? One time I know for sure, and that's because they said they already had a tanker and needed support. A couple of other times I might have assumed it was possible. Overall, I find teams pretty easily or form my own. I've never felt my choices were restricted by playing a tanker. These appeals to fear just don't sell me on their premise. It's focusing on the lowest common denominator and offers zero empirical data on being close to true. We can't stop idiots from occupying the world or a game, and making decisions on purely the idea of not having to deal with them isn't how progress is made. Instead of focusing on the mouth breathers that want to tell you how to play, people should instead note the ones that play well with others and add them to their friend or global list. The answer isn't worrying about idiots bullying their way on others, it's rewarding the ones who know how to be a team player by building your community with them. And I appreciate the concerns that have been brought up. I'll never deny there are morons out there that can make the game a less pleasant experience if you let them. I just think that making choices around how things can be done based on them, is still letting them make choices for you. That's just my mentality though, and I understand if it's not for everyone. At the end of the day, it's only a suggestion and not one worth creating big arguments over. But hopefully it can lead to a better idea that more people can be on board with that leads to more fine tuned control over ones play style.
  5. You've confused being a leader with being a boss. Leaders lead. Bosses make demands. Next time you're forming a team, make sure when you're spamming LFG looking for members that you clarify you'd like to dictate how they use their powers. At least then you can spare people of having to deal with you.
  6. Nope. Why on earth should you be allowed to determine how someone plays?
  7. That was me. Thanks! Can't wait to take a look at it!
  8. You know what, you're right; that's my bad. You only denied that this adds choice at all, through purely anecdotal reasoning. But my apologies, it's not my intent to strawman you or misrepresent you.
  9. Not straw-manning, just pointing out areas where you seem a bit inconsistent. I understand your clarification, but it still seems a bit like having your cake and eating it too. I've even acknowledged that it would be a tedious job (to your first mention of it, none-the-less), so you really don't have to explain it a fifth time. Thanks. Also, let's not put words in my mouth (by insinuation) by calling anything a "problem set". I've never used those words. I have expressed, repeatedly, my attitude to let people enjoy the sets and play them how they like. And my suggestion neuters nothing. It would be a toggle, and if they wanted to use Force Bolt that way, they could leave the toggle off. I keep mentioning the whole on-the-fly control and choice, but it seems easier for you to ignore that aspect of the suggestion to keep propping up the strawman of "robbing the player of choice". No, you've never claimed there were thousands. And I never said you did. You just keep bringing it up like the issue would be massive. Otherwise, why would you keep on about it so adamantly? And so what if some people will think it entitles them to think KB is bad? That's not really a supporting argument. That's not a problem that will ever go away, so I don't see why it should be the deciding factor in anything. You don't have to let it be your problem anymore than I don't let people who use KB be my problem. The only thing disproportionate might be your anger over these types of people. Please note, I've said I'm totally open to better ways to implement the suggestion. My intent is to provide an idea that allows people to switch back and forth more freely between KB and KD. Something less stubbornly fixed than an IO you can't just change out every other mission, or whenever you care to switch up strategy.
  10. You're analogy falls flat. This isn't like ordering something you eat once. It's being able to change back and forth on how KB effect works. On the fly. Which certainly provides a lot more control and option to how a player can use their powers. It's like Adaptation in Bio Armor. Add in toggles for KB to KU if you like. KB to Repel. Personally, I have to question if that might make some powers have more mitigation than was intended for them, but whatever. So before it was a tedious amount of work to "change all those powers", but now it's "there aren't that many sets". Which is it? And the amount of people being kicked from teams and pressured to use KB/KD IOs is less than I feel you claim. As much as I can be annoyed by it, I think I'd notice people more if they echoed that annoyance. You project Baader-Meinhoff on me, when perhaps you're guilty of it yourself. I specifically mentioned this earlier about not getting the confirmation bias I would expect during my experience in the game with KB players on teams I form. I can understand your own confirmation bias has been built around your love for KB and the rude players you've run into; that's inevitable. But don't apply that to me. I've spelled out more than once that I don't force my preferences on others. And for what it's worth, I'd tell anyone behaving that way to let people play how they want.
  11. Rylas

    Knockback

    As mentioned, 4 is good for most content. If you're going to go for more, you might as well go for 12 (not sure of a way to get just 10). I only say that because Fake Nemesis will overcome 8 quite easily. Funny enough, I'm not sure of anyone that does more than 4 but less than a Fake Nemesis. Someone more knowledgeable could shed some light hopefully.
  12. True. My main hope is reducing the animation times (ideally back to what they were). If anything was done to make improvements beyond that, I wouldn't complain so long as they still maintained the original feel of the set.
  13. Again, when I said "here" I was referring to this thread I started. I understand other people will have that mentality. There's nothing to be done about that, but they're not so large a population that KB players will be shamed or shunned out of being able to play like they like. Uh, thanks... budd-a-rino? No strawman here. Of course arguments won't end. What highly opinionated divisive topics ever have arguments that end? But those people aren't the majority. And you're basically arguing something shouldn't be done because human beings are capable of being jerks. It's a poor argument. My suggestion wasn't made to end ridiculous forum arguments. Its about giving more choice and control to the player with a mechanic that's quite prevalent throughout the game. You can bemoan forum haters all you like, but it's irrelevant to the point of the suggestion. I get it, you don't like people crying about KB. Neither do I. Stop listening to them. They're only your problem if you let them be. It literally is adding a choice. I understand if you choose to see it as abolishing KB from the game. That doesn't make you right. You can't slot and unslot a KB/KD IO at whim in the middle of game play. You could detoggle and toggle a KB/KD power though. Like for a map that doesn't work well for KB, turn on the toggle. For a map that does, turn it off. It all depends on how that player wants to handle things. It is... their choice. No one can make them do anything. I see... KB to KD isn't a choice, but KB to KU is. Are we sure we're not just being a little biased because of people that annoy us with their KB complaints? That's not a terrible idea. But it still wouldn't allow for on-the-go changes. I did like someone's earlier suggestion that running a mission to get the toggle power. There's also just making exclusive options for the power; so you can choose the one with KB or the one with KD. But you'd be stuck with it and unable to change back and forth. That seems like a bummer to me.
  14. Picked up another Windfall this afternoon so set aside some time to get test out the drops again. Still a pretty good haul. Ran just a little over 3x the Comic Con arc with Normal Rewards. As you can see in the pic below; 3 Purples, 3 PVPs, a LotG Def/End, and a few others that can be crafted and converted. The recipes you see sitting in the auction house were moved over during the run to make room. And you can see the salvage I walked away with (deleted tons of common along the way). I'm pretty happy with what I walked away with.
  15. I specifically said no one here. As in this thread. Hence the need to point out the non-relevance of bringing it up here. And I'm familiar with that thread. The OPs argument about slots being eaten up for KB/KD IOs was what lead me to making this suggestion. Trying to extrapolate the vocal minority that forums attract into "ALL KB PLAYERS WILL BE PERSECUTED" is just fear mongering. Let's not pretend that those on the forums represent the entire player base in any kind of accuracy. Yes, I'm aware there are idiots out there that do such things. But my experience in game, as someone who doesn't entirely care for KB, has never been that people by and large shun KB players. And as much as I don't care for KB, I would think I'd have some confirmation bias in seeing people who also didn't care for it. Cool beans. Except Dual Blade's Combo System is only in DB. Rad Melee's Contamination is only in RM. KB is a mechanic that is way more prevalent than you're admitting with your selective examples. And what's more, it's more likely to affect other players abilities than your examples ever could. I've never seen my /Willpower brute's regen suddenly disappear because Contamination sent all the mobs around me flying. Have you? Again, don't get me wrong. I'm glad you enjoy KB. I don't want that to go away. I want everyone that likes using KB powers to keep on enjoying them with KB. That's why in my earlier comment, I mentioned I'm the one to leave the team I formed if a KB player doesn't use it in a team friendly way. It's my problem, not theirs, and I'm mature enough to let them keep going the way they want to go. All I'm making a suggestion for is providing a mechanic that allows the player more choice of how they can use KB or KD. You don't need to fear monger over it based on hypothetical situations for which you have no evidence would be the case. You're better off making your arguments around the issues with implementing it into the game. If you have a better idea for how to allow players to turn their KB powers into KD powers without having to eat up slots for every power, then by all means, make one. I'm sure there's better ideas than mine for how to implement it. But you don't have to turn the thread into a "stop persecuting KB players" crusade, because this thread isn't about persecuting KB players.
  16. I don't think there's been anyone here arguing that KB gimps PBs. Or that it gimps anyone. But it does prevent people from using play styles as well as they'd like to. I'm glad you have fun playing the way you play, nothing wrong with that at all. But I'll never pick up Energy Blast on a Defender because I don't care for the mechanic myself, and I like building high-end IO builds and don't see the appeal in using up slots on attacks just so I can KD instead.
  17. Easy there, Jordan Peterson. You're putting a slip-n-slide on top of this slippery slope fallacy. There's always going to be someone that thinks their way of playing is right. Those types will always complain about something. But let's not jump to extremes here. Adding choice isn't implied agreement to anything. It's giving a player more control over how they want to play. A lot of my game play is in PUGs. I've never seen any pitchforks and torches brought out for someone using KB powers. I form quite a bit of PUGs and I play a lot of melee characters. I try to keep groups close to walls and corners when someone's using a lot of KB powers and all I request is that they try to take advantage of that. And if they don't, if anything, I'll politely leave the group after a mission or two and go form another PUG. Even though I started the one I was in. Why? Because I don't care to tell people how to play. Does my anecdotal story beat your extreme hypotheticals? Not really. But perhaps we don't need to resort to fears of totalitarianism. Which is ironic, considering I'm suggesting something that gives players more choice/control over their own powers. I figured it would require adding code to all KB powers. And sure, that could be tedious. But not exactly difficult since it's just copy/pasting the same thing to all those powers. But it would do more than "save some people" some sots. Kheldians have A LOT of KB powers, and many in their human form. For playing melee, that's not exactly intuitive. And Kheldians are hungry enough for slots as is.
  18. That's not a bad idea. I could see needing some powers to do KD and others doing KB. The idea, after all, is to allow more control over one's powers.
  19. Title is the TL;DR. Knockback is one of the more divisive mechanics of the game. Personally, I don't appreciate it since I tend to play melee characters. But I see the appeal for those who use it for mitigation or just love it for the lulz. But there are clearly camps of lovers and haters for this effect, and threads pop up frequently asking for some sets to be changed from KB to KD. Or asking for sets to be made with two exclusive options of the same powers. All lovely suggestions, but perhaps a more simple one might work better. Introduce a new inherent power that when toggled on makes all KB powers do KD. It costs no endurance and doesn't detoggle when mezzed. Changing Kheldian forms doesn't detoggle the power. And when toggled off, all KB power return to doing KB. This will not turn KD powers into KB, as that probably adds more mitigation that wasn't intended. Benefits: players who love having KB powers can keep their KB. If they're worried about synergy in team play, they can toggle them over to KD powers. Melee players who want to enjoy sets that have too much KB for their playstyle can enjoy those sets without having to sacrifice slots to make them KD. Cons: None. My logic is flawless (he said, tongue in cheek). Thoughts?
  20. Believe it or not, but not having mechanics like Insight, Contamination, Blood Frenzy, Combo Building or Momentum can be appealing. Sometimes it's nice to just punch and go.
  21. It sounds like you're suggesting that EM be turned into Psi 2.0, unless I'm following you incorrectly. Better or not, I think most people just want it returned to how it was. A niche set for fast and strong ST damage. The boss killer set. It doesn't have to perform better than it used to. Not all sets can be at the top, but they should stand apart on their own. Being Psi 2.0 doesn't help EM stand on its own like it did before.
  22. You're initial response. It was a bad idea. Don't do it. And if people are responding to it negatively, maybe take some time to reflect on that. Or don't. Self awareness isn't for everyone. Sure, ignore the rest of what I said to explain the point of my response. That's what I get for trying to give you some slack, I suppose. While you didn't literally tell OP to make animations, you didn't form your criticism in a way that didn't sound directed at him either.
  23. I'm familiar with what creatives need. Nothing in your first response was constructive. Constructive criticism is meant to build up. Not be negative and tear down. Nothing, absolutely nothing, in your comment was positive or constructive. In a creative studio, feedback like that would just make you the group a***ole. Not the one people go to for input. It's not about coddling, it's about inspiring. I'd hate to see anyone willing to invest their time into the game scared off because initial responses from the community show zero appreciation. You didn't. But we don't have anyone building animations as far as I've seen, so having the expectation for them sounds a bit lofty. You can't want your pie in the sky, but I'm pretty content having the pie that's reachable and looks just fine. Fortunately, you're not the one deciding what the standard for "right" is.
  24. I can completely understand that you don't appreciate the way people have taken your comments. And while I didn't make mine to "join the bandwagon" of those comments, I made them because how you're coming across sounds incredibly dismissive, unappreciative and, yes, demanding. Someone went through a lot of work, in their free time, without pay, and out of their own love of the game, to create a power set that could be implemented. Your only feed back couldn't even take the time to acknowledge that work and effort and only offered "No thanks. You should do it right." Let's forego the fact that you aren't the arbiter of how things can be considered right. Just try putting yourself in someone else's shoes who goes through a lot of effort to add to the game and the first comment pisses on it. It's not like we have a ton of people taking the time out to do what OP did. And it's not really fair to expect OP to be able to do 100% of the work that usually would be done by a team of developers. Sure, you can drag out the extreme hypothetical examples that would make the game less enjoyable to play, but once you're getting into "these things don't look exactly how I'd prefer with my specific expectations", well, yeah, you're going to come across as unreasonably demanding. Especially since you haven't seen the end result yet. Sorry that you can't get over Raditation Melee's animations to enjoy a rather fun set, but the animations fit well enough for me to not have noticed any issues with them. And they don't seem to be bothering a lot people. You're certainly entitled to your opinions on visual quality; I get it, I'm an art director. But as long as this is a volunteer based game, it's better to have more reasonable expectations and appreciation for what's being given by those who give freely of their time and are doing the best they can. Especially if you're not going to be bothered with doing it yourself.
  25. I suppose you have a point. You're so patient in how much quality you demand of people's good will and generosity.
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