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caradoc1979

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  1. I'm doing the same thing! I chose a Poison/Water Defender, which has been a bit difficult at times because there's not really a lot of people Goldside if you need help. I have taken to dual boxing outside busy hours on particularly hard missions (like right now I have to fight two orange bosses with my level 13 defender, died twice lol so yeah I'm bringing in an alt). I love the flavor, it's just a little quiet and awkward being trapped there until you finish the storyline at 20 where you go either hero or villain. The story experience is far more coherent, and I really dig the options to lean your alignment one way or the other based on circumstances. I recommend that anyone who hasn't tried Goldside to make a very solo-friendly toon to run the content so they don't have it so rough.
  2. I also love the idea of a new group for a new zone. Having been deployed in Iraq with the US Marines, I can confirm that US Contractors can be given "jurisdiction" of a sort by the State Department to protect people and assets belonging to the US government. It is not a stretch at all for a contractor to be given jurisdiction over certain people and assets in a fictional setting. I think it is important to keep them separate from Malta, which I think you're doing regardless of comparisons - and I am sure you would continue to give them their own identity in subsequent storylines and (hope hope) TFs/trials. Keep up the good work!
  3. I play this game because: 1) It's the most non-toxic, fun MMO I've played with a lot to explore. It's the only MMO I've ever played that hasn't demanded I give up all my free time to feel like I can experience all the content. (I have played WoW, Eve Online, Tabula Rasa, Champions Online, DC Universe Online) 2) Costume/Character creation process is still amazing after all these years. Yes, I still do the tutorials. Every damn time. 3) Power selection and customization is still amazing. One of the few MMO's that doesn't punish you for experimenting (4-Star content excepting) 4) As soon as I hit a slow spot with a character, I just team up with others for a TF, switch alignments for a ton of new Blue/Red/Gold missions, or fire up Ouroboros to catch what I missed. I don't ever feel like I have to grind. 5) I played live from about 2005-2007 and initially this scratched that nostalgic itch of discovering the game with my friends. I've played since 2019 now and put in a hundred times more hours than I ever did on Live. A testament to the game's designers and current devs that it entertained me just as much at age 46 as it did at 26.
  4. I know this is a boring answer but several times I tried to create "normal" people who have super powers or the secret identity of my hero/villain and the normal clothes options for both men and women are... not great. I had this *insert adjective here* idea to create a thicc tanker named Soccer Mom and just scrapped it because I couldn't find a suburban mom outfit that worked. If you want me to sound less boring, think Jessica Jones or Luke Cage then 😎
  5. I spent the last few years on my main scrapper, and tried a bunch of alts that went nowhere from different ATs. However, I am sticking with my first-ever corrupter, an Ice/Storm, because my god the AOEs do everything I could ever want: debuff, slow, and damage. It's glorious fun seeing scads of Scourges filling my screen!
  6. Ah, thanks I didn't realize that. Glad to hear it!
  7. Bumping this. Just failed this badge due to disconnect and it's impossible to get now. My only goal for this character was to get all the badges
  8. A perfect summary of how changes could be implemented!
  9. This guide pretty much spells out everything
  10. I usually stick with one Main and use alts to provide buffs like leadership/radiation/bubbles but also give them access to mayhem/safeguard missions out of level range. I do make alts to team with others at their level because it's more fun to play an alt at the same level as them than my overpowered 50.
  11. I must have missed this in the notes... what extra options for non-charisma characters have they added?
  12. My second playthrough was as a DURGE and it was very different. From what I gathered from their notes on Patch 7, they've added new endings for evil runs that allow for evil playthroughs that don't opt to go DURGE. This is a huge draw for me, as I'd love to do another evil playthrough but not go through the exact same way. Echo the kudos for free updates so far along from release!
  13. I do like the idea of Council/5th Column recruiting at universities! I remember all the crazy preachers and political whackos they let get on a soapbox at Kent State and this is a perfect fit. Protestors often have extremists or false-flag plants, so you could have some rival of theirs manipulating things into a fight (possibly Warriors or Family due to their competition in Striga?). You could use the video camera drones from the TPN trial in conjunction with their speeches to show a crowd approval meter based on who the heroes/villains side with. I still like the idea of the Luddites showing up to crash things though, they're so under-used and really hate tech so the university has to be like a giant beacon to them they can't resist. I don't think Family, Warriors, or Luddites have an AV so this would be a chance to shine 😎
  14. I did the Theodan arc of Who Will Die setting it at -1/x8 to get as many in one run as possible, then kept repeating it until it popped. Didn't take too long.
  15. Perfect chance for the Luddites to take the spotlight, attacking the universities with torches and pitchforks, with only our heroes and villains to stave them off!
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