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InvaderStych

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Everything posted by InvaderStych

  1. Katzenjammer - Land of Confusion Grosse Freiheit, Hamburg, 2012
  2. Tough call. Stylistically the Psi/SD pulls ahead. Flying around with the Energy Shield skin colored to match the Psi melee blade attacks makes for an epic look and feel. I've done some crazy stuff with her too, including a solo 1* ASF run ... albeit with a lot of deaths and multiple sessions. Mechanically though, the Kat/Rad is more reliable, particularly with Shadow Meld in the build. Radiation Therapy does a lot of heavy lifting, and inside Meltdown one can get a lot of +dmg stacking up quickly. That said, DDR and comprehensive mez protection in /SD does wonders as well. Ask me about the time I dropped a Meltdown+Build-Up+Hybrid boosted Ground Zero while confused within range of the whole team. Or, you know, don't, as the result is probably obvious. 🤣 I should give both of them a solid Page 7 build. Psi/SD might drop Body for the new Psi pool - Harmonic Mind and the snipe are very appealing. If I were looking for max numbers on her I'd drop the "blades only" rule and work TKB into the rotation. Been meaning to toy with cycling Meltdown/RoP/Meld with the Kat/Rad to see if that works as well as it does for some of the builds I've seen posted. From a raw, max numbers, totally meta approach though, neither are going to be a match for some other combinations, but they are both very, very solid. I've never gotten particularly impressive Pylon or Trapdoor times from them, for example, but they're both quite durable. Most importantly, they're both very fun to play.
  3. Next time you're rolling up something, fill in that empty space where Katana meets Rad Armor. Thank me later.
  4. Well, both parts of that sentence turned out to be true ... ... I never saw the movie version (never will), but I can tell from this version that they were at least trying to capture some of what made the original series so great. As such they get a "nod of existence acknowledgement" from me.
  5. FWIW: This can already be done with a little bit of binding ... More info in this thread: Following the link at the tail end of the thread will give more general info on the bind system in the game.
  6. While leveling I'll use enhancement drops that can be combined with slotted SOs to reduce the cost of the "Upgrade" button. After a build has no more SOs all of those go to the vendor. Ditto for any DOs or unusable SOs. These go to the vendor at any level. Triple Edit: I do not use the "Upgrade" button every level. Generally every third level or so. All salvage and recipes get put on the AH, but I only care about pricing for rare or above items. Everything else gets dumped for the folks into crafting. If you're buying yellows at bottom dollar, I'm one of many folks you have to thank. 😉 IMO, anything with a value of fewer than 6 digits is pretty much a rounding error in the current economy and isn't worth my time to fiddle about with it. If I need more Fake Money Units, I'll convert RMs into either Boosters, Converters, or Unslotters. That's in descending order of frequency for me. Boosters tend to be the most stable, but I will check and see if either Converters or Unslotters are hot at the moment and decide accordingly. That's about as much of the market that I can be bothered with. 🤣 Edit: I almost never craft anything, and I don't maintain much storage beyond certain key IOs. For a while I kept rare salvage in storage to craft the occasional recipe that would drop if it was useful, but that didn't hold my interest for long. Once in a blue moon I'll get a useful recipe for a toon I am building, and happen to have most of the salvage in the stack that has built up between market dumps. When that happens I might craft it as a keeper. Instances of that are quite rare though. Double Edit: I've been quite busy the past year, and have not been very active on the Live servers. Market conditions may or may not have changed in that time, so take my notes with that in mind.
  7. Well, if you're looking for recommendations for something completely different, give this a go. https://www.omoiyarisongfilm.com/
  8. Almost Always. I think I have one or two toons without it. It shines with binds. Here is my standard set, including mirrored [shift] binds for full Teleport: CT to a target (friend, foe, NPC, or object) using mouse thumb button: BUTTON4 "powexec_location target combat teleport" SHIFT+BUTTON4 "powexec_location target teleport" Bounce around in the four cardinal directions to rapidly get out of patches or past things blocking doorways: (also useful for lining up cone attacks) SHIFT+A "powexec_location left:35 combat teleport" SHIFT+D "powexec_location right:35 combat teleport" SHIFT+S "powexec_location back:35 combat teleport" SHIFT+W "powexec_location forward:35 combat teleport" Lazy Zone-Crossing bind for standard Teleport: I "powexec_location camera:max teleport" "Put me where my cursor is" binds: MOUSECHORD "powexec_location cursor combat teleport" SHIFT+MOUSECHORD "powexec_location cursor teleport"
  9. Ooooookay ... So I went ahead and watched the first episode, and ... well ... um ... I don't hate it? I'd call it flawed, but watchable, so far, with a moment here and there that evokes some of what was enjoyable about the original. I'll probably watch the rest of it, in spite of myself, lol, as I figure it will continue to fall short of expectations. That said, ep1 had just enough promising moments that there could be more good than not across the run of the series. It does make me want to re-watch the original series again at some point. 🤣
  10. That is unfortunate, that sort of character growth was one of the excellent aspects of the original series. Each character is introduced with some obvious flaws and gradually learns to overcome/outgrow them. A little bit of light reading suggests the new series dials back on these character driven aspects for more than just Sokka. No mention of Zuko that I have seen, but there are mentions of "condensing" Aang's growth from silly child to heroic figure as well as dialing back on some aspects of Katara's character as well. Some of this is probably dictated by the limited length of the live action version compared to three long seasons of the original. Just not enough screen time to go through all the "adventure of the week" moments which may not have driven the series arc, but they did drive character growth. One comment has already mentioned that the live action lacks some of the philosophical depth of the original, which I suppose is to be expected, but I had hoped it would at least attempt to match the original there. Will probably still give it a go though, just to see for myself. Interesting that the reaction video above is from Toph's VO actress. No sign of her in the trailers though. (Unless I missed it?)
  11. Yeah, that is downright uncanny. 🤣 This is one of those things where I have mixed feelings. IIRC when Netflix tried this the first time around the creators of the original series bailed on it due to what The Big Red N had planned. Did that change over time? I haven't kept up. Production value looks solid, bending looks proper, but the most important parts of the original, imo, are the overall tone and the arcs the characters travel throughout the series. If they get those right it could be pretty good. Get those wrong and it's just an effects-fest that would fall short of the original. There is a lot more to Avatar than just the action sequences. Here's hoping they get it right! 🍻
  12. This is the only correct answer. Report the behavior, let the GMs decide, and move on with your day. Nothing is gained from arguing with people in a video game chat window.
  13. Abel Selaocoe - Ka Bohaleng / On the Sharp Side
  14. /\ / \ / \ | | | Exactly what I was going to ask.
  15. I think the clone issue with Psi Melee is a known issue. Same thing happens with the body snatching Nictus things in the HM ITF.
  16. Hmm ... Not sure how I feel about this one. Hopefully it is better than what I am getting from the trailer, but maybe it's because I'm sort of "meh" on Deadpool, and was hoping we'd get a few more years before coming back to Wolverine again.
  17. Coincidentally, as is The Monarch from The Venture Bros. Occasionally he gets an interesting toy for himself, but they rarely work, and his two (well, eventually one) best henchmen are in constant use. Arguably, Awesome-X from Frisky Dingo is also a Mastermind. In an interview he's literally asked, "So ... your super power is management?" 🤣 Oh, you wanted competent examples? 😉
  18. I don't believe the list has been revisited since /Stone was updated, and that armor set bonkers on a Stalker. Dropping Mud Pots for Hide makes the entire set much more endurance efficient than it is for other ATs, added damage from Brimstone leans into Stalker's ST damage focus (Area Factor reduces the proc damage on AoEs), easy to get solid def/res numbers, +recovery in Crystal, and the benefits of EE as icing -- it's a very good set for Stalkers. Dunno where it fell on the previous list, but probably deserves a second look.
  19. I had a pretty good time with a Beam/Devices solo flier on its way to 50. Took Force Mastery for the panic button of PFF and the hilarity that is Repulsion Field. Been meaning to circle back and figure out a real build for him though ... maybe for page 7.
  20. I ran one though the mid-30s or so, but setting aside the ending of that story - I'm a big fan of Psi-Melee. Not for /Nin. I'd offer to share my Psi/SD, but as /SD is positional defense where /Nin is typed, it would be of limited value. A few notes though: GPB can take two "purple" damage procs, and I'd recommend slotting in both of them. ML and TKB are good places for Force Feedback's Chance for +Recharge, although I've found that having one in TKB is plenty. Boggle is more than just a confuse. It applied "Boggled" status to the target which increases the chance of triggering Insight. Each attack that doesn't consume Insight has a different chance of triggering it. TKB has the highest chance of doing so. "Boggled" status increases this slightly. Not enough for me to take the power on my Psi/SD, but as you are going /Nin and have a second source of confuse in the secondary, you might consider that playstyle. If you do lean into the confuse, get the proc that spreads it from the Contagious (purple) set. Try to get as much Recharge Debuff Resistance as you can into the build - getting slowed is murder on Psi Melee as you'll want to have GPB and ML up as often as you can. Winter Sets are a good source for this, spread them around 2-3 pieces at a time if needed. The new Psi Mastery Pool in Page 7 (currently in Beta) is the only other suggestion I'd make. Psi Lance is great and Harmonic Mind slaps. Although with /Nin you might not need Harmonic. Edit: Ok, now that the coffee has reached my brain, editing to correct myself. /Nin is positional defense. 🤣 Dunno why I thought otherwise. ... hmm, seems that my Mids doesn't want to export ... or update, apparently, but here's a snip in case it gives you anything useful ...
  21. This is an outstanding idea @Player2, a great way to re-use existing assets to give players a little more customization. Sort of a "lots of bang for the buck" suggestion.
  22. idle1 and idle2 both work for this. Moving or activating a power does cancel emotes, so a bit of a faff, but easily bound to a key i guess. Good idea for a work-around, I've never thought of it before.
  23. Combat Teleport is perfect as it stands. Leave Combat Teleport Alone.
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