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Virtual Green

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Posts posted by Virtual Green

  1. 8 hours ago, Agent Archer said:

    Looks Very Good! reminds me of Crossbones a little bit

    Thanks, AA! He does indeed, but in all fairness, it's quite difficult to create a skull-masked soldier type character (who's on the side of the angels, in this case) that doesn't evoke good ol' Crossbones, unfortunately. 😄

    • Haha 1
  2. @Lyris Welcome to the best part of the forum! Doc Umbra looks fantastic, the purple and gold combo truly never disappoints, although I am also curious as to what her powers are (Dark/something?).

    E.M.Press (great name, took me a few minutes to catch all the wordplays) is great as well, and I'd avise you to try out Robotics/Electrical Affinity, it's quite a fun combo!

  3. So I've been using this fantastic build on my current Bane!Huntsman, so first of all, thank you, Red, it's an absolute blast to play (and I haven't even reached 50 yet).

    That being said, before I get to the endgame, I just want to ask : what kind of Incarnate ability would you say is best suited for this build? (I'm not a great judge of those things, so I prefer referring to you on that)

  4. 19 hours ago, Tugzug said:

    Boomtown could totally use the Faultline treatment. I'm also a fan of more higher level zones; you tend to zoom past low levels even if you don't do DFB, so a higher level remake could be cool. Now that said, despite there being a Council Base there, I'm really not interested in Striga 2, do if it does get a revamp, I hope the Council aren't they main antagonists.

    +1! I always thought it was a missed opportunity to not make Boomtown the 5th Column's own Striga, I was pretty disappointed to find out the base established there belonged to the Council. Let us punch Nazis more openly, devs!

  5. I am usually not one to ask for help when it comes to costume (I tend to work my way around costume-related issues quite easily), but I've been stuck on a particularly frustrating case and I really need some assistance!

    I've got a Beam Rifle/Traps corruptor planned but I can't for the life of me find a suitable outfit (and name) for the guy. I basically want to make an engineer-type hero, resourceful and prepared. Inspirations range from the Engineer from TF2, Isaac from Dead Space, George Clooney's character from Tomorrowland and the Ghostbusters in general. Not sure if I want armor or spandex just yet, but I'm not looking for something too "high tech" (the guy's a tinkerer).

    Hope I'm not asking too much, but I'll gladly take any help/ideas I can get!

  6. A pretty straightforward request, but one that I noticed only recently.

    Given the "flashback" nature of the Ouroboros system, it makes perfect sense for players to only be able to interact with any SA's designated contact. However, the Ouroboros system is great for retrieving old accomplishment or exploit badges, for instance, especially for badge-obsessed players or completists.

     

    Only problem is, some of the more recent story arcs grant specific badges that are only available if the player gets to talk to former contacts. For instance, Vincent Ross's arc gives players the opportunity to get access to several sub objectives if they regularly check in with either Lorenz Ansaldo, Vince Dubrowski or Diviner Maros, which grants the "Connected" badge before the arc's penultimate mission. Problem is, were a player wish to gain the badge through Ourobors, they wouldn't be able to call up those specific contacts.

     

    I personally ran into this problem recently while running Mr. G's arc on Primal Earth, when I forgot to call Dean McArthur before the mission with the Carnival of Shadows where, if you call him beforehand, he shows up as a hostage that you have to save, which grants the "Honorary Bro" badge (which is, in itself, a hilarious badge as well).

     

    As such, could there be a way to allow players to call up old contacts while in Flashback mode?

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