T1: Shock - I really dislike this power. I even gave it a fair shake this time around and took it in place of Defibrillate... It's just not very useful. It does two things, neither of them very well. It desperately needs something else though I don't know what. I seem to recall there being a firm stance against this set receiving any -res or -def attributes so I just don't know where this power goes from here...
T2: Rejuvenating Circuit - I can finally heal myself somewhat 'easily'. Huzzah!
T3: Galvanic Sentinel - I love this little thing, except for the fact that I constantly have to resummon it. Building to 5 stacks of Static should make this things duration permanent. Either that, or make it to where we're rewarded for chasing Static by allowing us to summon up to three Galvanic Sentinels. (Build Static, summon a energy ball. Build Static summon another energy ball). Although I don't know if this is feasible within the code.
T4: Energizing Circuit - This might need something else on top of just granting endurance. Perhaps this could provide a small amount of Recovery and Recharge Resistance?
T5: Faraday Cage - I still feel that this power should interact somehow with the Static mechanic. I just don't know how yet.
T6: Empowering Circuit - With the loss of the +Special this needs something else. Perhaps something as simple as it granting 2 stacks of Static instead of just one? I saw someone else suggest +Tohit, though I'm not sure that's the right direction either.
T7: Defibrillate - This might need something more other than just being a group rez? Perhaps make it a PBAoE power centered around you that does knockdown, -end and -recovery to foes around you while also rezzing your fallen allies who are within range when you have 5 stacks of Static?
T8: Insulating Circuit - It looks like there was an undocumented adjustment to this powers strength, it's +Absorb is about 160 points less than what I was originally seeing at 50. This is probably for the better. I was seeing 702 off the primary target with its enhanced heal value at 100%.
T9: Amp Up - The numbers for this at 5 stacks need to come WAY up. For comparison, Kinetics has Speed Boost which is T6, and it grants 50% Recharge. Empathy has Adrenalin Boost which is also a T9, it grants 100% Recharge. Time Manipulation has Temporal Selection a T4 which grants 30% Recharge and Chrono Shift at T9 which is a PBAoE that grants 50% Recharge. This probably needs to be on par with Hasten (70% Recharge) at 5 stacks. Either that or stay at 31% but be able to chain to up to 5 allies, one for each stack of Static. Using the new Prioritizing System. However, have this power specifically exclude being able to jump back to the caster.