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Zhym

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Everything posted by Zhym

  1. Okay. That’s friggin’ genius, that is.
  2. This really is an excellent arc, deep in lore. It’s always great to see Apex in action, and it may be the only time I’ve encountered Darrin Wade (as villain or hero) that he didn’t just annoy me. I could use an explainer of what was going on with Wade, though. 🙂
  3. Work?? Get your priorities straight! We need our TerroirNoir TV fix! The heck with work! ;)
  4. Works for me. I haven't been able to check in recently and thought for sure that I'd fallen behind on updating this. 🙂 Enjoy the holidays, everyone!
  5. If Captain Nolan's arc doesn't work, there always Heather Townshend's "Burden of the Past" arc. If you've ever farmed it for incarnate components, you'll already have it down pat. It's all in DA, and while it's a little quicker to get around between missions if you have some form of vertical movement, it's far from crucial.
  6. I just finished this, and bravo, @cranebump—very well done. It's a great story (although I don't think I understood half of it—my problem, not yours). And that last clue for the final mission? Prefect. It's a shame it's not possible in AE to make that a cut scene. Overall, I thought the level of polish was pretty good. I did notice several errors in the bios in the first mission, and a stray typo here and there. A few notes on the missions: Mission 1 Mission 2 Mission 3 Mission 4 Mission 5 Finally, there are a couple of typos in the souvenir text: Overall, a fine ending to the series. I'm looking forward to seeing @TerroirNoir2 taking Engineria through it.
  7. Checking the Unofficial HC WIki, it looks like you're right.
  8. This my new favorite character.
  9. BTW, I noticed that last year's badge ("License to Chill") is awarding for logging in this year, so that's something at least.
  10. If you can't defeat the spawns, that's one thing. But just leaving them to be someone else's problem is decidedly outside the spirit of the season. Unless you're a villain, in which case selfishness is totally in character.
  11. I get that the HC team is on vacation, and [insert standard comment here about being grateful that the game is even around to play]. But the Winter Event login badge is an annual tradition going back to 2005. If there really isn’t going to be one his year, it feels a little bit like neglect.
  12. So true...
  13. The Winter Event seems to be live, but I don't see any new badge yet.
  14. Good boys and girls clean up after opening presents. It's very naughty to run away without defeating the snow beasts! (The presents respawn more quickly if you defeat the snow beasts. So be a good citizen and clean up after yourself!)
  15. Why isn't this stickied? Do the mods hate story-mode AE? It's the only reason I can see for this not to be stickied. :)
  16. The only thing on HC that I think is truly dead is PvP. Redside isn't as busy as blue, but I've seen plenty of strike forces running on Excelsior. Gold is its own thing: it's more story and solo-focused and caps out at level 20 unless you're really dedicated to not crossing over. It doesn't need or really benefit from having lots of people. Same for AE story missions—most of those are better experienced solo, where you have time to read the clues, look at NPC Info boxes, and really dig into what the author laid down. Neither of these are "dead" as long as you feel like playing them.
  17. I'm playing this mission now, and @TerroirNoir2 left out some some great NPC dialogue. Two sales involving Reformed Salesfreaks are hilarious.
  18. The arc gets five stars from me if just for this.
  19. I thought you hit Chimera right on the mark, personally.
  20. I think you're on to something there. Most red side is typical cartoon villainy. Vernon von Grun wants to be a mad scientist, Aeon is a mad scientist, and all Recluse wants to do is take over the world (is that so wrong?). But Phipps takes pleasure in grinding his boots on the faces of the downtrodden. He gets off on it. Burning books and kidnapping schoolteachers who are teaching Freaks to be better people aren't steps to some greater plan; they are the plan. Ends in themselves. Yeah, that's all too realistic of a motivation. Maybe that's why his arcs all seem to have "outs." You can let Miss Francine escape. Same with the rebels. You "fail" the missions, but the post-mission text in each case is far from chiding. And in the arc with Bane Spider Hugo, everyone you "capture" escapes anyway. Phipps doesn't actually accomplish much. Two other red side arcs have similar issues: Lt. Harris's "Price of Friendship" and Jezebel Jones's "Johnny's Squeeze." Harris is a creepy homicidal ex, and I really wish there were alternate endings available for that arc. It's a shame, too, because completing it kicks Longbow out of Fort Darwin, which is a worthy goal. As for Jezebel, "Johnny's Squeeze" is played less darkly, but the central theme is still about kidnapping a woman and forcing her to be someone's "girlfriend" against her will. Ugh. And it would have been so easy to have the same general plot but without the creepiness: instead of Johnny deciding he wants this woman and having her kidnapped, she initiates things (fan mail with a revealing photo, maybe?) and he sends the villain to rescue her. Having her initiate things even makes more sense given the rest of the story. I really like the idea of Westin Phipps in Hell. Nice touch. I'm now toying with the idea of an arc where you take down Phipps once and for all. Gally Ido would probably be the contact. Hugo Figures could be a mission ally. The goal would be not just to arrest or beat up Phipps, but to destroy him: turn Arachnos against him and replace him with someone who would use Haven House for what it pretends to be. And yes, there'd probably be a mission where you beat him up, because that would be fun. But I'm not sure what the general outline of the story would be yet.
  21. Zhym

    Epidemiologist

    It's not hard to run The Graveyard Shift without defeating either Salamander or Grey Matter. In the mission where they appear they're fighting each other, so it's easy for one of them to defeat the other before you get a chance to.
  22. The short version? Flight powers are your friend. Ever since they revamped travel powers a while back, it hasn't been hard to cap flight speed. Combined with Evasive Maneuvers for better flight control, it's easy to get the badges by flying through the courses. I created a second build on my badger just so he could have a slotted flight power instead of his usual super jump.
  23. Now I almost want to make an AR/Regen Sentinel, just to pile all the suck into one character. Almost.
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