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Everything posted by Zhym
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TerroirNoir's "Cable Channel of AE!" Reviews. Part 1.
Zhym replied to TerroirNoir's topic in Mission Architect
I just finished it in the past day or two! It's a great arc. It does get a bit complicated, though. I need a recap. Heyyyyyy, look at this thread! Handy! Anyway, I'll save further comment until you're done with "Darkest Before the Dawn" pt. 3, except to say that there are still some threads that @Darmian left open for a sequel. So when's that gonna happen? ;) I may do @Ankylosaur's stories next. I'll be honest, the timed missions are putting me off of @cranebump's arc. I'm just not a fan of timed missions. -
Look for "Nemesis Rex" under "Justice Incarnate (Level 40-49)." Personally, I find this much better for Nemesis farming than Pandora's Box ep. 5. Three runs should get you the badge. Just have good defense and resistance and avoid killing the minions and lieutenants so their vengeance buffs don't sack up and get you killed.
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Well this is my mind, blown. I had no idea that the "rule of 5" was based on anything other than the bonus amount. And now I'm wondering about all those builds where I didn't bother taking a fifth (or even fourth) LotG +rech because I had 7.5% recharge bonuses elsewhere...
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I took RoP on one character and got annoyed by the cooldown time since I can't just set it on auto-fire like I do with Practiced Brawler or Kuji-In Rin on my scrappers and stalkers. I later remade that character as a Defender instead of a Controller and haven't taken RoP since. I haven't missed it, really.
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I haven't played this yet, but a comment on this:
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Make Tough & Weave available without taking Boxing or Kick first
Zhym replied to Zhym's topic in Suggestions & Feedback
But Maneuvers lets you slot all of that, too—and while the initial defense boost is lower, it scales up in groups. And it's available as the first power in the set. Fair point, but you're grouping some third, fourth, and even fifth powers in that list. Travel powers already make the third power available at level 4 with no prerequisites. And instead of making both Tough and Weave available immediately, maybe they could be done like the travel powers—Tough is available at level 4, and Weave requires Tough and one other power. Applying the same logic to other pool powers would allow Tactics, Aid Self, and Intimidate at level 4 with no other powers from the pool. That's it. Fighting, Leadership, Medicine, and Presence are the only pools where the third power still requires level 14 and one of the first two powers. And those pools all have first or second powers that are worth taking. But the real problem IMO is that Boxing and Kick are so useless (other than as a Kinetic Combat mule). I don't have any good solution for that, though—other than removing Kick and Boxing entirely and replacing them with something useful. -
It's a simple QoL change. I can't possibly be the first to suggest it. However: Tough and Weave are both really useful. They appear in lots of builds. Most of my characters have one or both. Then there's Boxing and Kick. The last thing most characters need is an extra, weak, single-target melee attack power. But we take one of them because we have to to get to Tough and Weave—and then ignore it. So why not just let us take Tough or Weave directly without having to take Boxing or Kick first?
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Yeah, I had to remove my base portal TARDIS too. I wonder what part of the patch caused this.
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The Issue 27, Page 5 Quality of Life change -> Level Availability
Zhym replied to LiquidBandage's topic in General Discussion
The "dead" levels are usually where I take the "dead" powers I need to get other powers (I'm looking at you, Boxing). -
True, and also sort of a shame. It's an easy way to keep her dialogue tree simple, but after all my character did for Katie (or, in one case, to Katie), it would have been nice for that to have been more deeply reflected in our interactions. Compare that to Penny Yin. If you run the Mr. G red-side arc "The End of a Yin" after having done the Praetorian Resistance arc "My Best Friend, Rusty," Praetorian Penny Yin has a few heartbreaking things to say about your betrayal. I actually felt really bad.
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I assume you've looked at this thread already? If so, my only other note is that the "Cool Customer" badge is for Crey Cryogenecists, not Cryo Tanks.
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TerroirNoir's "Cable Channel of AE!" Reviews. Part 1.
Zhym replied to TerroirNoir's topic in Mission Architect
Yup! I confess to using this thread (or the story-specific thread) to remind myself where I'd seen that name before. Pretty cool callback. BTW, a note for @Darmian: it looks like the "Info" box for Operative Sariss has the text for Bane Spider Hugo. -
TerroirNoir's "Cable Channel of AE!" Reviews. Part 1.
Zhym replied to TerroirNoir's topic in Mission Architect
It works out really well IMO. ETA: BTW, I really appreciate how the mission objective text highlights where those objective should be (i.e., [back], [front], [middle]). It makes hunting the objective so much easier. Well, usually, anyway. In the mission in the ship, the generator that was supposed to be in the back was closer to the front (and hidden behind a stack of shipping containers). Again: AE gonna AE; not much to do about it. But it's helpful to know where the objectives are supposed to be, anyway. -
TerroirNoir's "Cable Channel of AE!" Reviews. Part 1.
Zhym replied to TerroirNoir's topic in Mission Architect
Oh, right! We just don't see it in action (then again, I guess we usually don't). Am I right that the meteor hitting Atlas Park in 1966 was also part of the plot because of the AE map choices? -
TerroirNoir's "Cable Channel of AE!" Reviews. Part 1.
Zhym replied to TerroirNoir's topic in Mission Architect
I just wish AE gave us the option to experience some of the things first-hand that can only be described. I want to see the repurposed Arachnos Flyer, physically visit the Meteors' makeshift base in the Geneva Hotel, etc. Ah, well. AE is what it is. I've been impressed with how @Darmian has used various maps for different purposes (although I think I've done ITF too many times for me to see the final map from that trial as anything else). -
TerroirNoir's "Cable Channel of AE!" Reviews. Part 1.
Zhym replied to TerroirNoir's topic in Mission Architect
I just ran this (prompted by @TerroirNoir's excellent and hilarious reviews) and was likewise wondering what was going on with the lawyers. I assume they're custom hostiles with no attack powers, so they just follow you around with no way to hit you. Clever. The mission intro text says something about trying not to hurt the lawyers, which added kind of a TPN-trial flavor and made the mission interesting for my AoE-heavy blapper. I think I managed to avoid killing any lawyers, but I'm curious—does anything happen if you do lay waste to enemy and civilian alike? -
It's not an unreasonable expectation, but it's not one that's going to be satisfied in Praetoria. The Praetorian content wasn't really written with the idea that players would do all the content on both the Loyalist and Resistance side—rather, it seems to have been designed for replayability, with players able to choose different paths each time through. And that was with Retail's much slower level progression. Add in the faster level gains in Homecoming, and I've had to pause XP just to do all the contacts in one faction (e.g., Loyalist Power), much less all the missions in all four factions. Note that although you can do the missions through Ouro, you won't always have the option to check in with the contact for your "true" alignment that way. As you probably know, many of the Praetorian missions prompt you to call either Calvin Scott (Resistance) or Provost Marchand (Loyalist) when you're working undercover with the opposite faction. If your character isn't of Praetorian origin, you can't do either of these in Ouro missions. If you started life as a Praetorian, you'll always have your "true" alignment contact available, even in Ouro—but you have to go to them in person (you can't call them because while you're in FB, they won't show up in your contacts). But the opposite alignment contact will never be available in Ouro missions. And at some point Calvin Scott disappears from Praetoria, even in Flashback missions, so my Praetorian Resistance character wasn't able to contact him for secret instructions, either. (To be clear, though, Calvin Scott is available as a contact in the arc for which he's the main contact; he just doesn't appear on the map otherwise). tl;dr: You can do all the Praetorian content through Ouroboros, but you won't have all the options in that content that you have if you run it as you level.
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I don't like the Elite Bosses added to trick-or-treating
Zhym replied to MrSnottyPants's topic in General Discussion
Is that...@Snarky? -
Where is that? Is there a base access code for it?
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Have They Changed How the Halloween Event Works?
Zhym replied to Arnabas's topic in General Discussion
As far as I know it’s always been that way. That’s my recollection from last year, at least. So if you’re level 50, Peregrine Island or Kallisti are the places to ToT. If you’re lower than that, check the level ranges at a tram. You can also exemp/sidekick to the appropriate level, which is part of why everyone tends to ToT in PI—after joining a league. And it’s why PI teams that end up with lower level team leaders (usually, when a 50 team lead drops) break trick-or-treating. ETA: The Paragon Wiki archive’s description of ToT door knocking mechanics includes the requirement that the zone be level-appropriate: https://archive.paragonwiki.com/wiki/Halloween_Event/Trick_or_Treat -
Once "Chase Manhattan" bank is in Pittsburgh, all bets are off.
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FWIW, I ran this solo with my tricked-out DP/MC blaster and found it surprisingly challenging. But this was the first thing I ran since the aggro changes hit and the incarnate Cimerorans got buffed, so that may have been part of it. I agree, though, that this arc didn't quite make the impression that The Graveyard Shift, The Freakish Lab of Dr. Vahzilok, and the Aeon Strike Force did. Honestly, I ran it once and couldn't tell you what it was about. But then, I find that most of the Cimeroran story arcs and missions seem sort of the same.
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Yes. If I were lead dev, my prime directive would be, "No powerset changes until the respec system is revamped." I am getting a big hit of nostalgia, and not in a good way. It's taking me back to the days of the forums complaining about each round of changes and Jack Emmert saying, essentially, "This is the game design I want; deal with it." It would be great if the process of making changes to the game involved the players more. Beta seems lately to be purely testing to see whether anything breaks; maybe it's only my impression, but feedback about planned changes seems more likely to lead to minor tweaks than big changes. Maybe we need an Alpha server where the devs can have players try things out and see what we think before committing to them. The actual Page 5 changes mostly look good to me at first glance, FWIW. But it would be nice if the dev process were more, "Here's what we're thinking of doing, what does everyone think?" and less, "This is what we're going to do."
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I'm not sure, but this may be a limitation with Wine that it will only show full-screen on the primary display.