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PhillyPhil26

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Everything posted by PhillyPhil26

  1. Also looking to join if still an active group? Former victory server player as well! My global is same as it was before, LastPhantomZoner Was a member of the SG group, The Dawn of Distorted Light!
  2. Hey guys, What are some suggestions on fun things for duo's to do? My twin may join me in playing every once in a while. He doesn't want anything hard. I've already levelled the characters for us so they are level 50. So we'll do like +0 or +1 difficulty. Just curious what are some fun stuff to do content wise for a duo? Right now we been just browsing AE missions and trying some of those which are fun. But aside from just doing random radio missions, when he logs in I would like to have some better ideas of what we can do. Im so stuck in the "farming for inf and building toons of sets and set bonuses" mentality that I've forgotten fun stuff to do in the game!
  3. These are niiiiiice! If I may ask, how much you think these items total cost. 50mill? 100? 200?
  4. Hey guys, Im making characters for my twin and I to play. 1 ice/ice/cold blaster and 1 fire/fire/flame blaster. My twin wants to play and just feel powerful even if the enemies are +0. We may team with others but probably just normal radio missions or such. With that criteria I just want to use regular invention items so that I don't spend a lot of INF on this 2 toons. Been so long since i last NOT used sets. Is this your pretty normal build for only invention items? Or more so is this good slotting, for not using set bonuses. Again our difficulty when we play will be like +0 or +1 maybe. Not nothing really tough. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Erky: Level 50 Mutation Blaster Primary Power Set: Ice Blast Secondary Power Set: Ice Manipulation Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Cold Mastery Hero Profile: Level 1: Ice Blast -- Acc-I(A), Acc-I(3), Dmg-I(3), Dmg-I(5), Dmg-I(5), RechRdx-I(7) Level 1: Chilblain -- Acc-I(A), Acc-I(7), Dmg-I(9), Dmg-I(9), Immob-I(11), Immob-I(11) Level 2: Frozen Fists -- Acc-I(A), Dmg-I(13), Dmg-I(13), Dmg-I(15), RechRdx-I(15), EndRdx-I(17) Level 4: Frost Breath -- Acc-I(A), Dmg-I(39), Dmg-I(39), RechRdx-I(40), RechRdx-I(40), EndRdx-I(40) Level 6: Aim -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(46) Level 8: Freeze Ray -- Acc-I(A), Acc-I(19), Hold-I(19), Hold-I(45), RechRdx-I(45), RechRdx-I(45) Level 10: Frigid Protection -- Heal-I(A), EndMod-I(21), Slow-I(43), Slow-I(43) Level 12: Hasten -- RechRdx-I(A), RechRdx-I(21) Level 14: Super Speed -- Run(A) Level 16: Build Up -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(46) Level 18: Ice Storm -- EndRdx-I(A), Dmg-I(23) Level 20: Bitter Ice Blast -- Acc-I(A), Dmg-I(25), Dmg-I(25), RechRdx-I(27), RechRdx-I(27), EndRdx-I(29) Level 22: Ice Patch -- RechRdx-I(A), RechRdx-I(29) Level 24: Combat Jumping -- DefBuff-I(A), DefBuff-I(31), DefBuff-I(31), EndRdx-I(46) Level 26: Bitter Freeze Ray -- Acc-I(A), Acc-I(31), Dmg-I(33), Dmg-I(33), RechRdx-I(33), RechRdx-I(34) Level 28: Shiver -- Acc-I(A), RechRdx-I(34) Level 30: Kick -- KBDist-I(A) Level 32: Tough -- ResDam-I(A), ResDam-I(34), ResDam-I(36), EndRdx-I(43) Level 35: Weave -- DefBuff-I(A), DefBuff-I(36), DefBuff-I(36), EndRdx-I(42) Level 38: Blizzard -- Dmg-I(A) Level 41: Maneuvers -- DefBuff-I(A), DefBuff-I(42), EndRdx-I(42) Level 44: Flash Freeze -- Acc-I(A) Level 47: Frozen Armor -- DefBuff-I(A), DefBuff-I(48), ResDam-I(48), ResDam-I(48) Level 49: Hoarfrost -- Heal-I(A), RechRdx-I(50), RechRdx-I(50), RechRdx-I(50) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Heal-I(A), Heal-I(37), Heal-I(37) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(37), EndMod-I(39) ------------
  5. Hey Werner, I repicked without shadow punch and touch of fear. What you think? I believe this is more along the lines of what you were mentioning. Maybe I have a out of date Mids version, it doesn't allow me to take Evasion earlier, but when I respec I will. This will be more expensive but that's fine i think im just gonna delete another lvl 50 character for extra influence. That toons build is only like halfway. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! B: Level 50 Science Scrapper Primary Power Set: Dark Melee Secondary Power Set: Super Reflexes Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Body Mastery Hero Profile: Level 1: Smite -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Rchg/HoldProc(7) Level 1: Focused Fighting -- ShlWal-Def(A), ShlWal-Def/EndRdx(9), ShlWal-Def/EndRdx/Rchg(9), ShlWal-EndRdx/Rchg(11), Ksm-ToHit+(11) Level 2: Focused Senses -- ShlWal-Def(A), ShlWal-Def/EndRdx(13), ShlWal-Def/EndRdx/Rchg(13), ShlWal-EndRdx/Rchg(15), ShlWal-Def/Rchg(15) Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-Def(48), ShlWal-Def/Rchg(48), ShlWal-EndRdx/Rchg(50), ShlWal-Def/EndRdx(50) Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7) Level 8: Shadow Maul -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(17), SprAvl-Acc/Dmg/EndRdx(17), SprAvl-Acc/Dmg/Rchg(19), SprAvl-Acc/Dmg/EndRdx/Rchg(19), SprAvl-Rchg/KDProc(21) Level 10: Practiced Brawler -- EndRdx-I(A) Level 12: Kick -- FrcFdb-Rechg%(A) Level 14: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(21), ImpSki-Status(23), UnbGrd-Max HP%(23), UnbGrd-ResDam(25), UnbGrd-ResDam/EndRdx(25) Level 16: Weave -- ShlWal-ResDam/Re TP(A), ShlWal-Def/EndRdx(27), ShlWal-EndRdx/Rchg(27), ShlWal-Def/EndRdx/Rchg(29), ShlWal-Def(34) Level 18: Siphon Life -- Hct-Dam%(A), Hct-Acc/Dmg/Rchg(29), Hct-Dmg/Rchg(31), Prv-Absorb%(31), Mrc-Rcvry+(31), Mrc-Heal(33) Level 20: Dark Consumption -- EffAdp-EndMod(A), EffAdp-EndMod/Acc/Rchg(45), EffAdp-EndMod/Rchg(45), EffAdp-Acc/Rchg(46), EffAdp-EndMod/Acc(46), EffAdp-EndMod/EndRdx(46) Level 22: Dodge -- LucoftheG-Def/Rchg+(A) Level 24: Agile -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx(34), LucoftheG-EndRdx/Rchg(42), LucoftheG-Def/EndRdx/Rchg(48) Level 26: Soul Drain -- Avl-Rchg/KDProc(A), Avl-Acc/Dmg(36), Avl-Acc/Dmg/Rchg(36), Avl-Acc/Dmg/EndRdx/Rchg(36) Level 28: Lucky -- LucoftheG-Def/Rchg+(A) Level 30: Maneuvers -- ShlWal-Def(A), ShlWal-Def/EndRdx(33), ShlWal-Def/EndRdx/Rchg(33), ShlWal-EndRdx/Rchg(43) Level 32: Super Speed -- Run-I(A) Level 35: Focused Accuracy -- GssSynFr--ToHit(A), GssSynFr--Build%(42), GssSynFr--ToHit/EndRdx(43) Level 38: Midnight Grasp -- BlsCol-Acc/Dmg(A), BlsCol-Dmg/EndRdx(39), BlsCol-Acc/Dmg/EndRdx(39), BlsCol-Acc/Dmg/Rchg(40), BlsCol-Dmg/EndRdx/Acc/Rchg(40), BlsCol-Rchg/HoldProc(40) Level 41: Evasion -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(42) Level 44: Physical Perfection -- RgnTss-Regen+(A), Pnc-Heal/+End(45) Level 47: Quickness -- Run-I(A) Level 49: Tactics -- RctRtc-Pcptn(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(37), NmnCnv-Heal/EndRdx(37), NmnCnv-Heal/Rchg(43), NmnCnv-Heal/EndRdx/Rchg(50) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EffAdp-EndMod/EndRdx(A), EffAdp-EndMod(37), EffAdp-EndMod/Rchg(39) ------------
  6. Interesting things you mention! I didn't even realize I didn't have maneuvers lol. That's pretty much always on my toons! I may look to swap out touch of fear and or shadow punch. Do you ever use shadow maul? that's my fav power. I use that as main attack normally but im fine if thats not part of the AV attack chain. And ya the IO's in combat jumping i can definitely swap those out. I haven't looked at this build recently. Just posted for critique. Thanks werner! What server and Shard you play on?
  7. Hey guys, Just wanted to see what you think of my build. This gives him 49 melee and range defense and 44 Aoe defense. My goal for him is to take on AoV's without needing incarnate powers. Im an alt-aholic so i mainly get my toons to 50 and then just build them out and that's it. I don't need him to be super expenses or the best, but if you see something that could easily be changed just let me know. May a different set or too many slots in a power. I also am not a influence millionaire so the cheaper sets the better. Although I have spent some money on this build. I'm rambling. Let me know what you think please! Werner or Hyperstrike if your in here i'd love a critique as you 2 seem to be build kings from my forum readings. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Impulsive Bart: Level 50 Science Scrapper Primary Power Set: Dark Melee Secondary Power Set: Super Reflexes Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Body Mastery Hero Profile: Level 1: Shadow Punch -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg(3), Mk'Bit-Dmg/EndRdx(9), Mk'Bit-Dmg/Rchg(11), Mk'Bit-Acc/Dmg/EndRdx/Rchg(11) Level 1: Focused Fighting -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(3), LucoftheG-Def/EndRdx/Rchg(7) Level 2: Focused Senses -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(5), LucoftheG-Def/EndRdx/Rchg(7), LucoftheG-Def(19), LucoftheG-Def/Rchg(50) Level 4: Smite -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg(5), Mk'Bit-Dmg/EndRdx(13), Mk'Bit-Dmg/Rchg(17), Mk'Bit-Acc/EndRdx/Rchg(17), Mk'Bit-Acc/Dmg/EndRdx/Rchg(45) Level 6: Shadow Maul -- Obl-Dmg(A), Obl-Acc/Rchg(19), Obl-Dmg/Rchg(21), Obl-Acc/Dmg/Rchg(21), Obl-Acc/Dmg/EndRdx/Rchg(23), Obl-%Dam(23) Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9) Level 10: Super Speed -- Run-I(A) Level 12: Agile -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(13), LucoftheG-Def/EndRdx(15), LucoftheG-Def/EndRdx/Rchg(15), LucoftheG-Def/Rchg(25) Level 14: Practiced Brawler -- RechRdx-I(A) Level 16: Touch of Fear -- UnsTrr-Acc/Rchg(A), UnsTrr-Acc/Fear/Rchg(25), UnsTrr-EndRdx/Fear(34), UnsTrr-Acc/EndRdx(34), UnsTrr-Fear/Rng(36), UnsTrr-Stun%(36) Level 18: Dodge -- LucoftheG-Def/Rchg+(A) Level 20: Boxing -- Empty(A) Level 22: Siphon Life -- Prv-Absorb%(A), Prv-Heal/Rchg(27), Prv-Heal/Rchg/EndRdx(27), Hct-Dmg(29), Hct-Dam%(29), Hct-Acc/Dmg/Rchg(31) Level 24: Quickness -- Run-I(A) Level 26: Tough -- UnbGrd-Max HP%(A), GldArm-3defTpProc(31), StdPrt-ResDam/Def+(31) Level 28: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(33), RedFrt-Def/EndRdx/Rchg(33), ShlWal-ResDam/Re TP(34), RedFrt-Def(36) Level 30: Dark Consumption -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(37), EffAdp-EndMod/Acc/Rchg(39), EffAdp-Acc/Rchg(39), EffAdp-EndMod/Acc(39), EffAdp-EndMod/EndRdx(40) Level 32: Soul Drain -- AdjTrg-ToHit(A), AdjTrg-Rchg(33), AdjTrg-ToHit/Rchg(42), AdjTrg-ToHit/EndRdx/Rchg(43), AdjTrg-ToHit/EndRdx(43), AdjTrg-EndRdx/Rchg(43) Level 35: Midnight Grasp -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(46), TchofDth-Dmg/Rchg(46), TchofDth-Acc/Dmg/EndRdx(46), TchofDth-Dmg/EndRdx/Rchg(48), TchofDth-Dam%(48) Level 38: Combat Jumping -- Rct-ResDam%(A), DefBuff-I(40), DefBuff-I(40) Level 41: Lucky -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def(42) Level 44: Evasion -- RedFrt-Def/EndRdx(A), RedFrt-Def/EndRdx/Rchg(45), Ksm-ToHit+(45), RedFrt-Def(48) Level 47: Focused Accuracy -- EndRdx-I(A), ToHit-I(50) Level 49: Physical Perfection -- Mrc-Rcvry+(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(37), NmnCnv-Heal(50) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), EndMod-I(37) ------------
  8. Hey all, Here is my brute farmer that i made while ago but haven't really used much until this last week. So far i've been really happy with him. Goes through the fire farm maps without any hiccups. His endurance is a little low i am loading up on blue inspirations and then i gotta keep an eye on my endurance but other then that he so far seems really good. Although I noticed I actually don't have chain induction so that gave me 2 questions: 1) Is chain induction needed for elec brutes? What do you think in relation to elec farming, as well as normal gameplay cuz i have this brute and then also an elec/elec brute more for normal gameplay. 2) Is there anything really obviously wrong with this build? I don't mind if he's not the absolute best as he won't gain incarnate powers and i'm not a build guru. So let me know what you think. My attack chain when they are up is fiery embrace -- build up ---- electric fences --- burn --- ball lightning ---- lightning rod ---- jacobs ladder.. .i seem to use jacobs ladder a lot more then thunderstrike. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Flashy Farmer: Level 50 Magic Brute Primary Power Set: Electrical Melee Secondary Power Set: Fiery Aura Power Pool: Speed Power Pool: Leadership Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Mu Mastery Villain Profile: Level 1: Charged Brawl -- MckBrt-Taunt(A), MckBrt-Taunt/Rng(15), MckBrt-Taunt/Rchg(19), MckBrt-Acc/Rchg(25), MckBrt-Taunt/Rchg/Rng(48), MckBrt-Rchg(50) Level 1: Fire Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(3), Ags-ResDam/EndRdx/Rchg(3) Level 2: Jacobs Ladder -- Obl-Dmg(A), Obl-Acc/Rchg(5), Obl-Dmg/Rchg(5), Obl-Acc/Dmg/Rchg(7), Obl-%Dam(9), SprUnrFur-Rchg/+Regen/+End(50) Level 4: Hasten -- RechRdx-I(A), RechRdx-I(9) Level 6: Blazing Aura -- Obl-Dmg(A), Obl-Acc/Rchg(7), Obl-Acc/Dmg/Rchg(11), Obl-%Dam(11), Obl-Dmg/Rchg(13), ScrDrv-Dam%(45) Level 8: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(15), Ksm-ToHit+(48) Level 10: Temperature Protection -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(17), Ags-ResDam(17) Level 12: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(19), LucoftheG-Def/EndRdx(29), ShlWal-ResDam/Re TP(29) Level 14: Boxing -- Stg-Acc/Rchg(A) Level 16: Plasma Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(21), Ags-ResDam(23) Level 18: Thunder Strike -- Obl-Dmg(A), Obl-Acc/Rchg(21), Obl-Dmg/Rchg(25), Obl-Acc/Dmg/Rchg(27), Erd-%Dam(27), Obl-%Dam(33) Level 20: Tough -- Ags-ResDam(A), GldArm-3defTpProc(31) Level 22: Weave -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(23), LucoftheG-Def/Rchg+(31) Level 24: Assault -- EndRdx-I(A) Level 26: Build Up -- RechRdx-I(A) Level 28: Burn -- Obl-Acc/Rchg(A), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(34), Obl-Acc/Dmg/EndRdx/Rchg(36), Obl-%Dam(36), BrtFur-Rchg/Fury(36) Level 30: Healing Flames -- Heal-I(A), Heal-I(31), DctWnd-Rchg(37), DctWnd-Heal/Rchg(37), DctWnd-Heal/EndRdx/Rchg(37), DctWnd-Heal(40) Level 32: Lightning Rod -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(34), SprAvl-Rchg/KDProc(34), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(39) Level 35: Consume -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(39), MckBrt-Taunt/Rchg/Rng(40), MckBrt-Taunt/Rng(40), MckBrt-Acc/Rchg(42), MckBrt-Rchg(46) Level 38: Fiery Embrace -- RechRdx-I(A) Level 41: Electrifying Fences -- PstBls-Acc/Dmg(A), PstBls-Dmg/Rchg(42), PstBls-Dmg/Rng(42), PstBls-Acc/Dmg/EndRdx(43), PstBls-Dam%(43), Ann-ResDeb%(43) Level 44: Ball Lightning -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(45), Ann-Acc/Dmg/Rchg(45), Ann-Acc/Dmg/EndRdx(46), Ann-Acc/Dmg/EndRdx/Rchg(48), Ann-ResDeb%(50) Level 47: Vengeance -- LucoftheG-Def/Rchg+(A) Level 49: Super Speed -- Run-I(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(13), Mrc-Rcvry+(46) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A) ------------
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